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[Rubicon] Interceptors

First post
Author
Teth Razor
Chicks on Speed
#681 - 2013-10-29 02:54:11 UTC
Dream Kim wrote:
Teth Razor wrote:
Major Killz wrote:
Did that dude who said he would change minds thru "reasoned arguments" get CCP to remove nullified Interceptors yet?


Nope. But I sure hope CCP at least takes a look at the massive screw-up that nullified intys will be.


And why is that?


Read my previous posts about it. I do not feel like explaining it all over again.

Also if you cant see what is wrong with nullified intys on your own, there is probably no point in anyone trying to explain it to you.
Teth Razor
Chicks on Speed
#682 - 2013-10-29 02:58:35 UTC
Dream Kim wrote:
Naomi Anthar wrote:
I cannot +1 that. I'm deeply disapointed.

Crusader NEEDS 3RD MID .

NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDSSSSSSSSSSSSSSSSSSSSSS.

What kind of tackler it is that cannot fit sensor booster or web ? I dunno how you do this ...

I suggest either take turret and swap cap bonus for another damage, or take low and move to mid.

I Beg you for ALL THAT IS SACRED WE NEED ONE ADVANCED FRIGATE WITH LASERS WITH 3 MIDS.

Yes you got it no frigate above base t1 level got 3 mids.

Slicer - 2 mids, Retribution - 2 mids, Crusader - 2 mids.

I BEG YOU.


Purifier has 3 mids.


He said WITH LASERS. Reading is hard
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#683 - 2013-10-29 06:33:44 UTC
THANK YOU, FOZZIE!

The re-thought Roden philosophy is going to make a great many Gallente pilots extremely happy.

Now, if only patch day would arrive...Twisted
Volstruis
Kybernauts
Kybernauts Clade
#684 - 2013-10-29 10:19:30 UTC
Maybe this has been covered, or maybe it hasn't, I'm not trolling the thread for it.

Why does Taranis only have the 1 frigate skill bonus?
Veshta Yoshida
PIE Inc.
Khimi Harar
#685 - 2013-10-29 11:58:55 UTC
Meyr wrote:
THANK YOU, FOZZIE!

The re-thought Roden philosophy is going to make a great many Gallente pilots extremely happy.

Now, if only patch day would arrive...Twisted

Problem of course is that the Roden philosophy is now 95% similar to the DuVolle philosophy. Will the latter be changed to make it more drone oriented or is the entire Gallente lineup to be extremely hybrid centric?

Variety is the spice of life, sex, work and play .. and Gallente are supposedly the feinschmeckers of life, with their promiscuous drug enhanced lifestyles (how is that for racial slur!) so they too should have variety Big smile
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#686 - 2013-10-29 12:05:54 UTC
Dream Kim wrote:
Teth Razor wrote:
Major Killz wrote:
Did that dude who said he would change minds thru "reasoned arguments" get CCP to remove nullified Interceptors yet?


Nope. But I sure hope CCP at least takes a look at the massive screw-up that nullified intys will be.


And why is that?


Teth's argument was something to do with people using interceptors as nullsec shuttles. But I think I missed the bit where he explained why this would be bad. What?
Major Killz
inglorious bastards.
#687 - 2013-10-29 14:55:06 UTC
Teth Razor wrote:
Major Killz wrote:
Did that dude who said he would change minds thru "reasoned arguments" get CCP to remove nullified Interceptors yet?


Nope. But I sure hope CCP at least takes a look at the massive screw-up that nullified intys will be.


So, I'm not surprised and I'm laughing at your expense. See, you need players to flood CCP with complaints or else nothing happens.

Or take my strategy. When I make any statement on the forums it is for that purpose alone. To make a statement and not to convince anyone of anything. Why should I care that much about what dudes are on about? I also like to start E-BEEF. Throwing insults on the forums is one of my favorite pass times. There's always someone who's worth f*cking with. BRA! You don't come on the forums to have reasoned discussions. You come on the forums to get into arguments and shouting (ALL CAPS) matches. facts, truth and reasoned/logical discussions are for TRY HARDS, CARES and ugly fat nerds v0v

About the only thing I care about is nerfing TD's, Damps and OGB.

Anyway.

Personally I don't like Fozzie or Rise. More so Fozzie (bad) and less so Rise (almost as bad) and so is anyone else who works @ CCP that's not a hot female. Why? Because they work @ CCP and I'm not a satisfied customer, EVER.

F*cking CCP am I right? That's all I have to say about that. Not a bad game though v0v

[u]Ich bin ein Pirat ![/u]

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#688 - 2013-10-29 14:55:50 UTC
Veshta Yoshida wrote:
Meyr wrote:
THANK YOU, FOZZIE!

