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Balancing Feedback: Capital Ships

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Vincent Gaines
Deep Core Mining Inc.
Caldari State
#321 - 2011-11-16 15:40:48 UTC  |  Edited by: Vincent Gaines
DavidJayder wrote:
If I was gonna make a suggestion I know wouldn't be followed but would be good in general it would be to remove siege altogether. It is a useless mechanic that forces a much larger negative on dreads compared to any other capital ship. Dreads already are missing a role. Since the sov mechanics have changed the chief role of the dread, pos shooting has become more and more unnecessary as its much easier just to bring a fleet of battleships to do it then dreads(mainly due to no one wanting to fly dreads). Shooting other caps with dreads is useless unless that ship is another sieged dread as anything can speed tank them. Even cutting the siege timer is useless as every time you siege up your basically assuming if anyone shows up your dead. There is no requirement of any effort for the opponent to catch a dread either when its sieged. Carriers have other options then triage give dreads the same. Get rid of the siege module and give dreads either more guns or a damage boost. Lower their ehp if you have to but give them more of a use then just taking down a pos a couple minutes faster. This would ensure more mixed fleets imo as you would need tacklers to kill dreads instead of just dropping a super on them.



If you remove siege you'd need to bump the base damage up to compensate for the DPS.

I feel that siege should be used for 2 things - structures and supers, while OOS should be used for regular capitals.

The problem with dreads not being on POS bashes isn't because nobody wants to fly them, but as you said what happens is:

1) dreads drop into siege

2) lone hostile recon decloaks and pops cyno

3) 20 supers jump in

4) dreads are stuck for an agonizing time and begin popping


It's safer and easier to bring in battleships or even BCs with proper logi.

I proposed buffing tracking and explosion velocity while in siege, and in addition to those:


Buff POS guns

Small - typical damage of large batteries (~87% for Arty for example)
Medium - increase damage modifier from ~67% to about ~100%
Large - increase damage modifier from ~87% to about ~150 to 170%

This means a POS gunner at a large POS can instapop battleships before logi can rep. It also means unsieged dreads can take a little hurt and would utilize carrier logistics.

Allow remote rep from carriers to dreads in siege, and drop the local tank bonus.

keep the siege timer at the reduced duration.


This does a few things, it forces dreads on POS towers again thus giving supers more to do now that thy are geared to OS bashing.

It puts the smaller ships back on SBUs and TCUs.

Not a diplo. 

The above post was edited for spelling.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#322 - 2011-11-16 15:44:22 UTC
Gypsio III wrote:

Please also replace the launcher slots on the Phoenix with turret slots (and its shield tank with an armour tank) to prevent it being the only missile-using dread, making it hated and useless and its pilots told to train a proper dread to simplify dread DPS application, removing the missile flight time issue.


let the haters hate... I'll bring my delayed-DPS phoenix anyway.

Not a diplo. 

The above post was edited for spelling.

Lucius Razor
RazorEnterprise
#323 - 2011-11-16 15:47:48 UTC
What everyone here is failing to realize is the fact that those changes wont change anything on Alliance Warfare Level. They just ruin the ships for the personal player.

After this patch Capital warfare as a whole will die out. Maybee not right on patchday, but i dont give it 3 months until seeing deployed capitals will become something you only see n00bs doing. And even that only that one time while they get droped by a BS Gang with RR support.

Dreads are still just a bunch of big unmovable targets if deployed, carriers are way to thin for bigger fleet fights (a decent sized Alpha Fleet can instapop one without hazzle) and SCs will simply lack something to shoot at (remember, Fighters + Fighter Bombers can not even shoot POSes) .

The only worthy Caps to use will be Titans, because of their still awesome DPS and EHP without Tracking penality and their ability to even bring their own support fleet right with them through the bridge. Especially, if u have mutliple of them.

Than Goons will cry some more, Titans will be nerfed into oblivion and that was it for Eve Online and Cap warfare.


I dont know, but i stil think the dumbest thing they ever did was to remove the AoE DD. With the AoE DD and the old Sov Structure, Dreads would still be the Nr.1 Cap with a Role and the Bonus, that their Damage could not be taken without destroying the actuall ship.

Oh and btw.: To comment that supers need to be nerfed, because their is no bigger ship: Ever thought that this will always be the case? I mean, tell me what bigger ship to bring in highsec than a BS? What is the solution to that?

Let me tell you: BRING MOAR

So if u want to beat 100 SCs, than BRING MOAR.

There will always be *the biggest ship*. The problem with SCs is simply that some where wise enough to get them and some where not and now are crying.

Oh and btw.: To all people telling us to stop whining and swallow it, why didnt u do that in the first place and swallowed the fact that our ships are better than the crap you fly and just shut up? Seems you cryed loud and long enough so that CCP had to feel sorry for you and your incompetence. Because everyone can get into a SC, even if he does only Level 4s in Highsec. It just takes some time and dedication and the ability to motivate yourself over an extended periode of time.

