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Two years later: Walking in Stations

First post
Author
Ambassador Crane
Hellhound Productions
#521 - 2013-12-18 17:08:42 UTC
Jenn aSide wrote:

Everything CCP has tried to do outside of that focus (DUST/WoD/WiS) has failed to take off (we'll have to see about Valkyrie). From where then does the confidence that a game company that has done one thing right can then go on to build some "complete sci-fi simulator" come from?


Honestly, you’re right to lack confidence in them being able to do it well. You’re right, they have had what could be considered multiple failures in trying to broaden Eve. However, that doesn’t mean I have to give up the same vision that CCP has, the vision that pushed them to create WiS in the first place, the vision that was reason for them creating DUST, the vision that now gives them reason to make a go with Valkyrie, the vision to make a computer game rather than sticking with their successful board game. If you fail to have vision for grander things, then you’ll be stuck in a game that has no real expansions, no real new content. (seriously, mobile depots is not really in essence what I would call new content. It’s old content reformatted to have more uses and possibilities but that’s my opinion) You would have a game that never changes and eventually becomes stagnate, old news. Eventually, all you have left is bitter-vets that CCP is left with to try and convince into creating more accounts…. So yes, there is sense in branching out. It’s wrong, selfish, and too narrow-minded for Eve players to demand that CCP never makes attempts at creating other games just because they failed on the first couple attempts beyond their current money maker.

Quote:
SOV null is being worked on (at the down under event that it was aid that a total revamp hasn't been worked on but changes and improvements could be seen next summer).


I don’t recall seeing that but I seriously hope that’s not BS from CCP, part of their signature Soon™.

Quote:
The POS revamp thing is a prime example of why forums are largely irrelevant, if the pos revamp threadnaught didn't illicit change, why do you think this thread will?


I don’t recall saying it will. I do recall saying it might at least be a show to CCP that people do care about WiS. Why did the POS issue cause a threadnaught? Because CCP made a statement that the POS wasn’t important to majority of people, which was completely and obviously wrong. They haven’t made such a statement about WiS. The only thing they’ve said about it is that it isn’t being worked on, which I don’t even see as reason to create a threadnaught.


Quote:
You are making assumptions about my mentality and that's a mistake. This is a discussion forum, if y'all don't like to discuss things then why post?


I didn’t see them as assumptions. I saw them as what I, and obviously what everyone else, is taking away from nearly every post you’ve made here. You call it assumptions. I call it summarizations.

Quote:

Non-sense (#1 especially), I'm not anti-progress, I'm anti against things I don't think are good ideas.

EVE is an excellent, focused, deep niche game. You are right on number 2 as I'd prefer it not become some kind of virutal wal-mart of people who don't like or care for what has been up to no the core theme of the game.


That, to me, IS an anti-progress mentality. You want Eve to stay as it is, a FiS game. I want it to be much more. Which is why we will never come to a total agreement and will argue this till we’re both blue in the face.
Naydra Adni
Doomheim
#522 - 2013-12-18 18:55:49 UTC
jenn aside.. honestly you're being a douche bag. all you do is belittle any opinion different than yours.
what you seriously fail to understand that no one is saying fis isn't important. we all love our spaceships and want to see the best things done with fis. but what your narrow minded, short sighted brain cannot comprehend is that there are a lot of people in eve who would like to see wis eventually. (even if you don't)
we all know it won't happen now or soon. threads like this are a way to let CCP know that there is a large portion of players/payers that want wis.. there's probably just as many reasons for wanting wis as there are players that want it. we don't want to abandon fis. we want our game expanded on in EVERY way when it's possible and logical for CCP to do so.
you're acting like a spoiled brat who's about to have her toy taken away and you're throwing a tantrum lol "you wis people, wissies, WIShers" and crap like that makes you look foolish and immature.

you made ONE good suggestion (I think I was you but after considering it I'm sure you lack the ability to do that) you've spent your whole time in this thread mocking and belittling anyone with an opinion different than yours and throwing a hissy fit. you are a clown.. the thread jester. keep stomping your feet and crossing your arms like a child.. it won't do you any good.. you have zero credibility.. it's not even amusing anymore. it's just.. like others have said.. sad
Jenn aSide
Soul Machines
The Initiative.
#523 - 2013-12-18 19:38:49 UTC  |  Edited by: Jenn aSide
Ambassador Crane wrote:

That, to me, IS an anti-progress mentality. You want Eve to stay as it is, a FiS game. I want it to be much more. Which is why we will never come to a total agreement and will argue this till we’re both blue in the face.


