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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Ann Markson
Nimatek
#1721 - 2015-02-28 09:48:32 UTC
Suggestion: Show time left on your pilot licencse in the pilot licencse window
Keywords: menus, character
Note: It is annoying to relog just to see how much time is left as well as it is bad for characters who yet have not been plexed which leaves them without any information ingame.
Nalha Saldana
Aliastra
Gallente Federation
#1722 - 2015-02-28 12:36:24 UTC
Suggestion: Give us the option to repair items/ships that are in the corp hangar
Keywords: Inventory, UI, corp
Note: It's extremely annoying to have to drag things from corp hangars in station to your inventory where it gets mixed up with personal assets just to repair something before being able to repackage them.
Mixu Paatelainen
Eve Refinery
#1723 - 2015-02-28 16:56:51 UTC  |  Edited by: Mixu Paatelainen
Suggestion: ISK filter on killright display on overview
Keywords: UI, Overview

Note: everyone hates killright trolls who are just trying to make isk from idiots paying silly money to kill their empty insured freighters. I'd like to be able to set killrights to only show if they were under some arbitrary limit, e.g. only show killrights in space if it's less than 10mil or whatever.
Jon Draper
AlcoDOTTE
Test Alliance Please Ignore
#1724 - 2015-03-02 03:09:28 UTC  |  Edited by: Jon Draper
Suggestion: Names for Contracts
Keywords: Contracts, naming things
Note: None?
---

So I have a bunch of doctrine ships that are put up for contract but since it has [multiple items] for the name, people can't quickly glance and see what's up for sale. Edit: I'd like to name my contracts so it says more than just [multiple items].

Thank you.
Tray Deralt
Science and Trade Institute
Caldari State
#1725 - 2015-03-02 06:20:22 UTC

  • Suggestion: Block contracts from offering and requiring the exact same item.
  • Keywords: contracts, scams, newbies, new players

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Currently, when a contract is made there is no layers of checks to make sure that there is not an item which is both on the offered and received side of the contract. There is no legitimate purpose to a contract where, for example, someone gives you a PLEX for another PLEX, but when people missread contracts, it is easy to miss that an item is being charged from you, rather than being sold to you.

Any player that has been around for a while will pretty much never fall for this, meaning that this sort of scam basically exclusively victimizes new players, driving them away from the game. As such, it seems like it has potential for player retention.
Jamal Bulgruuf
Republic Military School
Minmatar Republic
#1726 - 2015-03-02 08:41:05 UTC

  • Suggestion: Allow naming of your jump clones / description
  • Keyword: jump clone, descriptions

FireFrenzy
Cynosural Samurai
#1727 - 2015-03-02 14:31:09 UTC
Suggestion: Allow windows to propperly functioned if docked ON THE BOTTOM of the window...
Keywords: UI, Collapsed windows, chat,
Note: Collapse properly but then unfold wrong

They collapse propperly but when you unfold them to get them as more as a "5 intel channels i dont need to keep an eye on if they arent blinking at me" they often fold DOWN and since i store them docked to the TOP SIDE of my regular chatbox, that is as you can expect, quite annoying...
Narku Bourgeoisie Tonisilitis
Pandemic Horde Inc.
Pandemic Horde
#1728 - 2015-03-03 01:34:03 UTC  |  Edited by: Narku Bourgeoisie Tonisilitis
Suggestion: Center the camera axis on the Coercer and Heretic
Keywords: Ships, Coercer, Heretic, Camera, UI
Note: For whatever reason, the camera is not centered properly on the Coercer and Heretic (or, the ship model is not centered).

---

Try opening the ship viewer and ship spinning. http://i.imgur.com/at0MEbf.jpg - It drives me crazy :L

Fixing it on the X and Y axes would be best, please. The Malediction's camera, for contrast, is perfectly centered :)
h4kun4
Senkawa Tactical Division
Crimson Citadel
#1729 - 2015-03-03 02:53:49 UTC
suggestion:

scanning with probes in the zoomed mode of the beta map to make this possible:

Keywords: Scanning, Map, Betamap, UI
Cerian Alderoth
Cult of the Black Monolith
#1730 - 2015-03-03 09:57:13 UTC
  • Suggestion: Information window refreshes with current tab category - not by index number.
  • Keywords: ui, information window, tab index, solar system, route, station
  • Note: The information window seem to refresh with the current tab index - or the biggest available - instead.

---

I find it very difficult to re-use information windows with different solar systems. Let's assume you want to know the distance to a solar system posted in your intel channel: You go ahead and check the "Route" tab of the information window instead of manually setting an autopilot route (and having to remove it afterwards) :

A) Check a route to a solar system with a station first and then another one without a station:
You will see the "Route" tab, which is okay - the information window still shows the same category.

