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The Bot Problem Solved!

Author
Temba Ronin
#1 - 2011-11-03 16:00:47 UTC
The goons have taken matters into their own hands to address bots mining ice in Gallente space but what about the rest of New Eden?

I would like to propose that the hacking skill be upgraded to "hijacking" to allow a pilot to eject a bot or afk pilot from any ship and send the now empty ship to a location somewhere in that same system as the property of the hijacking pilot. Giving him the opportunity to remove it from bot mining and sell it on the open market. Level 5 Hijacking skill would allow the ship to auto pilot thru gates to a destination set by the hijacker up to five gates.

The hijacking defense could be as simple as typing in the name of the pilot targeting your ship and the name of his corp before the hijack timer is successful something like 5 minutes. Additionally once successfully ejected the bot capsule would begin a 20 minute timer at the expiration of which it would become a legit target (Red) for any pilot with positive sec status with no penalty sec status hit for the extermination of a bot.

This way every human pilot can become a part of the solution to the bot problem and not just the goons. These are my thoughts as to an interactive multi-player way to address something that puts legit players at a market disadvantage when bots can mine non-stop 23/ 7 365. Pirate

The Best Ship In EVE Online Is "Friendship", Power To The Players!

akuro arishima
Ministry of War
Amarr Empire
#2 - 2011-11-05 16:22:42 UTC
work it out a bit more please..

my ship is mining with me behind the computer.. have shields and drones out, and then the jehova's witness ring the doorbell.........
Temba Ronin
#3 - 2011-11-05 17:00:09 UTC
akuro arishima wrote:
work it out a bit more please..

my ship is mining with me behind the computer.. have shields and drones out, and then the jehova's witness ring the doorbell.........

You got five minutes to either find God or lose your ship ..... what is your question?

The Best Ship In EVE Online Is "Friendship", Power To The Players!

HELIC0N ONE
Republic Military School
Minmatar Republic
#4 - 2011-11-05 18:06:13 UTC
The net result of this would be, within a day or so of it being introduced, the various botting programs would have patches released to include and automate whatever hijacking counter-measures were implemented.

No bots would be affected, meanwhile the legitimate players who alt-tabbed away from their client or went for a shower while their freighter autopiloted to Jita would be the ones to lose out. You might think this is a good thing, and, hey, you might even be right, but in that case its a little silly to advertise this as an 'anti-bot' feature.
Temba Ronin
#5 - 2011-11-05 18:58:26 UTC
HELIC0N ONE wrote:
The net result of this would be, within a day or so of it being introduced, the various botting programs would have patches released to include and automate whatever hijacking counter-measures were implemented.

No bots would be affected, meanwhile the legitimate players who alt-tabbed away from their client or went for a shower while their freighter autopiloted to Jita would be the ones to lose out. You might think this is a good thing, and, hey, you might even be right, but in that case its a little silly to advertise this as an 'anti-bot' feature.


Although i can not say i completely agree with your analysis that this would spawn an effective bot counter measure within a few days because i just don't view their programmers as the best in the business, sure eventually some of the more expensive bot programs might sell an improvement/ countermeasure but some would just fall by the wayside which would be a good outcome.

I think anybody who leaves any ship in autopilot while they take a shower needs to lose that ship by any means possible in the game IMO i do not understand afk pilots who want to play the game by not playing the game ... that is just my point of view.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Vigdis Thorisdottir
Doomheim
#6 - 2011-11-07 04:28:45 UTC
Instead of having them type the name or corp ticker of the hacker, have it display a Captcha image with the code to type in.

I like this idea. Incorporate some kind of audible warning though, for the semi-afk guys.
Temba Ronin
#7 - 2011-11-07 04:35:03 UTC
Vigdis Thorisdottir wrote:
Instead of having them type the name or corp ticker of the hacker, have it display a Captcha image with the code to type in.

I like this idea. Incorporate some kind of audible warning though, for the semi-afk guys.

Both are good improvements to the idea thank you!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#8 - 2011-11-07 07:26:54 UTC  |  Edited by: Tasiv Deka
You do realize the amount of coding required would be insane and those resources would be better lent to just finding ways of integrating captchas into actual gameplay or better bot detection. and before you say oh no it wouldn't be hard to code i am actually in school for computer programming and have been self teaching myself various different coding languages for going on 6 years now, so i know more about coding than most people on these forums.

So while this seems like its good for anti botting its mostly just for you to make a quick buck off of the problem. Correction quick isk

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Lord Zim
Gallente Federation
#9 - 2011-11-07 07:48:15 UTC
Temba Ronin wrote:
I would like to propose that the hacking skill be upgraded to "hijacking" to allow a pilot to eject a bot or afk pilot from any ship and send the now empty ship to a location somewhere in that same system as the property of the hijacking pilot. Giving him the opportunity to remove it from bot mining and sell it on the open market. Level 5 Hijacking skill would allow the ship to auto pilot thru gates to a destination set by the hijacker up to five gates.

