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The Bot Problem Solved!

Author
Krios Ahzek
Ministry of War
Amarr Empire
#21 - 2011-11-14 16:50:42 UTC
HELIC0N ONE wrote:
Ship hijacking would be awesome if it was a boarding action played out in Dust 514.


YES. Shoot a shuttle full of DUST jumpclones at a capital ship with its shield down; DUST players can jump inside and start playing a match againt the defense force. They could eventually make it to the capsule and assassinate the pilot, or offline modules through brute force.


 Though All Men Do Despise Us

Malcanis
Vanishing Point.
The Initiative.
#22 - 2011-11-14 17:13:05 UTC
HELIC0N ONE wrote:
Ship hijacking would be awesome if it was a boarding action played out in Dust 514.


It would be a great gameplay possibility for Incarna, come to that

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Temba Ronin
#23 - 2011-11-15 01:50:44 UTC
Roid Hound Askold wrote:
Temba Ronin wrote:
The goons have taken matters into their own hands to address bots mining ice in Gallente space but what about the rest of New Eden?

I would like to propose that the hacking skill be upgraded to "hijacking" to allow a pilot to eject a bot or afk pilot from any ship and send the now empty ship to a location somewhere in that same system as the property of the hijacking pilot. Giving him the opportunity to remove it from bot mining and sell it on the open market. Level 5 Hijacking skill would allow the ship to auto pilot thru gates to a destination set by the hijacker up to five gates.

The hijacking defense could be as simple as typing in the name of the pilot targeting your ship and the name of his corp before the hijack timer is successful something like 5 minutes. Additionally once successfully ejected the bot capsule would begin a 20 minute timer at the expiration of which it would become a legit target (Red) for any pilot with positive sec status with no penalty sec status hit for the extermination of a bot.

This way every human pilot can become a part of the solution to the bot problem and not just the goons. These are my thoughts as to an interactive multi-player way to address something that puts legit players at a market disadvantage when bots can mine non-stop 23/ 7 365. Pirate


You are an idiot...I afk mine (different that botting you tard) and you expect me to type in some **** ....my lasers aren't on 100% of the time. How bout focusing on botting in nullsec...how do you think the drf gets all of their RMT isk?

Let me see if i got this correct "YOU AFK MINE" an i am the idiot & tard? Hahahahaha!

So i guess actually playing the game is not how you want to play the game. In my opinion your actions are not much better then the botters and should suffer the same fate, as in BOOM!

If i get ganked at least it will be by a human pilot that was actually paying attention and actively playing the game!

If you afk mine for long periods of time you should expect the worse. I have no qualms with you coming back to find your toon in a pod or in a newly hatched medical clone, News Flash! AFK mining is NOT safe anywhere in New Eden.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#24 - 2011-11-15 02:20:42 UTC
I was hoping your solution was to elect some BOTs to the CSM so they finally get the representation they deserve! I mean they are largely what drive the ecconomy!

Issler
Temba Ronin
#25 - 2011-11-15 17:08:46 UTC
Issler Dainze wrote:
I was hoping your solution was to elect some BOTs to the CSM so they finally get the representation they deserve! I mean they are largely what drive the ecconomy!

Issler

How are those Goon bots on the current CSM working out for you?

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#26 - 2011-11-15 23:33:50 UTC
Temba Ronin wrote:
Issler Dainze wrote:
I was hoping your solution was to elect some BOTs to the CSM so they finally get the representation they deserve! I mean they are largely what drive the ecconomy!

Issler

How are those Goon bots on the current CSM working out for you?



Dooh!! You noticed!!

Issler
SMT008
Deep Core Mining Inc.
Caldari State
#27 - 2011-11-17 12:38:40 UTC
Red Templar wrote:


If you tweak it, this could be a cool thing to implement to revive lowsec for example.
As an example, to hijack a ship, you need following conditions:
1. Target is scrambled/disrupted.
2. Target shield/armor destroyed or lower than 10% and he is in structure.
3. His cap has to be kept below 10%.
4. His speed must be lower than 20m/s.

So you have to catch the guy, scramble him, use multiple webs on him, drain him of a cap. Then you initiate the hijack, which would be for example 2 minutes. During this time if one of the conditions will be disrupted, you have to start again.
That would be pretty hard, and gives the target chance to call backup or kill/scare away one of his hijackers. But in the end, hijackers get a prize.

That would be pretty cool to catch people in low-sec with a small crew and take their ships as bounty.

But eve has plenty of other issues atm, that are more vital and much easier to implement. But the hijacking idea is cool indeed.Twisted


/signed
Kalicor Lightwind
Garoun Investment Bank
Gallente Federation
#28 - 2011-11-18 00:36:17 UTC
Red Templar wrote:
as an "anti-bot" solution, this feature suck.

