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Dev blog: Ship Painting Pilot Program

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Janden Rynd
Science and Trade Institute
Caldari State
#501 - 2014-03-07 20:11:59 UTC
Sniper Smith wrote:
Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.


Ok, then you lose your eyepatch and your nice white shirt the next time you get podded.

Why would you get new free clothes for every clone?
Skekr
Prophet Industries
#502 - 2014-03-07 20:12:43 UTC


It would be nice to have a manufacturing stamp of sorts a corp. logo that could be applied to hulls as well a kind if bragging rights that this was manufactured by a particular corp. does not need to be anything big and would probably not interfere with any custom paint job one would apply.
Or just something corp. could have on for fleet roams as a symbol of pride for that corp. I would be happy with ether or, as both may be too complicated or distracting in a paint scheme.

Skekr
Petra Hakaari
Stalking Wolfpack
#503 - 2014-03-07 20:34:45 UTC  |  Edited by: Petra Hakaari
I just saw this, and I'm not oging to read all 26 pages, I'm just gonna give my 10 cents:


This isn't cursomization, we can choose a couple of new skins for a couple of existing ships, thats it, customization would be if i could frikking paint my ship as i wanted and pay X isk for it and maybe the paint comes from aur... but still, this aint customization...

Because tities .

Janden Rynd
Science and Trade Institute
Caldari State
#504 - 2014-03-07 20:39:17 UTC
As I stated before, I am largely in favor of customizable ship skins. However, this pilot program will get no data indicating such from me, for the following reasons:


  • I don't fly any of the ships that are part of this program.


  • I don't care for any of the color schemes offered.


  • The price point is way too high - I fly frigates in FW worth a grand total of ~6M ISK fully fitted. These ships are meant to be lost. Why on earth would I add another 8M ISK on top of that for no benefit other than looks? I could get another frigate and some spare parts for that! Sure, it's a vanity item, but I'm not that vain. If the skins were more like 100K ISK, I might go for it, but paying more than the fitted ship itself for a paintjob is patently ridiculous.


Frankly, the whole idea of consumable vanity items as a microtransaction puts me off. It really feels like over the top greed. If you really must make ship customization linked to microtransactions, I would much rather see something like the following:

Give every ship/hull a basic pattern with at least 2 color areas that can be altered independently.

Sell a basic color palette (unlimited use). Once a player/character has purchased this palette, it can be used to change the basic color pattern on any ship owned.

Sell additional colors individually. Once unlocked, these colors are also added permanently to that pilot's options.

Sell different patterns for each hull. Again, once a specific pattern is purchased (for example, a tiger strip pattern for a Rokh), that pattern is permanently available for use for all ships of the same type owned by that pilot.

If you implement something like this, it will be much more in line with the way current vanity items work (i.e., one time purchase, recustomize appearance at will). You will still have a lot of items to sell, and can continually add more. There will be plenty of options to appeal to a wider audience, and players will be more likely to part with their ISK/AUR as the expense won't be wasted at the first explosion. Having the purchase unlock these items permanently also allows you to put a higher price tag on them.

Altlama Hunskaya
Stealth Hidden Force
#505 - 2014-03-07 20:43:32 UTC  |  Edited by: Altlama Hunskaya
I feel this is good idea and that it could really add something to the game. To me CCP role is to bring us the tools and not to do some painting job release set and to be frank what have been done for Rubicon 1.3 is far to be Art.

Prior to venture on this Hi Resolution Texture and Tessellation should be first done to the game. when it is done I feel that ship painting should be ART and not the use of a button and woow you got rendom collors apply on the ship it should be a new carreer in the game and not something done in 10 min for the fun.

I see it like the character customization but in better. With the great and powerfull tool provided you could do your job of painting for anyship and when it is done make it a BPO

When the BPO is release it meens that the game client have been update and that you can sell the BPO with a contract or start ME and PE or BPC ... or simply use it

in station like Repairshop you should be able to use the BPO or BPC to paint your ship. you can Paint again a ship anytime you want as long as you have a blueprint for it. I like the idea of seeing a fleet or squadron with the same beautiful custom paint with fleet logo, squadron logo, names...

In a close future in local chat you could read "see i did buy that really well known player paint for my ship this guy is an artist ..."

again it is not CCP role to burn time in doing painting. In a longer term orther things like the customs you own ... could also be painted.

Now the Woop! Woop!
yeah i know guys it is fun but frankly only 5 min. Then imagine all those ship doing Woop! Woop! in all new eden?? it will turn the game in an uggly way. rather than that childish thing you'd better do a real thing. The pirates have ships and know what they do and for the Pilots who wants to do Woop! Woop! when they have proven loyalty to concord they could be able to fly concord ship and patrol with them or do mission with them and take part in responding against pirates and we could have some sort of concord PVP rather that the proposed police lightning skin.

Well CCP it is hard to see your real intent with this but i do hope you read all the post in that topic.

Cheers.
Machagon
Amamake Anarchist Community College
#506 - 2014-03-07 20:44:34 UTC
This is a great use for Aurum and this feature has been a long time coming.

