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[Rubicon] [Updated] Interdictor Rebalance

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Author
Bocephus Morgen
The Suicide Kings
Deepwater Hooligans
#141 - 2013-10-15 19:23:13 UTC  |  Edited by: Bocephus Morgen
I agree that these changes seem underwhelming. I think the focus should be on tanking. The Heretic getting an armor resist bonus and the Flycatcher a shield one. Both with plenty of slots in the primary tank for a robust fleet interdictor. The Sabre and Eris should both something akin to the Tornado and Talos. Fast, high dps, lightly tanked small gang machines. Bump the Eris up to a 3rd mid at the expense of a low, choose one weapon system (preferably hybrids) and go from there.

The sigs are fine, dictors are already hard enough to kill when they are moving at the speeds they move.
Tort Funaila
Anvil and Sons
#142 - 2013-10-15 19:24:09 UTC
Not happy at all. First and foremost please no split weapon Eris. The point of this balancing pass is to have people fly these unuaes shipa rifht? Well nobody is going to fly a blaster / rocket eris. It's garbage. Make it a catalyst on steroids with blaster tracking instead of a missile bonus.

The other major changes didn't go quite far enough. Lower the sig and and improve fitting across the board. It shouldn't be such a struggle to fit guns + launcher, nevermind guns + cloak+ launcher.

Finally, move a mid from the flycatcher to a low. It lags in dps and the extra mid goes unused at times.

P.s. please no split weapons.

sigpic?

Eldar Deran
Royal Amarr Institute
Amarr Empire
#143 - 2013-10-15 19:30:55 UTC
CCP Fozzie wrote:

=============================================================================

ERIS - Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.

Gallente Destroyer Bonuses:
10% bonus to Small Hybrid Turret falloff per level
5% bonus to Rocket and Light Missile explosion radius per level (was 10% bonus to small hybrid tracking per level)

Interdictors Bonuses:
10% bonus to Small Hybrid Turret, Rocket, and Light Missile damage per level (was 5% bonus to thermal rocket and light missile damage)
10% bonus to Interdiction Sphere Launcher rate of fire per level

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 2M, 4L; 4(-1) turrets, 4 launchers
Fittings: 64(+2) PWG, 210(+16) CPU
Defense (shields / armor / hull) : 650(-1) / 700 / 750(-1)
Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11)
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7
Sensor strength: 13(+2) Magnetometric
Signature radius: 85(-1)

=========================


So the Eris is the only ship with mixed weapons - where you need to use all 7/8 slos to get the same damage while having a splitt weapon. Wasn't it sayed that in Minmatar ships it was a bad design choice and you learned from it?

And your "to get the heretic on the same level then the gallente" it got more base amor and a resist per level (wan't that bad design too?). Way to go. (And don't let me start why gallente get the most STRUCTURE in ships - while Amarr get most armor AND resists)
Also 5% more damage is a nerf to the damage of the eris when you kill her 10% tracking.


Another point I want to raise:

A solid tackle (TM) needs 3 med slots: propulsion, Scram/dis and a web.
An interdictor (thanks to the bubble) can mostlikly skip the disruptor and go for a scram, adding with a web to help the tackle.
Only ship with 2 med in a tackle role: the eris.

So basically you take away the choice from gallente by making them the worse of the pack.
2 slots? check
worse armor tank? check
mixed weapons were you need to fit BOTH the compete with the comeptiton? check

and all these tradeoffs are for ... 0.1 sec allign time and +5m/s speed (vs the heretic).


OR just to rephrase: why would i pick the Eris out of the interdictors?

It might be just a hunch, but is your rebalancing not a bit to hard on the "pulse of current meta"?


