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Live Events Discussion

 
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FW Additions - Live Events Ideas

First post
Author
Isis Dea
Society of Adrift Hope
#1 - 2013-09-18 15:24:35 UTC  |  Edited by: Isis Dea
Since FW goers interact with NPCs enough inside complexes, an idea came to mind about the use of NPC fleets to simulate a FW battlefield going on.

What if Falcon/Goliath could orchestrate a few battlefield-like events in FW space to imply there's more going on than just complexing?

Basicly, it'd be a single beacon, with two very large force NPC forces fighting eachother. To aggress one side invokes rights for the NPCs to cycle targets onto you. If a GM is "playing" that side's fleet commander, he should have the ability to have the entire fleet focus fire on someone or simply not cycle off them.

Players from either faction would have incentive to take part, as the results of the engagement would offer a VERY LARGE shift of sovereignty toward the winning side for that system (as well as some decent LP to all those presently on grid on the final blow of the opposing NPC force).

Pirates can happily intervene for killing players or to troll the entire event, as usual, yet the fact that there would be two GMs able to control the NPC fleets plus any lack of LP reward would discourage the effort/risk.

If the results of these events lead an overall side to "win" FW within their side of the overall conflict, the GM-played FCs would comment alongside the rewards, as if to tack on a personal vouching for the efforts of the capsuleers/players.

The goal of these events would be to inspire lore, conflict, and some good RPing with the GMs and the players, overall raising the stakes toward those seeking to matter on either side of these conflicts.

Thoughts?


-Isis

More Character Customization :: Especially compared to what we had in 2003...

CCP Goliath
C C P
C C P Alliance
#2 - 2013-09-18 16:36:49 UTC
Isis Dea wrote:
Since FW goers interact with NPCs enough inside complexes, an idea came to mind about the use of NPC fleets to simulate a FW battlefield going on.

What if Falcon/Goliath could orchestrate a few battlefield-like events in FW space to imply there's more going on than just complexing?

Basicly, it'd be a single beacon, with two very large force NPC forces fighting eachother. To aggress one side invokes rights for the NPCs to cycle targets onto you. If a GM is "playing" that side's fleet commander, he should have the ability to have the entire fleet focus fire on someone or simply not cycle off them.

Players from either faction would have incentive to take part, as the results of the engagement would offer a VERY LARGE shift of sovereignty toward the winning side for that system (as well as some decent LP to all those presently on grid on the final blow of the opposing NPC force).

Pirates can happily intervene for killing players or to troll the entire event, as usual, yet the fact that there would be two GMs able to control the NPC fleets plus any lack of LP reward would discourage the effort/risk.

If the results of these events lead an overall side to "win" FW within their side of the overall conflict, the GM-played FCs would comment alongside the rewards, as if to tack on a personal vouching for the efforts of the capsuleers/players.

The goal of these events would be to inspire lore, conflict, and some good RPing with the GMs and the players, overall raising the stakes toward those seeking to matter on either side of these conflicts.

Thoughts?


-Isis


Decently cool idea, which is unfortunately impossible at the moment due to some issues with our NPC tools. I definitely like the meaningful shift - this is something we've been discussing internally as a "cool thing to do that has lasting impact and is player determined".

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Isis Dea
Society of Adrift Hope
#3 - 2013-09-18 17:20:45 UTC  |  Edited by: Isis Dea
CCP Goliath wrote:
Isis Dea wrote:
Since FW goers interact with NPCs enough inside complexes, an idea came to mind about the use of NPC fleets to simulate a FW battlefield going on.

What if Falcon/Goliath could orchestrate a few battlefield-like events in FW space to imply there's more going on than just complexing?

Basicly, it'd be a single beacon, with two very large force NPC forces fighting eachother. To aggress one side invokes rights for the NPCs to cycle targets onto you. If a GM is "playing" that side's fleet commander, he should have the ability to have the entire fleet focus fire on someone or simply not cycle off them.