But no, putting effort into something should never pay out.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#324 - 2011-11-16 16:28:16 UTC  |  Edited by: Vincent Gaines
Lucius Razor wrote:
What everyone here is failing to realize is the fact that those changes wont change anything on Alliance Warfare Level. They just ruin the ships for the personal player.

After this patch Capital warfare as a whole will die out. Maybee not right on patchday, but i dont give it 3 months until seeing deployed capitals will become something you only see n00bs doing. And even that only that one time while they get droped by a BS Gang with RR support.

The only worthy Caps to use will be Titans, because of their still awesome DPS and EHP without Tracking penality and their ability to even bring their own support fleet right with them through the bridge. Especially, if u have mutliple of them.

Than Goons will cry some more, Titans will be nerfed into oblivion and that was it for Eve Online and Cap warfare.

Dreads are still just a bunch of big unmovable targets if deployed, carriers are way to thin for bigger fleet fights (a decent sized Alpha Fleet can instapop one without hazzle) and SCs will simply lack something to shoot at (remember, Fighters + Fighter Bombers can not even shoot POSes) .


Add in the above buff to POS guns and dreads will be REQUIRED to take out large POSs just as they were before the subcap EHP buff (anyone remember that?). It's why dreads were put in, because BS fleets couldn't live long enough.


I'm not a Goon but I agree that super proliferation was getting out of hand.

Quote:
I dont know, but i stil think the dumbest thing they ever did was to remove the AoE DD. With the AoE DD and the old Sov Structure, Dreads would still be the Nr.1 Cap with a Role and the Bonus, that their Damage could not be taken without destroying the actuall ship.


Slight problem.
I've seen upwards of 10-20 Titans on grid before. With the AoE doomsday that is enough to DD any dread/carrier, and would bring us back to the "i win" button when subcap fleets were dropped with an AoE.

Hell, when I was in DNS we had RA try to DD our recon gang.



Quote:
Oh and btw.: To comment that supers need to be nerfed, because their is no bigger ship: Ever thought that this will always be the case? I mean, tell me what bigger ship to bring in highsec than a BS? What is the solution to that?

Let me tell you: BRING MOAR

So if u want to beat 100 SCs, than BRING MOAR.


And what happens when you bring 200? what happens when you blue half of nullsec including the alliances with the majority of supers? Then there is nothing to prevent a steamroll.

I'm going to bring up Vale and Tribute.. you realize that there is no way the NC or any other alliance (or coalition) could have matched the numbers of DRF? And you're STILL blue to each other. Yes this is less about mechanics and more about the social aspect, but addressing your comment- What do you do when you can't? You lose because you have no chance so why bother?

Do you remember how you got JZV? How many supers did you bring when the station came out of RF? How about ZLZ?


Quote:
There will always be *the biggest ship*. The problem with SCs is simply that some where wise enough to get them and some where not and now are crying.


I think you have it backwards. It's not about being wise enough, it is saying, "we can win easily let's get together every single group that has them or every pilot and we can't be stopped"

If you're playing basketball, and you have only 3 guys over 6' tall vs a whole team reaching 7', explain the motivation when it comes to playing against them?


Quote:
Oh and btw.: To all people telling us to stop whining and swallow it, why didnt u do that in the first place and swallowed the fact that our ships are better than the crap you fly and just shut up? Seems you cryed loud and long enough so that CCP had to feel sorry for you and your incompetence. Because everyone can get into a SC, even if he does only Level 4s in Highsec. It just takes some time and dedication and the ability to motivate yourself over an extended periode of time.

But no, putting effort into something should never pay out.


You sound like a kid who had his candy taken away. You're right, let's ALL get into supers. Every single person. Then what, it's supercarriers online and nothing more.

Not a diplo. 

The above post was edited for spelling.

vurdosek
Hedion University
Amarr Empire
#325 - 2011-11-16 16:31:20 UTC
Vincent Gaines wrote:
Charles Edisson wrote:
The drone bays on the supers are now too small. no other ship in the game relies 100% on Drones for 100% of it's offensive capabilities. So now SC cant even tage fighters and FIghter bombers, That's like forcing a BS fleet to only take long or short range ammo when they undock.

They should make the game like WOW and do RP resets at every update. Because at the moment the vet players are a smaller number but have soo many more RP that they can wipe the floor with newbies.
There are a lot more newbies/low skill players. the masses ***** and whine more, more importantly they give CCP a lot more money.

EVE is not a game it is a business.
CCP do what ever makes them the most money.
That is catering for the low skill masses.


That's the painfull cold hard truth of things, I'm expecting patricide to be the next big thing in next years summer expansion.