With my particular skin tone turning blue might take a while.

But you are wrong, I do not have an anti progress mentality, I have "relevant and cautious progress" mentality. As in 'make progress slowly and focused in the direction of the core theme of EVE online, space (the backdrop/environment of the game) and spaceships (the tools historically used to interact with the backdrop/environment of this game)

Things like (just brain storming here) sectional damage to space ships or multi-pilot spaceships or new capabilities for spaceships (whatever happened to the idea of "strategic weapons" for our strategic cruisers) or "procedurally generated" space to explore or something crazy like being able to hook on to someone elses warp and be dragged along with them so you could tackle them when you both land (not saying any of these are good ideas mind you).. While I'm making no specific suggestion (I'm not a professional like the CCP folks), anything like this I just mentioned would add way more value to the game than "being able to watch people fix my ship".

I'm happy that CCP is doing this now and I was over-joyed when the refocused on this after their failed attempt to "expand" the game with Incarna (at the same time trying to expand the company's industry footprint with WoD). Rubicon was a great start (so many options now whereas before the things I was doing too a LOT of effort and infrastructural support) and gives me nothing but confidence in the New Vision. CCP made this change of direction for some very good reasons and the idea of deviating from what they are doing now doesn't make sense.

It's rejection of the New Vision (a rejection born in the hope that CCP revisits the "Failed Vision" of Incarna) that is reactionary, not my support of it. Still, you and the others have every right to try to encourage CCP to turn away from the winning course and back to the one that help lead them to disaster (not just WiS, but the idea of expanding too quickly and way from the central theme and towards more money), but I think that stance is irresponsible and naive.
Arduemont
Rotten Legion
#524 - 2013-12-18 19:52:06 UTC
Jenn aSide wrote:
you are wrong


No you are wrong!

Glad we have that cleared up.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ramona McCandless
Silent Vale
LinkNet
#525 - 2013-12-18 19:58:34 UTC  |  Edited by: Ramona McCandless
EDIT: Just realised I was SO in violation of EULA, Forum Rules adn the UN Convention on WMDs, I should delete that

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Rhes
Brutor Tribe
Minmatar Republic
#526 - 2013-12-18 20:12:05 UTC
Naydra Adni wrote:
jenn aside.. honestly you're being a douche bag.

This seems unnecessary.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Kirren D'marr
Caldari Provisions
Caldari State
#527 - 2013-12-18 20:36:28 UTC  |  Edited by: Kirren D'marr
These last few pages... I expect an ISD cleanup in the very near future.

Really people, stop feeding the troll!!! Just report her, ignore her, and move on!

I dont' think it's much of an exaggeration to say that I've hardly seen a single post she's made in any thread that wasn't a troll attempt on some level or another. If she ever has anything useful to say, it's always buried in layers of vitriol and snark, and it's not worth digging through all that. So the best advice I can give is just keep clicking that flag at the top of her posts, and maybe one of these days a mod will get the hint as to exactly what sort of poison she is to these forums. Until then, "Hide posts" is a great feature; I suggest you use it.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Ambassador Crane
Hellhound Productions
#528 - 2013-12-18 20:58:59 UTC
Jenn aSide wrote:
the core theme of EVE online, space (the backdrop/environment of the game) and spaceships (the tools historically used to interact with the backdrop/environment of this game)


And once again, that’s where I come off as calling you narrow minded. Because you see Eve only as a spaceship game rather than the game CCP started out developing Eve to be. They want it to be an all encompassing sci-fi universe. As evident from DUST, Valkyrie, WiS, the atmospheric flight they were once prototyping for, and I wouldn’t be surprised if they’ve had a collection of other ideas we never even saw. However, you “FiS ONLY” types :P can’t see that ever coming to fruition because of CCP’s failures. So while you try and corner them into their little niche corner, I’ll be the one standing outside your boxed in area saying, “Fight it! Don’t give up!” While you try and tell me, and in turn them, “It’s all a delusion! It’ll likely fail! Don’t ruin yourself!”

Quote:
anything like this I just mentioned would add way more value to the game than "being able to watch people fix my ship".