The hijacking defense could be as simple as typing in the name of the pilot targeting your ship and the name of his corp before the hijack timer is successful something like 5 minutes. Additionally once successfully ejected the bot capsule would begin a 20 minute timer at the expiration of which it would become a legit target (Red) for any pilot with positive sec status with no penalty sec status hit for the extermination of a bot.

I can just imagine how much griefing one could do with this. Sit on Jita undock, "hijack" everyone. For hours on end.

And you know that this "hijacking defense" would be a popup which blocks any and all input to the other parts of the client. It's CCP we're talking about here.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Amaldor Themodius
TUR3O
#10 - 2011-11-07 08:04:35 UTC
I am sure somewhere there is an answer to removing bots from the game. Unfortunately OP you suggestion is a poor tool to resolve the problem. CCP must have the capablity to link bots to RMT to player transacting etc.. I guess it comes down to them giving a **** about the problem before action can be taken.
JitaJane
Science and Trade Institute
Caldari State
#11 - 2011-11-08 10:55:01 UTC
Amaldor Themodius wrote:
I am sure somewhere there is an answer to removing bots from the game. Unfortunately OP you suggestion is a poor tool to resolve the problem. CCP must have the capablity to link bots to RMT to player transacting etc.. I guess it comes down to them giving a **** about the problem before action can be taken.

You are under the mistaken impression that the OP gives 2 shiites about bots.....

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Andski
Science and Trade Institute
Caldari State
#12 - 2011-11-08 11:13:29 UTC
Purely technical solutions to social problems almost never work.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Red Templar
Viziam
Amarr Empire
#13 - 2011-11-08 11:41:01 UTC
as an "anti-bot" solution, this feature suck.

But as a whole, its an interesting concept that i would love to see in game some day.

For example, you can catch a guy in space, you can kill him, but you cannot make him give away his ship. And take it as a trophy. That makes no sense to me.

If you tweak it, this could be a cool thing to implement to revive lowsec for example.
As an example, to hijack a ship, you need following conditions:
1. Target is scrambled/disrupted.
2. Target shield/armor destroyed or lower than 10% and he is in structure.
3. His cap has to be kept below 10%.
4. His speed must be lower than 20m/s.

So you have to catch the guy, scramble him, use multiple webs on him, drain him of a cap. Then you initiate the hijack, which would be for example 2 minutes. During this time if one of the conditions will be disrupted, you have to start again.
That would be pretty hard, and gives the target chance to call backup or kill/scare away one of his hijackers. But in the end, hijackers get a prize.

That would be pretty cool to catch people in low-sec with a small crew and take their ships as bounty.

But eve has plenty of other issues atm, that are more vital and much easier to implement. But the hijacking idea is cool indeed.Twisted

[b]For Love. For Peace. For Honor.

For None of the Above.

For Pony![/b]

Cellyss
Ascendance
Goonswarm Federation
#14 - 2011-11-10 01:12:34 UTC
Red Templar wrote:
as an "anti-bot" solution, this feature suck.

But as a whole, its an interesting concept that i would love to see in game some day.

For example, you can catch a guy in space, you can kill him, but you cannot make him give away his ship. And take it as a trophy. That makes no sense to me.

If you tweak it, this could be a cool thing to implement to revive lowsec for example.
As an example, to hijack a ship, you need following conditions:
1. Target is scrambled/disrupted.
2. Target shield/armor destroyed or lower than 10% and he is in structure.
3. His cap has to be kept below 10%.
4. His speed must be lower than 20m/s.

So you have to catch the guy, scramble him, use multiple webs on him, drain him of a cap. Then you initiate the hijack, which would be for example 2 minutes. During this time if one of the conditions will be disrupted, you have to start again.
That would be pretty hard, and gives the target chance to call backup or kill/scare away one of his hijackers. But in the end, hijackers get a prize.

That would be pretty cool to catch people in low-sec with a small crew and take their ships as bounty.

But eve has plenty of other issues atm, that are more vital and much easier to implement. But the hijacking idea is cool indeed.Twisted



I love this idea.
Temba Ronin
#15 - 2011-11-10 03:53:23 UTC
Cellyss wrote:
Red Templar wrote:
as an "anti-bot" solution, this feature suck.

But as a whole, its an interesting concept that i would love to see in game some day.

For example, you can catch a guy in space, you can kill him, but you cannot make him give away his ship. And take it as a trophy. That makes no sense to me.

If you tweak it, this could be a cool thing to implement to revive lowsec for example.
As an example, to hijack a ship, you need following conditions:
1. Target is scrambled/disrupted.
2. Target shield/armor destroyed or lower than 10% and he is in structure.
3. His cap has to be kept below 10%.
4. His speed must be lower than 20m/s.