Bring a carrier with you to carry the other type of drones. WTF do you think fleet logistics are for?

This isn't WoW, it's a big boy game, you have to think a bit. Try it sometime.



U can't be serious. Wtf is the purpose of a supercarrier if a carrier has to bring its drones for the supercarrier to use?
vurdosek
Hedion University
Amarr Empire
#326 - 2011-11-16 16:35:18 UTC  |  Edited by: vurdosek
Vincent Gaines wrote:

If you're playing basketball, and you have only 3 guys over 6' tall vs a whole team reaching 7', explain the motivation when it comes to playing against them?



U have mj, dr.j, magic johnson, allen iverson, and Damon Stoudamire and they have shawn bradley, nazr mohammed, Gheorghe Muresan, Manute Bol, and Chuck Nevitt
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#327 - 2011-11-16 17:39:10 UTC
vurdosek wrote:

U can't be serious. Wtf is the purpose of a supercarrier if a carrier has to bring its drones for the supercarrier to use?


If you want to have your choice on deployment

Not a diplo. 

The above post was edited for spelling.

vurdosek
Hedion University
Amarr Empire
#328 - 2011-11-16 17:42:36 UTC
they need to remove the word super
DeadDuck
The Legion of Spoon
Curatores Veritatis Alliance
#329 - 2011-11-16 17:52:25 UTC
Simple solution for the super cap issue:

a) Remove them from game;
b) Return their isk mineral cost to their owners;
c) Return the isks spent in skills to the pilots;
d) Return the isks that were invested by corporations/pilots on modules that can only be used by super caps;
e) Return to the current owners the isks spent on BPO/BPC's Super Caps;
f) Return to the corps/pilots/owners the isks invested in CSAA's out there;
g) Return their SP's invested in the proper skils to a pool where the pilots can reassigne them;
...
f) Everybody happy.

Cool
xxxak
Perkone
Caldari State
#330 - 2011-11-16 17:54:46 UTC
The new supercarriers are totally nerfed to Hell.

They are actually worse than the old Motherships.

Honestly, F you CCP. You, like all other modern game developers, have no finesse, no concept of elegance.

You are a stupid, blunt, brute, who is only able to swing a axe. Eventually, you will rip your own leg off and bleed to death. I will already be playing something else.

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

John Hand
#331 - 2011-11-16 19:04:54 UTC
xxxak wrote:
The new supercarriers are totally nerfed to Hell.

They are actually worse than the old Motherships.

Honestly, F you CCP. You, like all other modern game developers, have no finesse, no concept of elegance.

You are a stupid, blunt, brute, who is only able to swing a axe. Eventually, you will rip your own leg off and bleed to death. I will already be playing something else.




Here is a prime example CCP of whats going to happen with the expansion. You are going to maybe get some old players back with that but at the same time be losing hundreds more of accounts because of this nerf.

Crucible is going to be a good expansion but it has its grain of salt, and depending on what you fly that grain of salt might be a boulder instead. Case in point, delay the nerf, wait for people to get used to the NEW ships that were MADE to kill supers, you might then not even need to do it.
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#332 - 2011-11-16 19:16:01 UTC
While i do see some of the concerns for you Kspacers, I am pleased as punch about the regaular capital changes and module changes. They will be of great use in Wspace. P
Iam Widdershins
Project Nemesis
#333 - 2011-11-16 20:04:39 UTC
xxxak wrote:
The new supercarriers are totally nerfed to Hell.

They are actually worse than the old Motherships.

Honestly, F you CCP. You, like all other modern game developers, have no finesse, no concept of elegance.

You are a stupid, blunt, brute, who is only able to swing a axe. Eventually, you will rip your own leg off and bleed to death. I will already be playing something else.

Hahahaha, might it be that you are mad, perchance?

Lobbying for your right to delete your signature

Iam Widdershins
Project Nemesis
#334 - 2011-11-16 20:12:03 UTC
John Hand wrote:
ever hear of drones? Every ship is able to deal with classes smaller then itself because every cruiser class hull or bigger has a drone bay. After the nerf there will be a wide range of ships without drone bays that are very large and VERY VERY expansive. Drones really are the "I win" button people are crying about, yet everyone can use them. It just so happens that supers can put out more then the standard 5, and even normal carriers can take on decent sized fleets on there own as well. [sarcasm]So if you want to nerf supers, nerf carriers too since they apparently are so OP because they too can carry 400+ drones [/sarcasm].

This is a bad argument and you should feel bad. Current Supercarriers are the best thing in the game for killing frigates once they have attained target lock: 20-25 Warrior II drones are pretty ridiculously powerful. The point isn't that they can use drones, the point is that they can use drones to be better at killing small ships than other ships that were DESIGNED to do this.

