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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#1481 - 2014-12-14 06:51:59 UTC
Sov ihub upgrade:

System wide pulse that does 10 damage or even 1 damage to all ships in space in a system, or a upgrade which for a 5 mins window makes it possible to scan down a cloaked ship but doing so is NOT easy, though not as hard as trying to scan down a "slippery pete" tengu fit, and have it randomly activate anytime upto 1h after the last "pulse" etc has gone off.
also look at the smallest sov in game and have reasonable sov cost increase so that upto maximum 1/3 of a region can be fitted with these and then after that point the sov bill increases exponetialy so that entire regions can NOT have these installed in every system.

I'm NOT against cloaky camping a system, but players should not be able to AFK cloaky camp a system, ie log in at downtime, cloak, tab out of that client, go ratting on another alt, run incursions GO OUT FOR THE day, get logged out at downtime and log back in after downtime, rince repeat...

This basicly forces people to interact and keep a eye on their cloaky camping alt, instead of the currentl AFK cloaky camping "I'm going to ignore this alt after cloaking up...."

Cyno Jammers and Covert Cynos:
having a cyno jammer up in systems gets to be expensive sov bill wise the more you have up, atm they dont do anything in regards to covert cynos, changing them so that instead of preventing covert cynos from not being able to work in a cyno jammed system have them reduce the range in which blops can bridge from down to 5 LY so that the blops group HAS to get within 5 LY range of a cyno jammed system to be able to actualy jump to a covert cyno inside a cyno jammed system.
IE the jammer makes it harder to covert bridge into a jammed system.
Burneddi
Avanto
Hole Control
#1482 - 2014-12-14 08:36:23 UTC

  • Suggestion: If there is only one result for the autopilot destination search, automatically set it as destination
  • Keywords: ui, autopilot
  • Note: Currently it gives you a list of search results even if there's only one result

---

Other searches, such as the contracts window search boxes, automatically select the only result of the search if there's only one. The autopilot destination search does not.
Alundil
Rolled Out
#1483 - 2014-12-14 20:42:04 UTC
Stop the wormhole beacon from decloaking you as you warp through it to something on the other side.

I'm right behind you

Christopher AET
Federal Navy Academy
Gallente Federation
#1484 - 2014-12-15 01:39:54 UTC
The ability to create contracts with items from containers.

I drain ducks of their moisture for sustenance.

Sturmwolke
#1485 - 2014-12-15 07:59:59 UTC
With regard to "Notification Feed" UI feature.
Need :

1. Ability to dock it into the Neocom and stickied to just above the clock.
2. Quick restore/clear history buttons added. Going into the setttings for this is double-work and unwieldy.
Alundil
Rolled Out
#1486 - 2014-12-15 21:49:13 UTC
Blastcaps Madullier wrote:
or a upgrade which for a 5 mins window makes it possible to scan down a cloaked ship but doing so is NOT easy, though not as hard as trying to scan down a "slippery pete" tengu fit, and have it randomly activate anytime upto 1h after the last "pulse" etc has gone off.

I'm NOT against cloaky camping a system, but players should not be able to AFK cloaky camp a system, ie log in at downtime, cloak, tab out of that client, go ratting on another alt, run incursions GO OUT FOR THE day, get logged out at downtime and log back in after downtime, rince repeat...

This basicly forces people to interact and keep a eye on their cloaky camping alt, instead of the currentl AFK cloaky camping "I'm going to ignore this alt after cloaking up...."


Uh huh... so under this proposal an actually cloaked ship (covops/bomber/etc/etc) would be easier to scan down than an UN-cloaked ship for 5 minutes every hour (or more frequently? since your phrasing was not clear on the interval) - lol nope. That doesn't seem broken at all. But sure - this has nothing to do with fear of AFK cloaks. Not at all. I can totally see it. Learn to deal with cloaked people in your system (either ignore them since they are AFK, bait/kill them if you suspect they are hunting - there are several choices available, just because you choose to NOT make a choice isn't something for CCP to resolve).