But as a whole, its an interesting concept that i would love to see in game some day.

For example, you can catch a guy in space, you can kill him, but you cannot make him give away his ship. And take it as a trophy. That makes no sense to me.

If you tweak it, this could be a cool thing to implement to revive lowsec for example.
As an example, to hijack a ship, you need following conditions:
1. Target is scrambled/disrupted.
2. Target shield/armor destroyed or lower than 10% and he is in structure.
3. His cap has to be kept below 10%.
4. His speed must be lower than 20m/s.

So you have to catch the guy, scramble him, use multiple webs on him, drain him of a cap. Then you initiate the hijack, which would be for example 2 minutes. During this time if one of the conditions will be disrupted, you have to start again.
That would be pretty hard, and gives the target chance to call backup or kill/scare away one of his hijackers. But in the end, hijackers get a prize.

That would be pretty cool to catch people in low-sec with a small crew and take their ships as bounty.

But eve has plenty of other issues atm, that are more vital and much easier to implement. But the hijacking idea is cool indeed.Twisted


I like it, but what about insurance? If the ship isn't destroyed and it still gives insurance... mmm
Hustomte
The Scope
#29 - 2011-12-07 10:08:00 UTC
Red Templar wrote:
as an "anti-bot" solution, this feature suck.

But as a whole, its an interesting concept that i would love to see in game some day.

For example, you can catch a guy in space, you can kill him, but you cannot make him give away his ship. And take it as a trophy. That makes no sense to me.

If you tweak it, this could be a cool thing to implement to revive lowsec for example.
As an example, to hijack a ship, you need following conditions:
1. Target is scrambled/disrupted.
2. Target shield/armor destroyed or lower than 10% and he is in structure.
3. His cap has to be kept below 10%.
4. His speed must be lower than 20m/s.

So you have to catch the guy, scramble him, use multiple webs on him, drain him of a cap. Then you initiate the hijack, which would be for example 2 minutes. During this time if one of the conditions will be disrupted, you have to start again.
That would be pretty hard, and gives the target chance to call backup or kill/scare away one of his hijackers. But in the end, hijackers get a prize.

That would be pretty cool to catch people in low-sec with a small crew and take their ships as bounty.

But eve has plenty of other issues atm, that are more vital and much easier to implement. But the hijacking idea is cool indeed.Twisted


The issue I have with this is that you just self-destruct. Look at all the Supers just committing suicide right now instead of giving a killmail as a trophy?

Besides, EVE is a working-mans game. Being able to be semi-afk, go make snacks, put the kids to sleep, break up a fight, have a smoke, etc is WAY more important than plugging myself in and not being able to leave that chair (not even for a bio break) until I log. That is just messed up and unethical, I might as well be a slave to WOW and not have a life. What makes Eve great is that you can have a life with your wife and kids AND still play and get some kills, make stuff, mine, etc.

Hijacking is just not the solution to the botting problem. Beefing up the belt-ratts would probably be a better solution than using annoying captchas and keeping the griefers ruining everyones gameplay.

The Dalai lama once said: "Just because someone isn't on the same life-path as you, doesn't mean that they are lost". I would say playing games is the same. Just because they don't play how YOU like it, doesn't mean they are clueless or deserve to lose their ship. I agree that botting is a problem that needs fixing, but remember that some of us are married, have kids, and jobs. I wish I could live in my moms basement and play EVE 23.5/7 but I cant. Please respect that. :)

...Signature...

Lizden Kroff
Kroff Industry
#30 - 2011-12-10 02:16:15 UTC  |  Edited by: Lizden Kroff
hi!

I have seen this idea before about implementing a captha (the hijacking suggestion will lead to a captha in the defence mecanism that is mention in the op) to counter the bot problem. In my opinion, this will never work! I ice mine alot myself and if I frequently would be asked to fill in a captha field to prove that I am human, I would deffently stop ice mining. I think in general that most people also would be enoyed by such a feature, meaning that we would in the end actually see more of bot mining, because no sain person would enjoy mining anymore. If you put your mind to it, it would also be possible for the bot to counter the captha, so the feature would not really stop the bot mining as much as it would stop the real miners.

When I mine, I often watcha movie, or just do wathever at the same time, and that is not afk mining in the sence of what bot mining represent.

No matter how we look at it, bot mining aswell as other stuff like isk selling and so fort will always be a problem, but punishing the real players is not, in my opinion the way to sort this problem. I think a better way than the captha would be to allow ccp to be able to monitor the players more so that they can find people that use bots or other cheats that are not allowed in the game.

