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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Ruse Lander
Sebiestor Tribe
Minmatar Republic
#1241 - 2014-10-24 18:30:21 UTC
Zavand Crendraven wrote:
Suggestion: Possibility to add a system on your route as a mid way point
Keywords: ui, navigation

This is already in the game:

  •       ie, Left-click the "A" and at the bottom of the drop-down menu you will find "Manage route". This will open a window in which you can drag and drop the waypoints into the order you desire to arrive at them.
Ronald Post
Imperial Shipment
Amarr Empire
#1242 - 2014-10-24 18:53:22 UTC
Suggestion: Multibuy all items from a saved fitting
Keywords: Market, Fitting tool, Buy
Note: Please allow us to multibuy all the items from a fitting at the lowest available price in station. Show a notice when some items are missing from the market or marked up to a ridiculous price above average and ask if we wish to continue with the Multibuy. In Dust514 you could restock all the items from a saved dropsuit fitting and I miss that in EvE.
Ruse Lander
Sebiestor Tribe
Minmatar Republic
#1243 - 2014-10-24 18:54:26 UTC  |  Edited by: Ruse Lander
Attention
Suggestion: Add options relating to the Standings Icons:
Keywords: Station UI, Guest List, Options, Standings

  • Based on Personal Standings
  • Based on Corp Standings
  • Based on Alliance Standings
  • Based on Coalition Standings

  • Red out "Agents" and "Offices" if none are available
  • Center the number of guests on the Guests tab
  • Put in the number of free offices available in station centered on its tab
Ronald Post
Imperial Shipment
Amarr Empire
#1244 - 2014-10-24 18:57:00 UTC
Suggestion: On the UI, show an index line pointing toward whatever we have selected in space even if offgrid.
Keywords: ui, inspace heading indicator
Note: You have a line similar to this already for on grid objects within "look at range". Please extend it to off grid objects as well.
Dirk Morbho
Native Freshfood
Minmatar Republic
#1245 - 2014-10-24 21:03:51 UTC
When undocking, I'd like the camera to default to a side view of the ship. Makes right clicking in space to do things much easier.
Josie solo
Singular Motives
#1246 - 2014-10-25 03:46:31 UTC
Suggestion: Show damage to drones while in your bay
Keywords: ui, drone
Note: You can't currently see if a drone is damaged without launching it.
---

It can get messy trying to manage drone groups during action and keep them alive if already damaged drones are sent out. It also reduces your damage if you have to scoop and relaunch until you get undamaged drones to use.
Javani
Brutor Tribe
Minmatar Republic
#1247 - 2014-10-25 18:10:20 UTC
Oh blessed karkur!

It would be so greate if i can see the count of my Running/Remaining manufacturing/sience jobs without one klick more than opnening the industry window.

Its realy annoying to see only my job count starting to click an bpo and than sience or manufacturing.

praised karkur!
Longdrinks
Zero Fun Allowed
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#1248 - 2014-10-25 22:35:19 UTC

Suggestion: fixing bounty notifications
Keywords: bountysystem, notifications
Note: every time i die everyone whos ever put a bounty on me get a mails about it even though that bounty has run out long ago. Same for people ive put bounties on in the past, i still get notified about their deaths.
FireFrenzy
Cynosural Samurai
#1249 - 2014-10-27 17:24:26 UTC  |  Edited by: FireFrenzy
Keyword: Incursion local, UI, Incursion

I want the option to disable incursion local, or ATLEAST getting it to stop resizing my main chat window (and no docking it to another thing doesnt stop it...)

If i already posted this (and i know someone else will have have already) that said its still BLOODY ANNOYING and should get fixxed
Mixu Paatelainen
Eve Refinery
#1250 - 2014-10-27 21:48:57 UTC
Suggestion: visual indicator of available drone bandwidth

Keywords: Dronebay, UI

Note: in some brawl setups you are likely to lose drones and it'd be cool to be able to quickly check what you can put out, thinking of the 2 heavy, 2 medium, 1 light vexor setups. Similarly 125m bw ships using mix of geckos and heavies.
per
Terpene Conglomerate
#1251 - 2014-10-28 09:03:38 UTC
Suggestion: adding confirmation tab for reseting quickbar in market window
Keywords: UI, market
Note: having "reset quickbar" button next to the "new folder" ... because nothing can go wrong , we will never missclick, meh (http://pasteboard.co/1gZnDYXN.png)
Ben Ishikela
#1252 - 2014-10-28 12:33:56 UTC
suggestion: update the list of already suggested suggestions.
keywords: forum, link, comunication, list
note: the csm8.org website seems to be unavailable or the link is not working properly.

