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Faction Warfare farming has to end - we want war instead of the Cloak & Stabs -game

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Tzenick
Boomer Humor
Snuffed Out
#241 - 2013-12-11 06:28:12 UTC  |  Edited by: ISD Ezwal
So essentially you want me to convince you that afk complex farming is not the intent of the FW sovereignty system( as an extension of the complex mechanic). I mean what I am gathering is that the rewards for complexes run in FW warfare are NOT rewards for taking an active role in the FW theater. Rather, these are merely payouts to people for free ISK to PLEX their accounts or support their hisec/nullsec/pirate mains. I am terribly sorry. I have no argument for that beyond the obvious. In fact, since it is only obvious to people who, you know, want the full features of FW, maybe the best road for those who give a darn is to just leave FW with our mains and continue to farm ISK for our shiney ships. Many have already taken that path.

I will however look at changes made by CCP concerning other activities to limit afk ISK farming. There is the change to ice belts. There is the AI change that did a nice job limiting the old afk lvl 4 missioning with drone boats. There is the fact that with the mining rebalance, even the barges net a higher vulnerability for the higher possible reward. Nope, can't see any patterns here, might as well resign the FW mechanic to just another ISK faucet free for the taking rather than a real feature that many people do actually want to do, actively, like an MMO or something.

*Snip* Please refrain from personal attacks. ISD Ezwal

Hopefully we will see more constructive discussion here and maybe even some fresh ideas we can all get behind. The multiple timer suggestion seems a decent alternative to rollbacks. I personally would still just rather see a rollback at normal rate if the plex isn't occupied by a faction.
Roime
Mea Culpa.
Shadow Cartel
#242 - 2013-12-11 07:13:12 UTC  |  Edited by: ISD Ezwal
RAW23 wrote:

You are saying that there is really no problem here because you can fit your ship in such a way as to kill these guys but you just don't want to. The failure here is on your behalf with your insistence that you be allowed to fly 'normal' fits and not have to adapt to the fit your opponent chooses. CCP have absolutely no motivation to make this kind of change because it flies in the face of the entire design ethos of the game. You already have the tools you need; they are not going to change the game just because you would rather not use those tools.


Our opponents fly PVP fits, this thread is about plex farmers.

CCP has all the motivation to curb plex farming, because it breaks the whole risk/reward structure of the game, it breaks FW sovereignty mechanics and makes the players interested in FW disappointed with the gameplay.

As you really seem to be hard on defending plex farming, you can stop repeating the same counterarguments that have already been proven wrong multiple times, and instead give us a list of reasons why exploiting a flaw in a game mechanic to amass high end ISK income without any risk, SP or gear investment just by sitting in a spot in space and affecting FW warzone control has to be preserved- in your opinion of course,

*Snip* Please refrain from personal attacks. ISD Ezwal

.

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#243 - 2013-12-11 08:03:09 UTC  |  Edited by: ISD Ezwal
Tzenick wrote:
So essentially you want me to convince you that afk complex farming is not the intent of the FW sovereignty system( as an extension of the complex mechanic). I mean what I am gathering is that the rewards for complexes run in FW warfare are NOT rewards for taking an active role in the FW theater. Rather, these are merely payouts to people for free ISK to PLEX their accounts or support their hisec/nullsec/pirate mains. I am terribly sorry. I have no argument for that beyond the obvious. In fact, since it is only obvious to people who, you know, want the full features of FW, maybe the best road for those who give a darn is to just leave FW with our mains and continue to farm ISK for our shiney ships. Many have already taken that path.

I will however look at changes made by CCP concerning other activities to limit afk ISK farming. There is the change to ice belts. There is the AI change that did a nice job limiting the old afk lvl 4 missioning with drone boats. There is the fact that with the mining rebalance, even the barges net a higher vulnerability for the higher possible reward. Nope, can't see any patterns here, might as well resign the FW mechanic to just another ISK faucet free for the taking rather than a real feature that many people do actually want to do, actively, like an MMO or something.

