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[Rubicon] Interceptors

First post
Author
Dream Kim
Solar Winds Security Solutions
#701 - 2013-11-02 02:07:06 UTC
Teth Razor wrote:
Dream Kim wrote:
Naomi Anthar wrote:
I cannot +1 that. I'm deeply disapointed.

Crusader NEEDS 3RD MID .

NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDSSSSSSSSSSSSSSSSSSSSSS.

What kind of tackler it is that cannot fit sensor booster or web ? I dunno how you do this ...

I suggest either take turret and swap cap bonus for another damage, or take low and move to mid.

I Beg you for ALL THAT IS SACRED WE NEED ONE ADVANCED FRIGATE WITH LASERS WITH 3 MIDS.

Yes you got it no frigate above base t1 level got 3 mids.

Slicer - 2 mids, Retribution - 2 mids, Crusader - 2 mids.

I BEG YOU.


Purifier has 3 mids.


He said WITH LASERS. Reading is hard


The Purifier has gun 2 turret hardpoints. You can indeed put lasers on the Purifier.
Dream Kim
Solar Winds Security Solutions
#702 - 2013-11-02 02:07:30 UTC
Teth Razor wrote:
Dream Kim wrote:
Teth Razor wrote:
Major Killz wrote:
Did that dude who said he would change minds thru "reasoned arguments" get CCP to remove nullified Interceptors yet?


Nope. But I sure hope CCP at least takes a look at the massive screw-up that nullified intys will be.


And why is that?


Read my previous posts about it. I do not feel like explaining it all over again.

Also if you cant see what is wrong with nullified intys on your own, there is probably no point in anyone trying to explain it to you.


Link me. Your argument probably sucks, so I can't be bothered to search for it.
The VC's
The Scope
Gallente Federation
#703 - 2013-11-02 06:12:42 UTC
Dream Kim wrote:
Teth Razor wrote:
Dream Kim wrote:
Naomi Anthar wrote:
I cannot +1 that. I'm deeply disapointed.

Crusader NEEDS 3RD MID .

NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDSSSSSSSSSSSSSSSSSSSSSS.

What kind of tackler it is that cannot fit sensor booster or web ? I dunno how you do this ...

I suggest either take turret and swap cap bonus for another damage, or take low and move to mid.

I Beg you for ALL THAT IS SACRED WE NEED ONE ADVANCED FRIGATE WITH LASERS WITH 3 MIDS.

Yes you got it no frigate above base t1 level got 3 mids.

Slicer - 2 mids, Retribution - 2 mids, Crusader - 2 mids.

I BEG YOU.


Purifier has 3 mids.


He said WITH LASERS. Reading is hard


The Purifier has gun 2 turret hardpoints. You can indeed put lasers on the Purifier.



Dude, give it up.

Lady Rift
His Majesty's Privateers
#704 - 2013-11-02 06:12:55 UTC
Dream Kim wrote:
Teth Razor wrote:
Dream Kim wrote:
Naomi Anthar wrote:
I cannot +1 that. I'm deeply disapointed.

Crusader NEEDS 3RD MID .

NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDSSSSSSSSSSSSSSSSSSSSSS.

What kind of tackler it is that cannot fit sensor booster or web ? I dunno how you do this ...

I suggest either take turret and swap cap bonus for another damage, or take low and move to mid.

I Beg you for ALL THAT IS SACRED WE NEED ONE ADVANCED FRIGATE WITH LASERS WITH 3 MIDS.

Yes you got it no frigate above base t1 level got 3 mids.

Slicer - 2 mids, Retribution - 2 mids, Crusader - 2 mids.

I BEG YOU.


Purifier has 3 mids.


He said WITH LASERS. Reading is hard


The Purifier has gun 2 turret hardpoints. You can indeed put lasers on the Purifier.




same with the vengeance it has 3 turret hard points. Just case the ships has turret hardpoints doesn't make them lazor ships

the real answer would have to be the Succubus but thats pirate and some might not count it as amarr
Bibosikus
Air
#705 - 2013-11-02 17:55:12 UTC  |  Edited by: Bibosikus
The only drawback to the inty buff is that I'll have about 14 seconds in each system down the Deklein pipe to type "Stuff You Goons!" in local before deploying my cloaky AFK cyno in A4L..

Eagles may soar, but weasels don't get sucked into jet engines.