Players from either faction would have incentive to take part, as the results of the engagement would offer a VERY LARGE shift of sovereignty toward the winning side for that system (as well as some decent LP to all those presently on grid on the final blow of the opposing NPC force).

Pirates can happily intervene for killing players or to troll the entire event, as usual, yet the fact that there would be two GMs able to control the NPC fleets plus any lack of LP reward would discourage the effort/risk.

If the results of these events lead an overall side to "win" FW within their side of the overall conflict, the GM-played FCs would comment alongside the rewards, as if to tack on a personal vouching for the efforts of the capsuleers/players.

The goal of these events would be to inspire lore, conflict, and some good RPing with the GMs and the players, overall raising the stakes toward those seeking to matter on either side of these conflicts.

Thoughts?


-Isis


Decently cool idea, which is unfortunately impossible at the moment due to some issues with our NPC tools. I definitely like the meaningful shift - this is something we've been discussing internally as a "cool thing to do that has lasting impact and is player determined".


Blast! ... think it's something you guys could push toward the development team for sake of future events? A nice little control tool set for managing "groups" of NPCs for GMs? One would almost say such a thing would be essential within the massive lore/universe of EVE. Especially in tying together elements/entities featured in missions with PvP. xD


-Isis

P.S. Tell Falcon to check his email, I left both of you a large idea that might be worth chuckling over with a beer and daydreaming about in the far-future of live events.

More Character Customization :: Especially compared to what we had in 2003...

Warde Guildencrantz
Caldari Provisions
Caldari State
#4 - 2013-09-19 10:42:11 UTC
How about making it so you cant go into a faction warfare site with stabs on your ship?

Would make it so fights actually happen as they should be! Instead of 90 percent of people warping off at any sign of pvp in a site

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Stalence
Caldari Colonial Defense Ministry
Templis CALSF
#5 - 2013-09-25 15:41:17 UTC
As a CalMil FW pilot, I think this is an AWESOME idea for a live event. I think LP and significant progress towards a system's contested status should be enough to draw participation but if you wanted to make it special, you could offer FW medals given by each faction to its participating pilots regardless of winning/losing the battle.

Member of #tweetfleet @stalence // Templis CALSF // YouTube Channel

CCP Goliath
C C P
C C P Alliance
#6 - 2013-09-26 10:21:40 UTC
Isis Dea wrote:
CCP Goliath wrote:
Isis Dea wrote:
Since FW goers interact with NPCs enough inside complexes, an idea came to mind about the use of NPC fleets to simulate a FW battlefield going on.

What if Falcon/Goliath could orchestrate a few battlefield-like events in FW space to imply there's more going on than just complexing?

Basicly, it'd be a single beacon, with two very large force NPC forces fighting eachother. To aggress one side invokes rights for the NPCs to cycle targets onto you. If a GM is "playing" that side's fleet commander, he should have the ability to have the entire fleet focus fire on someone or simply not cycle off them.

Players from either faction would have incentive to take part, as the results of the engagement would offer a VERY LARGE shift of sovereignty toward the winning side for that system (as well as some decent LP to all those presently on grid on the final blow of the opposing NPC force).

Pirates can happily intervene for killing players or to troll the entire event, as usual, yet the fact that there would be two GMs able to control the NPC fleets plus any lack of LP reward would discourage the effort/risk.

If the results of these events lead an overall side to "win" FW within their side of the overall conflict, the GM-played FCs would comment alongside the rewards, as if to tack on a personal vouching for the efforts of the capsuleers/players.

The goal of these events would be to inspire lore, conflict, and some good RPing with the GMs and the players, overall raising the stakes toward those seeking to matter on either side of these conflicts.

Thoughts?


-Isis


Decently cool idea, which is unfortunately impossible at the moment due to some issues with our NPC tools. I definitely like the meaningful shift - this is something we've been discussing internally as a "cool thing to do that has lasting impact and is player determined".