*Snip* Please refrain from personal attacks. ISD Ezwal

Hopefully we will see more constructive discussion here and maybe even some fresh ideas we can all get behind. The multiple timer suggestion seems a decent alternative to rollbacks. I personally would still just rather see a rollback at normal rate if the plex isn't occupied by a faction.


WCS and stealth farmers aren't too popular and never will be. The problem is - your proposed changes would hit not only them, but also people who want to make genuine profit in FW, and the said profit is what attracts people there.

Any timer rollback is not an option because I get my plexes invaded every 5 minutes. I would make literaly nothing. And no one will ever convince me that ancient neuts and multi-million sp WTs are decent pvp opportunities.

I know local chat in amarr militia - people in slicers, comets and firetails complaining about farmers.

And I think Rawr has a point in that you are too bored to plex. I dare to say it's because you do missions, and make a lot more isk of the said "pvp only" FW than I do. Never acctualy firing at another player

"NUTS!!!" - general McAuliffe

MinutemanKirk
Federal Navy Academy
Gallente Federation
#244 - 2013-12-11 08:04:27 UTC
Terranid Meester wrote:
While I share some of the op's concerns regarding manticores and day old executioners spinning around, it might be considered that the reason there are lazy farmers is that the people who are supposed to be defending the systems are themselves too lazy to defend them.

The recent change in that you have to get in decloaking range to activate a gate is a plus for those trying to defend against such people. Smartbombs can kill bombers and the fact that an interceptor is faster than a bomber means you can beat them to the punch when it comes to getting in front of them. You could also have some patience and wait in their missions for them to appear. Maybe even use a stealth bomber of your own with its 0 retargeting time after decloaking. Time = isk after all.

Maybe even track to where their home base is and use some insta-lock thrashers to scare them.


Umm.... what?

First of all, it has nothing to do with how lazy people are when defending a system. If you take a look at the FW map on any given day, you will see that Nisuwa and Notoras are stable (or at the worst within 5% of it). This is because the people that live there care about the systems. Does this mean that farmers don't go there? Not at all. It just means that instead of being able to roam around or go on road trips, we have to spend absurd amounts of time chasing farmers and then deplexing any that slip through.

No idea where you are going with the smartbombers and Stealth bombers as they are irrelevant for plexing (farmers don't use bombers, nobody in their right mind would sit a SB BS on a plex gate for hours at a time).

We don't need to track the farmers to their home base because they are constantly in ours (hence the farming).
RAW23
#245 - 2013-12-11 08:09:57 UTC
MinutemanKirk wrote:

We don't need to track the farmers to their home base because they are constantly in ours (hence the farming).


The farmers are constantly in your system not because there is a problem with the basic mechanics but because you are grotesquely outnumbered at the moment.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Veshta Yoshida
PIE Inc.
Khimi Harar
#246 - 2013-12-11 08:14:53 UTC
Commander Razama wrote:
.....

First, and biggest, problem with module based entry denial is that it goes against practically everything Eve, arbitrary exclusion of a player made choice .. the last plex revision went so far as to lower the bar quite a bit in regards to what hulls can enter with only the Novice remaining as a 'noob' option (all others allow T2 versions of hull size in) .. guess why novices are the bread and butter; no dessies, inties et al to contend with.
Secondly, it is entirely unnecessary to ban something when one can just as easily modify the behaviour of the unwanted people .. Timer roll-back and a slight upward tweak of rats/spawn mechs. will on their own make w-core fits unviable.

Imagine if you will if the roll-back to neutral actually resets a plex entirely, slightly upped spawn included. If you use stabbed alts you won't have the damage/tank to even start the timer, if you use a main to clear and alts to orbit, that main will have to circle back constantly as not only timer but spawn resets whenever alts runs away ... farming would still be around but drastically reduced.

My wet dream (one of them anyway):
- Plexing LP removed or reduced to a pittance and plexes rebalanced to force/encourage appropriate ship.
- PvP LP increased manyfold to be paid out doing the boring stuff (act as multiplier for plex LP).
- Main farming LP glut moved back to missions.
- Missions only spawning in enemy held space, and
- Neutrals getting officially involved. They have been a major part of FW life since the beginning, time to 'reward' them for staying the course Smile
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#247 - 2013-12-11 08:26:55 UTC  |  Edited by: Balshem Rozenzweig
Veshta Yoshida wrote:
Commander Razama wrote:
.....

