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New V3 Ship Textures

First post
Author
Iam Widdershins
Project Nemesis
#181 - 2011-11-18 00:04:19 UTC
Mireidor wrote:
No more blinky police light on Navycomet, no more Ishtar smileyface...

Y U DO DIS?

Undercover Cops, and Ishtars are SRSBSNS.

Respectively.

Lobbying for your right to delete your signature

Kristen Andelare
Night's Shadows
#182 - 2011-11-18 00:15:12 UTC
Dalloway Jones wrote:
It doesn't have to be giant so it engulfs the entire back of the ship like the Rifter. I just think it would look better if it wasn't so pitifully small and weak looking. But I don't expect anyone to agree. My ideas are ahead of their time. Ugh


I happen to agree with you on the Domi and Mega. Both of their engine arrays seem pitifully small for battleships. The orca is fine, however (it is, after all, slower than most other ships).
Zirse
Risktech Analytics
#183 - 2011-11-18 00:30:16 UTC
Quote:
You even went in and changed the Gallente Shuttle to the blue instead of the orange after V3ing it, but you still leave the Comet puked on.

Why is your Art Department so enamored with that crap!?


The new comet looks amazing, I think. The camo has been toned down a bit, I guess all of the Gallente camo got reworked a bit and the end result is pretty cool.

Thanks artists!
Spc One
The Chodak
Void Alliance
#184 - 2011-11-28 17:00:33 UTC
V3 Apocalypse hull is missing amarr logos.
Cool
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#185 - 2011-11-28 17:20:00 UTC
I still think the V3 textures are of vastly lower quality than is needed to retain parity with the turret graphics. Observe:

Example 1
Example 2
Example 3

The textures - even on the newest ships in the game - are of a vastly inferior quality to the turret textures. There's a very clear texture fidelity difference between the turret and the surroudning ship. The textures for the ships need to be at the same resolution as the turrets, or everything just looks murky and disjointed.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Xenial Jesse Taalo
The Scope
Gallente Federation
#186 - 2011-11-28 19:23:01 UTC  |  Edited by: Xenial Jesse Taalo
So which would you prefer? Massive increase in memory requirements to improve ship textures? Or decrease in turret texture quality to match that of the ship skin?

It sticks out if you look for it yes, but there isn't a nice way to change it. Knowing that, it doesn't bother me.


Disagreeing with praise for skin consistency however. The ships already had enough similarities in style to identify them. Hull designs and the majority of skins already made things look like they belonged. The few exceptions like the Gallente shuttle were eye candy, not eye sores, in my opinion. The new consistency in skins makes it look more like a video game of obvious marks - the yellow ships, the brown ships, the blue ships - instead of a universe with life and spots. It puts the "boring" back into "serious" imo.

Technically they look better, cleaner, but I am already worried about my Anathema, Slicer and the awesome chocolatey Executioner. While the Gallente shuttle and Comet just lost their character (and the Comet is just the fug now). Opinions.
Pyre leFay
Doomheim
#187 - 2011-11-28 19:56:23 UTC
Xenial Jesse Taalo wrote:
Opinions.

I disagree. It puts t2 on a higher pedestal. To stand out more above the uniformed t1. Also makes the prospect of specialized paint schemes to be more vibrant and noticeable In this hostile dark universe. Its base building. Although the uniform appearances may loose some of its current charm. I can lead to the more eccentric amongst us to be better noticed. And those that want to fade back and be unnoticed do just that.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#188 - 2011-11-28 20:13:56 UTC
Xenial Jesse Taalo wrote:
So which would you prefer? Massive increase in memory requirements to improve ship textures?


Like the massive increase in memory requirements that occured when they updated the texture skins themselves? (You know, the one that didn't happen?)

Seriously, those texture fidelity differences look awful.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Bentakhar
ANKOU INITIATIVE
#189 - 2011-11-28 21:44:16 UTC
Andreus Ixiris wrote:
I still think the V3 textures are of vastly lower quality than is needed to retain parity with the turret graphics. Observe:

Example 1
Example 2
Example 3

The textures - even on the newest ships in the game - are of a vastly inferior quality to the turret textures. There's a very clear texture fidelity difference between the turret and the surroudning ship. The textures for the ships need to be at the same resolution as the turrets, or everything just looks murky and disjointed.




Ouch! those closeups are painfull! Shocked I noticed this aswell but i figured it was the talos texture that wasnt finished yet. is it still that way? (i broke my Sisi and cant check) The other ships i saw on sisi before didnt seem to suffer from such low quality of texture.

Anyway the Talos is the gallente batmobile Cool
JEK3
Dissonance Corp
#190 - 2011-11-28 23:20:42 UTC
I like the new Comet, but that green light should blink like the old blue one!!
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#191 - 2011-11-29 05:27:13 UTC
Andreus Ixiris wrote:

Seriously, those texture fidelity differences look awful.


Quit Trolling.

The turrets and ships both use the same size textures. Same quality.

the reason the ship looks worse is because the model is scaled up significantly. Just like stretching a desktop background designed for an 1024x768 screen to fit a much larger 1600x1200, you're going to see some quality degradation. The ships are much larger than the turrets relative to how close you can zoom in, so the ships appear to have a lower resolution.

Xenial Jesse Taalo is correct. To match the perceived quality of the turret textures, you'd have to significantly increase the resolution of the textures being used on the ships. This is the reason why capital ships were not V3d in this patch, and why reskinning a capital ship, station, or other very large object was said to be much more time consuming than other ships. Capitals are so big that they are pretty much forced to use either higher resolution textures, or more lower resolution textures.

