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Suicide Ganking: coming to an end?

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#561 - 2011-11-08 04:13:27 UTC
Jojo Jackson wrote:
Destiny Corrupted wrote:
Oh, I get it; the above poster is trolling me. People warned me this would happen when I first decided to try out this whole new internets thing.

I don't troll you as much as you try to troll the Hauler/Miner/PvE players.


You want to FORCE everyone to play and like your sandbox ... but in fact there are many more player who HATE your playstyle then player who like it. It's just a well known fact, that common PvE player don't use forums as often as common Ganger (wannabe PvP player). This might give you the false impress, that there are more PvP then PvE player.

You are the troll, not me. Fail attamp to let me look bad ;).


I will bite, out of curiosity. Could you please point out to me a few excerpts from my posts that you consider to be trolling?

Also, you said you don't troll me as much as (you assume) I troll others. So, you admit to trolling, then?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jojo Jackson
Dead Red Eye
#562 - 2011-11-08 04:24:55 UTC
Destiny Corrupted wrote:

I will bite, out of curiosity. Could you please point out to me a few excerpts from my posts that you consider to be trolling?

Also, you said you don't troll me as much as (you assume) I troll others. So, you admit to trolling, then?

You say: Any miner should waste (yes, for a miner it's wasted) time to train PvP skills -> troll
Would you wast your training time for Mining or Indutrie skills? For sure not!

You say: no ganger would gang low value haulers -> troll
Simply check the killboards to profe your fail!

You compare PvP ships with low defense but high offensive potential with helpless mining ships -> troll
You know it, I know it, every EvE player know it. But you still troll the forum with this ****!

And nice try with the last sentence. If you say I troll you admit you are trolling harder and bring false informations by intend?

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Corina Jarr
en Welle Shipping Inc.
#563 - 2011-11-08 04:27:11 UTC
Just to point out... a Hulk may not be good at survivability, like the Vigilant is, but it sure beats a cruiser in mining ability and cargo.

If you don't want non consensual PvP to occur, then you are playing the wrong game.
As much as I dislike getting ganked when I mine ice, it is a key part of the game.

If you don't like CCPs sandbox, get out. It is that simple.


And gankers do have risk. They lose their ship (guaranteed, while the target may not). The insurance does not cover the cost of the ship (unless they got it below mineral value) completely, and doesn't cover modules (which can get damned expensive).
However, I don't have a problem with the decision to remove insurance from ganks... then again I personally think that after 6 months insurance should not be available at all to a given character.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#564 - 2011-11-08 04:50:11 UTC
Alright, for the sake of consistency, I will address your points.

Jojo Jackson wrote:
You say: Any miner should waste (yes, for a miner it's wasted) time to train PvP skills -> troll
Would you wast your training time for Mining or Indutrie skills? For sure not!
No, what I said was that the skillpoint barrier to entry for pvp is very low. You only need about 2-3 months of training to be well-rounded with T1 ships. If you focus on something specific, like say, your favorite battlecruiser (mine happens to be the Hurricane), it will take even less. Within about three months, you could equip the proper T2 gear, and be able to hold your own, even against older players, especially if you fit properly.

Also, a lot of skills that miners/industrials train overlap with the skills that pvpers train. Stuff like navigation, engineering, electronics, capacitor skills, and shield/armor tank skills is used by pvpers and miners/industrials alike. A 1-year-old miner should have a lot of those skills trained up, even if he doesn't intend to pvp. All he's missing is a few weeks in gunnery.

Jojo Jackson wrote:
You say: no ganger would gang low value haulers -> troll
Simply check the killboards to profe your fail!
If you provide me concrete proof of this (this was your claim, after all), then I will take your words at face value. Make sure to remember that killboards don't differentiate between suicide-ganks and kills that were made during wars.

Jojo Jackson wrote:
You compare PvP ships with low defense but high offensive potential with helpless mining ships -> troll
You know it, I know it, every EvE player know it. But you still troll the forum with this ****!
You were the first to make this comparison when you said
Jojo Jackson wrote:
A Hulk is a low-end spaceboat when it comes to survibility (hell, some T1 frigs and cruisers can tank better AND are much easier to fitt!!).
The reality of the matter is that mining barges are inherently different from combat-oriented ships, and therefore such a comparison can't be made. All I did was point out the fallacy.

The point that I actually made was that although a Hulk is weak defensively, it has other traits that justify its high price tag, and its status as a high-end ship.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Herzog Wolfhammer
Sigma Special Tactics Group
#565 - 2011-11-08 06:12:05 UTC  |  Edited by: Herzog Wolfhammer
Long long ago, back when you had to put a small dinosaur in the computer on a treadmill to make it work, suicide ganking was a last-resort tactic usually reserved for leverage or revenge. Indeed, there were times when anybody would consider it for such cases, as an example, someone filling up a Wreathe with say T2 modules or something really really expensive. I have met NPC corpies who were mainly miners who have done suicide ganks at least once.