My wet dream (one of them anyway):
- Plexing LP removed or reduced to a pittance and plexes rebalanced to force/encourage appropriate ship.
- PvP LP increased manyfold to be paid out doing the boring stuff (act as multiplier for plex LP).
- Main farming LP glut moved back to missions.
- Missions only spawning in enemy held space, and
- Neutrals getting officially involved. They have been a major part of FW life since the beginning, time to 'reward' them for staying the course Smile


I deleted the first part of your post because it's acctualy legit, and would maybe work if done right.

But then it's just getting silly. You guys never answer the problem of numbers in FW. If you cut profits people will disappear. Not only farmers, but those who want to pvp and make decent cash.

Chaneling them to missions would be bad, because they involve getting a lot of SP and just so you could do them in a dumb way, with fits inpractical for anything else (SBs).

At best - you would get empty space, with no pvp, and, in a couple of months, people complaining about "missioners running away in stealth bombers".

You complain, but your only valid arguement is defending home system against farmers with numerical adventage, yet you want to chase a lot of people away from FW. The "isk-printer" is there for a reason. You get the isk so you could spend it.

Seriosuly - all you guys write goes down to some basic issues you never answer. How would it change life of general population of FW players? How many would be underfinanced? Wouldn't the number of players hurt be acctualy larger than number of players suddenly happy about the changes?

You want to change FW so it fits your needs. I can understand that. But you usualy come to this post with some moral high ground, and it's totaly against facts. You chase noobs around, and call them farmers, but on the same time you tend to pick your targets yourself. This is what I typicaly encounter.



Also - I have yet to see a player that does super well because he ignores ISK. Let's be honest here also - we all farm it, and feel alright about that. I wouldn't judge someone else's way of making profit just cause mine fits my "ideology" better.

"NUTS!!!" - general McAuliffe

Tzenick
Boomer Humor
Snuffed Out
#248 - 2013-12-11 09:26:56 UTC
Balshem Rozenzweig wrote:
Veshta Yoshida wrote:
Commander Razama wrote:
.....

My wet dream (one of them anyway):
- Plexing LP removed or reduced to a pittance and plexes rebalanced to force/encourage appropriate ship.
- PvP LP increased manyfold to be paid out doing the boring stuff (act as multiplier for plex LP).
- Main farming LP glut moved back to missions.
- Missions only spawning in enemy held space, and
- Neutrals getting officially involved. They have been a major part of FW life since the beginning, time to 'reward' them for staying the course Smile


I deleted the first part of your post because it's acctualy legit, and would maybe work if done right.

But then it's just getting silly. You guys never answer the problem of numbers in FW. If you cut profits people will disappear. Not only farmers, but those who want to pvp and make decent cash.

Chaneling them to missions would be bad, because they involve getting a lot of SP and just so you could do them in a dumb way, with fits inpractical for anything else (SBs).

At best - you would get empty space, with no pvp, and, in a couple of months, people complaining about "missioners running away in stealth bombers".

You complain, but your only valid arguement is defending home system against farmers with numerical adventage, yet you want to chase a lot of people away from FW. The "isk-printer" is there for a reason. You get the isk so you could spend it.

Seriosuly - all you guys write goes down to some basic issues you never answer. How would it change life of general population of FW players? How many would be underfinanced? Wouldn't the number of players hurt be acctualy larger than number of players suddenly happy about the changes?

You want to change FW so it fits your needs. I can understand that. But you usualy come to this post with some moral high ground, and it's totaly against facts. You chase noobs around, and call them farmers, but on the same time you tend to pick your targets yourself. This is what I typicaly encounter.



Also - I have yet to see a player that does super well because he ignores ISK. Let's be honest here also - we all farm it, and feel alright about that. I wouldn't judge someone else's way of making profit just cause mine fits my "ideology" better.