And saying that this confers the same OP to carriers is... shall we say, potentially indicative of mental deficiency. Not only will carriers die quickly and easily to a mere 10 battlecruisers while 100 of the same would take much longer to kill a supercarrier (and need T2 support just to tackle it in the first place), but they can only deploy half as many drones... implying that Carriers could possibly in any way have OP damage, even for the sake of argument, is laughable. They are huge, glorified Logistics ships, little more.

Admit that you just want to be able to alpha Dramiels with your Warrior Cloud and we can have done with this silly argument.

Lobbying for your right to delete your signature

Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#335 - 2011-11-16 20:15:59 UTC
here here lol
Rixiu
PonyTek
#336 - 2011-11-16 20:26:29 UTC
What's the reason about the remote rep bonus on the supercarriers being left as is? If the goal with these changes are to make the supercarriers (and to an extent titans) rely on support fleets wouldn't it make sense that carriers would be the "logistic" ships for such a fleet?

Think, remote repair battleships with repair bonuses.
Svennig
Caldari Provisions
Caldari State
#337 - 2011-11-16 20:27:02 UTC
Never before realised how whiny some supercaps pilots are. Jesus, anyone would think that they turned them into caracals. They still **** out dps to titans, supers, carriers and dreads. They are still somewhat useful against BS. They still have stupid tanks. They are simply more vulnerable to smaller fleets. You need support.

So much qq because you might actually lose your ship now. Time for you to be reminded of he number one rule of Eve:don't fly what you can't afford to lose.
Draconus Lofwyr
The Scope
Gallente Federation
#338 - 2011-11-16 20:31:05 UTC
Iam Widdershins wrote:

This is a bad argument and you should feel bad. Current Supercarriers are the best thing in the game for killing frigates once they have attained target lock: 20-25 Warrior II drones are pretty ridiculously powerful. The point isn't that they can use drones, the point is that they can use drones to be better at killing small ships than other ships that were DESIGNED to do this.

And saying that this confers the same OP to carriers is... shall we say, potentially indicative of mental deficiency. Not only will carriers die quickly and easily to a mere 10 battlecruisers while 100 of the same would take much longer to kill a supercarrier (and need T2 support just to tackle it in the first place), but they can only deploy half as many drones... implying that Carriers could possibly in any way have OP damage, even for the sake of argument, is laughable. They are huge, glorified Logistics ships, little more.

Admit that you just want to be able to alpha Dramiels with your Warrior Cloud and we can have done with this silly argument.



highlighted the important part for you, just how long does it take for the little frigate to warp out? So an oil tanker can crush a canoe under its prow, but how long does it take to turn around to try and make another run? should we make oil tankers smaller?

just because you cant fight it with what you have is no reason to nerf it, just get bigger ships, imagine where we would be if everyone felt the same way about battleships when they were the pinnacle of the game? Battleships not allowed in high sec, and the large turrets couldn't target anything under a battle cruiser? and they couldnt dock? no, the whole restrictions and nerfs are wrong. its time to escalate the war, not constrain it to a shoebox instead of the sandbox.

Draconus Lofwyr
The Scope
Gallente Federation
#339 - 2011-11-16 20:33:29 UTC
Svennig wrote:
Never before realised how whiny some supercaps pilots are. Jesus, anyone would think that they turned them into caracals. They still **** out dps to titans, supers, carriers and dreads. They are still somewhat useful against BS. They still have stupid tanks. They are simply more vulnerable to smaller fleets. You need support.

So much qq because you might actually lose your ship now. Time for you to be reminded of he number one rule of Eve:don't fly what you can't afford to lose.



well, after watching everyone else wine and ***** and moan and get what they wanted, its obvious thats the only way to get anything done in eve so we joined the mASSes.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#340 - 2011-11-16 20:39:10 UTC
Draconus Lofwyr wrote:
highlighted the important part for you, just how long does it take for the little frigate to warp out? So an oil tanker can crush a canoe under its prow, but how long does it take to turn around to try and make another run? should we make oil tankers smaller?

just because you cant fight it with what you have is no reason to nerf it, just get bigger ships, imagine where we would be if everyone felt the same way about battleships when they were the pinnacle of the game? Battleships not allowed in high sec, and the large turrets couldn't target anything under a battle cruiser? and they couldnt dock? no, the whole restrictions and nerfs are wrong. its time to escalate the war, not constrain it to a shoebox instead of the sandbox.




Highlighted the important part for you. I don't think you understand the concept of balance.

See, in hisec when you have a battleship, 2 cruisers can take one out. hell, 2 frigates can if they have good pilots.

My first ship loss was a Ferox to a single Retri.... why? Because I couldn't hit him and he could whittle away at my tank. It wasn't unfair.. I could have had someone in a frigate with me.

Not a diplo. 

The above post was edited for spelling.