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New dev blog: Introducing New Nebulae into EVE

First post
Author
Camios
Sebiestor Tribe
Minmatar Republic
#21 - 2011-11-03 17:35:52 UTC
The snapshots look gorgeous. I'm going to travel like mad with a ceptor just to see the background change. By the way, how heavy are the new backgrounds in MBs? I bet there are some real astronomy addicts that would be really interested in downloading 3GB of backgrounds, while someone else would like just to turn it off (I am in the former category).
Vallobst
Vision Inc
Hole Control
#22 - 2011-11-03 17:37:30 UTC
I like those nebulae.

-- There are too many stars in front of a nebulae -> thats looks like Nebulaes do not hide the stars ! Which looks odd to me.
Raid'En
#23 - 2011-11-03 17:37:53 UTC  |  Edited by: Raid'En
CCP Guard wrote:
They might do just that ;). But we want confirmation from you guys so once the SiSi build is up (tonight or tomorrow), let us know!

we need to report to CCP that Guard account have been hacked, cause there's no way he told us a date, and not even that but also a day !

no comments for now, i'm pretty scared of what '"reality" of this change will be, and hope i will like this. (the screens are wonderful at least)
i'm very impatient to see these from my own eyes

except a 10 pages comment when i will have tested it :P
(you better give it to us tomorow as you said, or i'll think about a way to torture you :P)
Hiram Alexander
State Reprisal
#24 - 2011-11-03 17:38:00 UTC
Grukni wrote:
Great Job!

I'm somewhat and somehow disappointed of the granularity chosen for each unique backdrop. Region based granularity seems too big for my taste. At first I thought you would notice the changes in the position of nebulae at a solar system basis, each time you jump from an stargate to an other.

Yeah. Me too, though I can understand...

I guess for 'granularity' reasons, as they put it - an even better 'xmas' present would have been Constellation, rather than Region...
Seriphyn Inhonores
Elusenian Cooperative
#25 - 2011-11-03 17:40:13 UTC
Top, top stuff.

BTW, the planetary city lights are still broken. Have you fixed that? Some temperate planets which have only a few islands is covered in city lights from the dark side. Bit of an immersion breaker.
Hiram Alexander
State Reprisal
#26 - 2011-11-03 17:40:46 UTC
Komen wrote:
Good lookin'.

Also, damn Hiram, what, you sit around and F5 all day for new blogs? First page on the last several.

I need to... I've got missiles n stuff on F1-4... ;)
Grideris
The Scope
Gallente Federation
#27 - 2011-11-03 17:40:49 UTC
Everything might be forgiven. Possibly. But probably.

Seriously, if it all looks like that, then it's all going to look amazing. Seriously.

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Vincent Athena
Photosynth
#28 - 2011-11-03 17:41:02 UTC
Grukni wrote:
Great Job!

I'm somewhat and somehow disappointed of the granularity chosen for each unique backdrop. Region based granularity seems too big for my taste. At first I thought you would notice the changes in the position of nebulae at a solar system basis, each time you jump from an stargate to an other.


Thats what I thought too. Not only that I was hoping the stars we travel to would be part of each backdrop, so, for example, you could see the central star in Jita from New Caldari, and when you go to the Jita stargate it would in fact point at the Jita star.

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Frozen fanfiction

Guillame Herschel
Buffalo Soldiers
#29 - 2011-11-03 17:42:26 UTC  |  Edited by: Guillame Herschel
Vallobst wrote:
I like those nebulae.

-- There are too many stars in front of a nebulae -> thats looks like Nebulaes do not hide the stars ! Which looks odd to me.


But stars in front of the nebula wouldn't be hidden by it.

They look good, but they are still too garish for my liking. Can we get a slider to adjust color saturation up or down to our liking?
Selar Nox
#30 - 2011-11-03 17:42:54 UTC
Hiram Alexander wrote:
Grukni wrote:
Great Job!

I'm somewhat and somehow disappointed of the granularity chosen for each unique backdrop. Region based granularity seems too big for my taste. At first I thought you would notice the changes in the position of nebulae at a solar system basis, each time you jump from an stargate to an other.

Yeah. Me too, though I can understand...

I guess for 'granularity' reasons, as they put it - an even better 'xmas' present would have been Constellation, rather than Region...

yep, would be even cooler :)

But who knows, perhaps the change in CCPs attitude regarding feature interation brings us this granularity some time...

*sigh* Yeah, I like daydreaming...
The Bazzalisk
One Risky Click
Snuffed Out
#31 - 2011-11-03 17:43:29 UTC
It looks like you guys have realised that the players pay your bills and are getting some spaceship side of the game work done, and I must say, from what I've seen far, it looks really good! Keep up the good work Big smile I really hope the upcoming fixes to Gallente/hybrid weapons balances things out properly :)

These new sky changes must be exciting because I'm quite intrigued by them and they've piqued my interest but I play on minimum graphcs as my computer is a bit crap so I probably won't even be affected by them! Hopefully I can get a better computer at some point and enjoy the stunning new skybox that you guys are designing Smile
Grukni
Caldari Provisions
Caldari State
#32 - 2011-11-03 17:44:31 UTC
Hiram Alexander wrote:
Grukni wrote:
Great Job!