The re-thought Roden philosophy is going to make a great many Gallente pilots extremely happy.

Now, if only patch day would arrive...Twisted

Problem of course is that the Roden philosophy is now 95% similar to the DuVolle philosophy. Will the latter be changed to make it more drone oriented or is the entire Gallente lineup to be extremely hybrid centric?

Variety is the spice of life, sex, work and play .. and Gallente are supposedly the feinschmeckers of life, with their promiscuous drug enhanced lifestyles (how is that for racial slur!) so they too should have variety Big smile


Roden - railguns
DuVolle - blasters
Creo-drone - obvious

These are the traditional Gallente weapon systems, backed by 'who cares' shields, sturdy armor, and the best 'last chance to survive, hope you fit a DC II!' hull. This is how we get things done, and explains the Caldari predilection for shields, missiles, long-range railguns, drones as an afterthought, and distance.

In returning to our roots, we leave greater territory for others to balance out, and, thus, REDUCE the homogenization of Eve!
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#689 - 2013-10-29 15:09:39 UTC
Volstruis wrote:
Maybe this has been covered, or maybe it hasn't, I'm not trolling the thread for it.

Why does Taranis only have the 1 frigate skill bonus?


Drone bay. No other Inty has one.
Major Killz
inglorious bastards.
#690 - 2013-10-29 15:12:30 UTC
TrouserDeagle wrote:
CCP Fozzie wrote:
Dav Varan wrote:
You should swap the sensor strengths of the caldari interceptors.

All tackle ceptors had the best sensor strength before.


There were a few areas where we left the Raptor stronger even though it breaks the normal combat/tackle pattern because honestly I think the new Crow is plenty good as is and we want to avoid letting it get too overpowered.


If you just nerfed LMLs you'd be hitting ~5 overpowered birds with one stone (condor, kestrel, hookbill, caracal, cerberus, plus all the silly new ones you're about to introduce), and wouldn't need to avoid giving the ship stats that are in line.
Also, that raptor is silly, because kiting in frigs with turrets is a joke while LMLs are this good. No dps, no range, no alpha, no FOFs, no tracking, no useful T2 ammo, you constantly have to actually think about ammo types for ranges, you get tracking disrupted, and you use loads of cap.


How would you even NERF light missiles? NERFED to the point where they're unusable? Cause that's what it would take. A Condor can sit forever and whittle another ship away. That's what they do. However, that alone would not be an issue if you could shoot them which many ships can but TD/DAMPS and ofc OGB and MAX vel.

The Caracal Is not an issue because that ship does explode and engaging overly tanked assault frigates that are ON YOU. Is not iWIN for the Caracal.

So Condor. Lower maximum targeting range to 28,000m after skills. In fact all non t2 frigates should be capped at that targeting range unless EWAR. Also reduce the Condors velocity to around 2,000m, reduce the ships CPU and powergrid SIGNIFICANTLY. By doing this the Condor may need to devote low slots to speed mods, less CPU AND PG helps stop TD's and what not as well as a BIG TD NERF. If a dude wants to use his OGB-condor to its full extent. Dude will have to devote rigs to targeting range and or speed related rigs. Same sh!t with the Kestrel. The rest are fine. Cerberus is fine and so is the Caracal. No doubt 2 or more of them is own or 1 of them is own with OGB but when OGB is REMOVED. Your tear filled face will become more of a scowl.

[u]Ich bin ein Pirat ![/u]

Kahega Amielden
Rifterlings
#691 - 2013-10-29 15:14:15 UTC
Meyr wrote:
Volstruis wrote:
Maybe this has been covered, or maybe it hasn't, I'm not trolling the thread for it.

Why does Taranis only have the 1 frigate skill bonus?


Drone bay. No other Inty has one.


No.

It has only one frigate skill bonus because it is in fact two bonuses. The normal damage bonus is 5%/level, whereas the Taranis gets 10%/level
Tursarius
School of Life
#692 - 2013-10-30 00:42:07 UTC
Hello Fozzie,

I like the changes. Quick question though. All the fleet (point range) interceptors have the lighter mass compared to the combat interceptors. The raptor and crow did not have their mass changed when they had their roles swapped.

Was this intentional?

I am also wondering why the taranis is tied for slowest interceptor, has the 2nd highest mass and 2nd worst agility?
Kagura Nikon
Native Freshfood
Minmatar Republic
#693 - 2013-10-30 09:26:13 UTC
Meyr wrote:
Veshta Yoshida wrote:
Meyr wrote:
THANK YOU, FOZZIE!

The re-thought Roden philosophy is going to make a great many Gallente pilots extremely happy.