I will digress and say I agree that those weren’t the greatest ideas. Interesting perhaps but again going back to my argument that I want gameplay in WiS. Not DUST style gameplay, but just something more than pretty visuals, which is really all the OP was suggesting. Good suggestions perhaps, but even I would have said no to it. There’s no value in developing WiS simply for visuals, even to me.

Quote:
you and the others have every right to try to encourage CCP to turn away from the winning course and back to the one that help lead them to disaster (not just WiS, but the idea of expanding too quickly and way from the central theme and towards more money), but I think that stance is irresponsible and naive.


You’re not winning if you’re not doing anything different and if there is no competition for what you already have. And you are seriously going to once again revert to the classic “WiS is the reason CCP nearly destroyed themselves”? Your words in that comment is the very words we refer to when we speak of people twisting the truth as to why the riots and subscription cancellations happened. It makes you sound as though you were just another band-wagon rioter, at best, just because it looked fun and cool. So please, just stop before you lose any remaining credibility as to having any real knowledge of what happened, rather than picking up tidbits from current forum posts by others who understand little of why it happened as well.
Naydra Adni
Doomheim
#529 - 2013-12-18 22:06:09 UTC
Rhes wrote:
Naydra Adni wrote:
jenn aside.. honestly you're being a douche bag.

This seems unnecessary.


seems? well let us all know when you know for sure, ok?
Rhes
Brutor Tribe
Minmatar Republic
#530 - 2013-12-18 23:43:33 UTC
Ambassador Crane wrote:
And once again, that’s where I come off as calling you narrow minded. Because you see Eve only as a spaceship game rather than the game CCP started out developing Eve to be.

Check the quote in my sig. CCP sees Eve as a spaceship game.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Naydra Adni
Doomheim
#531 - 2013-12-18 23:48:53 UTC
Rhes wrote:
Ambassador Crane wrote:
And once again, that’s where I come off as calling you narrow minded. Because you see Eve only as a spaceship game rather than the game CCP started out developing Eve to be.

Check the quote in my sig. CCP sees Eve as a spaceship game.


it seems for every quote someone posts, or uses as a sig, there's someone else who finds a quote saying different... Roll
Varius Xeral
Doomheim
#532 - 2013-12-19 00:17:11 UTC
So I sat down at a "bar" in Warcraft today in my faction's main panda town with a bunch of other avatars. The novelty lasted all of literally five seconds.

How much resources should CCP expend to create five seconds worth of novel "gameplay"?


Official Representative of The Nullsec Zealot Cabal

Ambassador Crane
Hellhound Productions
#533 - 2013-12-19 00:22:53 UTC
Varius Xeral wrote:
So I sat down at a "bar" in Warcraft today in my faction's main panda town with a bunch of other avatars. The novelty lasted all of literally five seconds.

How much resources should CCP expend to create five seconds worth of novel "gameplay"?




I could give a rebuttal to this but you ruined any value, to anything you ever say, by starting your comment out with Warcraft.
Varius Xeral
Doomheim
#534 - 2013-12-19 00:37:06 UTC
Why, what's the difference? Avatars in a bar is avatars in a bar.

Official Representative of The Nullsec Zealot Cabal

Rhes
Brutor Tribe
Minmatar Republic
#535 - 2013-12-19 01:30:54 UTC
Naydra Adni wrote:
Rhes wrote:
Ambassador Crane wrote:
And once again, that’s where I come off as calling you narrow minded. Because you see Eve only as a spaceship game rather than the game CCP started out developing Eve to be.

Check the quote in my sig. CCP sees Eve as a spaceship game.


it seems for every quote someone posts, or uses as a sig, there's someone else who finds a quote saying different... Roll

That's because people keep pulling up quotes from years ago before Incarna was released. The quote in my sig is from the Reddit AMA that CCP Rise did a couple weeks ago. It is the latest info available.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Davon Mandra'thin
Das Collective
#536 - 2013-12-19 09:34:59 UTC
CCP Rise wrote:
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay


Rhes, do not presume Rise speaks for the company as a whole. Here is a even more recent post.

CCP Aporia wrote:
CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-:


I have a strange sense of deja vue Rhes, do you feel it?
Solkara Starlock
Circle of Mystery
#537 - 2013-12-19 09:45:44 UTC
Quote:
Why, what's the difference? Avatars in a bar is avatars in a bar


That's not realy the point.
If Avatar gameplay is only going to be sitting in a bar, it will fail miserably. I'm sure CCP knows that.
Avatar gameplay should be more than that. There are more than enough exciting suggestions if you care to search for them.