Yes, let's be honest. I fund the better part of ships, skills, and modules through the ISK I attain through PvP LP awards, plexxing LP awards, and PvP loot. Oh and that includes my logistics accounts needs as well. I lose, according to EVE-Kill, nearly 2 billion ISK a month getting just myself blown to bits. That doesn't factor in transportation costs to get hulls and mods to my losec station or ships lost on an alt. from derping a loaded hauler. I am not space rich, never have been. I can't handle doing much in the way of missions. Somehow, while chasing cloaked/stabbed farmers and very little time to earn farmer level LP myself, I manage to afford it. No account plexing, just things, you can probably spend more time doing than I. So now tell me, how you will not be able to make it out here with minor things like timer rollbacks when I can. In fact, I don't really think I know many who cannot. Do you lose more than that monthly? I may not have a bill banked all the time but it is quite doable and not exceptionally hard at that. I am not an exceptionally old character, I joined FW and learned. It required running missions and the war some was very dead. I don't want to go back to that, but a minor tweak could make things better and I am quite sure you aren't in jeopardy of hurting your bottom line so badly that you will have to leave FW over it or even hamper new players much at all.
Veshta Yoshida
PIE Inc.
Khimi Harar
#249 - 2013-12-11 09:33:15 UTC
Balshem Rozenzweig wrote:
I deleted the first part of your post because it's acctualy legit, and would maybe work if done right..

Thank you ever so much Smile Forum ate my post, so get the abbreviated version.

If farming alts are to be considered "real people", then yes the damage would exceed the benefits. But has to be held up against the benefit top game as a whole which would get lower PLEX prices, better risk/reward consistency etc.

Requiring a certain level of SP for a person to be able to pull in 100M+/hr is not wrong, the requirement should actually be insanely high if you compare that income level to other areas of Eve. At any rate, SP requirement for doing FW lvl4's is lower than comparable requirement needed for high-sec lvl4's yet the payouts are not the same ballpark or even the same area code.

There is nothing in Eve except for frequent capital suicide runs that requires that high an income.

FW existed and had frequent hour long BS down brawls with little to no paupers for years before tier system and plex LP was even a glimmer in CCPs beer hazed eyes. Mission based LP generation, pre-tier system ... now that was grinding!

I have farmed for a grand total of three days. Happened back in FW year two, in the final days of the mission-glitch era when one could turn down missions with no repercussions .. all plexing LP is iHub'ed because :principles: (cue rant about walk being consistent with talk, morals/ethics, taking a stand and sticking to it etc.).
Note: Back then, only drain I experienced came from the big bashes. General day-to-day operating costs were covered by loot.

PS: Wow, had a proper wall before it was eaten. I kind of like this abbreviated concept .. will explore.
Roime
Mea Culpa.
Shadow Cartel
#250 - 2013-12-11 09:47:23 UTC  |  Edited by: Roime
This morning in FW

5 war targets sighted while defending our home systems: 5

1 cloaky and stabbed Merlin
1 cloaky Kestrel
1 cloaky ship x
1 stabbed Condor
1 Atron PVP fit and willing to fight

Minutes spent "being lazy and not willing to deplex": 51 minutes of running down timers

LP rewards: 402 (est. ISK value 602000)

not bad ISK/hr considering how much fun I had

.

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#251 - 2013-12-11 10:12:29 UTC  |  Edited by: Balshem Rozenzweig
Roime wrote:
This morning in FW

5 war targets sighted while defending our home systems: 5

1 cloaky and stabbed Merlin
1 cloaky Kestrel
1 cloaky ship x
1 stabbed Condor
1 Atron PVP fit and willing to fight

Minutes spent "being lazy and not willing to deplex": 51 minutes of running down timers

LP rewards: 402 (est. ISK value 602000)

not bad ISK/hr considering how much fun I had


then again. Last night - 4 WT in system. RFF, remote rapairer (whatever they are called), the gallante active tank frig and a freaking maladiction. 2 way older than me, 1 slightly older than me, and some dude I didn't even bother to check. All trying to get into my plex, and "pvp" lol

Then I changed systems - 5 neuts enter system, RFF goes for my plex, I kill RFF (younger than me) and warp away as I see some interceptors entering the plex. Still - 5 guys up to "pvp". I was lucky the RFF was sure he would get an easy kill.

