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Dev blog: More Deployables from Super Friends

First post First post First post
Author
Wyn Pharoh
The Scope
Gallente Federation
#1981 - 2014-01-22 22:04:35 UTC  |  Edited by: Wyn Pharoh
Gizznitt Malikite wrote:


It isn't designed for the small gang to deploy. It is designed for the RATTER to deploy. Deploying it though has the inherent risk that a small gang might come mess with it and snag the "bonus payout" it gives for themselves.

Your final point: that a ratter's alt can hit the share-all button before any small gang can hinder that is the foremost issue with its current design! A 20 second access time isn't enough time for a cruiser to warp to it and inhibit that noobship alt from hitting "share all", which is a BIG PROBLEM that must be addressed!

20 seconds can be an eternity. Any ship able to tank enough to pull off even a share all will likely die in a fire if its just a single ship, who's only purpose is to divvy up the ESS contents before getting pillaged by your small gang. You'll get a killmail, ratter will possibly not lose stored isk, just what was invested in the alt killmail and the very likely dead ESS. What you seem to be asking for is a strategic objective worth fighting for, but by white knighting CCP's push to add the content, the ESS just isn't going to give you what you keep saying that you want out of it. Keep making suggestions for it to be bad though.

Edit: Page 100 Cool
1Robert McNamara1
Ministry of War
Amarr Empire
#1982 - 2014-01-22 22:16:37 UTC  |  Edited by: 1Robert McNamara1
MeBiatch wrote:
if i were trying to take from the ESS and i was a negative... i would just do share all as it would ensure i get some ISK and it only takes 20 seconds.

perhaps it should be standings based... if you have negative standings then you can only take all and not have the option to share


you misunderstand. Share All gives isk to the ratters who killed rats, not to people in local as some sort of egalitarian split. In fact, I could kill a rat, leave the system and hours later get payout when someone hit 'share all'


Wyn Pharoh wrote:

20 seconds can be an eternity. Any ship able to tank enough to pull off even a share all will likely die in a fire if its just a single ship, who's only purpose is to divvy up the ESS contents before getting pillaged by your small gang. You'll get a killmail, ratter will possibly not lose stored isk, just what was invested in the alt killmail and the very likely dead ESS. What you seem to be asking for is a strategic objective worth fighting for, but by white knighting CCP's push to add the content, the ESS just isn't going to give you what you keep saying that you want out of it. Keep making suggestions for it to be bad though.

Edit: Page 100 Cool



Nah, people wont put ESS on boarder systems. They'd put them deeper in their space and rely on scout networks. 1 report of a possible thief and all the ratters do a quick payout. The big buckets of isk would all go away and best the thief could hope for would be whatever was generated in the last 10-20 minutes (not much). Which is why I advocate for automatic payouts on a long timer. It's simpler for the ratter and actually gives the thieves a shot.

It's too easy and 'dumb' to just click and wait for a timer. there should be some skills involved at some point. I think having the thieves kill the structure or do a hack would be better.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1983 - 2014-01-22 22:30:24 UTC
Wyn Pharoh wrote:
Gizznitt Malikite wrote:


It isn't designed for the small gang to deploy. It is designed for the RATTER to deploy. Deploying it though has the inherent risk that a small gang might come mess with it and snag the "bonus payout" it gives for themselves.

Your final point: that a ratter's alt can hit the share-all button before any small gang can hinder that is the foremost issue with its current design! A 20 second access time isn't enough time for a cruiser to warp to it and inhibit that noobship alt from hitting "share all", which is a BIG PROBLEM that must be addressed!

20 seconds can be an eternity. Any ship able to tank enough to pull off even a share all will likely die in a fire if its just a single ship, who's only purpose is to divvy up the ESS contents before getting pillaged by your small gang. You'll get a killmail, ratter will possibly not lose stored isk, just what was invested in the alt killmail and the very likely dead ESS. What you seem to be asking for is a strategic objective worth fighting for, but by white knighting CCP's push to add the content, the ESS just isn't going to give you what you keep saying that you want out of it. Keep making suggestions for it to be bad though.

Edit: Page 100 Cool


20 seconds is an eternity if you are ON GRID with hostiles. But 20 seconds isn't enough time for the hostiles to actually land on grid and stop you. That's what I'm trying to point out.