Sincerly

Gigan Amilupar
Viziam
Amarr Empire
#144 - 2013-10-15 19:42:41 UTC
Is there a reason why 3 of the 4 new dictors get missile bonuses? I get that the coercer is laser DPS, but I can't help but feel that having 75% of interdicter hulls using missiles is a bit lackluster. I'm also rather surprised that the Eris is getting a missile bonus instead of a drone one, I would think that a gallente ship would get hybrid/drone before hybrid/missile if we're going with split weapon systems. Seems to me you guys really want dictors to occupy the small-gang missile boat role (with the exception of the sabre because your trying to remove minmatar split weapon bonuses, I guess?).
Marlona Sky
State War Academy
Caldari State
#145 - 2013-10-15 19:44:52 UTC
What about rolling the interdiction launcher bonus into the base timer of the module and adding a 7.5% to hull resistance in its place?
gascanu
Bearing Srl.
#146 - 2013-10-15 19:54:45 UTC
Bocephus Morgen wrote:


The sigs are fine, dictors are already hard enough to kill when they are moving at the speeds they move.


what game are you playing ?
Catherine Laartii
Doomheim
#147 - 2013-10-15 19:57:32 UTC  |  Edited by: Catherine Laartii
I'm sorry, despite the good effort, this is NOT the way to go with the rebalance.

Dictors need 3 things to work properly to make them unique and useful for their price.

1. Get rid of Warp Interdiction Spheres and make 'dictors and hictors the only ship able to field Mobile warp disruptors. Hictors would keep their highslot point. This frees up their fitting quite a bit, and makes them invaluable ships to have in null and wh space. Hictors are as valued as they are because they not only perform a unique and extremely valuable role (supercap points), they also have the fitting and toughness to be useful in a brawl. Making Dictors the "smaller" versions of these also keeps in line with the skill progression they have, just as you have been doing with Assault frigates and HACs.

2. Drop a high slot (or two) for fitting slots.
If Interdictors become the only ships that can field Mobile Warp disruptors, they don't have to fit the warp interdiciton sphere launcher, and can balance their fitting a bit better. The inherent problem with destroyer balancing is that CCP is still actually stuck on the tier system, in respect to slots for ship classes to a degree. Since the destroyer falls between the cruiser and frigate size classes, but it also has an in-born role with its inception, it suffers from slot misappropriation. Interdictors are not t1 destroyers, and thus do not need a full 8 high slots for direct offensive power. Dropping one or two highs and keeping the missile or gun limit on each to 6 would allow ships like the flycatcher to finally, FINALLY be freed from the horror that is having a single lowslot. It is beyond awful that dictors got balanced into a corner like this, and is one of the many reasons that they are underused in direct pvp situations outside of popping bubbles for camps.

3. Up their defenses.
While it makes sense that interceptors wouldn't get a big HP or resist buff, I implore CCP to find some room to appropriate decent resists. Something on the order of force recon boats would be acceptable, and the level of EWAR frigs would be perfect. They are EXTREMELY high-value targets that remain easy to catch. The fact remains that regardless of how you try to balance their speed or sig radius, there remains an entire weight class of frigates beneath it, many of which are more than capable of chewing up and spitting out any interdictor in a direct engagement. While ships like the Sabre are fairly powerful, they still lack appropriate defenses for their price tag and role, and the fact that they have less HP than their t1 counterparts is a miserable situation for them to be in.

Let them into the light a bit so they can fight, please. They are all beautiful, wonderful vessels that have clear potential that is being squandered by an outdated and stale game mechanic. If you don't get rid of interdiction spheres, at LEAST drop their fitting needs and increase the staying time of interdiction sphere bubbles significantly. And fix the damnable rate of fire bonus to something like bubble time or something useful.
Phoenix Jones
Small-Arms Fire
#148 - 2013-10-15 20:02:54 UTC  |  Edited by: Phoenix Jones
I see the issue with the interdictors, and it is not necessarily ccp's fault.

We fit them in one of two ways.

1) Double bubble with a cloaking device (3 highs already taken, with the cloak sucking cpu up)
2) Single bubble.
3) Pure damage (no one does this)

Were pretty much all looking at this as a double bubble cloak setup and saying "it sucks" (well it kinda does). The single bubble is not very appealing beyond a very small gang due to its reactivation delay.