TL;DR

Stop whining. There is no difference in resolution between turret and ship textures. It's only perceived quality because of stretching.

Katrina Oniseki

Ezekiel Sulastin
Aliastra
Gallente Federation
#192 - 2011-11-29 20:41:31 UTC  |  Edited by: Ezekiel Sulastin
The Talos has turret hardpoints perfectly designed for 425s that look odd with blasters, the Naga has turret hardpoints perfectly designed for blasters that look odd with 425s, and the Navy Comet has been puked on.

CCP, I still stand by firing/retraining your art department, they clearly need a smack or five upside the head :3

Also, you changed the texture of the Raven Navy Issue which obsoletes the model, despite hobbling all of us with the Gallente Puke camo because of the model. Come on, at least be consistent.
BIGDOG4
State War Academy
Caldari State
#193 - 2011-11-29 23:33:06 UTC  |  Edited by: BIGDOG4
New textures look ugly and thats it. Caldari ships got painted in black and in some systems you only see black blob cause of dark space with lightbulbs on it and thats at maxed details lol what do you see at medium and low. Also light dosent reflect on them anymore . Same thing happened to galente ships like the ishkur now tis ugly grey monster. Been wondering what was the reason behind this are they making ships ugly to compensate for lagg or somethin ? Looking at the old 2006 screenshots ships look as bad as they look atm !
Pls repaint the caldari fleet in the old colors and for god sake get rid of the new text aswell lol cause atm its like for someone with eye problems .
Raven Ether
Doomheim
#194 - 2011-11-30 11:57:54 UTC
BIGDOG4 wrote:
New textures look ugly and thats it. Caldari ships got painted in black and in some systems you only see black blob cause of dark space with lightbulbs on it and thats at maxed details lol what do you see at medium and low. Also light dosent reflect on them anymore . Same thing happened to galente ships like the ishkur now tis ugly grey monster. Been wondering what was the reason behind this are they making ships ugly to compensate for lagg or somethin ? Looking at the old 2006 screenshots ships look as bad as they look atm !
Pls repaint the caldari fleet in the old colors and for god sake get rid of the new text aswell lol cause atm its like for someone with eye problems .



Too bad, EVE will stay like this, and next up Amarr ships will no longer by gold, but ****** beige.




I now can't wait for custom ship skins so I can change my colors.


Some T2 colour schemes were a step up though, but not T1.
Autonomous Monster
Paradox Interstellar
#195 - 2011-11-30 12:07:59 UTC  |  Edited by: Autonomous Monster
Katrina Oniseki wrote:
Andreus Ixiris wrote:

Seriously, those texture fidelity differences look awful.

Quit Trolling.

The turrets and ships both use the same size textures. Same quality.

[...]

Well, quite. But he's not wrong that it looks stretched and blurry and just generally nasty.

What is EVE's VRAM footprint atm? I'm sitting on a 1.5GB card here, I think I'd quite like an HD texture pack if the art team's up for it. Big smile
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#196 - 2011-11-30 12:14:02 UTC
Katrina Oniseki wrote:
Quit Trolling.


Stopped reading here.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#197 - 2011-11-30 15:05:09 UTC
Andreus Ixiris wrote:
Katrina Oniseki wrote:
Quit Trolling.


Stopped reading here.


No you didn't. Blink

Katrina Oniseki

Adamonus
The Scope
Gallente Federation
#198 - 2011-12-01 06:03:24 UTC
Hungry Eyes wrote:
while youre at it, can u please get rid of space camo on the Lachesis and Deimos? navy mega and domi? nobody, and i mean nobody, wants it. or at least give some sign that we'll be able to customize the skins in the near future.


Wrong. I do. Dont speak for all pls.

Of course there has to be also a visual difference towards "usual" ships.

Adrodius
Old Ass Gamers
#199 - 2011-12-01 07:09:39 UTC  |  Edited by: Adrodius
Andreus Ixiris wrote:
I still think the V3 textures are of vastly lower quality than is needed to retain parity with the turret graphics. Observe:

Example 1
Example 2
Example 3

The textures - even on the newest ships in the game - are of a vastly inferior quality to the turret textures. There's a very clear texture fidelity difference between the turret and the surroudning ship. The textures for the ships need to be at the same resolution as the turrets, or everything just looks murky and disjointed.


I think you've missunderstood the v3. V3 is updating the colour , giving it a better feel, nicer look.
About the picture you've showned its about the amount of polygons. Take scorpion for an example, they've improved the polygons.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#200 - 2011-12-01 23:04:25 UTC
Adrodius wrote:
Andreus Ixiris wrote:
I still think the V3 textures are of vastly lower quality than is needed to retain parity with the turret graphics. Observe:

Example 1
Example 2
Example 3

The textures - even on the newest ships in the game - are of a vastly inferior quality to the turret textures. There's a very clear texture fidelity difference between the turret and the surroudning ship. The textures for the ships need to be at the same resolution as the turrets, or everything just looks murky and disjointed.


I think you've missunderstood the v3. V3 is updating the colour , giving it a better feel, nicer look.
About the picture you've showned its about the amount of polygons. Take scorpion for an example, they've improved the polygons.


Actually, it's you who has misunderstood. V3 is about switching to a new texture system. While the look and feel is updated, and new models are sometimes introduced, V3 is about a new texture packing system as outlined in this blog.

Katrina Oniseki