I'm also sure everybody, including the most adamant WiS supporters, want the further balancing of the space aspects of the game. That is also not the point.

But taking a few devs out of projects like DUST to work on avatar content in EVE might get the ball running without inpact on the FiS improvements.
Arduemont
Rotten Legion
#538 - 2013-12-19 10:39:44 UTC
Varius Xeral wrote:
So I sat down at a "bar" in Warcraft today in my faction's main panda town with a bunch of other avatars. The novelty lasted all of literally five seconds.

How much resources should CCP expend to create five seconds worth of novel "gameplay"?


Your implying that there are many people that just want to sit at a bar and do nothing. Sure, there is the occasional person who says it would be nice without thinking first, but most people want game-play. I don't see why this is relevant. CCP certainly aren't going to make that mistake if they ever do make a commitment, not after their last screw up.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Chance Harper
Doomheim
#539 - 2013-12-19 11:08:26 UTC  |  Edited by: Chance Harper
Rhes wrote:

Check the quote in my sig. CCP sees Eve as a spaceship game.


about your sig: Stations are in space right? So everything you do on a station...

Varius Xeral wrote:

So I sat down at a "bar" in Warcraft...


from that point on your statement became invalid. 1. because it is warcraft and 2. because there is alot more you can do with your avatar in warcraft.

If you would have take the effort to read through some of the posts, then you would have notice, that just sitting in a bar is not what the WiS fans would like to see. That is just an option, something small to start out with on the developement of WiS.

Back then before Incarna was released, CCP themselfs brought up a couple of good ideas what you could do in WiS.
To start with the bar. There would be free rooms on each station which you could rent and turn into what you want. A bar, a store or whatever. These Shops or bars need equipment, furniture, consumable items and so forth. This would have open up more functions to other already existing professions in the game.
Like manufacturers, they would have had a wider variety of produceable items. As store or bar owner you would have had options to make and sell drinks, which gives you boosts just like the boosters do now. Instead of pills it would have been drinks.
You would have been able to hire dancers, which in return could have earn money with getting tips for dancing.
These are all things people could do, instead of trying to make a new record in shipspinning or waiting for their mining alts cargo to fill up.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#540 - 2013-12-19 11:20:35 UTC
Chance Harper wrote:

Back then before Incarna ccp themselfs brought up a couple of good ideas you could do.
To start with the bar. There would be free rooms on each station which you could rent and turn into what you want. A bar, a store or whatever. These Shops or bars need equipment, furniture, consumable items and so forth. this would have open up more functions to other already existing professions in the game.
Manufacturers would have had a wider variety of producable items. As store or bar owner you would have had options to make and sell drinks, which gives you boosts just like the boosters do now. Instead of pills it would have been drinks.
You would have been able to hire dancers, which in return could have earn money with getting tips for dancing.


These are all things people could do, instead of trying to make a new record in shipspinning or waiting for their mining alts cargo to fill up.


Have you stopped to look at what you have suggested.

Bars - you propose booster-like drinks. You are aware by the time you have walked back to your ship, undocked, you will be a quarter of the way through your booster duration, and thats assuming the fight is right outside the undock. Sorry, useless. Especially when the booster is available on the market, without leaving the hanger, and isn't instantly consumed. All thats left is exactly what you decried him for mentioning, sitting in a bar for sittings sake.

Shops - what do you actually propose to sell? Prior to Incarna it was made clear that anything that made existing gameplay more difficult would not be acceptable, and anything that can be sold on the market invalidates a shop trying to sell it - absolutely no-one is going to trawl through 100-odd shops in Jita 4-4 station to get something that they can get on the market in one click. The big obvious that everyone talked about before Incarna stamped on that dream was clothes. It made sense, and was a good idea, Incarna gameplay to fold into Incarna itself. But CCP dropped the Nex hammer on that one, so no, player-created-and-sold clothes is now never going to happen without removing and rolling back Nex, and CCP wont be doing that. So, furniture for your shops, so you can sell furniture in your shops? Umm, thats a bit meta there.

Dancers - I'm going to restrain myself about the obvious joke to make here, but if all we are left with is pimping avatars, I think we are in trouble.