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Player Features and Ideas Discussion

 
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[Rubicon] Interceptors

First post
Author
Naomi Anthar
#41 - 2013-10-02 17:16:00 UTC
I have set my mind on Crusader.

Either give it 3rd mid or optimal bonus instead of tracking. If not - remove this ship completly as it will be total garbage as it always was.
Scatim Helicon
GoonWaffe
Goonswarm Federation
#42 - 2013-10-02 17:16:05 UTC
Split weapon bonuses on the Ares..... ugh.

Please get rid of that.

Every time you post a WiS thread, Hilmar strangles a kitten.

Harvey James
The Sengoku Legacy
#43 - 2013-10-02 17:17:51 UTC
CCP - perhaps give double damage bonuses out like the taranis has so you can swap some highs for mids so inties can actually tackle would be nice

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Grarr Dexx
Ministry of War
Amarr Empire
#44 - 2013-10-02 17:24:34 UTC
These changes are very much meh, aside from bubble immunity. The combat ceptors already get their asses kicked by a number of T1 frigs and all the assault frigates, I have no idea why they needed EHP reduction.
Captain Organs
Veldspar Industries
#45 - 2013-10-02 17:31:28 UTC
Amazing changes, however I would have liked to see a longer lock range. At the speeds these ships move that lock range is very, very short. I guess it's balanced by the scan res?
Capqu
Half Empty
#46 - 2013-10-02 17:33:20 UTC
Captain Organs wrote:
Amazing changes, however I would have liked to see a longer lock range. At the speeds these ships move that lock range is very, very short. I guess it's balanced by the scan res?


in theory it should be yeah, but in practice server ticks mean scan res that high isn't all that useful and you still need to use mods (usually ionic rigs) on lock range
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#47 - 2013-10-02 17:35:36 UTC
I forgot to complain about fitting. My ares currently has a mwd, a nos, a 200mm meta plate, and the rest of the slots are either offline or 1pg mods, leaving me with 0.5 spare. I don't quite get how I'm supposed to fit split weapons in the highs when I have no grid. I'd also quite like to be able to fit an ancillary rep along with the plate, so it's usable without logistics, like the shield buffer inties are.
Helicity Boson
Immortalis Inc.
Shadow Cartel
#48 - 2013-10-02 17:36:04 UTC
The summary here, is that no pirate will be able to catch a smaller vessel once it warps to a gate/far away point

And no pirate fleet will ever escape a FW blob again, due to the fact FW can deploy interceptors to tackle them on gate, and pirates can not.

This seems a bit lopsided to me.
Thorvik
Sebiestor Tribe
Minmatar Republic
#49 - 2013-10-02 17:37:28 UTC

Echoing above sentiments: Lockrange

Take a closer look at this please. Large fleet you can have a booster but low sec small gang and solo inty pilots don't want (and shouldn't need) to have an off grid booster - That's the whole point of solo..... You may remember some time ago about solo and small gangs...

I saw one suggestion for rockets on Claws? Not a bad idea? Even with a lower HP and a higher speed, it would be nice to be able to hold down an opponent at arms length and pound him with rockets. The Claw should be able to go up against another T1 frig without necessarily being a guaranteed loss.


Michael Harari
Genos Occidere
HYDRA RELOADED
#50 - 2013-10-02 17:45:01 UTC
Helicity Boson wrote:
The summary here, is that no pirate will be able to catch a smaller vessel once it warps to a gate/far away point

And no pirate fleet will ever escape a FW blob again, due to the fact FW can deploy interceptors to tackle them on gate, and pirates can not.

This seems a bit lopsided to me.


Again, 17k ehp maledictions
GeeShizzle MacCloud
#51 - 2013-10-02 17:45:22 UTC
i guess im gonna have to join the growing chants of moar cowbell... i mean more lock range!

maybe not as much as some say but plz appreciate that we're going hella fast at targets and as soon as we've finished locking the increased point range means pretty much nothing.
Naomi Anthar
#52 - 2013-10-02 17:48:24 UTC
Michael Harari wrote:
Helicity Boson wrote:
The summary here, is that no pirate will be able to catch a smaller vessel once it warps to a gate/far away point

And no pirate fleet will ever escape a FW blob again, due to the fact FW can deploy interceptors to tackle them on gate, and pirates can not.

This seems a bit lopsided to me.


Again, 17k ehp maledictions


And this is where you are right once. Malediction this , malediction that - screw Crusader right ?

Vengance this , vengance that - screw Retribution ?

Same scheme all the time. GIVE SOME LOVE TO AMARR SHIPS AKA THOSE WITH LASERS.

Funny Fozzie talks how beefy Crusader is when Malediction is the one with 4% armor resist bonus...
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#53 - 2013-10-02 17:49:16 UTC  |  Edited by: Garviel Tarrant
Now the following will probably sound slightly hostile at times. Sorry about that, at least i liked the warp changes?

I hate just about everything here.. I don't even know where to begin.