Dream Kim
Solar Winds Security Solutions
#706 - 2013-11-04 10:41:37 UTC
The VC's wrote:
Dream Kim wrote:
Teth Razor wrote:
Dream Kim wrote:
Naomi Anthar wrote:
I cannot +1 that. I'm deeply disapointed.

Crusader NEEDS 3RD MID .

NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDSSSSSSSSSSSSSSSSSSSSSS.

What kind of tackler it is that cannot fit sensor booster or web ? I dunno how you do this ...

I suggest either take turret and swap cap bonus for another damage, or take low and move to mid.

I Beg you for ALL THAT IS SACRED WE NEED ONE ADVANCED FRIGATE WITH LASERS WITH 3 MIDS.

Yes you got it no frigate above base t1 level got 3 mids.

Slicer - 2 mids, Retribution - 2 mids, Crusader - 2 mids.

I BEG YOU.


Purifier has 3 mids.


He said WITH LASERS. Reading is hard


The Purifier has gun 2 turret hardpoints. You can indeed put lasers on the Purifier.



Dude, give it up.



The Anathema has 4 mids and can use lasers.
Drake Doe
88Th Tax Haven
#707 - 2013-11-04 12:32:39 UTC
Dream Kim wrote:
Teth Razor wrote:
Dream Kim wrote:
Naomi Anthar wrote:
I cannot +1 that. I'm deeply disapointed.

Crusader NEEDS 3RD MID .

NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDSSSSSSSSSSSSSSSSSSSSSS.

What kind of tackler it is that cannot fit sensor booster or web ? I dunno how you do this ...

I suggest either take turret and swap cap bonus for another damage, or take low and move to mid.

I Beg you for ALL THAT IS SACRED WE NEED ONE ADVANCED FRIGATE WITH LASERS WITH 3 MIDS.

Yes you got it no frigate above base t1 level got 3 mids.

Slicer - 2 mids, Retribution - 2 mids, Crusader - 2 mids.

I BEG YOU.


Purifier has 3 mids.


He said WITH LASERS. Reading is hard


The Purifier has gun 2 turret hardpoints. You can indeed put lasers on the Purifier.


Same for most other frigates, there's a reason people don't use lasers on Merlins or incursuses.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

kelmiler delbone
Warcrows
THE OLD SCHOOL
#708 - 2013-11-05 11:53:30 UTC
Nullifier bonus removes old interceptor pilots abilities to use bubbles (particularly other peoples) to pull and separate gang members off of gangs, the new era of 50+ interceptor gangs will now begin and rid the game of mostly every form of guerrilla warfare, coupled with the new interdictors excellent ability to be unable to launch more than 3 bubbles to rid itself of pursuing gangs I think you can see where I'm going with this.
Imo this all started when the un-probable battleship was made a thing of the past due to being 'OP', the real truth was that certain organizations become very specialized into an area, giving them an extreme advantage through proper application of tactics and training, NOT because its overpowered, other contributing factors in restricting the ability of guerrilla type warfare (and indeed small, underdog PvP in general) are removal of un-probably tech 3's, combat probing made easier, tracking enhancer rebalance, dreadnought buffs (with no real corresponding carrier buff = no more epic solo triage), proposed OGB being removed from game, depots (because they help gate camps far more than small gangs), just a few among many.
Andrea Keuvo
Rusty Pricks
#709 - 2013-11-05 19:48:04 UTC
Warp Speed Change Update

what, no tears in here yet?
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#710 - 2013-11-05 21:53:39 UTC
Posting tears.

CCP Fozzie wrote:

We are also tweaking the warp speed rigs (Hyperspatial Velocity Optimizers) to give them a penalty to ship CPU output (same penalty as drone rigs) instead of their current penalty to armor amount, to even the playing field for different types of tanking.


Strongly disagree. It just switches the penalty to shield tanks, which are already tight on CPU. I strongly suggest giving it a different penalty, perhaps signature radius penalty to make them easier to hit. Interceptors are already extremely tight on fittings.

Katrina Oniseki

Michael Harari
Genos Occidere
HYDRA RELOADED
#711 - 2013-11-05 23:16:22 UTC
Katrina Oniseki wrote:
Posting tears.

CCP Fozzie wrote:

We are also tweaking the warp speed rigs (Hyperspatial Velocity Optimizers) to give them a penalty to ship CPU output (same penalty as drone rigs) instead of their current penalty to armor amount, to even the playing field for different types of tanking.