Blastcaps Madullier wrote:
Cyno Jammers and Covert Cynos:
having a cyno jammer up in systems gets to be expensive sov bill wise the more you have up, atm they dont do anything in regards to covert cynos, changing them so that instead of preventing covert cynos from not being able to work in a cyno jammed system have them reduce the range in which blops can bridge from down to 5 LY so that the blops group HAS to get within 5 LY range of a cyno jammed system to be able to actualy jump to a covert cyno inside a cyno jammed system.
IE the jammer makes it harder to covert bridge into a jammed system.

Current Cyno jammer mechanic does not impact the ship(s) trying to jump to a system. It impacts the ship trying to light a cyno for those ships. In other words it affects a ship that is actually present and uncloaked in the same system as the cyno jammer. What you're proposing is a module that would affect, negatively, ships not even in the same system as the jammer because you're not affecting the ship lighting the convert cyno at all but rather the ships trying to jump to that covert cyno by reducing their jump range.

That is also pretty broken. Covert Cynos are in game for a reason, as are blops battleships. They are there, specifically, to be able to break through cyno jammed systems and get "behind the lines". Shortening their range is a bad idea. Case in point, even with the latest jump changes in Phoebe blops ranges were not reduced.

I'm right behind you

Fjorgyn Yoshiki
Perkone
Caldari State
#1487 - 2014-12-16 03:41:05 UTC

  • Suggestion: Implementation of wildcards in search windows.
  • Keywords: search, ui


_______

For example: Joe wants to find all blueprints that start with a P. So in the Regional Market Joe would search for "P* Blueprint", returning a list of all items starting with 'P' and ending with ' Blueprint'.
Dau Katari
Stormsong Scrapyards
#1488 - 2014-12-16 04:12:45 UTC
Suggestion: Color and symbol-coded bookmark folders that carry over into in-space brackets and the solar system map.

Keywords: bookmarks, brackets
Primus Fortune
Legion Ascending
Fraternity.
#1489 - 2014-12-17 00:55:22 UTC
I have noticed 2 little things that could be easy to change.

1) with the new BM's in space. Please can they be selectable to appear in the overview action window (align, warp to jump etc). Yes these options are selectable via the radial menu in space but some habits die hard. :)

2) in themes notification feed please can you make things drag and drop for chat box's and such aka kill / loss mails. As it stands if I want to share the km I have to click in to the combat tab via char sheet.

Keep up the good work and happy holidays everyone.
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#1490 - 2014-12-17 03:39:56 UTC
A very minor thing, I use multiple clients loaded on one system and I use the launcher to open them. Each client is customized for one character, but there is currently no way to tell them apart. Would it be possible to somehow name launchers, so I could call one "Bob's client" and one "Steve's client?"
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#1491 - 2014-12-17 11:13:41 UTC
Alundil wrote:
Blastcaps Madullier wrote:
or a upgrade which for a 5 mins window makes it possible to scan down a cloaked ship but doing so is NOT easy, though not as hard as trying to scan down a "slippery pete" tengu fit, and have it randomly activate anytime upto 1h after the last "pulse" etc has gone off.

I'm NOT against cloaky camping a system, but players should not be able to AFK cloaky camp a system, ie log in at downtime, cloak, tab out of that client, go ratting on another alt, run incursions GO OUT FOR THE day, get logged out at downtime and log back in after downtime, rince repeat...

This basicly forces people to interact and keep a eye on their cloaky camping alt, instead of the currentl AFK cloaky camping "I'm going to ignore this alt after cloaking up...."


Uh huh... so under this proposal an actually cloaked ship (covops/bomber/etc/etc) would be easier to scan down than an UN-cloaked ship for 5 minutes every hour (or more frequently? since your phrasing was not clear on the interval) - lol nope. That doesn't seem broken at all. But sure - this has nothing to do with fear of AFK cloaks. Not at all. I can totally see it. Learn to deal with cloaked people in your system (either ignore them since they are AFK, bait/kill them if you suspect they are hunting - there are several choices available, just because you choose to NOT make a choice isn't something for CCP to resolve).


actualy if you reread I said NOT easy to scan but not as hard to scan down as a slippery pete tengu, and it doesn't make it easier to scan down than a uncloaked ship AT ALL, it makes it possible to scan down a cloaked ship during a randomly picked time frame which players DO NOT have control over nor did I say they get a message telling them xyz is now scanable, the idea is this way people HAVE to stay with the cloaked alt and not just afk on it, and have to keep moving from spot to spot.