I come into system to hunt a ratter. He immediately warps to a POS as soon as he sees me in local. I pout to myself as I land on grid in the anomaly he just left, but accept it. At that point, he swaps to a stabbed inty and warps to the ESS. I see in local he has landed on the ESS, and initiate warp to catch him. He hits share all and warps off before I can even land! Alternatively, he immediately scoops the ESS upon landing and redploys it to collect his iskies after we leave.

Tauranon
Weeesearch
CAStabouts
#1984 - 2014-01-22 22:34:04 UTC
Dinsdale Pirannha wrote:
CCP SoniClover wrote:
Jenn aSide wrote:


An actual good start. The most obvious question is "LP from who"? CONCORD is the most obvious answer, if so prepare you self for HUGE cries of foul from the only other people who get CONCORD LP (Incursion Runners). You should fluff up the CONCORD LP store with some more stuff if you're gonna do this.

If not CONCORD, then who?


Sorry for not mentioning this above. The LP is from the empire navies, so it's based on what ESS was deployed.


So now you **** over every empire mission runner?
Wow. you are some piece of work.


Because this patch totally doesn't have a pirate quality faction battleship being added to a highsec LP store at the same time. Oh wait...
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1985 - 2014-01-22 22:34:33 UTC
1Robert McNamara1 wrote:

Wyn Pharoh wrote:

20 seconds can be an eternity. Any ship able to tank enough to pull off even a share all will likely die in a fire if its just a single ship, who's only purpose is to divvy up the ESS contents before getting pillaged by your small gang. You'll get a killmail, ratter will possibly not lose stored isk, just what was invested in the alt killmail and the very likely dead ESS. What you seem to be asking for is a strategic objective worth fighting for, but by white knighting CCP's push to add the content, the ESS just isn't going to give you what you keep saying that you want out of it. Keep making suggestions for it to be bad though.

Edit: Page 100 Cool



Nah, people wont put ESS on boarder systems. They'd put them deeper in their space and rely on scout networks. 1 report of a possible thief and all the ratters do a quick payout. The big buckets of isk would all go away and best the thief could hope for would be whatever was generated in the last 10-20 minutes (not much). Which is why I advocate for automatic payouts on a long timer. It's simpler for the ratter and actually gives the thieves a shot.

It's too easy and 'dumb' to just click and wait for a timer. there should be some skills involved at some point. I think having the thieves kill the structure or do a hack would be better.


I'm not a fan of forcing the thieves to destroy the structure. One of the beauties of the ESS, is I really don't have a strong desire to blow it up (as a thief) because I'd hope to raid it again at a later date/time. Also, there are many ways of entering the heart of ratting territory from behind enemy lines. WH's are wonderful for this.

I think the be on grid for several minutes is a good thing.. It gives the locals time to form up, and it leaves the hostiles on grid in a semi-vulnerable state. I just hope it tells me how much is stored in the device so I can make a judgement call as to whether sticking around is worth it.
1Robert McNamara1
Ministry of War
Amarr Empire
#1986 - 2014-01-22 22:47:01 UTC
Gizznitt Malikite wrote:
1Robert McNamara1 wrote:

...


I'm not a fan of forcing the thieves to destroy the structure. One of the beauties of the ESS, is I really don't have a strong desire to blow it up (as a thief) because I'd hope to raid it again at a later date/time. Also, there are many ways of entering the heart of ratting territory from behind enemy lines. WH's are wonderful for this.

I think the be on grid for several minutes is a good thing.. It gives the locals time to form up, and it leaves the hostiles on grid in a semi-vulnerable state. I just hope it tells me how much is stored in the device so I can make a judgement call as to whether sticking around is worth it.


It's cheap enough that Ratters would replace the structure, you could raid it again later.

Even WH's are random and you'd likely have to jump a couple systems to find the good space. As soon as you're reported you have ~40 seconds to get to a nice plump ESS. Meaning you're in a fast ship, likely not able to tank whatever comes while you wait out the timer.

My approach supports WH's attackers even more so. WH groups love dumping fleets into Null before heading home.

