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Loot Spew 4 Months Later

First post
Author
Funky Engine
Republic Military School
Minmatar Republic
#481 - 2014-05-20 16:13:05 UTC
Blastcaps Madullier wrote:
Maybe it's better going back to the old way, and later on add something like your suggestions onto SISI so that the player base can test it, tbt dont think the time limit one is a good idea, can see why it could be considered, however unless your in highsec, your already risking your ship exploring LS/null/WH and in HS if a neut comes into local it's very likely you haven't got trouble heading your way, LS or Null new neut on local does mean your liable to get a unwanted visitor show up wanting to turn your ship into pritty fire works :)


I would have to imagine that the time limit would help in low/null sites, because it would prevent you from sitting idle in the site for to long. However, I'm not necessarily thinking of a hard time limit like a countdown clock. More like a soft timer with the counter hacking idea. Drawing on the Deus Ex game, you can give the player options to extend the amount of time they have as well.

Blastcaps Madullier wrote:
the counter hack idea......
on sites possily not, at least the normal data/relics however there's nothing stopping CCP bringing in "specialist" sites which are possibly eve wide connected, so when someone starts hacking one site, it likes to another of the specialist ones and pits two players head to head, hacking wise, and idea is you have to get to your oponents Core before they nail yours.


I was actually thinking it would be an 'AI' of sorts doing the counter hacking (like in Deus Ex) instead of another player. Though the idea of having another site where you are directly competing against another player does seem interesting.

Jeremiah Saken wrote:
I don't think i follow. You want more than one core on grid for different items? or nodes to hack on different items and then system core? Hacking modules must be buffed then to hack more nodes than usuall. Then what? All that hacked items from nodes will be shown when cans is opened? how boring. Not to mention it will be impossible to manage loot tables. How do you organise loot items on nodes? i want better hacking but this doesn't seem right way. I took quick look on Deus Ex hacking, it's seems more complex both hacker and hacking side.


Correct, more than one core on the hacking grid for different items. The system core could either be removed entirely or could be left in as a way to boost the strength of your ship module if you capture it. The hacking game being completed if you manage to unlock all cores or if the counter-hack is successful or some other type of timer runs out. As for the module, I would buff it but not enough to guarantee that you'll always be able to unlock everything but enough that you would have a good chance to get everything. Less if the system core is retained for the previously described purpose. I'm imaging that the loot table would work like normal, but that each core would do a quick round robin picking items that they would release into the can if hacked before the hacking game actually starts.

If you can, I recommend playing the Deus Ex hacking mini-game. It probably just looks more complicated than it is in the video you watched, because I don't know of a single person that had issues learning how to play it and most of them enjoyed it enough that it didn't get to repetitive throughout the course of the game. As it stands, it seems like the hacking game in eve took some inspiration from it as well.
Pix Severus
Empty You
#482 - 2014-05-20 16:38:59 UTC
Loot spew removed on Sisi

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Jeremiah Saken
The Fall of Leviathan
#483 - 2014-05-20 21:51:58 UTC
Funky Engine wrote:
Correct, more than one core on the hacking grid for different items. The system core could either be removed entirely or could be left in as a way to boost the strength of your ship module if you capture it. The hacking game being completed if you manage to unlock all cores or if the counter-hack is successful or some other type of timer runs out. As for the module, I would buff it but not enough to guarantee that you'll always be able to unlock everything but enough that you would have a good chance to get everything


Problem is hacking is too random. You can't afford to "sightsee" the hardest grids because subsystems will eat you. So main goal is to find core as fast as possible. If hacking was less random more tactical it would be an option to consider i think.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Sexy Cakes
Have A Seat
#484 - 2014-05-22 13:47:38 UTC
CCP Affinity wrote:
Blastcaps Madullier wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.

Just to clarify, this IS being removed with khronos? :)


confirmed.


woot

Not today spaghetti.

Myrthiis
Boon Odd Ducks Bath Toys
#485 - 2014-05-22 23:22:45 UTC
Hacking without lootspew is a walk in the park honnestly .

-I strongly agree with the multicore idea ,it ll increase randomness in the drop and make the thing interesting .Sure some adjusment could be necessary in the mini game itself .But i find the idea exciting.
-Make containers immune to cargo scan beacause ,there is nothing more annoying than an already looted anomaly
-Maybe we should include a timer in the hacking mini game ,it'll give an utility to the implant too .
Gerard Naari
Doomheim
#486 - 2014-05-23 15:22:27 UTC  |  Edited by: Gerard Naari
Pix Severus wrote:



As if scanning and cherry picking loot with cargo scanners was not easy enough ......
Little Dragon Khamez
Guardians of the Underworld
#487 - 2014-05-23 22:41:15 UTC
Gerard Naari wrote:
Pix Severus wrote:



As if scanning and cherry picking loot with cargo scanners was not easy enough ......


The automated scanning of anoms to 100% without using probes is the core source of the problem here.

Dumbing down of Eve Online will result in it's destruction...

Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#488 - 2014-05-24 18:16:10 UTC
Not a fan of the loot spew, either.

Bring your possibles.

HeXxploiT
Doomheim
#489 - 2014-05-26 05:22:44 UTC
Is the plan still to cut loot tables in half?
Twentyone 12
Test For Echo
#490 - 2014-05-26 08:01:04 UTC
HeXxploiT wrote:
Is the plan still to cut loot tables in half?