B) Check a route to a solar system without a station and then another one with a station:
You will see the "Stations" tab, which seems odd - the information window now displays another category.
Geanos
The Scope
Gallente Federation
#1731 - 2015-03-03 13:27:36 UTC
Suggestion: Collapsible overview / panels
Keywords: UI, overview, panels
Note: Eliminate clutter and spreadsheet look of the EVE UI. We already have a collapsible Neocom, time to extend that feature to other panels. For overview we need to be able to set the collapsible point by columns. Ex: if I have the overview set up to show: icon, Distance, Name, Type, Speed, Angular velocity and set the collapse point to Type column, on mouse out the overview will collapse up to that column. If I need the extra info, the panel will expand at mouse over. If pinned the panel will not collapse. On: "need all info now" moment, use pin / unpin all shortcut.
Nyah Inzaghi
Aliastra
Gallente Federation
#1732 - 2015-03-03 16:32:28 UTC
Suggestion - When opening people and places move Bookmarks for current system to the top and highlight them
Keyword - Bookmarks
Notes - N/A

Suggestion - When viewing a ship fitting in station have an "Active modules" button which displays a ships parameters without needing to undock based on active modules being active
Keyword - Fitting Window
Notes - As it currently stands one must undock to see the effect of an active module on a ship.

Suggestion - In support of above please add an "Overheated" state button allowing a capsuleer to see the effect of Overheating said active mods as it stands there is no way to assess this effect without undocking.
Keyword - Overheating
Notes - N/A
Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#1733 - 2015-03-03 16:40:38 UTC
Suggestion: Allow 2 inventory windows, or allow two inventory contents windows to be open side by - like file manager with two directories open at the same time.

It will make it easier and less error prone to drag things between different hangars (either when in a POS with lots of storage options - or when using the security officer option to place things in peoples hangars).
Alexi Komanov
The Kronos Ritual
#1734 - 2015-03-03 18:14:12 UTC
Suggestion: Option to make calendar events repeat on a given date and time.
Keywords: Calendar, corp events.
Notes: Good way to make regular event scheduling less of a hassle.
Rhakaro
Sebiestor Tribe
Minmatar Republic
#1735 - 2015-03-03 18:42:08 UTC
Suggestion: Allow right clicking of characters in notifications (or any notification for that matter, but start with toons), giving you the same 'right click' menu options as 'right clicking' someone in a chat channel would give you (add/remove contact, give money, send message etc.)
Keywords: UI, Overview, Notifications
Notes: Would just be easier than having to double click the character, drag their name in to a chat channel and then right click their name. Would keep parallel features across chat channels/notifications.
Kenji Noguchi
State War Academy
Caldari State
#1736 - 2015-03-03 18:51:08 UTC
Suggestion: Allow creation of a "Want to buy" contract from data collected from a fitting in the fitting browser, or from data pasted from the clipboard that corresponds to a correct fitting.
Keywords: fitting, contracts, market, industry
Note:


This would make the creation of a WTB contract for a ship fitting so quick and straightforward that it would make orders of magnitude easier to use this feature, and would revitalize the fitted ships market and the "industrialist+transportist" business.

You lost your ship? No problem. Set up a new BTW contract for the exact same fitting, literally in seconds, and surely tomorrow when you log in you'll have a new ship ready to fly again. Want to buy a stock of PvP ships? Do the previous process and multiply quantities by as many ships as you want.
Helene Fidard
CTRL-Q
#1737 - 2015-03-04 01:34:10 UTC
Kalestrom Crendraven wrote:
Suggestion: Allow canceling module deactivation
Keywords: ui, modules
Note: using the above, explicit activation key should be able to cancel a module shutdown

Came here to post this. I often shut off modules without meaning to, especially when trying to overheat. It would be amazing to be able to reactivate them without waiting for the cycle to finish and then the subsequent server tick delay. I don't think it needs a different key though.

Humang wrote:
Suggestion: Module Activation Re-Click Delay
Keyword: UI, Modules, Player/Game Interaction
Note: Allow players to set a custom timer on modules that causes the game to ignore any subsequent clicks after the initial activation, until the delay expires.

Also nice.

Hey! I don't know about you

but I'm joining CTRL-Q

Kirin Amatin
Kirin Beverages Corporation
#1738 - 2015-03-05 02:41:48 UTC  |  Edited by: Kirin Amatin
Suggestion: Provide an option for 'trusted sites' to be only exposed to the English API.
Keyword: browser, API, language
Note: Several out-of-game tools do not support all of the languages eve supports. Dotlan Radar sometimes does, and sometimes doesn't. Various wormhole mappers only support English. It would be nice to run the client in a non-English language, but still be able to use these tools.
Jan Siri Anaplion
Ring 3
#1739 - 2015-03-05 14:03:40 UTC
Suggestion: Add shortcut for "Link previous/selected word"
Keywords: ui, chat, shortcut
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When I type a system/item/character name and want to link it, the game currently requires me to reach for the mouse, select the name, right click it, navigate to a submenu and click on a menu item. In other words, in the middle of a keyboard focused activity, I am forced to use the mouse. This is an interruption in my flow.

A better situation would be if I could simply type a shortcut e.g. siht+space and the previous word (or, if there is a selection, the selection) would get linked just as if I had clicked the menu item for it. No need to use the mouse, leading to easier linking and better throughput.
Machinn Shinn
Selinir
#1740 - 2015-03-05 22:36:05 UTC
How about the ability to sell items while they are still in containers