To reiterate on a few points that have come up multiple times in this thread, here's what I hope the next generation of ship painting looks like:

1. All paint jobs are installed in a special rig-like paint slot on base model ships.
2. All NPC corp paint schemes are available on an LP-only basis from the relevant LP store.
3. CUSTOM paint jobs, even if limited to just choosing Base Color + Accent Color + Optional Corp/Alliance logo are available for Aurum\

#3 is the feature people are most excited for, and it's the biggest untapped market for microtransactions.
Marcus Gideon
Triglavian Assembly
#507 - 2014-03-07 20:47:44 UTC  |  Edited by: Marcus Gideon
Janden Rynd wrote:
Sniper Smith wrote:
Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.


Ok, then you lose your eyepatch and your nice white shirt the next time you get podded.

Why would you get new free clothes for every clone?

This^

If you go and get yourself a Golden Pod, you will always have one, regardless of how many times you die.

If you stick in one of those god awful monocles, or get one of the sexy new tattoos, you will keep it forever.

Every other NEX product has been persistent, but now you're making disposable ship skins?

I get it though. I've known since the beginning, that our "characters" are just an excuse for having ship skills trained. And everything in the NEX has been accessories for our drivers license photo.

As far as the selection, I'm siding with the folks that this should be a Rig type slot, rather than a new ship.

For one thing, if they get mass produced, then your market is gonna look ugly as hell. Dropdowns within dropdowns, since you'd burrow down to Rifter, and then have to select what color you want. Or you'd search Contracts for a Rifter, and again have to pick the color first.

On the other hand, I know if you stick a turret or launcher onto a gold ship, it takes on gold highlights. If you stick that same weapon onto a red ship, it gets red highlights. So clearly CCP knows how to make dymanic color schemes.

Just mark bits of the skins. This bit is base color. This part is a little darker. This part is a little lighter. Then when someone applies "red" it spreads accordingly. A little darker here, a little lighter there.

As far as server overhead, it shouldn't be any worse than it is now. When 2 ships meet in space, the server says "Hey you, you see a Drake in space". All it would have to do is say "Hey you, you see a purple Drake in space". And your game client would go "Oh, ok... lemme dig up the Drake model I was going after to begin with, but I'll render it purple this time." There's no extra stress on the servers, just a little extra work for your GPU.

All this whining "Oh we can't do that, it'll slow down the servers" is a bunch of BS. And all the "time and effort" their wasting in trying to make new models of different varieties, is equally unimpressive.
Nicodemous
PATORian Guard
#508 - 2014-03-07 20:51:04 UTC
Re: getting around having 63 quadrillion new hull typeID's in the marketplace...

Instead of making a "Rifter - Green Edition" typeID, just give the base rifter (and any "paintable" ship) a "customization" slot, and then we buy a "Small Slot - Green Paint" or "Rifter - Vherkior Tribe" item from the Aurum shop, LP Stores, or on the open market.

That way any ship that can be customized can have the customization slotted and unslotted on demand, and there's no need to make a typeID for every ship variant. You can even restrict which ships a particular customization can fit into using the existing mechanics (similar to how modules are sized, and how the CovOps Cloak only fits in certain ships), and then use the functionality developed for the T3 cruisers to make the on-the-fly model/skin changes.

I did give some thought as to whether or not the customization item should be perma-slotted like rigs, but I personally think it would gum the works - we can't sell an assembled ship in the market, which would be a prerequisite for slotting the customization. Obviously we could sell pre-customized ships via contracts though, and the customizations (as slottable items) could be searched for like any other fitted module, so the option is there, you just wouldn't be able to search for a painted BS in market, only the blank BS itself and the desired customization module.

I also think it would be rather entertaining to buy somebody's pre-customized, tricked-out work of art, and then just strip it down for parts to customize your own toys. :-)
Solhild
Doomheim
#509 - 2014-03-07 20:51:52 UTC
Solo Player wrote:
As one of the people who has been actively lobbying for ship skins in the past, let me from the bottom of my heart say...

This is BULLSHlT!

Sorry. But it frankly feels like a slap in my face and probably that of many others who fought for this area of customisation.

I have played for nigh eleven years and given this game a couple thousand bucks. I will not pay a single dime on your real money store, period.

I'd be willing to pay in isk for a paintjob what seems appropriate according to the lore - which is clearly not a lot. Around 1 per cent of a ship's cost seems realistic. A thousand for a frig, a million for a bs.

If you hope to grab serious amounts of money from players through AUR or PLEX for this, I predict it's going to cost you more in reputation than you can ever make cash-wise, and you'll have to reinvest it and more for damage control. Wouldn't that just be greedy and stupid?

Oh, and: implementation - not bad, that, even if renting a factory slot for this seems a bit over the top. But: you will never meet all our tastes by predetermining colour options. Just give us the template (1-run blueprints, please) and then let us choose from a range of colours for two or three sections of this template. That way: millions of combinations -> happy players.

