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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1241 - 2013-12-09 13:06:42 UTC
Roy Alleyne wrote:
Savira Terrant wrote:


I don't care. Only because CCP set the price this high - being wrong or not doing so - should not influence the discussion on how to achieve a healthily balanced ship. Rather it is the other way around. The value of the ship should be determined by the players after the ship is balanced in a way that makes it neither overpowered nor underwhelming.

The ISK and time to aquire a ship (not value) is a meaningless statistic, without first creating a ship that has value to players. And not just two of them screaming to leave it like the current proposal to have a better Dominix for Lvl4 missions.

If and when the ship has value to enough players, we can start arguing about the appropriate amount of ISK and time required to aquire that ship.


I agree that a ship's value should come from its use to players but in reality that only shifts prices slightly when compared to the cost of producing the ship in the first place. In most instances, the price of a ship is based on the cost of materials plus a mark up to account for man hours put into its production. In this case, the mineral cost (if any) is negated by the LP cost, in man hours, to produce.

The Nestor suffers in this regard for being a pirate battleship (LP cost must considerate other ships in class), Highsec markup, and having plenty of high value and in demand items available with the same LP (inflating the isk/LP ratio). All these factor come together to produce a ship that will cost ~2.2 bil, no matter what its capabilities are. So the issue comes to why anyone would fork over the LP to put a ship on the market when no one is willing to purchase it and they have so many other, easier to sell options to choose from.

Other Pirate faction BSs don't suffer from these problems nearly as much and are further suppressed by their availability outside of LP stores. This lowers there price and, along with having an established value in fleets, increases their demand, further encouraging people to produce them.

P.S. I do hope it doesn't appear that I'm picking on you Savira, your comments are just easier for me to respond to intelligently Big smile


Except it's not a given that SoE LP will remain at their current conversion price.

At present, if you are a hisec missioner, it would be rational to move to Osmon and mine SoE missions in preference to any other hisec mission. Eventually the carebear horde will catch on to the "cash on the table" and the price of BPCs will begin to drop.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Shade Alidiana
PROSPERO Corporation
#1242 - 2013-12-09 13:31:32 UTC
Idea: give all SOE ships slight boost to warp speed. Like 2.2-2.4 for battleship, 3.3-3.6 cruiser, 5.5-6 frigate. Would be awesome, especially for a battleship.
Roy Alleyne
Dark Knowledge.
#1243 - 2013-12-09 13:51:09 UTC  |  Edited by: Roy Alleyne
Mournful Conciousness wrote:


Except it's not a given that SoE LP will remain at their current conversion price.

At present, if you are a hisec missioner, it would be rational to move to Osmon and mine SoE missions in preference to any other hisec mission. Eventually the carebear horde will catch on to the "cash on the table" and the price of BPCs will begin to drop.



It is reasonable to predict a lowering of the price of SoE LP over the next few months but I highly doubt that it will drop below preannoucement levels, stopping far short of your predicted 200 mill reduction of the Stratios' price. As amazing as these ships are they only service a nich community, with most of them either flying high sec only or are skilled enough to loose ships very rarely.
Savira Terrant
Native Freshfood
Minmatar Republic
#1244 - 2013-12-09 14:16:55 UTC  |  Edited by: Savira Terrant
Roy Alleyne wrote:
Savira Terrant wrote:


I don't care. Only because CCP set the price this high - being wrong or not doing so - should not influence the discussion on how to achieve a healthily balanced ship. Rather it is the other way around. The value of the ship should be determined by the players after the ship is balanced in a way that makes it neither overpowered nor underwhelming.

The ISK and time to aquire a ship (not value) is a meaningless statistic, without first creating a ship that has value to players. And not just two of them screaming to leave it like the current proposal to have a better Dominix for Lvl4 missions.

If and when the ship has value to enough players, we can start arguing about the appropriate amount of ISK and time required to aquire that ship.


I agree that a ship's value should come from its use to players but in reality that only shifts prices slightly when compared to the cost of producing the ship in the first place. In most instances, the price of a ship is based on the cost of materials plus a mark up to account for man hours put into its production. In this case, the mineral cost (if any) is negated by the LP cost, in man hours, to produce.

The Nestor suffers in this regard for being a pirate battleship (LP cost must considerate other ships in class), Highsec markup, and having plenty of high value and in demand items available with the same LP (inflating the isk/LP ratio). All these factor come together to produce a ship that will cost ~2.2 bil, no matter what its capabilities are. So the issue comes to why anyone would fork over the LP to put a ship on the market when no one is willing to purchase it and they have so many other, easier to sell options to choose from.