Killing the Structure means being on grid for that time, vulnerable due to PVP timers. It's more in line with the way Eve works, where skills and numbers give an advantage or disadvantage.
Muffet McStrudel
Aliastra
Gallente Federation
#1987 - 2014-01-22 23:21:09 UTC  |  Edited by: Muffet McStrudel
So let's get this straight:

1) EVE is a game which requires one to earn isk to survive the wilds of PVP in null sec.
2) CCP wants to foster PVP by introducing the ESS which nerfs the major source of income new players can get in the game
3) as a builder, I don't accept LP as payment, so I don't care about them at all
4) These LP are predominately earned now by level 5 mission runners in safe empire which they trade for big isk - soon to be small isk.
5) The ESS still doesn't warrant deployment by alliances because most places in space have at least a few reds running around. Tell me again, what reason do I have to incentivize these reds to shoot at me? Oh LP that I didn't want - I forgot.
6) With reds/neuts running around, all ratting ceases anyway, because PVE fit ships cannot fight PVP fit ships.
7) I still wait for the reds to leave, then I get yet another structure to blow the hell out of.

So the net result is empire mission runners get screwed and forced further out in space, but since the payouts in space are decreasing it becomes more difficult for those new players to participate and understand PVP, which you want to foster with a module most, if any, will not deploy, and that I probably will have to participate in a fleet to blow it up, which eats the limited time I have to play the game. Space rich players however, have no such issues and simply get more newbie targets to shoot at.

Got it. Makes complete sense.

And not one red cent is being spent on ways to reduce lag, one of the biggest issues in the entire game?

Really? This is what you spend your time on?
Querns
Science and Trade Institute
Caldari State
#1988 - 2014-01-22 23:28:02 UTC
Muffet McStrudel wrote:
So let's get this straight:

1) EVE is a game which requires one to earn isk to survive the wilds of PVP in null sec.
2) CCP wants to foster PVP by introducing the ESS which nerfs the major source of income new players can get in the game
3) as a builder, I don't accept LP as payment, so I don't care about them at all
4) These LP are predominately earned now by level 5 mission runners in safe empire which they trade for big isk - soon to be small isk.
5) The ESS still doesn't warrant deployment by alliances because most places in space have at least a few reds running around. Tell me again, what reason do I have to incentivize these reds to shoot at me? Oh LP that I didn't want - I forgot.
6) With reds/neuts running around, all ratting ceases anyway, because PVE fit ships cannot fight PVP fit ships.
7) I still wait for the reds to leave, then I get yet another structure to blow the hell out of.

So the net result is empire mission runners get screwed and forced further out in space, but since the payouts in space are decreasing it becomes more difficult for those new players to participate and understand PVP, which you want to foster with a module most, if any, will deploy, and that I probably will have to participate in a fleet to blow it up, which eats the limited time I have to play the game. Space rich players however, have no such issues and simply get more newbie targets to shoot at.

Got it. Makes complete sense.

And not one red cent is being spent on ways to reduce lag, one of the biggest issues in the entire game?

Really? This is what you spend your time on?

Are you, like, completely unaware that LP exists to be converted into ISK and is, in fact, non-transferable otherwise? I'm not exactly sure where you got these ideas about how nullsec exists, but it clearly wasn't by living in nullsec.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

KIller Wabbit
MEME Thoughts
#1989 - 2014-01-22 23:28:57 UTC  |  Edited by: KIller Wabbit
If you really are just after more cash - please just nerf rat income by 5% and be done with it. ESS is the most convoluted, stupid idea I've seen proposed.

Edit:

It came to mind last night that this is the first major firing across the bow to kick people out of New Eden. For some it will be to the "new" space accessible by the player built stargate(s) - to get away from the obnoxious Concord. For the rest of us it will be to a new game to get away from CCP. X
Muffet McStrudel
Aliastra
Gallente Federation
#1990 - 2014-01-22 23:47:28 UTC
Querns wrote:

Are you, like, completely unaware that LP exists to be converted into ISK and is, in fact, non-transferable otherwise? I'm not exactly sure where you got these ideas about how nullsec exists, but it clearly wasn't by living in nullsec.


Are you, like, completely unaware that I already have 2 mains continually getting lvl 4 R&D points, which oh, I can turn in for isk if I make the 20+ jumps to the area and screw around with selling them in empire - that I don't mess with anyway? Now why is that you think I want yet another game mechanic to take up my time?

What part of "my time is limited" did you somehow miss? And you think I want a game mechanic that forces me to use more of my limited time to haul some crap into empire or trade in, in empire, so I have to play the 0.01 isk game with 10k other swinging sacks?