Jack Heisenburg
Trigger Warning.
#1492 - 2014-12-17 23:36:16 UTC
Suggestion: More stackable modules. Stackable reps, tracking comps, sebos, smartbombs, neuts, nos, hardeners. Everything that has a matching module should be stackable.

keywords: modules, stackable.
Omarous III
Aliastra
Gallente Federation
#1493 - 2014-12-18 00:17:08 UTC
Suggestion: Fit and rename multiple ships at once.
Keywords: UI, ship fitting, contracts
Notes: I fit 100s of ships a day for contracts. It is tedious. Just simple things to make it easier would be appreciated. Things like unpack all stacked ships at once, rename multiple ships at once, having copied contracts be able to handle multiple ships, and the holy grail of applying a fitting to a ship stack and have them all fit at once with the name set to the fitting name. Thanks.
Alien Squirrel
The Scope
Gallente Federation
#1494 - 2014-12-18 06:51:34 UTC  |  Edited by: Alien Squirrel
Suggestion: When you repair burned out modules they automatically online themselves.
Keywords: fitting, repairs, overheat
Note: When you repair burned out modules in a station they remain offline until you open the fitting window and manually re-online them.
Tshilaba
Brutor Tribe
Minmatar Republic
#1495 - 2014-12-18 12:38:02 UTC
Suggestion: Create shortcut option to have drones mine/salvage/harvest
Keywords: ui, qol
Note: The only way to have industrial drones do what they do oh so well is to right click in the drone window. With window transparancy, it is difficult to read the right click menu, and shirtcuts lets me focus on dscan or other things.
KIller Wabbit
MEME Thoughts
#1496 - 2014-12-19 10:20:24 UTC  |  Edited by: KIller Wabbit
Suggestion: Shift - Left Click -Drag Divide Stack Function has Stack Parameter x in order to create x stacks of size y
Keywords: ui, inventory, events, newbie
Note: Divide a stack into x stacks of size y with a remainder if necessary. This would be a huge logistics help in dividing modules and expendables into fit groups/containers

Edit: It has been pointed out to me that there should be a built in limit on the number of stacks that can be created. The example given to me was ammo being accidentally split into 1000 stacks. For people trying to support a corp, alliance, or event ship give out being able to create 50 or 100 stacks is probably a workable limit.
per
Terpene Conglomerate
#1497 - 2014-12-19 10:31:20 UTC
Tshilaba wrote:
Suggestion: Create shortcut option to have drones mine/salvage/harvest
Keywords: ui, qol
Note: The only way to have industrial drones do what they do oh so well is to right click in the drone window. With window transparancy, it is difficult to read the right click menu, and shirtcuts lets me focus on dscan or other things.


attack hotkey works for me with those drones
per
Terpene Conglomerate
#1498 - 2014-12-19 10:52:14 UTC  |  Edited by: per
Suggestion: add possibility to turn on numbers on neocom list (1,2,3, .....) together with icons
Keywords: ui
Note: im really no friend to those new colourless icons and find it very hard to orient myself fast on what i need if i compare it to the old neocom icons (numbering them might help a lot) - or possibility to add background color to those icons i want - customizable
Bienator II
madmen of the skies
#1499 - 2014-12-19 17:39:19 UTC
per wrote:
Suggestion: add possibility to turn on numbers on neocom list (1,2,3, .....) together with icons
Keywords: ui
Note: im really no friend to those new colourless icons and find it very hard to orient myself fast on what i need if i compare it to the old neocom icons (numbering them might help a lot) - or possibility to add background color to those icons i want - customizable


the ability to freely position those might help a lot. Leaving space to group things into logical sets would help me at least i believe.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Suzy RC Mudstone
Center for Advanced Studies
Gallente Federation
#1500 - 2014-12-19 20:02:55 UTC
Approach Warp Jump buttons are great. Need to apply to Jump bridges Blops and maybe even titans.

Put a row of similar for all the broadcast commands underneath that when you are actively in a fleet leadership slot.



Not being able to click the JB and then click jump makes my brain hurt.

http://i.imgur.com/qEhiI1H.jpg