So... let's nerf the ability to warp away from the plex or reset timers... right... I think people proposing that are in a stealth bomber production lobby :P You work as tabacco companies trying to associate cigarettes with sport - "missions good and FW healthy, do missions, skill for them, you can train those guns and rockets later"

"NUTS!!!" - general McAuliffe

Fourteen Maken
Karma and Causality
#252 - 2013-12-11 10:13:34 UTC
RAW23 wrote:
Thanatos Marathon wrote:


We ask for this change even when the farmers are on our side. The reason we want it changed is low skilled farming alts are the fastest way to impact the war zone at the moment. Generally speaking we would like to see that changed.


I'm obviously not understanding something here. With just 30 pilots you can completely shut farmers out of 10 systems (one defender per plex) and make it so that anyone who wants to take those plexes is prepared to fight for them. All that is required is that those pilots actually stay in the plexes. It looks to me, and correct me if I'm missing something, that the only reason those low sp farmers can have a major effect is because the defenders don't actually want to sit in the plexes and run down the timers but prefer to waltz from plex to plex looking for fights. Farmers literally can't do anything in a plex that is being actively defended. So why not actively defend them?


Actually because of the way plexes spawn 1 pilot per system is enough to deal with stabbed farmers if the defenders are running the clocks down so there is only ever one plex open in the system at a time, or even letting the opposition farmers do that until it gets to 1 open at a time. If they were to sit in station and let the enemy farmers run the plexes until it got to the point there was only one open at a time, then go out in pvp fit and chase them out of the last one and run it down, and keep deplexing for the rest of the day, there will only ever be one plex open at a time and it is impossible for a stabbed farmer to plex that system with just 1 active defender plexing. The problem is that at a certain point the system reaches 0% contested and the defender is getting no LP for doing it, and tbh I wouldn't like to be the guy stuck in the same system deplexing it all day, but still farmers are not as hard to counter as people think.
Tzenick
Boomer Humor
Snuffed Out
#253 - 2013-12-11 10:20:29 UTC
Well, you seem to believe that this only happens to you. It certainly happens to everyone and if it causes my complex and timer to roll back at the same rate it ticks off, odds are I won' t lose so much time that I can' t finish it after said neutrals vacate. There have been suggestions that also address that concern of yours, such as only starting the rollback if it would is the opposing side that starts the rollback. I do suspect that you have also completed a few complexes as well, and for a nice reward as well.;
Tzenick
Boomer Humor
Snuffed Out
#254 - 2013-12-11 11:06:34 UTC  |  Edited by: Tzenick
Claiming that an afk or semi-afk alts are that far removed when considering one has an impact on not only the economy of the game but the sovereignty of systems would be just as ludicrous. Both are equally bad for the game, quite possibly the afk alt is worse.
Terranid Meester
Tactical Assault and Recon Unit
#255 - 2013-12-11 14:01:42 UTC  |  Edited by: ISD Ezwal
MinutemanKirk wrote:


Umm.... what?

First of all, it has nothing to do with how lazy people are when defending a system. If you take a look at the FW map on any given day, you will see that Nisuwa and Notoras are stable (or at the worst within 5% of it). This is because the people that live there care about the systems. Does this mean that farmers don't go there? Not at all. It just means that instead of being able to roam around or go on road trips, we have to spend absurd amounts of time chasing farmers and then deplexing any that slip through.

No idea where you are going with the smartbombers and Stealth bombers as they are irrelevant for plexing (farmers don't use bombers, nobody in their right mind would sit a SB BS on a plex gate for hours at a time).

We don't need to track the farmers to their home base because they are constantly in ours (hence the farming).


SB battleships on stargate, only a fool would sit a battleship at an accel gate all the time. I constantly see one guy in maller with smartbombs taking out pods while sat at a gate and he is in gallente militia. He seems to have the patience -

*snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal

He doesn't do it all the time but he does it regularly enough. I myself have taken out a stealth bomber with a smartbomb battleship though that was some time ago.