For me its simple. I'll blow the crap out of every one of these stupid things blue or red.


Gizznitt Malikite
Agony Unleashed
Agony Empire
#1991 - 2014-01-22 23:56:26 UTC  |  Edited by: Gizznitt Malikite
Muffet McStrudel wrote:
So let's get this straight:


You don't have it straight, as most of your statements are way out of whack:

1) EVE is a game which requires one to earn isk to survive the wilds of PVP in null sec.
-- Isk is used for many purposes in this game, not just to survive in the wild.

2) CCP wants to foster PVP by introducing the ESS which nerfs the major source of income new players can get in the game
-- It is a 5% nerf to income if you don't use the ESS.
-- If you use the ESS, you have the potential to make even MORE income than you would now.

3) as a builder, I don't accept LP as payment, so I don't care about them at all
-- LP is used to acquire Implants, skillbooks, Faction modules & ships, and for you builders: you can acquire BPC's of faction modules, ships, POCOs, and more. These are then sold for isk, where the average conversion rate is 1000 isk / LP.

4) These LP are predominately earned now by level 5 mission runners in safe empire which they trade for big isk - soon to be small isk.
-- This is completely untrue. LP is earned by incrusion runners, by FW particpants, and by mission runners. Believe it or not, LP is a substantial part of the rewards players earn for participating in the above activities. Now they are bringing these rewards to nullsec ratters too!. Now, the Empire Navy LP are also earned by L5 Mission runners, which is a significant part of their rewards. And FYI, L5 missions are in lowsec, which is hardly "safe empire".

5) The ESS still doesn't warrant deployment by alliances because most places in space have at least a few reds running around. Tell me again, what reason do I have to incentivize these reds to shoot at me? Oh LP that I didn't want - I forgot.
-- If you can't protect it, don't use it. Live with the 5% nerf until you can protect your space. (Don't you think there is something wrong with this game if you and your friends can protect your space from being taken from you, but you can't protect your system from being raided while you are actively ratting there?)

6) With reds/neuts running around, all ratting ceases anyway, because PVE fit ships cannot fight PVP fit ships.
-- So swap ships.... this device doesn't force you to use your PvE ships to fight. Don't attack until/unless you are ready, and use intel channels to give you a heads up on when to form up.

7) I still wait for the reds to leave, then I get yet another structure to blow the hell out of.
-- They won't deploy it on you because you can easily blow it up within 5 minutes using an ABC. If you don't deploy it, it "usually" won't get deployed in your system.

Muffet McStrudel wrote:

So the net result is empire mission runners get screwed and forced further out in space, but since the payouts in space are decreasing it becomes more difficult for those new players to participate and understand PVP, which you want to foster with a module most, if any, will deploy, and that I probably will have to participate in a fleet to blow it up, which eats the limited time I have to play the game. Space rich players however, have no such issues and simply get more newbie targets to shoot at.

Got it. Makes complete sense.

No offense, but I don't see the logically flow within the above rant. It certainly doesn't make sense.

Muffet McStrudel wrote:

And not one red cent is being spent on ways to reduce lag, one of the biggest issues in the entire game?

CCP has and is spending enormous amounts of time and money to improve lag. However, when you put 4000 players into a system, you're gonna get some massive lag. There are limitations, even given the military grade hardware they are currently using to run the servers on!!!
Querns
Science and Trade Institute
Caldari State
#1992 - 2014-01-23 00:04:53 UTC
Muffet McStrudel wrote:
Querns wrote:

Are you, like, completely unaware that LP exists to be converted into ISK and is, in fact, non-transferable otherwise? I'm not exactly sure where you got these ideas about how nullsec exists, but it clearly wasn't by living in nullsec.


Are you, like, completely unaware that I already have 2 mains continually getting lvl 4 R&D points, which oh, I can turn in for isk if I make the 20+ jumps to the area and screw around with selling them in empire - that I don't mess with anyway? Now why is that you think I want yet another game mechanic to take up my time?

What part of "my time is limited" did you somehow miss? And you think I want a game mechanic that forces me to use more of my limited time to haul some crap into empire or trade in, in empire, so I have to play the 0.01 isk game with 10k other swinging sacks?

For me its simple. I'll blow the crap out of every one of these stupid things blue or red.