Interdictors are in a very odd area. No one wants to fit them for damage cause they'll probably die immediately, those who try get shoehorned into fitting a double bubble+cloak.

Attack those idea's and you'll have a much happier interdictor community.


note: making these ships tankier is actually very BAD. They have the potential to sig tank, the amarr ships are actually getting resists, and its quite possible to get these ships north of 6000 ehp (doesn't sound like alot, but with a tiny sig, speed, and the ability to tackle an area, it would make it almost impossible for anybody but a interceptor to catch them, let alone kill them).

They have to be somewhat frail, as they have a very unique job, stop a fleet from moving.

In a ways, it is truly a small gang ship. Allot of us want it to be a big gang ship, or a real viable alternative to the heavy interdictor.

I don't see it, nor would we really want a ship zipping around at 2500 to 4000 km, activating 20km wide drag bubbles at will. Remember, they now have the essential warp speed to catch Everybody but a interceptor.

Yaay!!!!

Catherine Laartii
Doomheim
#149 - 2013-10-15 20:14:20 UTC
Katrina Oniseki wrote:
Does anyone else think 6/6 for Eris would work best? Full rack of hybrids? Gank Eris, anyone?

Or is that too stronk?


It's perfect considering that's the direction they started taking with the Ares. Equal viability for both is what they're supposedly investing in, so it would be kind of nice if they could actually follow through with what they said they would instead of half-assing it.

Best slot setup for 6/6 gun/missile setup on the eris would be 7/2/5. Would allow for good dps. Heretic should get 7/3/4, I think.
Gogela
Epic Ganking Time
CODE.
#150 - 2013-10-15 20:17:10 UTC
Phoenix Jones wrote:
They have to be somewhat frail, as they have a very unique job, stop a fleet from moving.

So I guess this is why I'm bummed. Since when is an eve ship so hyper specialized that it's ONLY use is in a gang. Every other combat ship can fit in some way for 1v1 PvP. I don't know how you could fit a dictor for that because against anything 1v1 it dies. The dictor could be a solo pirate ship... a really interesting one too. Maybe they should split it into 2 classes as suggested here:

xttz wrote:
The best way to address this (although probably too late now) is in a similar way to how old command ships worked:

1) Give the old interdictors stats geared toward small-scale pvp / gatecamping, much like the proposals in the OP
2) Use the newer destroyer models to make 'fleet interdictors' with bonuses to speed / agility / EHP.


Except #1 isn't going to happen with the stats in the OP because it's still a pod wrapped in tin foil that immobilizes itself on the attack.

Signatures should be used responsibly...

Dorian Wylde
Imperial Academy
Amarr Empire
#151 - 2013-10-15 20:18:20 UTC
Split weapon systems, especially turret/missile splits on gallente ships really need to stop. I liked it on the typhoon, it was my favorite ship, but it's a minmatar focus, and I was still quite happy when the extra hardpoints were added to allow specialization. Turret and missile splits on gallente ships just suck, and the eris will be severely underpowered if it keeps such an awful setup.
Vatek
Rents Due Crew
#152 - 2013-10-15 20:19:53 UTC  |  Edited by: Vatek
Catherine Laartii wrote:
I'm sorry, despite the good effort, this is NOT the way to go with the rebalance.

Dictors need 3 things to work properly to make them unique and useful for their price.

1. Get rid of Warp Interdiction Spheres and make 'dictors and hictors the only ship able to field Mobile warp disruptors. Hictors would keep their highslot point. This frees up their fitting quite a bit, and makes them invaluable ships to have in null and wh space. Hictors are as valued as they are because they not only perform a unique and extremely valuable role (supercap points), they also have the fitting and toughness to be useful in a brawl. Making Dictors the "smaller" versions of these also keeps in line with the skill progression they have, just as you have been doing with Assault frigates and HACs.