So you have to catch the guy, scramble him, use multiple webs on him, drain him of a cap. Then you initiate the hijack, which would be for example 2 minutes. During this time if one of the conditions will be disrupted, you have to start again.
That would be pretty hard, and gives the target chance to call backup or kill/scare away one of his hijackers. But in the end, hijackers get a prize.

That would be pretty cool to catch people in low-sec with a small crew and take their ships as bounty.

But eve has plenty of other issues atm, that are more vital and much easier to implement. But the hijacking idea is cool indeed.Twisted



I love this idea.

Thank you both for at least looking to see if the proposal had merit. Any an all improvements and modifications that can make something i propose more workable is readily accepted from my POV. I don't like the idea of bots being able to out mine humans so i want to get at them any legal way and taking their ships and podding them seemed a good first step. Overall I think "Hijacking" should have a place in the EVE universe and would appreciate all support to make that a reality from high sec to null. EVE is a dangerous place if you afk at a trading hub, gate, station, mining field, or POS you shouldn't really expect nothing to go terribly wrong imo.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Cellyss
Ascendance
Goonswarm Federation
#16 - 2011-11-10 04:30:40 UTC  |  Edited by: Cellyss
The idea of having the ability to hijack your enemy's ship seems very amusing. I know I would have a lot of fun doing this. Yes some can present counter arguments to Red Templar's example or to the idea in general. However you would have better odds at making things happen if you focus on the reasons why it would work.
Red Templar
Viziam
Amarr Empire
#17 - 2011-11-10 07:37:04 UTC
The idea of hijacking a ship fits very well into the dark atmosphere of eve. It can add new taste to piracy and low-sec.
There is many ways this idea or some form/part of it can be implemented. And hopefully someday it will. But i dont think it will be any time soon, CCP has too much on its plate as it is.

[b]For Love. For Peace. For Honor.

For None of the Above.

For Pony![/b]

Lord Zim
Gallente Federation
#18 - 2011-11-10 07:42:55 UTC
Red Templar wrote:
as an "anti-bot" solution, this feature suck.

But as a whole, its an interesting concept that i would love to see in game some day.

For example, you can catch a guy in space, you can kill him, but you cannot make him give away his ship. And take it as a trophy. That makes no sense to me.

If you tweak it, this could be a cool thing to implement to revive lowsec for example.
As an example, to hijack a ship, you need following conditions:
1. Target is scrambled/disrupted.
2. Target shield/armor destroyed or lower than 10% and he is in structure.
3. His cap has to be kept below 10%.
4. His speed must be lower than 20m/s.

So you have to catch the guy, scramble him, use multiple webs on him, drain him of a cap. Then you initiate the hijack, which would be for example 2 minutes. During this time if one of the conditions will be disrupted, you have to start again.
That would be pretty hard, and gives the target chance to call backup or kill/scare away one of his hijackers. But in the end, hijackers get a prize.

That would be pretty cool to catch people in low-sec with a small crew and take their ships as bounty.

But eve has plenty of other issues atm, that are more vital and much easier to implement. But the hijacking idea is cool indeed.Twisted

See, this is a suggestion I can get behind, because it makes sense, and it isn't going to be something which can be used to grief in hisec. And if you get hijacked like this in lowsec/nullsec, well, sucks to be you.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

HELIC0N ONE
Republic Military School
Minmatar Republic
#19 - 2011-11-10 12:52:55 UTC
Ship hijacking would be awesome if it was a boarding action played out in Dust 514.
Roid Hound Askold
Sebiestor Tribe
Minmatar Republic
#20 - 2011-11-14 14:08:51 UTC  |  Edited by: Roid Hound Askold
Temba Ronin wrote:
The goons have taken matters into their own hands to address bots mining ice in Gallente space but what about the rest of New Eden?

I would like to propose that the hacking skill be upgraded to "hijacking" to allow a pilot to eject a bot or afk pilot from any ship and send the now empty ship to a location somewhere in that same system as the property of the hijacking pilot. Giving him the opportunity to remove it from bot mining and sell it on the open market. Level 5 Hijacking skill would allow the ship to auto pilot thru gates to a destination set by the hijacker up to five gates.

The hijacking defense could be as simple as typing in the name of the pilot targeting your ship and the name of his corp before the hijack timer is successful something like 5 minutes. Additionally once successfully ejected the bot capsule would begin a 20 minute timer at the expiration of which it would become a legit target (Red) for any pilot with positive sec status with no penalty sec status hit for the extermination of a bot.

This way every human pilot can become a part of the solution to the bot problem and not just the goons. These are my thoughts as to an interactive multi-player way to address something that puts legit players at a market disadvantage when bots can mine non-stop 23/ 7 365. Pirate


You are an idiot...I afk mine (different that botting you tard) and you expect me to type in some **** ....my lasers aren't on 100% of the time. How bout focusing on botting in nullsec...how do you think the drf gets all of their RMT isk?
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