Strongly disagree. It just switches the penalty to shield tanks, which are already tight on CPU. I strongly suggest giving it a different penalty, perhaps signature radius penalty to make them easier to hit. Interceptors are already extremely tight on fittings.


Gasp, you mean there will be meaningful choices to be made in fitting interceptors?
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#712 - 2013-11-06 02:16:52 UTC
Michael Harari wrote:
Katrina Oniseki wrote:
Posting tears.

CCP Fozzie wrote:

We are also tweaking the warp speed rigs (Hyperspatial Velocity Optimizers) to give them a penalty to ship CPU output (same penalty as drone rigs) instead of their current penalty to armor amount, to even the playing field for different types of tanking.


Strongly disagree. It just switches the penalty to shield tanks, which are already tight on CPU. I strongly suggest giving it a different penalty, perhaps signature radius penalty to make them easier to hit. Interceptors are already extremely tight on fittings.


Gasp, you mean there will be meaningful choices to be made in fitting interceptors?


Yeah, you're right. Fair enough.

Katrina Oniseki

Dredastttarm
0x31A9D8F2
#713 - 2013-11-07 08:15:45 UTC
Raptor needs buff
'nuff said

Actually, not nuff, I mean, it needs another either A. range bonus or B. medium slot instead of high.

I make YouTube videos and so on... Watch me do silly things here:

http://www.youtube.com/user/Internetzspacezshipz?

Kagura Nikon
Native Freshfood
Minmatar Republic
#714 - 2013-11-07 09:58:55 UTC
kelmiler delbone wrote:
Nullifier bonus removes old interceptor pilots abilities to use bubbles (particularly other peoples) to pull and separate gang members off of gangs, the new era of 50+ interceptor gangs will now begin and rid the game of mostly every form of guerrilla warfare, coupled with the new interdictors excellent ability to be unable to launch more than 3 bubbles to rid itself of pursuing gangs I think you can see where I'm going with this.
Imo this all started when the un-probable battleship was made a thing of the past due to being 'OP', the real truth was that certain organizations become very specialized into an area, giving them an extreme advantage through proper application of tactics and training, NOT because its overpowered, other contributing factors in restricting the ability of guerrilla type warfare (and indeed small, underdog PvP in general) are removal of un-probably tech 3's, combat probing made easier, tracking enhancer rebalance, dreadnought buffs (with no real corresponding carrier buff = no more epic solo triage), proposed OGB being removed from game, depots (because they help gate camps far more than small gangs), just a few among many.



Will be funny to see gangs of 50+ ceptors.. specially when they fall bait to a single smartbomb battleship :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Randy Wray
Warcrows
THE OLD SCHOOL
#715 - 2013-11-07 10:03:36 UTC
Kagura Nikon wrote:
kelmiler delbone wrote:
Nullifier bonus removes old interceptor pilots abilities to use bubbles (particularly other peoples) to pull and separate gang members off of gangs, the new era of 50+ interceptor gangs will now begin and rid the game of mostly every form of guerrilla warfare, coupled with the new interdictors excellent ability to be unable to launch more than 3 bubbles to rid itself of pursuing gangs I think you can see where I'm going with this.
Imo this all started when the un-probable battleship was made a thing of the past due to being 'OP', the real truth was that certain organizations become very specialized into an area, giving them an extreme advantage through proper application of tactics and training, NOT because its overpowered, other contributing factors in restricting the ability of guerrilla type warfare (and indeed small, underdog PvP in general) are removal of un-probably tech 3's, combat probing made easier, tracking enhancer rebalance, dreadnought buffs (with no real corresponding carrier buff = no more epic solo triage), proposed OGB being removed from game, depots (because they help gate camps far more than small gangs), just a few among many.



Will be funny to see gangs of 50+ ceptors.. specially when they fall bait to a single smartbomb battleship :P