I'm somewhat and somehow disappointed of the granularity chosen for each unique backdrop. Region based granularity seems too big for my taste. At first I thought you would notice the changes in the position of nebulae at a solar system basis, each time you jump from an stargate to an other.

Yeah. Me too, though I can understand...

I guess for 'granularity' reasons, as they put it - an even better 'xmas' present would have been Constellation, rather than Region...


Yep, but I think those images are generated procedurally, so no much man work involved I hope. I really wonder if the real problem is that those images are too fat (in Megabytes) for the client to have too many of them.
ITTigerClawIK
Galactic Rangers
#33 - 2011-11-03 17:47:12 UTC
Nirnaeth Ornoediad wrote:
I think this will help newer players out a lot. I know I consistently had the "where the heck am I" feeling for the first few weeks, and even now on long trips will suddenly look up and go, "oh, I'm in Amarr space" or whatever.

How will Factional Warfare space be colored?


i belive the nebulae are static entitys dotted around the place so whatever is there to begin with will be there for all eternity.

correct me if im wrong though?



CCP Guard
C C P
C C P Alliance
#34 - 2011-11-03 17:48:14 UTC
Hiram Alexander wrote:
CCP Guard wrote:
Ender Sai wrote:
This sounds awesome.

Also, +1 for a very well written dev blog. I am made for the happiness.

How will the new effects gel with the older ship models though?

I'm sure the nebulae + new ship shaders + new ships will look winsauce. :D


They might do just that ;). But we want confirmation from you guys so once the SiSi build is up (tonight or tomorrow), let us know!

Sounds excellent.

I'm curious about the V3 project though, and this might be a good time to ask...

Way-back-when.... there was talk, that when the new shader system came around, it might be possible to have your ship reflect a certain amount of 'planet light', as well as that from nebulae -- for example, a reddish tinge on the side nearest a lava planet, etc... Do you think that'd be possible?


I'm not a technical artist, but the art guys told me that V3 will open up more possibilities for temporary reflections and lighting effects on your ship....for example when something blows up close by and lights up one side of your ship.

CCP Guard | EVE Community Developer | @CCP_Guard

SilverTrav
Jericho Fraction
The Star Fraction
#35 - 2011-11-03 17:48:55 UTC
"nd tell us what you think on our fine forii."

CCP t0rfifrans, I believe you meant 'fora' and not 'forii', but you can call multiple forums whatever you like as long as you keep making eve more beautiful and realistic.

Keep up the good work!

I don't care if I fall, so long as someone picks up my guns and keeps shooting.

Schnoo
The Schnoo
#36 - 2011-11-03 17:51:34 UTC
It's a step in the right direction, but I feel it's a shame that the smallest unit of precision would be a region - is there no way to programatically create different backgrounds for systems in a region that would gradually show the change between regions?

And as far as having high sec being filled with color, I always humans considered bright colors as stimulants (increasing tensions) and darker colors as depressants (reducing tension and making people go docile), but I guess it could have a cultural bias.
bornaa
GRiD.
#37 - 2011-11-03 17:52:24 UTC
CCP Guard wrote:
Hiram Alexander wrote:
CCP Guard wrote:
Ender Sai wrote:
This sounds awesome.

Also, +1 for a very well written dev blog. I am made for the happiness.

How will the new effects gel with the older ship models though?

I'm sure the nebulae + new ship shaders + new ships will look winsauce. :D


They might do just that ;). But we want confirmation from you guys so once the SiSi build is up (tonight or tomorrow), let us know!

Sounds excellent.

I'm curious about the V3 project though, and this might be a good time to ask...

Way-back-when.... there was talk, that when the new shader system came around, it might be possible to have your ship reflect a certain amount of 'planet light', as well as that from nebulae -- for example, a reddish tinge on the side nearest a lava planet, etc... Do you think that'd be possible?


I'm not a technical artist, but the art guys told me that V3 will open up more possibilities for temporary reflections and lighting effects on your ship....for example when something blows up close by and lights up one side of your ship.



WOW... like like like... :D
now please make us some nice explosions... so that i can see them on my new hull... :D
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Morwen Lagann
Tyrathlion Interstellar
#38 - 2011-11-03 17:54:05 UTC
I admit I'm a little cautious about regions being the unit of granularity for distance changes, personally.

Surely the client knows exactly where the player is in relation to all of the other solar systems, as well as these landmark objects - why only update the visual distance from region to region, instead of having static skyboxes with the landmark objects dynamically rendered based on the system you're in? Would there be too much overhead or increases in loading times between systems by doing this?

Also, another similar question - regions are really big, and often come very close to each other, or in the case of Querious and Delve, intertwined - why have a jarring change when the backgrounds could be blended or rendered in a way to make it apparent that you are "closer" to one region or another?

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

ShadowMaster
#39 - 2011-11-03 17:55:28 UTC
Looking good. Can't wait to see how it all look in game while flying around.

It would have been much cooler if the backgrounds changed on every jump which is what I thought you guys were originally going to do. Place the nebula in a 3d model of the eve galaxy and have the computer render out the backgrounds for each system based on its position relative to the nebula. I suppose that would be a large number more backgrounds and more disk space usage, but totally worth it if you ask me. :)

No matter, this is still amazing! Good job CCP.
M1AU
Zappenduster Inc.
#40 - 2011-11-03 17:55:40 UTC
Super!