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TriLambda Features and Feedback: Rubicon 1.3

First post
Author
Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#41 - 2014-02-27 07:24:01 UTC
I have seen the new colour scheme on the Orca, I do not like it. It's a lovely blue hue right now. It will have large yellow patches in the next iteration.

All of this started with the runt of the litter, the Venture.

The next step will be 'Caterpillar' instead of 'Ore' on the hull, to properly reflect corporate sponsoring.

Keep the Orca blue!
Sarmatiko
#42 - 2014-02-27 09:54:29 UTC
Abulurd Boniface wrote:
I have seen the new colour scheme on the Orca, I do not like it. It's a lovely blue hue right now.

It's not the "new Orca color scheme" but totally separate entity. Different ship with different scheme.
Rumtin
Imperium Technologies
Sigma Grindset
#43 - 2014-02-27 11:26:20 UTC
Please tell me that hideous Moa and Imicus finally got some attention.
Oberine Noriepa
#44 - 2014-02-27 13:02:07 UTC  |  Edited by: Oberine Noriepa
CCP Sledgehammer wrote:
  • Linear Lighting! We have implemented our first pass of Linear Lighting on ships. This shows up detail better as well as an increased richness of colour. As it stands, certain users may perceive ships to be darker. We'd like to emphasize that this first implementation of linear lighting is the first step in overhauling our lighting system and this darkening is an issue that we are actively seeking to resolve with further improvements to the lighting system and thus should be treated as a temporary change. Despite this, we would really like to hear about any ships that you consider to be too dark so please post here or submit a bug report.
  • I've been waiting on lighting updates for some time now. Nice to see it finally happening! Smile

    I was able to pop on the server for a brief moment last night. I noticed that station hangars appear foggy and muted with the initial pass. Obviously a bug.

    CCP Sledgehammer
    C C P
    C C P Alliance
    #45 - 2014-02-27 13:08:41 UTC
    Oberine Noriepa wrote:
    CCP Sledgehammer wrote:
  • Linear Lighting! We have implemented our first pass of Linear Lighting on ships. This shows up detail better as well as an increased richness of colour. As it stands, certain users may perceive ships to be darker. We'd like to emphasize that this first implementation of linear lighting is the first step in overhauling our lighting system and this darkening is an issue that we are actively seeking to resolve with further improvements to the lighting system and thus should be treated as a temporary change. Despite this, we would really like to hear about any ships that you consider to be too dark so please post here or submit a bug report.
  • I've been waiting on lighting updates for some time now. Nice to see it finally happening! Smile

    I was able to pop on the server for a brief moment last night. I noticed that station hangars appear foggy and muted with the initial pass. Obviously a bug.


    Yeah, we caught that and are about to test the fix for it.

    Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

    Marcel Devereux
    Aideron Robotics
    Aideron Robotics.
    #46 - 2014-02-27 15:51:08 UTC
    CCP BunnyVirus wrote:
    Marcel Devereux wrote:
    The Tristan looks awesome! I do have one critique though. Can you either add back in the other arm or remove the right one? It looks pretty sleek until expect for the right side.



    you want to remove the bridge, how do you control the ship without a bridge?


    Seeing as I'm in a pod and use camera drones to "see", putting the bridge deep within the ship wouldn't be a problem.
    Dave Stark
    #47 - 2014-02-27 16:11:36 UTC
    CCP Sledgehammer wrote:
    To kick things off, we have completed our V3 work on all asteroids!


    is this on sisi yet? because they look exactly the same as on TQ.
    Lilliana Stelles
    #48 - 2014-02-27 17:15:25 UTC
    Marcel Devereux wrote:
    CCP BunnyVirus wrote:
    Marcel Devereux wrote:
    The Tristan looks awesome! I do have one critique though. Can you either add back in the other arm or remove the right one? It looks pretty sleek until expect for the right side.



    you want to remove the bridge, how do you control the ship without a bridge?


    Seeing as I'm in a pod and use camera drones to "see", putting the bridge deep within the ship wouldn't be a problem.


    Hush. You're sounding too sensible.

    Not a forum alt. 

    Castelo Selva
    Forcas armadas
    Brave Collective
    #49 - 2014-02-27 17:24:39 UTC
    Sarmatiko wrote:

    Also I have noticed that all Jove ships were removed from client. Is this a build system bug or it was done intentionally (but typeID records are intact)? Those are gone forever?