Blast! ... think it's something you guys could push toward the development team for sake of future events? A nice little control tool set for managing "groups" of NPCs for GMs? One would almost say such a thing would be essential within the massive lore/universe of EVE. Especially in tying together elements/entities featured in missions with PvP. xD


-Isis

P.S. Tell Falcon to check his email, I left both of you a large idea that might be worth chuckling over with a beer and daydreaming about in the far-future of live events.


Yes it's something that we've discussed in development and fixing the issues with the NPC tools is definitely something we on the events team want to happen badly! Also I got your mail. It's cool Bear

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Grarr Dexx
Blue Canary
Watch This
#7 - 2013-09-26 13:37:51 UTC  |  Edited by: Grarr Dexx
I think it would be best to fix the basics, AKA the non-committal state of factional warfare right now. The profits from just camping plexes 24/7 with a 100k isk frigate equipped with 3-4 tech 1 warp core stabilizers and a prototype cloak are just disgusting right now. I made a 16-minute alt myself and I was making more ISK/h than I could have ever done with a 2-3 billion ISK battleship doing level 5s. How whack is that?

Here's some ideas I have:

A) Warp core stabilizers and cloaking devices reduce the capture speed or LP payout of the beacon
B) Warp core stabilizers and cloaking devices fitted to your ship reduce your capture speed to 0%
C) The beacon emits a warp disruption field with 150% of the beacon's capture range
D) The beacon infinite-points FW players belonging to the opposing factions within 150% of the beacon's capture range

EDIT:

E) As long as an opposing faction's players are inside a FW plex, rats should continuously spawn to 'defend' the beacon, and freeze the capture timer until they are killed. These rats should infinite-point if the beacon does not.
CCP Goliath
C C P
C C P Alliance
#8 - 2013-09-26 14:20:34 UTC
Grarr Dexx wrote:
I think it would be best to fix the basics, AKA the non-committal state of factional warfare right now. The profits from just camping plexes 24/7 with a 100k isk frigate equipped with 3-4 tech 1 warp core stabilizers and a prototype cloak are just disgusting right now. I made a 16-minute alt myself and I was making more ISK/h than I could have ever done with a 2-3 billion ISK battleship doing level 5s. How whack is that?

Here's some ideas I have:

A) Warp core stabilizers and cloaking devices reduce the capture speed or LP payout of the beacon
B) Warp core stabilizers and cloaking devices fitted to your ship reduce your capture speed to 0%
C) The beacon emits a warp disruption field with 150% of the beacon's capture range
D) The beacon infinite-points FW players belonging to the opposing factions within 150% of the beacon's capture range

EDIT:

E) As long as an opposing faction's players are inside a FW plex, rats should continuously spawn to 'defend' the beacon, and freeze the capture timer until they are killed. These rats should infinite-point if the beacon does not.


Not really the remit of the events team though - we just do events Twisted

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Bienator II
madmen of the skies
#9 - 2013-09-26 17:11:28 UTC
Grarr Dexx wrote:
I think it would be best to fix the basics, AKA the non-committal state of factional warfare right now. The profits from just camping plexes 24/7 with a 100k isk frigate equipped with 3-4 tech 1 warp core stabilizers and a prototype cloak are just disgusting right now. I made a 16-minute alt myself and I was making more ISK/h than I could have ever done with a 2-3 billion ISK battleship doing level 5s. How whack is that?

Here's some ideas I have:

A) Warp core stabilizers and cloaking devices reduce the capture speed or LP payout of the beacon
B) Warp core stabilizers and cloaking devices fitted to your ship reduce your capture speed to 0%
C) The beacon emits a warp disruption field with 150% of the beacon's capture range
D) The beacon infinite-points FW players belonging to the opposing factions within 150% of the beacon's capture range

EDIT:

E) As long as an opposing faction's players are inside a FW plex, rats should continuously spawn to 'defend' the beacon, and freeze the capture timer until they are killed. These rats should infinite-point if the beacon does not.

or just timer resets. But its too simple to be implemented.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value