How do you smartbomb something that effectively blinks onto grid? Smartbombing is hard enough on TQ right now, it will be ridiculously hard with interceptors after patch and a single smartbomb battleship can never hope to kill an interceptor except through cheer luck.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Kagura Nikon
Native Freshfood
Minmatar Republic
#716 - 2013-11-07 10:26:09 UTC
Randy Wray wrote:
Kagura Nikon wrote:
kelmiler delbone wrote:
Nullifier bonus removes old interceptor pilots abilities to use bubbles (particularly other peoples) to pull and separate gang members off of gangs, the new era of 50+ interceptor gangs will now begin and rid the game of mostly every form of guerrilla warfare, coupled with the new interdictors excellent ability to be unable to launch more than 3 bubbles to rid itself of pursuing gangs I think you can see where I'm going with this.
Imo this all started when the un-probable battleship was made a thing of the past due to being 'OP', the real truth was that certain organizations become very specialized into an area, giving them an extreme advantage through proper application of tactics and training, NOT because its overpowered, other contributing factors in restricting the ability of guerrilla type warfare (and indeed small, underdog PvP in general) are removal of un-probably tech 3's, combat probing made easier, tracking enhancer rebalance, dreadnought buffs (with no real corresponding carrier buff = no more epic solo triage), proposed OGB being removed from game, depots (because they help gate camps far more than small gangs), just a few among many.



Will be funny to see gangs of 50+ ceptors.. specially when they fall bait to a single smartbomb battleship :P

How do you smartbomb something that effectively blinks onto grid? Smartbombing is hard enough on TQ right now, it will be ridiculously hard with interceptors after patch and a single smartbomb battleship can never hope to kill an interceptor except through cheer luck.



Didnt you read updates? They do not blink into grid anymore. The warp in speed war massively nerfed for them

"If brute force does not solve your problem....  then you are  surely not using enough!"

xXxGaNj4L0RD1337xXx
Center for Advanced Studies
Gallente Federation
#717 - 2013-11-07 10:35:33 UTC
Randy Wray wrote:
Kagura Nikon wrote:
kelmiler delbone wrote:
Nullifier bonus removes old interceptor pilots abilities to use bubbles (particularly other peoples) to pull and separate gang members off of gangs, the new era of 50+ interceptor gangs will now begin and rid the game of mostly every form of guerrilla warfare, coupled with the new interdictors excellent ability to be unable to launch more than 3 bubbles to rid itself of pursuing gangs I think you can see where I'm going with this.
Imo this all started when the un-probable battleship was made a thing of the past due to being 'OP', the real truth was that certain organizations become very specialized into an area, giving them an extreme advantage through proper application of tactics and training, NOT because its overpowered, other contributing factors in restricting the ability of guerrilla type warfare (and indeed small, underdog PvP in general) are removal of un-probably tech 3's, combat probing made easier, tracking enhancer rebalance, dreadnought buffs (with no real corresponding carrier buff = no more epic solo triage), proposed OGB being removed from game, depots (because they help gate camps far more than small gangs), just a few among many.



Will be funny to see gangs of 50+ ceptors.. specially when they fall bait to a single smartbomb battleship :P

How do you smartbomb something that effectively blinks onto grid? Smartbombing is hard enough on TQ right now, it will be ridiculously hard with interceptors after patch and a single smartbomb battleship can never hope to kill an interceptor except through cheer luck.


The only way you can really kill someone with smartbombs as they warp to a gate is if multiple SBs go off in a single server tick.


Oh, and the claw is still absolute garbage. Doesn't have the grid for armor tanking, the mids for shield tanking or the HP for hull tanking. The split of the damage bonus will be an effective nerf for the people who want to fly a ship without getting all relevant skills to V, and it just needs another overhaul if it's to be used at all.
Kagura Nikon
Native Freshfood
Minmatar Republic
#718 - 2013-11-07 10:57:23 UTC
So these doom ceptors will never run to tackle a battleship? The blaster ceptors will not get ever under 5 km of targets? Pff.. be fure.. 50+ peopel that are that disciplined are not so common, specially in a roam gang that half of them are drunk.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Randy Wray
Warcrows
THE OLD SCHOOL
#719 - 2013-11-07 18:35:17 UTC
Kagura Nikon wrote:
So these doom ceptors will never run to tackle a battleship? The blaster ceptors will not get ever under 5 km of targets? Pff.. be fure.. 50+ peopel that are that disciplined are not so common, specially in a roam gang that half of them are drunk.

The blaster interceptors usually have tanks of 4k ehp or more, will take a bunch of smartbomb volleys to actually kill one.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

marlinspike von Crendraven
Center for Advanced Studies
Gallente Federation
#720 - 2013-11-07 23:37:51 UTC
Bibosikus wrote:
The only drawback to the inty buff is that I'll have about 14 seconds in each system down the Deklein pipe to type "Stuff You Goons!" in local before deploying my cloaky AFK cyno in A4L..

Ctrl C & Ctrl V Blink