These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

TriLambda Features and Feedback: Rubicon 1.3

First post
Author
Arthur Aihaken
CODE.d
#101 - 2014-03-23 15:55:43 UTC  |  Edited by: Arthur Aihaken
CCP Sledgehammer wrote:
We are in the process of dealing with each ship on a case by case basis. We have fixed Carthum Conglomerate ships and are looking at the issues related to the Tengu and Amarr ships in general. Please submit a bug report if you feel that your ship is now unacceptably different.

I have, so hopefully this is enough to go on for you guys. The Tengu looks best in the darker (reflective) metallic greys as opposed to the greyish-white (flat) color in the majority of configurations. Thanks for the tweaks to the weapon turrets - greatly appreciated!

Quote:
Regarding drone bays on the Algos and other ships: Are people experiencing this on a Mac or PC? We are looking in to the causes on the Mac but have not seen this on the PC client.

Mac. And it's not just certain ships, but capitals and stations (sound is there but no forcefield). Both in preview and in-game.

Quote:
Capt Saber: The only time we've seen the issue that you have reported is when the user is running legacy hardware. In your instance are you running an ATI Radeon X1000 family card or similarly aged piece of Hardware?

I have two setups: Nividia GeForce 320M and ATI Radeon HD 5770 - the missing drone bays are present on both.

I am currently away, traveling through time and will be returning last week.

CCP Sledgehammer
C C P
C C P Alliance
#102 - 2014-03-24 16:18:53 UTC
Arthur Aihaken wrote:
CCP Sledgehammer wrote:
We are in the process of dealing with each ship on a case by case basis. We have fixed Carthum Conglomerate ships and are looking at the issues related to the Tengu and Amarr ships in general. Please submit a bug report if you feel that your ship is now unacceptably different.

I have, so hopefully this is enough to go on for you guys. The Tengu looks best in the darker (reflective) metallic greys as opposed to the greyish-white (flat) color in the majority of configurations. Thanks for the tweaks to the weapon turrets - greatly appreciated!

Quote:
Regarding drone bays on the Algos and other ships: Are people experiencing this on a Mac or PC? We are looking in to the causes on the Mac but have not seen this on the PC client.

Mac. And it's not just certain ships, but capitals and stations (sound is there but no forcefield). Both in preview and in-game.

Quote:
Capt Saber: The only time we've seen the issue that you have reported is when the user is running legacy hardware. In your instance are you running an ATI Radeon X1000 family card or similarly aged piece of Hardware?

I have two setups: Nividia GeForce 320M and ATI Radeon HD 5770 - the missing drone bays are present on both.


Missing Drone Bays and Fields are problems on the Mac only as far as we are aware and we are actively researching fixes for it.

Regarding my statement on legacy hardware, we were getting some reports of ships being entirely blue on old ATI hardware.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

CCP Sledgehammer
C C P
C C P Alliance
#103 - 2014-03-24 16:21:43 UTC
Arthur Aihaken wrote:

I have, so hopefully this is enough to go on for you guys. The Tengu looks best in the darker (reflective) metallic greys as opposed to the greyish-white (flat) color in the majority of configurations. Thanks for the tweaks to the weapon turrets - greatly appreciated!


Just wanted to say, thanks for your well written and descriptive reports, Arthur! Big smile

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Arthur Aihaken
CODE.d
#104 - 2014-03-24 18:38:02 UTC
CCP Sledgehammer wrote:
Just wanted to say, thanks for your well written and descriptive reports, Arthur! Big smile

No problem at all (and thanks for the speedy response). I forwarded another (low-priority) one concerning background nebula "whiteouts" that a friend and I were able to reproduce on his PC last night (I thought it might have been Mac-specific up until this point). It resolves itself, so it's really a temporary annoyance more than anything else. Thanks again.

I am currently away, traveling through time and will be returning last week.

Maximus Andendare
Stimulus
Rote Kapelle
#105 - 2014-03-24 21:40:14 UTC
CCP Sledgehammer wrote:
Missing Drone Bays and Fields are problems on the Mac only as far as we are aware and we are actively researching fixes for it.

Regarding my statement on legacy hardware, we were getting some reports of ships being entirely blue on old ATI hardware.

Is this the same problem causing all the lights (blinking, running, or otherwise) to be out on ships in the Mac client?

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

CCP Sledgehammer
C C P
C C P Alliance
#106 - 2014-03-25 10:09:45 UTC
Maximus Andendare wrote:
Is this the same problem causing all the lights (blinking, running, or otherwise) to be out on ships in the Mac client?


It is indeed.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Kaylin Drake
Profound Destiny
#107 - 2014-03-25 23:28:20 UTC
Seems like the engines and thrusters of many ships that are dark have lost most of the detail and areas that were black with detail before are now just somewhat black/washed out.
Arthur Aihaken
CODE.d
#108 - 2014-03-26 14:57:02 UTC  |  Edited by: Arthur Aihaken
Hey guys, just wanted to say that the Tengu looks truly awesome with the latest update. I especially like how the T2 launchers really match and lend themselves to the hull now. Thanks again for all your hard efforts! (can't wait for some Tengu skins!)

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#109 - 2014-04-04 08:16:07 UTC
Q: Was it intended that some of the weapons turrets have such a brilliant reflection? ie: Caldari Navy and True Sansha cruise missile launchers, for example.

I am currently away, traveling through time and will be returning last week.

Divi Filus
New Xenocracy
#110 - 2014-04-25 20:52:45 UTC
CCP Sledgehammer wrote:
Maximus Andendare wrote:
Is this the same problem causing all the lights (blinking, running, or otherwise) to be out on ships in the Mac client?


It is indeed.


Hi Sledgehammer, it's now been a over a month since the force field / running light issue was identified. Is there any ETA on a fix?