Given that no one who does PvE in this game values their time particularly well, and that the existence of jump clones and public couriers largely invalidate most of the alleged "time wasting" you cite, I find most of this argument spurious at best. Feel free to continue pontificating behind an NPC corporation alt, however.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#1993 - 2014-01-23 01:13:43 UTC
Muffet McStrudel wrote:
Querns wrote:

Are you, like, completely unaware that LP exists to be converted into ISK and is, in fact, non-transferable otherwise? I'm not exactly sure where you got these ideas about how nullsec exists, but it clearly wasn't by living in nullsec.


Are you, like, completely unaware that I already have 2 mains continually getting lvl 4 R&D points, which oh, I can turn in for isk if I make the 20+ jumps to the area and screw around with selling them in empire - that I don't mess with anyway? Now why is that you think I want yet another game mechanic to take up my time?

What part of "my time is limited" did you somehow miss? And you think I want a game mechanic that forces me to use more of my limited time to haul some crap into empire or trade in, in empire, so I have to play the 0.01 isk game with 10k other swinging sacks?

For me its simple. I'll blow the crap out of every one of these stupid things blue or red.


Who doesn't have half a million RP these days? RP accrue pretty slowly (100 per day per agent), so you'll rarely make more than 500k isk a day per character, and that takes months to be worthwhile to cash out. In comparison, at 7.5k LP per hour, you'll hit a 100m worth of LP within 14 hours of playtime, making it much, much more likely you'll get off your lazy ass to turn that into isk. Furthermore, Navy LP stores are all over the place, unlike your R&D agents which are spread througout the verse at very specific locations.

Finally, you don't have to play the 0.01 isk war... Sell your **** to a corp mate or sell it to buy orders, but don't complain about the 0.01 isk game when your the one wasting time trying to maximize your isk/lp.
Nevyn Auscent
Broke Sauce
#1994 - 2014-01-23 02:01:17 UTC
RDevz wrote:
CCP Punkturis wrote:
posting here in efforts of getting this thread to 100 pages \o/


Has any idea from CCP (that wasn't Incarna) gotten 100 pages of such overwhelmingly negative feedback before? If so, did it turn out to be a success by the metrics of "customer satisfaction" or "making the game better" when implemented?

If not, why is no-one paying heed to the definition of insanity which is doing the same thing time and time again and expecting different results?

Marauders.
Which was something like about 200 pages of rage. Followed by some more critical thinking on their final implementation that managed to fix a lot of the issues. Still not 100% satisfied myself but the end result is workable and did give buffs in some area's which has resulted in significant increase in marauder use.

If you note, CCP made a significant update to the ESS on about page 96, meaning the first 96 pages of rage no longer apply really since nearly all of them are based on now out of date statistics.
And the last few pages have a lot of people being positive about the ESS.

So..... CCP's second attempt at the ESS is in a fairly decent place. You take effectively zero risk, only the 30 Million initially for the ESS and the time to convert LP as well as having to deal with the LP market moving, but if the LP value increases you gain immediately. And you stand to gain 30% over no ESS if you manage to do everything right.
Hatsumi Kobayashi
Perkone
Caldari State
#1995 - 2014-01-23 02:38:21 UTC
Weaselior wrote:
It's intended to be deployed by ratters, not hostiles. The last point is fixed by the timer they added: they're tackled for 20 seconds if they hit share all, and I think they have to live that long. Plus any account is better off ratting making money instead of sitting on the ESS.


That is true, I hadn't considered that. Good point!

No sig.

Wyn Pharoh
The Scope
Gallente Federation
#1996 - 2014-01-23 02:46:13 UTC
Gizznitt Malikite wrote:
Wyn Pharoh wrote:
Gizznitt Malikite wrote:


It isn't designed for the small gang to deploy. It is designed for the RATTER to deploy. Deploying it though has the inherent risk that a small gang might come mess with it and snag the "bonus payout" it gives for themselves.

Your final point: that a ratter's alt can hit the share-all button before any small gang can hinder that is the foremost issue with its current design! A 20 second access time isn't enough time for a cruiser to warp to it and inhibit that noobship alt from hitting "share all", which is a BIG PROBLEM that must be addressed!