Other Pirate faction BSs don't suffer from these problems nearly as much and are further suppressed by their availability outside of LP stores. This lowers there price and, along with having an established value in fleets, increases their demand, further encouraging people to produce them.

P.S. I do hope it doesn't appear that I'm picking on you Savira, your comments are just easier for me to respond to intelligently Big smile


No worries.

Well I guess what I am saying is, that the predicted high price is detrimental to the balancing discussion, because naturally people will cry for an overpowered ship since they want bang for their buck.

I do agree to what you and others already said about missing downward pressure and the price it will end up with. I am trying hard to not let myself be confused between a ship that was well balanced into it's envirnment and a ship that had a high price attached - for whatever reason I can only guess - and then powercrept to meet the players expectations for a specific (predicted) price.

Having said that, I think it may have been a mistake to publish the price at all in this early stage, instead of giving room to both a balancing discussion and a price discussion after that.

Roy Alleyne wrote:
Mournful Conciousness wrote:


Except it's not a given that SoE LP will remain at their current conversion price.

At present, if you are a hisec missioner, it would be rational to move to Osmon and mine SoE missions in preference to any other hisec mission. Eventually the carebear horde will catch on to the "cash on the table" and the price of BPCs will begin to drop.



It is reasonable to predict a lowering of the price of SoE LP over the next few months but I highly doubt that it will drop below preannoucement levels, stopping far short of your predicted 200 mill reduction of the Stratios' price. As amazing as these ships are they only service a nich community, with most of them either flying high sec only or are skilled enough to loose ships very rarely.


While I ask myself why not more people ran SOE missions before, I think the new ships are a final wakeup call to those highsec folks. So the market will regulate the price by itself to what the players value such items. This can lead to a massive price drop of Sisters LP, but also stay rather stable. The important thing to argue here would be to keep the ship and item prices in the same relation the other pirate shiptypes have. To that end mission achieved.
Now, the missing downward pressure from the not existing blueprint drops in exploration sites is a valid arguement to desist from the price markup in highsec in my eyes. This balances the fact that you can get a "pirate" ship in highsec - the argument for the markup - and the non-existent bpc drops.

Edit: I want to make clear that any comments on pricing are unrelated to balancing ideas i might have.

.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#1245 - 2013-12-09 16:18:18 UTC
Current price for SOE LP aside, SOE LP has always been expensive..

Limited interest in SOE, Limited access to it in Null (one region), Expense in conversion of Concord LP to SOE, and an ever-present high demand for SOE LP store items like Probes, Launchers, and now the Frig and Cruiser, means it's unlikely you will ever see the LP drop significantly. If it went back to what it was before the SOE ships it would still be 1.4-1.5bil.

Few options in fixing this..
Lower base LP Costs.
More Sanctuary agents, in more NPC Regions of Null.
BPC Drops from somewhere.
Change Concord --> SOE Conversion ratio.

But that's about it... There's a limit to how many people are gonna run SOE missions.. More people are running them now than ever, and they will start to drop off and go back to other types.. So demand will go down after the initial release of the ship, but so will supply..
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#1246 - 2013-12-09 18:40:54 UTC
Setting aside the price, which will be ridiculously expensive for what you are receiving, can we, for the moment, return to just WHAT it is that you will be exorbitantly overpaying for?

The drone capability of a Gila (setting aside the slightly larger drone bay, which, at these levels, doesn't really make much of a difference).

Less Remote Repair capability than an Onieros.

Exploration capability that falls between that of a T1 & T2 frigate.

A Weapon bonus that pretty much everyone agrees is, well, 'excrement'.

Sub-par EHP capabilities.

To describe this design as "uninspired" would be entirely justified. There was (and still exists) a chance to create something truly unique with this ship class, but, instead, you chose to go with tired, over-worked ideas that lead to yet another 'Dominix-By-Another-Name' end result.

You could have made it entirely dependent upon drones for offense, with no turret or launcher hardpoints, given it the ability to warp while cloaked, provided it with the Exploration bonuses it currently has, added bonuses similar to a Logistics cruiser, and been entirely within the basic concept of the SoE role as explorers and rescuers. Envision it as a ship built around DEFENSIVE, SUPPORT capabilities, instead of trying to gimp it from the start as an offensive design.

A potential fit for that design with those goals:

One Warfare Link slot.
Two Large Armor Repairers
Covert Ops Cloaking Device
Probe Launcher
Tractor Beam
Salvager

MWD/MJD
Target Painter (aggro management)
2 Analyzers
Cargo Scanner

Large Armor Repairer
DC II
Two EANM II
Cap Power Relay II

Rigs to suit, drones to taste.