    Dear CCP, please, with cherry on top, do not remove jove ship from player access.
    We already had a big “jove change” when CCP change the jove devs portrait to normal races, without any announcement.
    Please, do not nerf Jove race again. Even without any real fact, the jove race are still a big part of the game. I really in the hope of a bug, and not a intentionally decision.
    NekoKitten
    Neko Industry 'n' PvE
    #50 - 2014-02-27 17:54:33 UTC
    The animation at the front of the Rorqual is still not working.
    The Upright Woman
    Sebiestor Tribe
    Minmatar Republic
    #51 - 2014-02-27 19:02:32 UTC
    CCP Sledgehammer wrote:
    I've got himtackled wrote:
    There is apparently fog inside the Gallente station now.

    SiSi http://i.imgur.com/CRPMwjG.png

    TQ for comparison http://i.imgur.com/mnLckO7.png

    Either that, or someone left the Fanfest smoke machine on..



    We've got a fix for that internally.

    Noooooo! I like it!
    John Kensy
    #52 - 2014-02-27 22:03:51 UTC
    The High Sec Ores don't look good (Scordite, Pyroxeres, ... ). Give us more Crystals!!! Bear
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #53 - 2014-02-28 02:37:37 UTC
    John Kensy wrote:
    The High Sec Ores don't look good (Scordite, Pyroxeres, ... ). Give us more Crystals!!! Bear

    I think the crystals are missing in 6-c ores all looked the same.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Flamespar
    WarRavens
    #54 - 2014-02-28 05:39:23 UTC
    The new lighting seems to have mixed results.

    Older ships like the Moa look even worse. The textures look horrible. The ability of the newer system to bring out details does it no favors.
    Newer ships like those Tash-Murkon editions look great.
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #55 - 2014-02-28 13:56:29 UTC  |  Edited by: Salpun
    Shadows are rendering with what looks like lag the jumps between renders on structures is very large.

    POCOS at first planets still have the lighter/shinier side toward the planet. planet 1 in 6-c should have a lot more light sun side then it does now.

    Is the in space rendering different now then in the hanger now or are they running the same tech now?

    Moa looked okay the space camouflage like on the navy scorp looks bad however.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Leju
    Doomheim
    #56 - 2014-02-28 18:08:26 UTC
    I really want a Nefanter Stabber
    Rowells
    Blackwater USA Inc.
    Pandemic Horde
    #57 - 2014-03-01 06:59:48 UTC
    Is the icon for the tristan still the same as on TQ? I can't tell for sure but it doesn't seem to look like the new model
    CCP Sledgehammer
    C C P
    C C P Alliance
    #58 - 2014-03-03 13:03:32 UTC
    Rowells wrote:
    Is the icon for the tristan still the same as on TQ? I can't tell for sure but it doesn't seem to look like the new model


    We just need to re-generate its icon. Should be correct soon.

    Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

    CCP Sledgehammer
    C C P
    C C P Alliance
    #59 - 2014-03-03 13:04:45 UTC
    Salpun wrote:
    Shadows are rendering with what looks like lag the jumps between renders on structures is very large.

    POCOS at first planets still have the lighter/shinier side toward the planet. planet 1 in 6-c should have a lot more light sun side then it does now.

    Is the in space rendering different now then in the hanger now or are they running the same tech now?

    Moa looked okay the space camouflage like on the navy scorp looks bad however.



    Thanks for the heads up! There are still differences in tech between space and hangar scenes but the lighting has some crossover.

    Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #60 - 2014-03-03 13:16:41 UTC
    CCP Sledgehammer wrote:
    Salpun wrote:
    Shadows are rendering with what looks like lag the jumps between renders on structures is very large.

    POCOS at first planets still have the lighter/shinier side toward the planet. planet 1 in 6-c should have a lot more light sun side then it does now.

    Is the in space rendering different now then in the hanger now or are they running the same tech now?

    Moa looked okay the space camouflage like on the navy scorp looks bad however.



    Thanks for the heads up! There are still differences in tech between space and hangar scenes but the lighting has some crossover.

    Looking at the poco again the sun brightness is on the right side the contrast in light to dark loosed a lot of the detail on the far side as you are aware.

    A lot of the new graphics require the reflective sheen on surfaces to make them pop and with the light change you loose a lot of that.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.