Now, if only patch day would arrive...Twisted

Problem of course is that the Roden philosophy is now 95% similar to the DuVolle philosophy. Will the latter be changed to make it more drone oriented or is the entire Gallente lineup to be extremely hybrid centric?

Variety is the spice of life, sex, work and play .. and Gallente are supposedly the feinschmeckers of life, with their promiscuous drug enhanced lifestyles (how is that for racial slur!) so they too should have variety Big smile


Roden - railguns
DuVolle - blasters
Creo-drone - obvious

These are the traditional Gallente weapon systems, backed by 'who cares' shields, sturdy armor, and the best 'last chance to survive, hope you fit a DC II!' hull. This is how we get things done, and explains the Caldari predilection for shields, missiles, long-range railguns, drones as an afterthought, and distance.

In returning to our roots, we leave greater territory for others to balance out, and, thus, REDUCE the homogenization of Eve!



I wish they had remembered that for ammar and minmatar factories durign the tiercide :/

"If brute force does not solve your problem....  then you are  surely not using enough!"

Randy Wray
Warcrows
THE OLD SCHOOL
#694 - 2013-10-30 11:59:36 UTC  |  Edited by: Randy Wray
Our hero Gripen has added these interceptor changes to EFT except for the ares and I've been playing around with them. Here are my concerns:

Raptor: As mentioned before you have to sacrifice the range control of a web to actually utilize the somewhat strange shield resist bonus, effectively making it a 2 midslot ship. In my opinion the utility high should be switched, on all my fittings that I came up with for the raptor it was either empty or fit with a rocket launcher which is pretty bad. Any raptor pilot would rather have a web than some 5 extra applied dps.

Taranis: Even though they're slight the HP nerfs are completely unmotivated in my opinion, the ship was in no way strong enough to motivate this change. Since the taranis is duvolle manufactured I think it would be approriate to maybe change the 10% damage bonus to 5% RoF and give it a fallof bonus aswell as a slight speed increase since the gap between the ranis and the other interceptors is a little big.

Crusader: Even with the rubicon changes this ship has stats that are on par with the executioner. Minding that the executioner has a web, I'd pick it over the crusader every time as a solo pvper. With the crusader I feel like there should just be another slot added to the ship since switching another slot would hurt the ship almost as much as it helps, but for sake of consistency this can't happen of course, and if all interceptors had +1 slot over t1 frigates and bubble immunity aswell that's taking it too far.
Solution: Switch lowslot for midslot, build the turret cap use bonus into the ship, switch the bonuses from amarr frigate to 5% damage and 7.5% tracking and make the interceptor skill give mwd sig and 5% damage aswell like with the claw.
EDIT: Alternatively, see the post below.

Claw: Splitting the damage bonus was in no way enough for this ship IMO(actually since most people have interceptors 4 they will end up with less dps than before, this drives specializaiton by training it to 5 of course but it's still a bad change.), this ship deserves to be the fast version of the wolf. I've fit up alot of different variants on this ship and I think there is two ways to go.
1. Keep the slot layout as it is, get the 10% damage bonus back(make it an RoF bonus if you're feeling nice) alongside the tracking bonus for minmatar frigate and add a fallof bonus to the interceptor skill making the claw a faster but less tanky wolf.
2. Keep the bonuses as they are in OP, switch a highslot for a midslot.

The tackle interceptors are mostly fine but there seems to be a pretty big power gap between the stiletto and malediction vs crow and ares(as it is with new roden stats). Crow and ares can refit into combat configuration and perform almost as well as the combat interceptors at this while the malediction and especially stiletto really struggles to do this. The crow and ares are much superior to the other two in dps potential, which I think should be looked at.
The only reason to fit rockets on a malediction is if you're going for an AB scram range kite solo setup, and even then you're almost better of fitting autocannons. In the case of the stiletto I think you should look at it and not make the same mistake you've done with alot of minmatar ships, just because it's the most used right now doesn't mean it's OP and when I look at the other interceptors post rubicon it feels like the stiletto doesn't have much to offer. Case of the stiletto is very similar to that of the sabre, it's the least bad of the bunch.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Veshta Yoshida
PIE Inc.
Khimi Harar
#695 - 2013-10-30 12:44:32 UTC
Randy Wray wrote:
Crusader:...

Three lows will kill its viability, if you absolutely must have the web then duplicating the Ares slot layout and increasing bonus to compensate is the way to go.
Concur about the cap use bonus though, just not sure what should replace it as adding damage to an already rather nasty output (lasers with tracking) combined with the extra grid for MPII risks pushing it over the top .. what I could see working is slots staying as they are and cap use replaced with damage making it a proper auxiliary dps boat and a down right nasty counter to the tackling 'ceptors much like the Claw.
Randy Wray
Warcrows
THE OLD SCHOOL
#696 - 2013-10-30 13:51:27 UTC
Veshta Yoshida wrote:
Randy Wray wrote:
Crusader:...

