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Loot Spew 4 Months Later

First post
Author
Julian Sandcastle
Quartermoon Syndicate
#501 - 2014-06-07 13:05:51 UTC
Not sure of the pre-patch site spawn mechanics, but a lot of flying and testing yesterday suggests that a large number of data sites are the new Contested Guristas facility.

2 non-Gurista data sites, and 1 one relic site in 32 jumps?

I also concur with the observations about decreased loot; 300k from a relic site? Might be hit or miss I've heard other explorers reference.

Edit: Was only testing in hi-sec.
Lucrii Dei
Imperial Shipment
Amarr Empire
#502 - 2014-06-08 22:17:08 UTC  |  Edited by: Lucrii Dei
Julian Sandcastle wrote:
Not sure of the pre-patch site spawn mechanics, but a lot of flying and testing yesterday suggests that a large number of data sites are the new Contested Guristas facility.

2 non-Gurista data sites, and 1 one relic site in 32 jumps?

I also concur with the observations about decreased loot; 300k from a relic site? Might be hit or miss I've heard other explorers reference.

Edit: Was only testing in hi-sec.


Relic sites in high security space were awful before Kronos and data sites were not much better. I'm about to go and see what's up myself in low-sec and null. Ghost sites are still broken.

From reading other threads about the entire "loot spew" mechanic, I gather that people who have actually stuck with exploration since Odyssey have grown accustomed to the loot spraying and have adapted to it - being able to get the useful items 95% of the time. A steady income rewarded to those that persisted and learned to live with the mechanic. Those that were too lazy to deal with the mechanic complained until it got 'doctored' (fixed is not a word I will use here).

Now there is no loot scatter, those lazy people can go and be entertained for 10 minutes by hacking boards for loot that is now way below average, before getting bored and moving on to something more "efficient". Meanwhile those that actually DO explore regularly have had their primary source of income taken apart and had bugs introduced to ghost sites that remain even after the patch today.

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