The only official word is that the loot tables will be "adjusted". No percentage has been communicated as far as I know.

/2112
Bridgette d'Iberville
Better Killing Through Chemistry
#491 - 2014-05-27 14:03:52 UTC
Loot tables are now at 70% pre-Odyssey (on SiSi) per the DEV post in the Petition to Bring Back Loot Spew thread in the GD forum.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Rekkr Nordgard
Borderland Militia
Zero Hedge Union
#492 - 2014-06-03 17:07:32 UTC
Just ran my first relic site post-Kronos and it was great. Was actually fun to play the mini-game and then click "loot all" instead of the stress of furiously clicking in space for 30 seconds wondering if the best loot was in the container that just disappeared. Thanks for making the change, CCP.
James Lawsone
Sebiestor Tribe
Minmatar Republic
#493 - 2014-06-03 18:58:39 UTC
Thanks to your excellent improvements they earn only 10 m instead of 25 as previously serious as thank you repair the things that are in the wrong place those that are already broken a long time.
start on his puny island beseech you to think and relate to people.
edit things that are essential and those that are not alright What do you think now on the character who has trained at the maximum probed, relics do ... though now thanks to you, not even in null sec does not make the boat when it kills ...

This is so unless the petition ... otherwise it nevydím to have an epiphany to get you there blew another volcano or something: D sorry for small trololo

ps translator ...
Putka Amelana
Alpha Miners
#494 - 2014-06-04 05:38:11 UTC
Really now, if you couldn't pick up 90% of the valuable containers you either didn't spend freakin' 10 seconds to read which ones you should pick up or you are one of those people that try to do sites with tengus( -_-). Now, i've tried doing a data site in high sec. 60k isk worth of positron cords, that's it! I don't even want to know how low it got in nullsec as i used to make even 60 mil/hr.
Khadrea Shakor
Brave Rental Operations
Brave Collective
#495 - 2014-06-04 07:44:30 UTC
Putka Amelana wrote:
Really now, if you couldn't pick up 90% of the valuable containers you either didn't spend freakin' 10 seconds to read which ones you should pick up or you are one of those people that try to do sites with tengus( -_-). Now, i've tried doing a data site in high sec. 60k isk worth of positron cords, that's it! I don't even want to know how low it got in nullsec as i used to make even 60 mil/hr.

Right. With a small trifle, when the really valuable loot was that 10% that got away. And I don't do them in Tengus, either.
Pulled ~7M in highsec yesterday, two sites. So there's that...

I am glad this abomination got abolished.
Moth Eisig
#496 - 2014-06-04 13:29:51 UTC
Putka Amelana wrote:
! I don't even want to know how low it got in nullsec as i used to make even 60 mil/hr.


I'm probably getting about half that in Guristas null right now, assuming the estimated prices are reliable. Blood Raiders and Sansha were generally much more profitable though, so we'll see what it's like when/if I make it to those regions.
James Lawsone
Sebiestor Tribe
Minmatar Republic
#497 - 2014-06-04 15:43:40 UTC
snasha and blod raiders 1 relik 20-50 M.
Angel and all 1 relik... 7-20 max M.

original
snasha and blod raiders 1 relik 70-100 + M
Angel and all 1 relik... 20-40 max M.

really not to do the relic harder and profitable, so it is easier to make, at a pace of which will be Fan For as World of Warcraft ...

CCP should change its business plan, instead of pushing away people individually rather to invest efforts and attract new players, we understand that not everyone will understand EVE online, but at a pace a lot of people leave and accrue more ... and neither I nor others definitely do not want to seen in a few years Eve online as dull Free to play game where they run the same kids ...


(translator)
Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#498 - 2014-06-04 21:47:27 UTC
Did one data site I ran across in high sec, est 10m.

Looks like it is still just luck of the draw every time.

If you don't follow the rules, neither will I.

Kaliska Ostus
Shadow State
Goonswarm Federation
#499 - 2014-06-05 16:11:57 UTC
As a fairly new player to Eve with pretty low SP (4.8mil) and living in nullsec, Relic and Data sites are my only source of income...but now life in here has just been nerf'd to hell and back due to the slashing of the loot and sites are not spawning as much as they use too either :/ . We don't even get a look in on the new sites you have put in Hi/Low sec either, so its kind of a double nerf for us out here !
Put it back the way it was..! Up the loot value again, bring back the loot spewing so I can do my job as a hacker and a scout. It was never broken in the first place, you have just listened to all the whingers out there who keep missing the cans with the good stuff in them...guys, you just have to be quicker at it...deal with it !
Thank you CCP for the impending amount of ship-spinning I'll have to do Evil
Toddfish
Multiplex Gaming
The Bastion
#500 - 2014-06-05 20:24:07 UTC
Very glad that loot spew has been removed. I don't like the decreased value of the sites (due to less loot per can), but I'll pay that price to not deal with clicking all the spew containers (note: pre-Kronos I was getting 80-90% of the valuable items).

Kaliska Ostus wrote:
sites are not spawning as much as they use too either

I think the spawn rate is similar, just more people are running the sites again. I would often ignore data sites (or just hack a can to start the despawn timer) as I found dealing with loot spew just not worth the effort for low value (large m3) items. I figure others are doing the same... resulting in fewer "stale" sites to be found.