Yes, this could be modified to be a stupidly long-ranged drone sniper, but, so can any other drone boat that already exists. It is entirely in keeping with what has already been written about/designed for the Sisters of Eve.

Would this STILL be incredibly expensive? Certainly. Would you receive good value for your ISK? Absolutely. Could it be reasonably referred to as OP? Not unless you're biased against Cov Ops ships as a group. Would it create a whole new group of problems? Probably not. Notice that I did not include any mention of 'reduced targeting delay' in the ship's list of bonuses. Only the ability to move while cloaked.
BeanBagKing
The Order of Atlas
#1247 - 2013-12-09 18:53:02 UTC  |  Edited by: BeanBagKing
CCP Rise @ Posted: 2013.12.04 13:42 wrote:
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.

Just wondering what the word is (if there is one). Last I heard you couldn't really say anything yourself, but there was going to be some team discussion. Just curious if anything came of it.
Disciple Cax
Ethereal Morality
The Initiative.
#1248 - 2013-12-09 19:19:30 UTC
I surely didn't read all of the 60 pages prior to this, so if at any point I use an idea someone already mentioned, please consider it support and not theft.

I like the idea of making the SOE BS a drone boat, I feel that the RR bonuses are interesting, but I feel like it is too focused on being able to perform all the functions of an exploration ship when in reality, no one will ever go gate to gate solo in a ship this expensive without a covert ops cloak. I feel that having a covert ops cloak would make it too OP as well.

Instead what I suggest is making it a sort of exploration command base. Take away its role of hacking and scanning altogether and put this ship in the role of support. I feel like it would be really neat if this ship had a jump drive similar to a black ops BS, but can only jump to covert cynos, and cannot fit a covert jump portal.

This suits it well to a group of explorers who go around looking for sites to run, find something a little more juicy and light a cyno to bring in the BS, or they fill up their cargo so this ship comes to scoop it up and return it back to a station so the small ships with covert cloaks can continue their search for exploration sites.

In PvP this ship as is would become too powerful for black ops hotdrops, so in order to bring it more into balance, you could nerf it's targeting range and sensor strength to make it easier to jam or dampen to reduce the amount of RR they provide.

On a side note, I also feel that the laser range bonus is a bit useless. If I needed dps, I would fit blasters instead. If I thought the targets were going to be at range, I would probably just stick to drones only.

Just a few ideas to expand upon.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#1249 - 2013-12-09 19:20:20 UTC
Roy Alleyne wrote:


No Ship could use a jump drive between Anoikis systems without CCP releasing a map showing exactly where all the system where in relation to each other and their distances. This would then allow Capitol ships to jump between systems without being restricted by limited mass wormholes or even bridging fleets between two systems not even remotly connected by wormholes at any time.

I do admit that it would be an interesting change but if this was implemented tomorrow, we would see Capitol ships from C5 and C6 Corps jumping into holes all the way down C1 and BlOps bridging in T3s, recons, and bombers right next to them. The main problem would be the disruption of the quality over quantity mentality that CCP has fostered so carefully within Anoikis and shift the balance of power from the small single system corps to large jump equipped power blocks practically over night.

P.S. The cloaked speed bonus is for not being where the enemy saw you land and for aligning out and warping safely.



Actually, distance between wormholes HAS been mapped. Even when a different wormhole system was within jump range, we were not able to jump between them. It's coded into the wormholes themselves that jump drives are not allowed to operate between them.
Savira Terrant
Native Freshfood
Minmatar Republic
#1250 - 2013-12-09 19:54:56 UTC
BeanBagKing wrote:
CCP Rise @ Posted: 2013.12.04 13:42 wrote:
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.

Just wondering what the word is (if there is one). Last I heard you couldn't really say anything yourself, but there was going to be some team discussion. Just curious if anything came of it.


I am guessing there is more than one opinion within the team and lots to discuss and then they also run new proposals by the CSM first. But yeah, hoping to get some feedback too. As I said in the past, feedback is a two way street.

.

Vincintius Agrippa
Crimson Serpent Syndicate
#1251 - 2013-12-09 20:45:32 UTC
Its awful. Should be able to fit a cov ops cloak. That completely goes against the other concepts for the soe ships. That bieng said: exploration ships that can enter and exit without being seen and are more than capable of defending themselves. Considering that this thing will cost as much as a dred. It has no exploratory value anymore. It will not be able to explore systems lower than .6 status. Combine that with the warp speed that pairs with warp accel, and the long allign time that battleships are famous for: This ship is dead before you ship it to tq.
Only YOU can prevent internet bullying!
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#1252 - 2013-12-09 21:04:49 UTC
Vincintius Agrippa wrote:
Its awful. Should be able to fit a cov ops cloak. That completely goes against the other concepts for the soe ships. That bieng said: exploration ships that can enter and exit without being seen and are more than capable of defending themselves. Considering that this thing will cost as much as a dred. It has no exploratory value anymore. It will not be able to explore systems lower than .6 status. Combine that with the warp speed that pairs with warp accel, and the long allign time that battleships are famous for: This ship is dead before you ship it to tq.