2. Drop a high slot (or two) for fitting slots.
If Interdictors become the only ships that can field Mobile Warp disruptors, they don't have to fit the warp interdiciton sphere launcher, and can balance their fitting a bit better. The inherent problem with destroyer balancing is that CCP is still actually stuck on the tier system, in respect to slots for ship classes to a degree. Since the destroyer falls between the cruiser and frigate size classes, but it also has an in-born role with its inception, it suffers from slot misappropriation. Interdictors are not t1 destroyers, and thus do not need a full 8 high slots for direct offensive power. Dropping one or two highs and keeping the missile or gun limit on each to 6 would allow ships like the flycatcher to finally, FINALLY be freed from the horror that is having a single lowslot. It is beyond awful that dictors got balanced into a corner like this, and is one of the many reasons that they are underused in direct pvp situations outside of popping bubbles for camps.


This is really stupid and I have to question whether you've ever actually flown a dictor or used a mobile warp disruptor. Mobile bubbles are not a replacement for warp disrupt probes or the hictor bubble generator.
Scatim Helicon
State War Academy
Caldari State
#153 - 2013-10-15 20:20:29 UTC
Dropping a highslot and moving it to a low or mid for each dictor would be awesomely useful.

Every time you post a WiS thread, Hilmar strangles a kitten.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#154 - 2013-10-15 20:29:27 UTC
Bocephus Morgen wrote:
I agree that these changes seem underwhelming. I think the focus should be on tanking. The Heretic getting an armor resist bonus and the Flycatcher a shield one. Both with plenty of slots in the primary tank for a robust fleet interdictor. The Sabre and Eris should both something akin to the Tornado and Talos. Fast, high dps, lightly tanked small gang machines. Bump the Eris up to a 3rd mid at the expense of a low, choose one weapon system (preferably hybrids) and go from there.

The sigs are fine, dictors are already hard enough to kill when they are moving at the speeds they move.


THIS. Amazing idea.

Sabre - Flexible & Fast
Eris - Sheer Gank & Agility
Flycatcher - High EHP Shield
Heretic - High EHP Armor

Katrina Oniseki

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#155 - 2013-10-15 20:31:44 UTC  |  Edited by: Katrina Oniseki
Marlona Sky wrote:
What about rolling the interdiction launcher bonus into the base timer of the module and adding a 7.5% to hull resistance in its place?


Not Empty Quoting.

Katrina Oniseki

Catherine Laartii
Doomheim
#156 - 2013-10-15 20:47:30 UTC  |  Edited by: Catherine Laartii
Vatek wrote:
Catherine Laartii wrote:
I'm sorry, despite the good effort, this is NOT the way to go with the rebalance.

Dictors need 3 things to work properly to make them unique and useful for their price.

1. Get rid of Warp Interdiction Spheres and make 'dictors and hictors the only ship able to field Mobile warp disruptors. Hictors would keep their highslot point. This frees up their fitting quite a bit, and makes them invaluable ships to have in null and wh space. Hictors are as valued as they are because they not only perform a unique and extremely valuable role (supercap points), they also have the fitting and toughness to be useful in a brawl. Making Dictors the "smaller" versions of these also keeps in line with the skill progression they have, just as you have been doing with Assault frigates and HACs.

2. Drop a high slot (or two) for fitting slots.
If Interdictors become the only ships that can field Mobile Warp disruptors, they don't have to fit the warp interdiciton sphere launcher, and can balance their fitting a bit better. The inherent problem with destroyer balancing is that CCP is still actually stuck on the tier system, in respect to slots for ship classes to a degree. Since the destroyer falls between the cruiser and frigate size classes, but it also has an in-born role with its inception, it suffers from slot misappropriation. Interdictors are not t1 destroyers, and thus do not need a full 8 high slots for direct offensive power. Dropping one or two highs and keeping the missile or gun limit on each to 6 would allow ships like the flycatcher to finally, FINALLY be freed from the horror that is having a single lowslot. It is beyond awful that dictors got balanced into a corner like this, and is one of the many reasons that they are underused in direct pvp situations outside of popping bubbles for camps.


This is really stupid and I have to question whether you've ever actually flown a dictor or used a mobile warp disruptor. Mobile bubbles are not a replacement for warp disrupt probes or the hictor bubble generator.