Not as if anyone in the say would read page 26 of a comments thread, mind...


I have a new internet hero.
Beta Maoye
#510 - 2014-03-07 20:57:52 UTC
Are we going to access the demand for AUR or the demand for ship painting? If the subject is ship painting, the pilot program should include skins in LP store and/or in player market in order to obtain a fair view of accessment.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#511 - 2014-03-07 21:08:02 UTC
Beta Maoye wrote:
Are we going to access the demand for AUR or the demand for ship painting? If the subject is ship painting, the pilot program should include skins in LP store and/or in player market in order to obtain a fair view of accessment.
They will get to the market the same way everything else not NPC seeded gets there. Players will put it there for a profit.
Also we are getting one hull in the concord LP store for the comet.
Silivar Karkun
Doomheim
#512 - 2014-03-07 21:10:43 UTC
is it me or the Krusual colors are just pre V3 Minmatar?......the colors are too look alike....
Richard TheLordOfDance
Operation Fishbowl Inc.
#513 - 2014-03-07 21:27:20 UTC
I'm not much for complaining without giving some form of constructive criticism but this almost made me break that rule...

I hope this will see some major changes in the future because the way it looks now it's just an over glorified skin change for some of the ships in EVE.
I like that something is finally happening on this theme after years of teasing about it but to actually live up to what was promised you have to actually make the "custom" paintjobs some form of custom! let the player set the colors to use from some preset patterns at least, if you want people to be excited about it you should let them make it their own in some form which the current iteration it does not in any shape or form.
I understand that the so called "way to ****" have to be as long as possible but at least give us something to play with!

Nice to see some progress, this have potential (Custom corp and alliance skins for one) but it have to change a lot to get there.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#514 - 2014-03-07 21:38:18 UTC
Thinking about it, there should be tiers for the skins

  • Free - Basic skins are free, there should be a selection but among them they should have little to no extra value.
  • Achievement paints - Epic arc rewards.
  • Faction paints - skins that are buyable with LP and only applyable/flyable if your standing is high enough
  • Custom paints - owned by corps alliances and players. Player skins, if destroyable, should be around the current pricing. Corp skins only applyable/flyable if you're in the corp but cheap and they need to be a one time purchase for the corp
Mara Rinn
Cosmic Goo Convertor
#515 - 2014-03-07 21:41:59 UTC
Carmen Electra wrote:
That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?


I don't remember any such agreement. The number of people sporting monocles would indicate that there was clearly no consensus on the matter.
Solhild
Doomheim
#516 - 2014-03-07 21:42:58 UTC
Silivar Karkun wrote:
is it me or the Krusual colors are just pre V3 Minmatar?......the colors are too look alike....


I feel like that about the comet - take something away to sell it back later!

Having reflected on this more, I think we should have T2 ships in a fixed texture as now, based on mega-corp/tribe etc.

The art schemes proposed for krusual/etc. should be retained for more advanced ships such as T2 variants, just have more T2 variants that use the specialism of the manufacturer in question. For example, a krusual vagabond could be armuor bonused.

Player ship customisation should be limited to corp built t1 ships. For example, a corp could set up a scheme to complement its logo which would mean that it manufactures hurricanes that have a blue stripe down the centre etc.

I'm really disappointed with the proposal from CCP. It shows a staggering lack of long term vision.

It looks like it would give a short term increase in cash to CCP but will ultimately help to destroy their original masterpiece owing to the sandbox being undone. Sad story. Devs - please look up any management info on the 20 mile march strategy.
geddonz
Knights of Nii
The 20 Minuters
#517 - 2014-03-07 21:43:02 UTC
CCP Fozzie wrote:
Max Von Sydow wrote:
Some quick questions about your plans for this.

What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?

Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?

How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.



For now since this is just the initial pilot program the skins are only available for the specific ships that are shown in the blog. All of the ideas you've mentioned are possibilities for a potential expanded system, but we can't make any promises at this point.


Stop saying initial pilot program and make it so!! i already have plans to have one of each ship and skins in my hanger... sod loosing it i just want to spin them and know i have them.... and that comet, dam guys well done! i love flying the comet with my FW toon and i can be the space popo. " what ya gonna do when they come for you" :)
Mara Rinn
Cosmic Goo Convertor
#518 - 2014-03-07 21:46:27 UTC
Nicodemous wrote:
Re: getting around having 63 quadrillion new hull typeID's in the marketplace...


Read the dev blog: CCP quite clearly states that using multiple typeIDs is untenable in the long term, and that they are using that mechanism right now because it's a known quantity of work for testing the custom ship skin waters.
Mara Rinn
Cosmic Goo Convertor
#519 - 2014-03-07 21:51:59 UTC
I like that suggestion about fleet-wide ship colours being linked to stuff on your character. Perhaps a new "clothing" slot for colours 1 through 3, and maybe a pattern such as the Kaalakiota chevrons and then a graphic such as the Guristas bunny?
Sissy Fuzz
Sissy Fuzz Communications
#520 - 2014-03-07 22:04:35 UTC
Woop Woop!