Regards
Lizden
Rawls Canardly
The Scope
Gallente Federation
#31 - 2011-12-11 16:20:54 UTC
The solution is simpler than that... buff rat spawns in belts, progressively. Let them escelate to the point where a miner has to pay attention and flee the scene if need be. (say, 5 cruisers and 10 frigates in an officer spawn, 3 and 6 in non-officer spawns) No miner could run belts afk without backup, which encourages the whole multiplayer element.
Cellyss
Ministry of War
Amarr Empire
#32 - 2011-12-11 16:45:17 UTC
Lizden Kroff wrote:
hi!

I have seen this idea before about implementing a captha (the hijacking suggestion will lead to a captha in the defence mecanism that is mention in the op) to counter the bot problem. In my opinion, this will never work! I ice mine alot myself and if I frequently would be asked to fill in a captha field to prove that I am human, I would deffently stop ice mining. I think in general that most people also would be enoyed by such a feature, meaning that we would in the end actually see more of bot mining, because no sain person would enjoy mining anymore. If you put your mind to it, it would also be possible for the bot to counter the captha, so the feature would not really stop the bot mining as much as it would stop the real miners.

When I mine, I often watcha movie, or just do wathever at the same time, and that is not afk mining in the sence of what bot mining represent.

No matter how we look at it, bot mining aswell as other stuff like isk selling and so fort will always be a problem, but punishing the real players is not, in my opinion the way to sort this problem. I think a better way than the captha would be to allow ccp to be able to monitor the players more so that they can find people that use bots or other cheats that are not allowed in the game.

Regards
Lizden



....But we loves carebear tears Sad
Pavel Bidermann
Aliastra
Gallente Federation
#33 - 2011-12-11 17:49:23 UTC
Temba Ronin wrote:
The goons have taken matters into their own hands to address bots mining ice in Gallente space but what about the rest of New Eden?

I would like to propose that the hacking skill be upgraded to "hijacking" to allow a pilot to eject a bot or afk pilot from any ship and send the now empty ship to a location somewhere in that same system as the property of the hijacking pilot. Giving him the opportunity to remove it from bot mining and sell it on the open market. Level 5 Hijacking skill would allow the ship to auto pilot thru gates to a destination set by the hijacker up to five gates.

The hijacking defense could be as simple as typing in the name of the pilot targeting your ship and the name of his corp before the hijack timer is successful something like 5 minutes. Additionally once successfully ejected the bot capsule would begin a 20 minute timer at the expiration of which it would become a legit target (Red) for any pilot with positive sec status with no penalty sec status hit for the extermination of a bot.

This way every human pilot can become a part of the solution to the bot problem and not just the goons. These are my thoughts as to an interactive multi-player way to address something that puts legit players at a market disadvantage when bots can mine non-stop 23/ 7 365. Pirate


Sit down. Obviously you've had a head injury. Goons is not fighting bots. Goons is bot friendly. They very publicly posted notice that goons caught blowing up goon bots would be kicked. They aren't alone as it seems at least most large alliances are running large botting operations. Please read up on stuff before posting. This gank-fest is simply to give the pvp pilots something to do that doesn't interfer with the alliance botting and moon goo wallet stuffing.

There's an old movie called "The Man Who Would Be King". in it a British officer is addressing some of the local Indian ( as in India) males who have come to be trained as infantry. The officer says "A good soldier is a dumb soldier, and from the look of you lot, you shall be magnificent.". Take that to heart. I bet you do great in a fleet fight.
Esunisen
Les Tueurs de Killer
#34 - 2011-12-11 21:20:07 UTC
And if hijacking fails, you are made red, ejected from your ships and your pod warps to a random gate ?

Roll

Cellyss
Ministry of War
Amarr Empire
#35 - 2011-12-11 23:07:09 UTC  |  Edited by: Cellyss
Esunisen wrote:
And if hijacking fails, you are made red, ejected from your ships and your pod warps to a random gate ?

Roll




Now that's the spirit !!!!!
Temba Ronin
#36 - 2011-12-12 15:14:26 UTC
Esunisen wrote:
And if hijacking fails, you are made red, ejected from your ships and your pod warps to a random gate ?

Roll


I have to admit i like mutual risk. Good addition!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Temba Ronin
#37 - 2011-12-12 15:18:49 UTC
Pavel Bidermann wrote:
Temba Ronin wrote:
The goons have taken matters into their own hands to address bots mining ice in Gallente space but what about the rest of New Eden?

I would like to propose that the hacking skill be upgraded to "hijacking" to allow a pilot to eject a bot or afk pilot from any ship and send the now empty ship to a location somewhere in that same system as the property of the hijacking pilot. Giving him the opportunity to remove it from bot mining and sell it on the open market. Level 5 Hijacking skill would allow the ship to auto pilot thru gates to a destination set by the hijacker up to five gates.