And in such cases, the cost of ship and insurance was but a mere drop in an ocean.

But, like the high-sec wardec, the toy was abused.

Now, mommy, in the form of CCP, is taking the toy away.

You see, when you want to just bother people for no real reason, if it IS a sandbox, mommy don't want you taking the pale and shovel and constantly hitting the other kids over the head with it. So here's mommy, coming to take it away.

So dec-sheilding is here as a policy, and Concord-related ship loss is not going to be covered. These were two elements used by people who like to have targets but in places (high sec) where they are as safe from being targets as their own targets.


Honestly, I don't think this is going to be the end of suicide ganking. The reasons for it, regardless of what the griefers who cannot admit to who and what they are say, was never about ISK and those who do it have indy/missioner alts who finance them.

This changes nothing.


The next thing we will see is when you try to attack someone in high sec you get a dialog that says "you cannot attack that target here". When that happens, it won't change anything for me, but these forums will be very colorful.


But I would like to add - how come I could go to prison tomorrow if I sent money to a terrorist organization or even one that was never proven to be but merely suspected but in 23000 years you can send lots of ISK through a electronic means to a known criminal and nothing happens? Sending money to people with low status should be a status hit to the sender. Just saying.

Bring back DEEEEP Space!

Nephilius
Deep Core Mining Inc.
Caldari State
#566 - 2011-11-08 06:23:24 UTC
Tippia wrote:
Avila Cracko wrote:
i will read all your tears when you find me one real insurance company which wont call ER to throw you in madhouse when you tell them they must pay you for damages when police shoot your car after you killed few hundred persons with it and dont want to stop...
So you agree, then, that CONCORD should be removed?
Dondoran wrote:
The new battle cruisers would mean solo ganking is cheaper as thay will cost less than a BS. The more powerfull destroyers will mean less are needed to gank a target all of which benefits gankers greatly. How is this lost on you?
It's not lost on me. It's just not something I see as a balancing problem. Where is the imbalance?


Who said anything about imbalance? Honestly, it's about risk vs reward, something that is crowed about on a regular basis on these forums and in-game. A suicide ganker risks little in reality...a ship and some sec status. The ship is an expected loss, calculated and factored in and sec status is pretty much the same. Short of those two things, there is no real risk involved in a suicide gank, because for the most part, the ship is covered by insurance. So by removing insurance for criminal activities, the risk is actually increased, and closing the disparity of risk vs reward somewhat. It's not going to stop it, but for some, it will make them think twice before opening fire because the chance for a return may not always be there anymore. Sooner or later, if you gratuitously fire on every ship you see, you may end up in the red faster than before the insurance change.

Honestly Tip, I've been watching this thread purely for your responses. You say they aren't tears, but you seem awfully invested in it, even if you are intending to troll. The best trolls fire off a shot in the forums and sit back and watch the mayhem unfold. The truly butthurt pipe up every few posts, and you got that to a tee. For the most part, I enjoy your posts in general, but I'm sensing a whole lot of angst here.

The insurance change is welcome to me. I believe that it will balance out the incidents of ganks and make it a truly relevant profession, because like salvaging, it is a profession. I wouldn't want it to end, but it's like saying the F word repeatedly...sooner or later, it loses any real meaning and becomes more annoying than edgy or relevant.
"If."
K Suri
Doomheim
#567 - 2011-11-08 06:34:46 UTC  |  Edited by: K Suri
Nephilius wrote:

Honestly Tip, I've been watching this thread purely for your responses. You say they aren't tears, but you seem awfully invested in it, even if you are intending to troll. The best trolls fire off a shot in the forums and sit back and watch the mayhem unfold. The truly butthurt pipe up every few posts, and you got that to a tee. For the most part, I enjoy your posts in general, but I'm sensing a whole lot of angst here.

More to the point, Tippia is a highsec carebear who plays Eve solo and ignores the entire multiplayer concept. And yet he's defending the PRINCIPLE of Eve while not even practising one of it's primary principles, that of an MMO. He neither PvP's nor ganks. What his vested interest is has escaped me.

Perhaps he's in the group of people who just argue because they enjoy the argument more than the outcome or intent.

Something about ones own voice.
Black Dranzer
#568 - 2011-11-08 06:35:35 UTC
Suicide Gankers, pre-nerf wrote:
Lol HTFU crybabies deal with it adapt or die

Suicide Gankers, post-nerf wrote:
WTF CCP fix it you're ruining the game why won't you subsidize my ganking BAWWWW

THERE IS NO MIDDLE FINGER BIG ENOUGH.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#569 - 2011-11-08 07:11:26 UTC
Herzog Wolfhammer wrote:
The next thing we will see is when you try to attack someone in high sec you get a dialog that says "you cannot attack that target here". When that happens, it won't change anything for me, but these forums will be very colorful.
It will change things for you. If the above happens, then a lot of "pvpers" will have no reason to maintain their subscriptions. You can call it tears or rage-quitting, if you wish. The game would be so fundamentally changed that labels become irrelevant. Mean ship-splodin' griefer bastards will leave, along with a lot of pvpers who aren't into the empire stuff, but have no interests vested in RMT networks. What will happen next is up for speculation, but I would venture to guess that the game's economy wouldn't fare too well. I can tell you for a fact that there are games out there that do riskless arena pvp much better than EVE does. If that one category will be the sum total of the MMO market, switching will be a no-brainer.

Meanwhile, if all carebears quit, the pvpers would just spend a bit more time building stuff. You see, we don't mind industry like the carebears mind pvp. Thinking otherwise shows a massive lack of judgment and foresight.

Herzog Wolfhammer wrote:
But I would like to add - how come I could go to prison tomorrow if I sent money to a terrorist organization or even one that was never proven to be but merely suspected but in 23000 years you can send lots of ISK through a electronic means to a known criminal and nothing happens? Sending money to people with low status should be a status hit to the sender. Just saying.
Because it's 23,000 years to the future is exactly the reason why you can't make this comparison. Who is to say what form morality and laws will take on at that point?

But that's beside the point. Tell me, how many real-life criminality punishment parallelisms can we introduce to EVE Online before it's not a videogame anymore?

I don't know what other games you play, but would you find it a good idea, for example, to implement a many-week-long boot camp course in Battlefield/CoD games, that absolutely must be completed before your first-ever online match? How about half an hour of gearing up before each respawn?

It seems to me that people forgot that EVE is, at its core, a videogame. Maybe the people who treat mining as a second job, religiously so, are indeed not getting that idea.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

baltec1
Bat Country
Pandemic Horde
#570 - 2011-11-08 08:23:52 UTC
Black Dranzer wrote:
Suicide Gankers, pre-nerf wrote:
Lol HTFU crybabies deal with it adapt or die

Suicide Gankers, post-nerf wrote:
WTF CCP fix it you're ruining the game why won't you subsidize my ganking BAWWWW

THERE IS NO MIDDLE FINGER BIG ENOUGH.


This made me giggle.


Jita Alt666
#571 - 2011-11-08 08:28:56 UTC
Black Dranzer wrote:
Suicide Gankers, pre-nerf wrote:
Lol HTFU crybabies deal with it adapt or die

Suicide Gankers, post-nerf wrote:
WTF CCP fix it you're ruining the game why won't you subsidize my ganking BAWWWW

THERE IS NO MIDDLE FINGER BIG ENOUGH.



Your reading comprehension is lacking.
Fille Balle
Ballbreakers R us
#572 - 2011-11-08 09:45:15 UTC
Tippia wrote:
As for the bit about forcing people, I think you missed the point. If it is not ok to force people to pew-pew, then it is also not ok to force them to PvP in any other way. Yes, in the best of worlds, it would all be consensual (and some will argue that, in a way, it already is: you consent when you log in), but that's not going to happen. So the only balance is to have both be ok and not let either party be arbitrarily safe beyond what safety they can create for themselves.


Also, Jada, it's “cue”.


So there's no problem here then. Move along, nothing to see here.

Stop the spamming, not the scamming!

Fille Balle
Ballbreakers R us
#573 - 2011-11-08 09:57:59 UTC
Destiny Corrupted wrote:
Sure, I'll buy that. But tell me, how exactly are we supposed to go and pvp in low/null, if the majority of players never touch those areas with a proverbial ten-foot pole? I went on a solo null roam recently, and didn't encounter anyone in about 80 jumps, save for a bunch of botters, and two Dramiels on the final exit gate. Meanwhile, in high-sec, I have tens to hundreds of targets from my wars, as well as plentiful opportunities from baiting and ganks. Why should we go away, when it's so good here?


Sorry, I didn't actually bother reading past this point. I'm just curious, how excactly would a boost to pew pew pvp in highsec improve on this issue? The way I see it, we need to nerf it further, so that all the people who want to pew pew pvp will be encouraged to go to low/null.

And nobody is telling you to leave highsec, but if you don't like it as it is and want to change somehting that many players are perfectly happy with, then I think it's time you left.

Stop the spamming, not the scamming!