I'm suspicious of comments that suggest .5 space isn't high-sec....
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Savira Terrant
Native Freshfood
Minmatar Republic
#1253 - 2013-12-09 21:42:48 UTC
XvXTeacherVxV wrote:
Vincintius Agrippa wrote:
Its awful. Should be able to fit a cov ops cloak. That completely goes against the other concepts for the soe ships. That bieng said: exploration ships that can enter and exit without being seen and are more than capable of defending themselves. Considering that this thing will cost as much as a dred. It has no exploratory value anymore. It will not be able to explore systems lower than .6 status. Combine that with the warp speed that pairs with warp accel, and the long allign time that battleships are famous for: This ship is dead before you ship it to tq.


I'm suspicious of comments that suggest .5 space isn't high-sec....


He seems to imply highsec ganking, which is preferably done in .5 systems.

.

Celia Therone
University of Caille
Gallente Federation
#1254 - 2013-12-09 22:32:43 UTC
Savira Terrant wrote:
While I ask myself why not more people ran SOE missions before, I think the new ships are a final wakeup call to those highsec folks. So the market will regulate the price by itself to what the players value such items. This can lead to a massive price drop of Sisters LP, but also stay rather stable. The important thing to argue here would be to keep the ship and item prices in the same relation the other pirate shiptypes have. To that end mission achieved.
Now, the missing downward pressure from the not existing blueprint drops in exploration sites is a valid arguement to desist from the price markup in highsec in my eyes. This balances the fact that you can get a "pirate" ship in highsec - the argument for the markup - and the non-existent bpc drops.

Edit: I want to make clear that any comments on pricing are unrelated to balancing ideas i might have.

SoE only have one agent per system and their systems are a dozen or more jumps apart. This means that you don't get to cherry pick missions unless you're willing to take a lot of standings penalties. They also have a fairly large pool of anti-Amarr missions (I've had three consecutive and different ones in a row) so you have to either be willing to tank your Amarr rep or your SOE rep, or just wait out the 4 hour mission refusal timer. One of the three high sec SoE agents is actually in Amarr space which means that torching your Amarr rep probably isn't such a good plan.

Lastly, the SoE mission systems are traditional griefer and ganker haunts. Of the six people in my alliance that I know have run missions in Osmon four have lost their mission boats to suicide ganks - and the two new agents are in 0.5 space and thus easier for suicide gankers. This means that if you're running SoE missions then it's probably a good idea to run it in a not-very-blinged ship which means that your completion rates are slowed down.

I'm not saying that it is impossible to run SoE missions, or that it is uneconomical to do so just that there are good reasons to run missions elsewhere.

Historically these reasons, coupled with the terrible Concord LP conversion rate and the limited availability of the LP store offerings, have been enough to keep SoE LP well above average.
NUBIARN
Brutal Ballerinas
#1255 - 2013-12-09 22:39:11 UTC  |  Edited by: NUBIARN
seriously, as it stands that has to be the most disappointing ship release in 10 years of eve, I`m very very disappointed tbh

jack of all trades master of none, springs to mind.

going to use it for logi - well a logi is far better range 16km for remotes ha
spider tanking - well for the price cant see a gang of them so that the current range bonus gone.
going to use it for missioning - maurders same or lees cost with bastion is a no brainer
drone boat ? - rattler is just better
exploration - well t3 or starios seems to do just fine

so what is a battleship that will be pretty limited in scope, hat will be in saller supply than all its alternatives for a lot mr isk actually be useful for???

my suggestion is to make it a monster overpowered logistics ship, shields and armor and cap transfers on par or better than a guardian and ballisk, kinda two ships rolled into one ship, maybe even give it the ability to triage !! so it has a massive local tank massive remote rep abiltity but virtually no offensive capabilities, for the price it wont be replacing logis for most uses, but would keep in line with soe being first aid type people. Actually taking it a step further why not make it on par with a triage carrier for local and remote rep and cap transfers?
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1256 - 2013-12-10 00:03:14 UTC
Shade Alidiana wrote:
Idea: give all SOE ships slight boost to warp speed. Like 2.2-2.4 for battleship, 3.3-3.6 cruiser, 5.5-6 frigate. Would be awesome, especially for a battleship.