Crusader has 2 midlots ergo it is **** no matter what else it does. Its like a ****** slicer with no range (And i'm pretty sure that even with the tracking bonus it still doesn't track as well as blasters.. and does less damage.. Why is scorch still the only thing lasers are good for?)

Maledictionnot absolutely awful but fittings are still a lot too tight if you want to actually fit a tank on it. There is a difference between meaningful fitting choices and needing to gimp the damn thing.

Raptor, 3 mids and shield tanking.. So either i don't fit a web.. Or i don't fit a tank? Great, that basically means that this will be a kiter 100% of the time. Well that is if you ignore the fact that ALL lml ships are better at kiting than this.

Crow Well i'm glad to see you're finally accepting that utility high slots are the worst slots.

Taranis fittings are still pretty awful.. I don't really see a point in the slight HP nerf seeing how its hardly overpowered as it is.

AresWhat the flying ****? like, i don't even know what to say... Why? like.. i don't even know... lml Ares... i hate this idea ALMOST as much as i hated t2 res marauders... Just.. Don't do this, its awful.. Also 30 powergrid.. I have a saved fit that has 0.5pg left over without any guns and a ******* festival launcher.. Just.. What the ****?

Claw Ok are you just ******* with me now? The claw.. a ship that gets bonuses to AC's.. has 45 PWG? So.. The Ares.. that uses blasters... where the smallest ones use 4 pg.. has 30.. But this.. that can use AC's that require 1 god damn powergrid has 45? No, this is not ok. You can't just give AC fitted minmatar INFINTE fittings so that they can use artillery.. Decrease the ******* stupid fitting gap between Arties and AC's so that a ship can fit Arties without having ALL the fittings with AC's

A Claw with a full rack of 200's will have 40 pg left over... meaning that with minor fitting implants you could fit a full rack of AC's.. and a 400mm plate.. Yes having only 2 midslots is terrible but unlike the Crusader this will actually have GOOD tracking.

(for those who are interested a Taranis with a full rack of neutrons has around 19.5 pg left over.. less than 50% of what the Claw will have.. And the Ares has even LESS.. I have no words.. really..)

Stiletto4 mids, still probably the best of the bunch when it comes to the general role of being an interceptor and it even has sensible fittings. I have no real problems with this one.

BYDI recruitment closed-ish

Bubanni
Corus Aerospace
#54 - 2013-10-02 17:51:40 UTC
Lock range has always been my only problem with the basestats of the interceptors

if you ask me, all the fleet tackler interceptors should have 30-32.5km lock range as base, while all the combat interceptors should have 22.5-25km base lock range.

I also always been of the opinion that 30pg was too little for the interceptors, that they could benefit from 1-5 extra (on those that are that low) and sacrifice a bunch of cpu.

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Harvey James
The Sengoku Legacy
#55 - 2013-10-02 17:55:06 UTC
perhaps you could also buff the fittings so you can actually put some tank mods on these aswell as guns/launchers

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#56 - 2013-10-02 17:59:14 UTC
Michael Harari wrote:
Helicity Boson wrote:
The summary here, is that no pirate will be able to catch a smaller vessel once it warps to a gate/far away point

And no pirate fleet will ever escape a FW blob again, due to the fact FW can deploy interceptors to tackle them on gate, and pirates can not.

This seems a bit lopsided to me.


Again, 17k ehp maledictions


This number sounds made up.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#57 - 2013-10-02 18:06:40 UTC
TrouserDeagle wrote:
Michael Harari wrote:
Helicity Boson wrote:
The summary here, is that no pirate will be able to catch a smaller vessel once it warps to a gate/far away point

And no pirate fleet will ever escape a FW blob again, due to the fact FW can deploy interceptors to tackle them on gate, and pirates can not.

This seems a bit lopsided to me.


Again, 17k ehp maledictions


This number sounds made up.


http://my.jetscreenshot.com/demo/20131002-n0wm-135kb

Depends on your grasp of reality i guess.

BYDI recruitment closed-ish

Kadesh Priestess
Goryn Clade
#58 - 2013-10-02 18:08:22 UTC
Naomi Anthar wrote:
I cannot believe you are all that bad that you don't complain about crusader.
Tell me more. While i agree that claw somewhat needs it, the crusader with his damage projections is perfectly fine with just 2 mids.
Ju0ZaS
Pandemic Horde Inc.
Pandemic Horde
#59 - 2013-10-02 18:11:29 UTC
Oh finally the crow will be what it should had been. :)

Are you going to fight me or do you expect to bore me to death with your forum pvp?

8jane
The Scope
Gallente Federation
#60 - 2013-10-02 18:13:30 UTC
Capqu wrote:
more lock range fozzie PLEASE for REAL

they have a 36k+ point
they go 6kms
it takes at least 2 seconds to lock and point due to server ticks
how can u ship them without 50k lock after skills

please dont make us fit 2 ionics for another 10 years, +2.5km is not enough for stiletto / ares
you realise everyone is gonna just fly crows now instead of stilettos, because its the only tackle one with 4 mids and reasonable lock range. this doesnt fix anything it just shifts the problem


Fozzy pls.