The hijacking defense could be as simple as typing in the name of the pilot targeting your ship and the name of his corp before the hijack timer is successful something like 5 minutes. Additionally once successfully ejected the bot capsule would begin a 20 minute timer at the expiration of which it would become a legit target (Red) for any pilot with positive sec status with no penalty sec status hit for the extermination of a bot.

This way every human pilot can become a part of the solution to the bot problem and not just the goons. These are my thoughts as to an interactive multi-player way to address something that puts legit players at a market disadvantage when bots can mine non-stop 23/ 7 365. Pirate


Sit down. Obviously you've had a head injury. Goons is not fighting bots. Goons is bot friendly. They very publicly posted notice that goons caught blowing up goon bots would be kicked. They aren't alone as it seems at least most large alliances are running large botting operations. Please read up on stuff before posting. This gank-fest is simply to give the pvp pilots something to do that doesn't interfer with the alliance botting and moon goo wallet stuffing.

There's an old movie called "The Man Who Would Be King". in it a British officer is addressing some of the local Indian ( as in India) males who have come to be trained as infantry. The officer says "A good soldier is a dumb soldier, and from the look of you lot, you shall be magnificent.". Take that to heart. I bet you do great in a fleet fight.

Yawn! Yet another self anointed name caller, except this one quotes from his intellectual resource an old movie. Haha!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Temba Ronin
#38 - 2011-12-12 15:24:48 UTC
Lizden Kroff wrote:
hi!

I have seen this idea before about implementing a captha (the hijacking suggestion will lead to a captha in the defence mecanism that is mention in the op) to counter the bot problem. In my opinion, this will never work! I ice mine alot myself and if I frequently would be asked to fill in a captha field to prove that I am human, I would deffently stop ice mining. I think in general that most people also would be enoyed by such a feature, meaning that we would in the end actually see more of bot mining, because no sain person would enjoy mining anymore. If you put your mind to it, it would also be possible for the bot to counter the captha, so the feature would not really stop the bot mining as much as it would stop the real miners.

When I mine, I often watcha movie, or just do wathever at the same time, and that is not afk mining in the sence of what bot mining represent.

No matter how we look at it, bot mining aswell as other stuff like isk selling and so fort will always be a problem, but punishing the real players is not, in my opinion the way to sort this problem. I think a better way than the captha would be to allow ccp to be able to monitor the players more so that they can find people that use bots or other cheats that are not allowed in the game.

Regards
Lizden

If you want to watch a movie please do not be surprised if a non-afk player wants to watch your ship go boom! If you want to watch a movie i suggest PI. Park your movie watching behind in a station and do not undock until you can pay attention!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Hustomte
The Scope
#39 - 2011-12-12 18:11:30 UTC
Temba Ronin wrote:

If you want to watch a movie please do not be surprised if a non-afk player wants to watch your ship go boom! If you want to watch a movie i suggest PI. Park your movie watching behind in a station and do not undock until you can pay attention!


Its easy to say watching a movie is a bad idea and leads to ganking, however as I said earlier https://forums.eveonline.com/default.aspx?g=posts&m=479818#post479818 that those players who are married, have kids, friends, lives, make snacks, Jehovah witnesses at the door, bio-breaks, etc. Lead to instances where you can't tape your eye-lids open and **** in a jar. If we wanted to not have a life we'd be playing WoW. Eve is a working mans game, don't forget that. Cool

...Signature...

Temba Ronin
#40 - 2011-12-12 18:55:50 UTC
Hustomte wrote:
Temba Ronin wrote:

If you want to watch a movie please do not be surprised if a non-afk player wants to watch your ship go boom! If you want to watch a movie i suggest PI. Park your movie watching behind in a station and do not undock until you can pay attention!


Its easy to say watching a movie is a bad idea and leads to ganking, however as I said earlier https://forums.eveonline.com/default.aspx?g=posts&m=479818#post479818 that those players who are married, have kids, friends, lives, make snacks, Jehovah witnesses at the door, bio-breaks, etc. Lead to instances where you can't tape your eye-lids open and **** in a jar. If we wanted to not have a life we'd be playing WoW. Eve is a working mans game, don't forget that. Cool

i am married, still have a kid at home, run several businesses, very busy with local politics, and yet i don't make excuses for not paying attention when i am playing.

Owning your own business is very intense and i have been able to run more then one successful business operation for the past ten years so please don't whine about EVE being just a working man's game, EVE is a thinking man's game.

Get a clue an undock when you can pay attention. Learn to prioritize and to delegate your limited time effectively otherwise you'll end up doing a half ass job at most things you do. If real life causes me to be distracted and i lose a ship that is the nature of the game, EVE is unforgiving of the unwary an inattentive. AFK = a free killmail!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

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