20 seconds can be an eternity. Any ship able to tank enough to pull off even a share all will likely die in a fire if its just a single ship, who's only purpose is to divvy up the ESS contents before getting pillaged by your small gang. You'll get a killmail, ratter will possibly not lose stored isk, just what was invested in the alt killmail and the very likely dead ESS. What you seem to be asking for is a strategic objective worth fighting for, but by white knighting CCP's push to add the content, the ESS just isn't going to give you what you keep saying that you want out of it. Keep making suggestions for it to be bad though.

Edit: Page 100 Cool


20 seconds is an eternity if you are ON GRID with hostiles. But 20 seconds isn't enough time for the hostiles to actually land on grid and stop you. That's what I'm trying to point out.

I come into system to hunt a ratter. He immediately warps to a POS as soon as he sees me in local. I pout to myself as I land on grid in the anomaly he just left, but accept it. At that point, he swaps to a stabbed inty and warps to the ESS. I see in local he has landed on the ESS, and initiate warp to catch him. He hits share all and warps off before I can even land! Alternatively, he immediately scoops the ESS upon landing and redploys it to collect his iskies after we leave.



Or 'hostile' goes directly to ESS and collects, if you don't think you are up to speed to catch a ratting BS/Carrier. Even if you try direct tackle first, he's in a BS or Carrier, warping slow motion across the system and will likely be able to initiate warp towards the ESS, after swapping ships, while you are landing on top of the ESS yourself. His 'stabbed' inty is useless against the point that will be on him for 20 seconds, that timer doesn't begin till he has accessed the ESS. In all honesty, share didn't even have a timer when this was originally presented, afaik, and zomg CCP listened to the opinion that there being no share timer just wasn't fair for the small gang community seeking a shot at a payout. Sure, it can be scooped, and there's nothing stopping you from dropping your own ESS and punching taking all as soon as the locals in system grab theirs to "try and collect after you've left".

You want a real fight with a real timer, go get an SBU. If you want the ESS to give you better small gang fights, without hauling around an SBU, then help make the ESS better, considering all the added risk being attached to it. Encourage the rewards to be worthy of the extra risk and, like magic, people will be out there using them. Just pumping the LP output into it was enough to make some reconsider the 'never' position. Consider how much more fun YOU will have with a much better ESS than we have seen so far.

Or troll and bait post and be happy with what you get out of that.
Beekeeper Bob
Beekeepers Anonymous
#1997 - 2014-01-23 04:38:01 UTC
CCP SoniClover wrote:
Ali Aras wrote:
Asking questions here so I don't have to assume the answers are NDA'd...

What happens if a small fleet warps in? Say three people-- does it announce three of them, or just one? Also, what's the radius of the announcement?


There is a few second "cooldown" on the notification so it doesn´t get spammed when a bunch of people warp in. So in the case of three warping in, only one notification is sent out. People just have to use the intelligence tools at their disposal to discern the level of threat.


I personally would like to see CCP use some intelligence and work on the issues with the game, before providing more useless structures.

Signature removed - CCP Eterne

Mallak Azaria
Caldari Provisions
Caldari State
#1998 - 2014-01-23 08:03:25 UTC
I thought that nothing would ever trump the stupidity of "pretending to be your own alt is bannable", then came along CCP SoniClover with the ESS.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#1999 - 2014-01-23 09:06:09 UTC

So I tested the ESS on Sisi tonight, and the largest issue I have with it is you cannot stop the "access timers".

If I get to the ESS and choose steal isk or share isk, the only way that the payout doesn't go through is if I power away from the ESS or get blown up. With the current 20s and/or 3 minute timers, this really doesn't leave adequate time for either party to defend the ESS.

Here is one suggestion I'd like to make:

1.) Make it so you must lock the ESS to interact with it.
2.) Make it so if more than one person locks the ESS, the timer for payouts slows and/or stops.

This way, there is a mechanic that either side can use to prolong the response window.
Jori McKie
Hedion University
Amarr Empire
#2000 - 2014-01-23 10:15:38 UTC
Many of you guys does not see the strategic implications of the ESS. The ESS can be used as a strategic tool to interrupt income and force fights over it.

Alliance A vs Alliance B
Alliance A is deploying ESS in all ratting system Alliance B has, let the games begin.......
Alliance A isn't dumb and babysit all the ESS waiting for a reaction from Alliance B while Alliance B now has to stop PvE or form a fleet to get rid of all ESS in their systems.


"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar