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Two years later: Walking in Stations

First post
Author
Ambassador Crane
Hellhound Productions
#581 - 2013-12-19 19:56:17 UTC
Arduemont wrote:
Rhes wrote:
Yeah, I sure hope CCP stops working on real Eve content so you guys can sit in a bar and watch strippers.


Well then Rhes your in luck, they already went half way and made the outfit. It slipped onto and got noticed on the test server a few times.


Pics or didn't happen. P
Bagrat Skalski
Koinuun Kotei
#582 - 2013-12-19 20:37:39 UTC
It's true, I have seen it, nothing really special. It was looking like the model in the first plane, almost naked. The image is from the ambulation demo.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#583 - 2013-12-19 22:16:42 UTC  |  Edited by: ISD Tyrozan
Trolling posts have been removed. A personal attack post has been removed.

Forum rule 5. Trolling is prohibited.
Forum rule 4. Personal attacks are prohibited.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Logical 101
PowerCow Farm
#584 - 2013-12-19 22:29:03 UTC  |  Edited by: Logical 101
Rhes wrote:
Yeah, I sure hope CCP stops working on real Eve content so you guys can sit in a bar and watch strippers.

I would have to agree with those who say WiS is a waste of time and resources.

I personally can't imagine anything more lame than leaving my ship to stroll around a space station picking fights, fiddling with other people's ships while they're out at the store buying space snacks, and sitting on couches staring at other people's avatars. I do realize each person has their own preferences, so I'm not here to **** on WiS supporters.

Instead, I'll simply echo what some others have already said in this thread.

First, WiS will most likely not contain all the deep, awesome features supporters want it to contain. I believe it will simply be an extension of the CQ devoid of any substantial content, which means CCP is better off further developing the space game instead by adding more and more features to that as they have done in the past.

Second, I disagree with the premise that EVE can be improved by adding content aimed at avatars instead of ships. If anything, WiS is an afterthought constructed on the premise that properties must be used if you have them, therefore, it makes sense to blend these properties into a game which actually follows a totally different format.

It all boils down to practicalities and reasonable, sustainable, meaningful growth.
Sura Sadiva
Entropic Tactical Crew
#585 - 2013-12-19 22:59:53 UTC
Logical 101 wrote:
Instead, I'll simply echo what some others have already said in this thread.


http://oi43.tinypic.com/1zd14ed.jpg


Hemi DarkStar
Dreddit
Test Alliance Please Ignore
#586 - 2013-12-19 23:03:39 UTC
Sura Sadiva wrote:
Logical 101 wrote:
Instead, I'll simply echo what some others have already said in this thread.


http://oi43.tinypic.com/1zd14ed.jpg




hahaha. n1

:D
Logical 101
PowerCow Farm
#587 - 2013-12-19 23:31:52 UTC

Here's the real funny part...

I'm not an alt.

Yeah.

Let that sink in, champ. Big smile

Also, thanks for your contribution to the thread, and for so ably replying to my post. You possess depth.
Chance Harper
Doomheim
#588 - 2013-12-19 23:47:07 UTC
Logical 101 wrote:

I would have to agree with those who say WiS is a waste of time and resources.

I personally can't imagine anything more lame than leaving my ship to stroll around a space station picking fights, fiddling with other people's ships while they're out at the store buying space snacks, and sitting on couches staring at other people's avatars. I do realize each person has their own preferences, so I'm not here to **** on WiS supporters.

Instead, I'll simply echo what some others have already said in this thread.

First, WiS will most likely not contain all the deep, awesome features supporters want it to contain. I believe it will simply be an extension of the CQ devoid of any substantial content, which means CCP is better off further developing the space game instead by adding more and more features to that as they have done in the past.

Second, I disagree with the premise that EVE can be improved by adding content aimed at avatars instead of ships. If anything, WiS is an afterthought constructed on the premise that properties must be used if you have them, therefore, it makes sense to blend these properties into a game which actually follows a totally different format.

It all boils down to practicalities and reasonable, sustainable, meaningful growth.


Well as i wrote a few posts earlier, the WiS opposers always only say, "WiS is crap what is it good for? Make more space stuff." Well all the WiS fans give a bunch of examples that could be done with WiS. But the opposing side never does, so please enlighten us. What more space stuff do you want? Arent there enough ships and empty systems in the game already, do we really need more? What for? Give us examples please!

But i guess you never do, because you have no real idea what more ships there should be or why we need more systems if we have like hundreds of empty systems already. WiS haters are just afraid of the change, you are afraid that there is nobody left in the boring emptiness of the space, because they have all fun with their avatars.
EvE has been the same game for more than 6 years now, with only some minor additions and a graphics overhaul. Some players would like to have something new, something completly different than, fly with your ship to blow up ships, then fly some more to blow up more, if you lose it fly another ship to collect minerals to build a new ship. You dont want to build a ship? Blow up more ships to buy a new ship then. That is EvE in a nutshell. The great sandbox where all you can do is... fly a ship.
Dont get me wrong, i love the "fly a ship" but after 6 years... it just doesnt really tingles me at the right spot anymore. More ships and more empty systems wont change anything about it.
Erica Dusette
Division 13
#589 - 2013-12-19 23:50:45 UTC
Logical 101 wrote:

Here's the real funny part...

I'm not an alt.

Yeah.

Let that sink in, champ. Big smile

Also, thanks for your contribution to the thread, and for so ably replying to my post. You possess depth.

That's what every alt thinks.

"I'm the main!!" and then "No, no, I'm the main!!"

Anyway, they are right in respect to your post pretty much just regurgitating what's been said already many times. And likewise the typical rebuttals to a post such as yours have been made many times. So I wouldn't expect a quality reply.

Anyway, I'd respond to it by saying something like:

Lame this, lame that. Some people think mining is lame.

Other people think PVP is lame.

Some folks think trading is lame.

Some think wormholes are lame.

Etc .... etc.... So what?

But in a general sense if you're quite happy with EVE being a pure spaceship sim then fine. Maybe you love PVP? Or maybe you love industry? You don't have to explore the other parts of the game if you don't want them. Even the Captain's Quarters is optional. So what's your problem? That a percentage of developer effort and resources is spent on an aspect of the game you're not personally into? LE ******* GASP.

I take it I can find you also posting in anti-DUST threads? Anti-WOD threads? etc?

Are you posting in the threads against developing industry because you're a PVP player? Or vice-versa?

Don't blame others who can accept and live with the broad scope EVE brings in terms of game play just because you can not immerse yourself in that. Many people quite clearly see the potential EVE has as the "best sci-fi simulator" in existence. It can be so much more than a pure spaceship sim, and already is really! And that's CCP's vision - not just ours. Smile Or at least it was, and still is depending on which developer you speak to. Roll

I still believe in that vision as a player. I'm not scared that the parts of EVE I love (Wormholes, PVP, exploration) aren't being updated with every patch, and I don't waste my time posting "against" updates or development to every other part of the game.

That'd be kinda short sighted, wouldn't it?

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Little Dragon Khamez
Guardians of the Underworld
#590 - 2013-12-19 23:51:23 UTC
Ramona McCandless wrote:
Arduemont wrote:
Ramona McCandless wrote:
Dun dun dun dun dun, DUN DUN DUN DUN DUN! Red Dwarf Theme!


There is almost infinite irony in the posting of this post. Also Red Dwarf FTW.


Aptness you mean


EvE is notthing but a Red Dwarf simulator as it is


And the devs are the GELFs.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#591 - 2013-12-20 00:09:21 UTC
Thing is as I've repeatedly said, eve remains in maintenance mode as a consequence of the anti wis crowd convincing ccp that the whole community hated avatar content when they only hated pay to win nex items. The irony in this of course is that by stopping wis content from being developed, fis development also stopped. Balancing is not the same as development. We've had plenty of balancing but no actual development, survey scanners and dumbing down do not count as development either. So congrats to all fis fans on stopping all eve progress stone cold dead.

Talk about a home goal...

Dumbing down of Eve Online will result in it's destruction...

Logical 101
PowerCow Farm
#592 - 2013-12-20 00:26:12 UTC
Erica Dusette wrote:
Things.

Apparently, you missed the part where I made specific reference to my issue with things like WiS, and I know from what you have just posted (utter reactionary nonsense) that you are probably incapable of understanding my issue.

As it has been said, games need time, money, and human resources to be expended. I believe that it is important to expend those resources intelligently. I see a lot of "Wow, we could do so much with WiS!", and so little practical understanding of what is required in order to make those things happen. Sure, we call all imagine the perfect game, but does that mean what we're imagining is feasible given what is available? No. It doesn't.

I never said that WiS isn't a cool idea, I just think CCP will botch it, and I agree with those who have basically said we'll all be disappointed with the lack of incredible things we all want it to have, so let's do some realistic things instead.

I have also been called out to suggest some of these things. Alright.

New explorable, conquerable space (already suggested in this thread). New ships with new applications. Atmospheric flight with direct planetary interaction options allowing for the procurement of new resources. New industries based on supplying essential components for new ships and planetary installations. Code revamp. Expanded node support. Further reduction in non-player generated components, resources and assets. New features for WH space. New PvE options including new complex formats. New ways for younger players to generate ISK such as expanded exploration options. New fleet formats for sub-capital operations supporting non-capital bids for territorial control. Expanded FW options to include new ways to generate ISK and assets. Revamp of research and production systems giving player-generated material higher values.

Shall I go on?

And no, I am not in the business of crapping on anything non-spaceship related. I just agree with those who think that WiS is impractical. That's all. Nothing more, nothing less.
Erica Dusette
Division 13
#593 - 2013-12-20 00:54:49 UTC  |  Edited by: Erica Dusette
Well ok then! P

Logical 101 wrote:
Apparently, you missed the part where I made specific reference to my issue with things like WiS, and...

Actually I did understand the point you were trying to make, while admitting I only skimmed your post because it's the same sentiment that I've replied to, or seen countless others reply to. And circular debates or repetitive posting is just tiring. Roll

Quote:
I know from what you have just posted (utter reactionary nonsense) that you are probably incapable of understanding my issue.

Well aren't you just lovely.

No free drink for you in my bar when WiS arrives. *wags finger and scowls*

Quote:
As it has been said, games need time, money, and human resources to be expended. I believe that it is important to expend those resources intelligently. I see a lot of "Wow, we could do so much with WiS!", and so little practical understanding of what is required in order to make those things happen. Sure, we call all imagine the perfect game, but does that mean what we're imagining is feasible given what is available? No. It doesn't.

If you've followed this thread (or other similar threads) you'll see most players have a great appreciation of what's involved. In fact some, like myself, have actually spent time working within avatar-based games. I believe it's very feasible here.

Quote:
I never said that WiS isn't a cool idea, I just think CCP will botch it, and I agree with those who have basically said we'll all be disappointed with the lack of incredible things we all want it to have, so let's do some realistic things instead.

But it is realistic. Smile

In any case though, discussion through this thread has proved pretty much what you just stated yourself - that it's not avatar gameplay as such that anyone is opposed too, rather it's CCPs ability to implement it without disturbing the spaceship game or it's never-ending refinement.

But if you believe there's no meaningful gameplay to be had with avatar content then you're incorrect. Merely reading the Developer posts that began this thread will demonstrate just some of the ways that can take place. Besides the fact what may constitute meaningful content to you or I may not for another.

Quote:
I have also been called out to suggest some of these things. Alright.

New explorable, conquerable space (already suggested in this thread). New ships with new applications. Atmospheric flight with direct planetary interaction options allowing for the procurement of new resources. New industries based on supplying essential components for new ships and planetary installations. Code revamp. Expanded node support. Further reduction in non-player generated components, resources and assets. New features for WH space. New PvE options including new complex formats. New ways for younger players to generate ISK such as expanded exploration options. New fleet formats for sub-capital operations supporting non-capital bids for territorial control. Expanded FW options to include new ways to generate ISK and assets. Revamp of research and production systems giving player-generated material higher values.

Shall I go on?

And no, I am not in the business of crapping on anything non-spaceship related. I just agree with those who think that WiS is impractical. That's all. Nothing more, nothing less.

Sure! I can understand your viewpoint and appreciate all of the suggestions you just made for improving FiS aspects. *shrug*

But where we ultimately disagree, and what seems to cause your stance, is that you seem feel avatar gameplay here in EVE can only result in something that's impractical, unfeasible and meaningless in the content it provides. Thus it's not deserving on development resources. And I completely disagree, for reasons and rationale already posted a hundred times in this thread alone.

Edit: Oops, forgot link.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Rhes
Brutor Tribe
Minmatar Republic
#594 - 2013-12-20 01:23:37 UTC
Little Dragon Khamez wrote:
Balancing is not the same as development. We've had plenty of balancing but no actual development.


Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Logical 101
PowerCow Farm
#595 - 2013-12-20 01:29:57 UTC
Erica Dusette wrote:
But where we ultimately disagree, and what seems to cause your stance, is that you seem feel avatar gameplay here in EVE can only result in something that's impractical, unfeasible and meaningless in the content it provides. Thus it's not deserving on development resources. And I completely disagree, for reasons and rationale already posted a hundred times in this thread alone.

Fair enough. I understand where you're coming from. Both perspectives are basically exhausted.

Those who like the WiS concept and see a future for it (and who I think are a bit delusional in terms of what they believe is actually deliverable) want to see CCP pursue it to its logical extreme. Which would actually make it somewhat successful. Plus there has been a lot of cool stuff suggested, which results in even wider eyes.

Those who see WiS as a failed mmo about vampires and a currently inactive asset that will be bungled when inserted into EVE will never agree that it's worth CCP's time, because it will be bungled and will cause a lot of eye rolling and casual mockery. I'm one of these people. I think the money and the people should be used elsewhere.
Falin Whalen
Federal Navy Academy
Gallente Federation
#596 - 2013-12-20 01:38:44 UTC
Erica Dusette wrote:
But where we ultimately disagree, and what seems to cause your stance, is that you seem feel avatar gameplay here in EVE can only result in something that's impractical, unfeasible and meaningless in the content it provides. Thus it's not deserving on development resources. And I completely disagree, for reasons and rationale already posted a hundred times in this thread alone.

Well have fun in your virtual bar, drinking virtual drinks, and trying to make virtual frends, while they admire your virtual clothing. That is all the "gameplay" I've heard from your ilk, and frankly you can just go back to WoW for that.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#597 - 2013-12-20 01:42:08 UTC
Sura Sadiva wrote:
Logical 101 wrote:
Instead, I'll simply echo what some others have already said in this thread.


http://oi43.tinypic.com/1zd14ed.jpg




Damnit Blocked site at work -.-

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Logical 101
PowerCow Farm
#598 - 2013-12-20 02:03:38 UTC
Jill Chastot wrote:
Sura Sadiva wrote:
Logical 101 wrote:
Instead, I'll simply echo what some others have already said in this thread.

http://oi43.tinypic.com/1zd14ed.jpg

Damnit Blocked site at work -.-

ALTS - No one else agrees with you. Log on an alt and agree with yourself.

The picture above it is an amusing still from the famous Hollywood feature film Johnny Mnemonic.

You see, it's funny, because I was called out as an alt who no one agrees with and whose opinion is invalid.

See? Very funny. Am still Rolling On Floor Laughing about it.
Dani Dusette
Division 13
#599 - 2013-12-20 04:20:46 UTC
Confirming I am not posting via an anonymous alt to save my main the shame. Idea

Logical 101 wrote:
Fair enough. I understand where you're coming from. Both perspectives are basically exhausted.