Then please explain, o wise goon, why dictors must be so underpowered to use the all-important interdiction sphere launcher? Also, I said nothing about removing the Hictor's ability to use the Warp Disruption FIeld generator.
Tragedy
The Scope
Gallente Federation
#157 - 2013-10-15 20:52:52 UTC
So what the **** ccp? You guys run out of ideas? Time lines looming? Out of budget? These have larger sigs then some cruisers, less base tank then t1 destroyers, and seriously, what the **** split wep systems? Gallente DO NOT NEED 3 wep systems. Give em drones and hybrids. Thats what gallente pilots train for. Every race does not need missiles, especially on gimped garbage split wep systems. First the ares, now this.

I've been a huge fan of the changes so far. Especially the t1 frig and cruiser changes. Its getting ridiculous now though. Either do it right or don't do it at all.
Vatek
Rents Due Crew
#158 - 2013-10-15 20:55:14 UTC  |  Edited by: Vatek
Catherine Laartii wrote:
Vatek wrote:
This is really stupid and I have to question whether you've ever actually flown a dictor or used a mobile warp disruptor. Mobile bubbles are not a replacement for warp disrupt probes or the hictor bubble generator.


Then please explain, o wise goon, why dictors must be so underpowered to use the all-important interdiction sphere launcher? Also, I said nothing about removing the Hictor's ability to use the Warp Disruption FIeld generator.


Ask CCP. I think the sabre's in a good place firepower-wise but the entire class needs some kind of survivability buff.

I honestly don't understand how you think mobile bubbles would be a substitute for the sphere launcher. They take minutes to anchor and can be easily destroyed by a small gang, to say nothing of using them in a fleet situation.
Catherine Laartii
Doomheim
#159 - 2013-10-15 20:59:40 UTC  |  Edited by: Catherine Laartii
Vatek wrote:
Catherine Laartii wrote:
Vatek wrote:
This is really stupid and I have to question whether you've ever actually flown a dictor or used a mobile warp disruptor. Mobile bubbles are not a replacement for warp disrupt probes or the hictor bubble generator.


Then please explain, o wise goon, why dictors must be so underpowered to use the all-important interdiction sphere launcher? Also, I said nothing about removing the Hictor's ability to use the Warp Disruption FIeld generator.


Ask CCP. I think the sabre's in a good place firepower-wise but the entire class needs some kind of survivability buff.


I can definitely agree with you on that last point, and towards the end I said if they don't remove dictor bubbles from the game, they should at least drop the fitting reqs a bit so the ships don't get penalized for CPU so much for using them. Would you think it'd be good if they rolled at least part of the firing rate bonus into the ship, left a utility high on all of them, and buffed HP, resists, and gave extra slots? I'm just frustrated at how pathetic they are in actual combat. I mean, if you have one with you camping the gate, it should at least be able to contribute to the fight if you catch something with your gang, you know?
gascanu
Bearing Srl.
#160 - 2013-10-15 21:01:35 UTC
Catherine Laartii wrote:
Vatek wrote:
Catherine Laartii wrote:
I'm sorry, despite the good effort, this is NOT the way to go with the rebalance.

Dictors need 3 things to work properly to make them unique and useful for their price.

1. Get rid of Warp Interdiction Spheres and make 'dictors and hictors the only ship able to field Mobile warp disruptors. .


This is really stupid and I have to question whether you've ever actually flown a dictor or used a mobile warp disruptor. Mobile bubbles are not a replacement for warp disrupt probes or the hictor bubble generator.


Then please explain, o wise goon, why dictors must be so underpowered to use the all-important interdiction sphere launcher? Also, I said nothing about removing the Hictor's ability to use the Warp Disruption FIeld generator.


o wise dude, can you explain how the hell will you be able to bubble a fleet with a mobile warp distrupor???
do you even know that they need some time before they get online? or that they can be locked and killed by any ship out there?
like really, stop postig if you have no ideea what are you takinb about...