i wanted to skim though the list before posting some little ideas here, but i could not open the list. It would be very helpful if there was a list available. Maybe i do something wrong?! o_0..... I will just post my suggestions now regardless of being posted before. :p
http://csm8.org/csm-8-reasonable-things-complete-suggestions-list/

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Ben Ishikela
#1253 - 2014-10-28 12:48:11 UTC
suggestion: being able to add more items to an already existing sell order.
keywords: market, ui, sell, order, multiple
note: updating multiple sell-orders for the same item-type is tedious
---
on my industrious character the number of items i can sell out of my hangar increases slowly over time. now i put a sell order of 5 out. they sell slow. another 5 arrive, but the previous order is not fully completed (3/5). now i have 2 orders which i need to update. And so on... Canceling and reopening would cut into profit.
I'd like an option to right-click an item, click "add to existing sell order", press "corfirm" on the then showing updated order (like modify 4minute delay maybe), paying broker/taxes for the added items and then having a single big sell-order.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Ben Ishikela
#1254 - 2014-10-28 12:59:34 UTC
suggestion: ability to set secondary keyboard shortcuts
keywords: shortcuts, keyboard, settings, esc, menu
note: sometimes i like to have the same shortcut on a mouse-button AND a button on my keyboard.
---
recall drones for example is a very usefull one. for an emergency i like to have that bound to a big and good reachable key somewhere, where it is not near any other important keys. but i need it near my module-control-keys as well for efficient combat.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Ben Ishikela
#1255 - 2014-10-28 13:05:18 UTC
suggestion: ability to overwrite existing keyboard-shortcuts
keywords: shortcuts, keyboard, settings, esc, menu
note: when editing shortcuts its a pain, to search for the already assigned key, erase it, go back and then assign it.
---
i'd like to have a button next to the already existing "ok"-button in the notification-window, that pops up if you want to assign a key that is already used. That additional button will say "overwrite" and do it then. :)

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Ben Ishikela
#1256 - 2014-10-28 13:30:27 UTC
suggestion: show the set ship-name in the loss-mail.
keywords: killmail, name, ship, ui, api, text
note: make the name something more than just dscan-comunication.
---
i'd like the idea to send my killers a message or to collect/remember my kills better.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

rEcklEs PT
Garoun Investment Bank
Gallente Federation
#1257 - 2014-10-28 16:34:55 UTC
  • Suggestion: Show damage of mining crystals and other similar ammunition's in actual percentages
  • Keywords: ui, damage, ammunition
  • Note: The damage on overheated modules is show correctly as percentages

The damage shown in the mining crystals, after some use, is show as 0.xx Damaged. This isn't very clear for the user.
Changing this to actual percentage (xx % Damaged) makes more sense and is consistent with the display of damaged overheated modules.
Lil' Brudder Too
Pistols for Pandas
#1258 - 2014-10-28 17:47:57 UTC
"Next Dev Response" or "Last Dev Response" buttons....since the "first" button includes the OP (feedback threads)...it can be alittle hard to find when the last time a dev responded to a thread was...unless of course you (CCP) like the ambiguous method now that requires us to put in alot of effort to hold you accountable to your commitment to 'communication.'
H3llHound
Center for Advanced Studies
Gallente Federation
#1259 - 2014-10-29 15:13:48 UTC  |  Edited by: H3llHound

  • suggestion: apply the jump button to jump bridges when selected, like wormholes and gates have them now.
  • keywords: UI, POS mods
  • note: having to do this through the right-click menu should be obsolete
H3llHound
Center for Advanced Studies
Gallente Federation
#1260 - 2014-10-29 15:27:56 UTC

  • Suggestion: Alter the PI window to be more usable.
  • Keywords: UI, PI
  • Notes: Introduce buttons in the window to make 1-click warp/align to POCO possible. As well as one-click opening the POCO. No more right-click menus shenanigans. Also its current right-click menu makes little sense; I dont wanna warp to the planet but the POCO so its priority should be turned around to POCO > Planet.