Three lows will kill its viability, if you absolutely must have the web then duplicating the Ares slot layout and increasing bonus to compensate is the way to go.
Concur about the cap use bonus though, just not sure what should replace it as adding damage to an already rather nasty output (lasers with tracking) combined with the extra grid for MPII risks pushing it over the top .. what I could see working is slots staying as they are and cap use replaced with damage making it a proper auxiliary dps boat and a down right nasty counter to the tackling 'ceptors much like the Claw.

Actually that's a better idea.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#697 - 2013-10-30 15:07:09 UTC
Dear CCP.

I will try to explain why the interceptor need some modification.

First some interceptor have two slots and it's difficult to tackle some target because.

- With two slot we need to make a choice between disrupt or scramble, before it's was not a problem because the inty was the fastest ship in EVE and the disrupt will be perfect to tackle and keep range. But we have add a new module "the micro jump".

With the "Micro jump", we need to put a scramble, but the bonus on the interceptor is nice for disruptor but really to low when you put a scramble. The main role of interceptor is to intercept .

That will be great to focus the new interceptor on tackle.

First proposition add a new module "interceptor scramble" range 18 km (You can only fit them on interceptor).

Or increase the scramble bonus on the inty. 20% per level range.

Iyacia Cyric'ai
Lai Dai Counterintelligence
#698 - 2013-11-01 03:06:50 UTC  |  Edited by: Iyacia Cyric'ai
Alghara wrote:
Dear CCP.

I will try to explain why the interceptor need some modification.

First some interceptor have two slots and it's difficult to tackle some target because.

- With two slot we need to make a choice between disrupt or scramble, before it's was not a problem because the inty was the fastest ship in EVE and the disrupt will be perfect to tackle and keep range. But we have add a new module "the micro jump".

With the "Micro jump", we need to put a scramble, but the bonus on the interceptor is nice for disruptor but really to low when you put a scramble. The main role of interceptor is to intercept .

That will be great to focus the new interceptor on tackle.

First proposition add a new module "interceptor scramble" range 18 km (You can only fit them on interceptor).

Or increase the scramble bonus on the inty. 20% per level range.

GTFO with your 18km scramble range. The kiting interceptrs (which are already fine at the moment) will be ridiculously powerful and the interceptors that actually need help (i.e. the crusader, the claw and arguably the taranis now as well) will be left behind in the dust even more than they are now.

Only thing correct about your statement is that interceptors with only two mids are stupid, because they are outclassed in tackling capability by those with 3 or more mids (allowing sebos to catch pods, dual prop to scram targets and still survive with transversal or GTFO ability, disruptor + scram combo for verstility, or utility like tracking disruptors to avoid getting blapped by anti-support while getting in range for tackle). They're also outclassed in combat ability since frig fights are won primarily based on range control (rather than sheer gank and tank).
Valleria Darkmoon
Imperial Academy
Amarr Empire
#699 - 2013-11-01 04:17:25 UTC
Dream Kim wrote:
Naomi Anthar wrote:
I cannot +1 that. I'm deeply disapointed.

Crusader NEEDS 3RD MID .

NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDSSSSSSSSSSSSSSSSSSSSSS.

What kind of tackler it is that cannot fit sensor booster or web ? I dunno how you do this ...

I suggest either take turret and swap cap bonus for another damage, or take low and move to mid.

I Beg you for ALL THAT IS SACRED WE NEED ONE ADVANCED FRIGATE WITH LASERS WITH 3 MIDS.

Yes you got it no frigate above base t1 level got 3 mids.

Slicer - 2 mids, Retribution - 2 mids, Crusader - 2 mids.

I BEG YOU.


Purifier has 3 mids.

But does not use lasers.

Reality has an almost infinite capacity to resist oversimplification.

Feffri
Dead's Prostitutes
The Initiative.
#700 - 2013-11-01 21:51:55 UTC
I feel like the fleet interceptors point range should be increased because of the added neut range of the Armageddon. The advantage of these interceptors in fleets was that they could point outside of heavy neut range. However with the advent of the new Armageddon (which multiple of these are in every fleet now) interceptors do not have this advantage anymore.

Therefore I think the fleet interceptor point range should be increased to where it can sit outside or the armageddons 37.5 heavy neut range. Perhaps 40km.

What do you guys think about this... or should capacitor booster mwd long point become the standard fit?