I understand your corp needs to go on the attack and get some fleet fights. However if you don't have the patience and/or the equipment to defend systems then you should let someone else handle it and go do your roaming thing.
Thanatos Marathon
Moira.
#256 - 2013-12-11 15:33:12 UTC
You can leave warp core stabs and cloaks as is.

The goal that most of us that are in FW are seeking is to slightly reduce the impact that farming alts have on the Warzone, not to completely get rid of em (though I think we would proably be ok if that happened). Implementing timer rollbacks will have a small impact, but one that will hopefully help reduce the impact of farmer alts.

Newbros will still people able to make very out sized returns on plexing compared to their SP/risk.
Princess Nexxala
Zero Syndicate
#257 - 2013-12-11 15:53:28 UTC
I support and agree with all the comments made by my fellow QCATS here.

These minor changes suggested would vastly improve all aspects of FW

nom nom

Thanatos Marathon
Moira.
#258 - 2013-12-11 16:30:17 UTC
Warp core stabs and cloaks are fine (though they drive me nuts).

The biggest issue is the mechanic that allows sub 1 mil SP alts to control the WZ. Timer rollbacks wouldn't stop that completely, but it would help (so would dual timers though I'm less of a fan of that one).

Timer Rollbacks won't stop people from printing isk if they wanna farm like crazy, but it would dent them a bit if they want to do it in a way that impacts Warzone control. They will still make plenty per hour if you look at the risk/reward of a sub 1mil SP toon with a dirt cheap ship that can warp away if he wants and everyone has to get at him through an acceleration gate.

Do you think farmers should control the Warzone based on isk/lp conversion ratios without having to work a little harder for it?
Burtakus
Lone W0lf Society
#259 - 2013-12-11 16:58:41 UTC
To sum up a few points I have read.

For the Status Quo
1) Those advocating for timer rollbacks are essentially too lazy to defend their systems
2) Timer rollbacks already exists in the form of defensive plexing
3) Cloaks and WCS are part of the game and there is no valid reason to limit their usage in FW plex's
4) Farming LP for significant isk, nearly zero risk, and little to no SP/ship/fitting requirements is perfectly ok for the game
5) Changing the nature of plexes from what they are will limit the ability of newer player to earn LP for FW


Against the status quo
a) Farmers with little to no interest in FW other than making LP for isk are adversely impacting the FW feature of Eve through an out sized reward vs. risk and the direct impact on WZ control this imbalance creates.


That to me is a reasonable characterization of the previous 15 pages of discussion.

Questions to answer
1) Is this situation acceptable for the overall health of that game in the context of FW and what is was intended to be?
2) If not then does any solution violate the sandbox ethos that is Eve?
3) If this does violate the sandbox ethos then is their past precedent for impacting player behavior to the betterment of the game?
4) What are potential solutions to correct the issue

If you can logically get to the 4th question then there is cause for change. If not then the status quo should remain.

I have my opinions on the matter and in the end all any one in this discussion can express are their opinions.

My answers to the questions:
1) Definitely the current situation is unhealthy for the overall health of FW and the game
2) perhaps changing the nature of FW combat plex's does go against the sandbox ethos, depending on the changes brought forth
3) Absolutely there is precedent and not just in FW.
4 Options mentioned so far are:
4a) Timer rollbacks based on some roll back function that resets the timer to its natural state when the plex is unoccupied
4b) Faction specific timers in the plex that have independent timers
4c) Another option is to have 2 classes of combat plex's similar to the combat exploration anomalies. One geared toward new players and farmers that has a reduced payout and significantly reduced impact on WZ control. The other geared toward combat that has a high LP payout and high impact on WZ control.
Davir Sometaww
Spooks On Pings
SE7EN-SINS
#260 - 2013-12-11 17:00:07 UTC
I support and agree with all the comments made by my fellow QCATS here.

These minor changes suggested would vastly improve all aspects of FW.

Trust me, its so irritating waiting for that cloaked AND stabbed farmer only to kill/pod him three times. And guess what...he returns for another agonizing waiting till he makes a mistake.