Mysteriax
Brutor Tribe
Minmatar Republic
#574 - 2011-11-08 10:41:35 UTC
All those no skilled ganker Tears, I love them, Come to 0.0 if you want pvp.
Gankers only go for the easy 100% kills, 0 skill involved.
Please answer this if you in real life kill someone and your gun breaks does the insurance cover that?

I love how they say that this game is catered to the carebear, If so why cant you tank any of the indy ships?

But all you crybabies will prolly pass over this post since the questions are to hard to answer...
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#575 - 2011-11-08 10:53:38 UTC
Fille Balle wrote:
Sorry, I didn't actually bother reading past this point. I'm just curious, how excactly would a boost to pew pew pvp in highsec improve on this issue? The way I see it, we need to nerf it further, so that all the people who want to pew pew pvp will be encouraged to go to low/null.

So you're saying that if CCP makes high-sec as boring and unconductive to pvp as low/null, all the high-sec pvpers will head out in droves for the latter? Flawless logic, my friend.

"I serve two dishes at my restaurant; one is great, but the other is terrible! Boy, I'd sure like for the terrible one to start selling more, so my restaurant can stay afloat...Oh, I know! I'll drop the good dish's quality down to the level of the terrible one, so the terrible one can start selling better!"

*6 months later*

"Oh no, all the patrons who liked the good dish immediately stopped ordering entirely, and the ones who liked the terrible dish before the change all got bored and left for the place down the street! I never even knew how quick the patron turnover was for the terrible dish, because I was too busy attracting new patrons by pouring my heart and soul into the good one! Now my wife is sleeping with the gardener. Sad"


Fille Balle wrote:
And nobody is telling you to leave highsec, but if you don't like it as it is and want to change somehting that many players are perfectly happy with, then I think it's time you left.

Until a week ago, I was perfectly happy with high-sec. For the past eight years in fact. Then suddenly, people come in and want to change something I'm perfectly happy with. I mean, "nobody is telling you guys to leave high-sec, but if you don't like it as it is and want to change somehting that many players are perfectly happy with, then I think it's time you left." QuestionQuestionQuestion

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#576 - 2011-11-08 10:59:36 UTC
Mysteriax wrote:
I love how they say that this game is catered to the carebear, If so why cant you tank any of the indy ships?

But all you crybabies will prolly pass over this post since the questions are to hard to answer...


Perhaps the real issue here is the relative frailty of mining barges and T1 haulers? You know, if you guys were campaigning for a power grid boost so that you could have the possibility of fitting plates/extenders on your industrial boats, I doubt you'd see even a tenth of the outcry you see now.

There we go, I answered your question. Keep the tissues.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jowen Datloran
Science and Trade Institute
Caldari State
#577 - 2011-11-08 11:00:45 UTC
Corina Jarr wrote:

If you don't like CCPs sandbox, get out. It is that simple.

really applies to all parties.

Mr. Science & Trade Institute, EVE Online Lorebook 

MatrixSkye Mk2
Republic University
Minmatar Republic
#578 - 2011-11-08 12:28:18 UTC
Black Dranzer wrote:
Suicide Gankers, pre-nerf wrote:
Lol HTFU crybabies deal with it adapt or die

Suicide Gankers, post-nerf wrote:
WTF CCP fix it you're ruining the game why won't you subsidize my ganking BAWWWW

THERE IS NO MIDDLE FINGER BIG ENOUGH.

LOL This pretty much sums it up. Well said.

Successfully doinitwrong™ since 2006.

Scrapyard Bob
EVE University
Ivy League
#579 - 2011-11-08 12:48:01 UTC
Destiny Corrupted wrote:

Perhaps the real issue here is the relative frailty of mining barges and T1 haulers? You know, if you guys were campaigning for a power grid boost so that you could have the possibility of fitting plates/extenders on your industrial boats, I doubt you'd see even a tenth of the outcry you see now.


Maybe because every time we complain about having less PG on a mining barge/exhumers then what you have on a destroyer, the trolls come out in droves saying that we don't need all that PG? (Barges/Exhumers have 43.75MW of PG at max skills, the T1 strip miners are 10MW each and the T2 strips are 12MW each.)

On a more serious note - the barges/exhumers are badly in need of a powergrid boost. Destroyers have about 60MW, cruisers are in the 300-450MW range. So taking retrievers up to about 150MW, covetors up to 200MW and giving the T2 exhumers 300MW (Mack) and 400MW (Hulk) would not be unreasonable.

At which point the "you should have tanked it" complaint would have a lot more validity.
Warzon3
Perkone
Caldari State
#580 - 2011-11-08 12:55:53 UTC
fun thing is ccp is now introducing battlecruisers with bs sized weapons so they will be nice ganking platforms for a cheaper cost