Well, the first two already have a fast warp speed, and rumor has it that the battleship will have a very nice speed itselfBig smile
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1257 - 2013-12-10 00:04:23 UTC
Needs:

625% bonus to cloaked velocity,
+15 virus strength instead of +10,
+2 warp core strength
Roy Alleyne
Dark Knowledge.
#1258 - 2013-12-10 00:41:32 UTC  |  Edited by: Roy Alleyne
Savira Terrant wrote:


No worries.

Well I guess what I am saying is, that the predicted high price is detrimental to the balancing discussion, because naturally people will cry for an overpowered ship since they want bang for their buck.

I do agree to what you and others already said about missing downward pressure and the price it will end up with. I am trying hard to not let myself be confused between a ship that was well balanced into it's envirnment and a ship that had a high price attached - for whatever reason I can only guess - and then powercrept to meet the players expectations for a specific (predicted) price.

Having said that, I think it may have been a mistake to publish the price at all in this early stage, instead of giving room to both a balancing discussion and a price discussion after that.

While I ask myself why not more people ran SOE missions before, I think the new ships are a final wakeup call to those highsec folks. So the market will regulate the price by itself to what the players value such items. This can lead to a massive price drop of Sisters LP, but also stay rather stable. The important thing to argue here would be to keep the ship and item prices in the same relation the other pirate shiptypes have. To that end mission achieved.
Now, the missing downward pressure from the not existing blueprint drops in exploration sites is a valid arguement to desist from the price markup in highsec in my eyes. This balances the fact that you can get a "pirate" ship in highsec - the argument for the markup - and the non-existent bpc drops.

Edit: I want to make clear that any comments on pricing are unrelated to balancing ideas i might have.


People will always cry for OP ships, it would be funny if they weren't so persistent.

I'm relieved that Im not the only one conflicted between performance and cost. Setting aside price, currently the Nestor will be very useful in RR BS gangs and I'm sure a few players will utilize its hacking and probing bonuses at some point. However, I don't feel that the Nestor lives up to the SoE line up from a balancing point of view. The current SoE ships are highly mobile exploration and combat platforms that benefit greatly from their hacking and scanning bonuses. Calling a BS 'highly mobile' on its own is laughable and before Rise dropped the 'free bonus' bomb on us I supported the elimination of them completely in favor of a mobility advantage. This was back when I naively thought the Nestor would be priced similar to other pirate ships and thus a non-issue.

When you do factor in price, only large power blocks would be able to field these for RR BS gangs and individual owners would be restricted to high sec or would get popped by the first gang to spot it on dscan. The high cost making them simultaneously difficult to obtain and obvious primaries, with the RR bonus not helping in that regard.

The added survivability and speed that a mobility bonus would provide would allow the Nestor to compete with T3s and logi cruisers for fleet positions and justify using them to support exploration missions in hostile space.

On a side note, As much as I hate to resurrect the mini carrier idea from way back when but if the Nestor could be used to increase the mobility of other ships through a fitting service and small fleet hanger, it may be effective as a mobile anchoring point for long deployment Wspace exploration. I'll support anything that makes the Nestor valuable enough for a 'highly mobile' fleet to slow down a little for it.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1259 - 2013-12-10 00:48:19 UTC
Roy Alleyne wrote:

On a side note, As much as I hate to resurrect the mini carrier idea from way back when but if the Nestor could be used to increase the mobility of other ships through a fitting service and small fleet hanger, it may be effective as a mobile anchoring point for long deployment Wspace exploration. I'll support anything that makes the Nestor valuable enough for a 'highly mobile' fleet to slow down a little for it.


This makes a great deal of sense. Coupled with the new reconfigurability of T3 ships it could make for some very interesting nomadic gameplay.

+1

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MeBiatch
GRR GOONS
#1260 - 2013-12-10 00:55:46 UTC
James Amril-Kesh wrote:
The blops speed bonus isn't useless at all. For one, it allows the ship to warp instantly out of cloak. It also allows you to move around somewhat (the extra speed compensates for the fact that you can't use prop mods while cloaked, except in the first few seconds). Without it blops would be extremely slow while cloaked and would be significantly easier to catch on gate (when they take them of course, as is sometimes necessary).

Combining blops speed bonus with 10 medium drone capability would make this a very fun and unique ship indeed. I think it would satisfy most of those that want a covert ops cloak, and it would also probably satisfy many those that want bubble immunity.


anything to make medium drones useful

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