Those who like the WiS concept and see a future for it (and who I think are a bit delusional in terms of what they believe is actually deliverable) want to see CCP pursue it to its logical extreme. Which would actually make it somewhat successful. Plus there has been a lot of cool stuff suggested, which results in even wider eyes.

Those who see WiS as a failed mmo about vampires and a currently inactive asset that will be bungled when inserted into EVE will never agree that it's worth CCP's time, because it will be bungled and will cause a lot of eye rolling and casual mockery. I'm one of these people. I think the money and the people should be used elsewhere.

It'll come, one day, maybe not next year or the year after, but I believe if CCP still want this game to stand out among the rest then they'll keep pursuing their old vision of making this a great sci-fi sim. Don't get me wrong - I'm here because I ******* love the spaceship game, but I'm a supporter of WiS because I can see how even more awesome a gaming environment EVE would be with it's inclusion and exploitation. It's a money-earner for CCP too, for idiots like me who would spend money on avatar-stuff.

Like yourself I also hope that CCP manages to "do it properly" whenever the time comes. After Incarna if anyone should be pissed at all it's those of us who dreamed of WiS as CCP advertised and promoted it.

Falin Whalen wrote:
Well have fun in your virtual bar, drinking virtual drinks, and trying to make virtual frends, while they admire your virtual clothing. That is all the "gameplay" I've heard from your ilk, and frankly you can just go back to WoW for that.

Well I've never played WoW, so I dunno how I'd go 'returning' there. What?

But anyway, firstly, many of us already do that - it's called EVE's roleplaying community. Bars, events, parties, contests, you name it, we're already roleplaying these things but simply don't have the 'real' ingame content to support it. Yet.

So for the roleplayers and those of us who simply enjoy avatar-interaction the benefits are obvious of course.

Ok, so maybe you're the type who hates roleplay? Sure, lots of people aren't into it. But drinking in bars, holding corp-meetings and enjoying other virtual interactions (which is what we're all doing here anyway Mr Whalen) is barely the tip of the iceberg. If that's all the gameplay you've heard of then I suggest you do a lil more research - Take a looky in the thread I linked in my last post - Devs describing avatar based gaming they were testing involving searching relic or data sites, etc. Imagine instead of just doing some clicky-hacking-minigame you actually dock your ship, get out and gear your avatar up, then 'physically' go searching the structures for loot. All the while avoiding NPCs and other players doing the same while trying to kill you. Pirate

There's lots of other exciting ways of introducing avatar gameplay here in a meaningful way. Just looking at EVE: A future vision trailer showing the kind of political and social games that would spring up in stations - possibly fights, assassinations, trading and more.

Then of course there's the talk in some corners where people are saying "Why can't my pod pilot jump into a DUST suit and head down to the surface? Or vice-versa. Makes no sense!". There's a lot of folks around now who have both an DUST and EVE character of the same name as they dream of being able to easily move between the two. No doubt that'll come someday too if DUST doesn't fall over completely. P

So yeah, it's much more than bars, drinks and sexy avatars spinning on poles or grinding their ass in your pixellated lap.

Mmmm. Oops

dαní ㅤㅤ

σиlу ιи dαякиєѕѕ cαи уσυ ѕєє тнє ѕтαяѕ

ISD Ezwal: "Might I inform you that I am as real as it gets?"

Ambassador Crane
Hellhound Productions
#600 - 2013-12-20 04:22:42 UTC
Rhes wrote:
Little Dragon Khamez wrote:
Balancing is not the same as development. We've had plenty of balancing but no actual development.


Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers.


I have to assume this is a terrible attempt at trolling. You backed up his statement when I assume you were trying to debunk it?

"Dozens of ships that nobody ever used are now being regularly flown in fleets" - pretty sure that's by definition what balancing is aimed towards. So let me repeat and emphasize the very first sentence you even quoted from Little Dragon's post.....which given your lack of comprehension, I'd have assumed you would have read at LEAST that line....

Balancing is not the same as development.