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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Abrazzar
Vardaugas Family
#921 - 2014-06-19 13:03:33 UTC
Replace the plethora of specific faction tags used in LP stores with a streamlined [Faction] Navy Tag to eliminate the bottleneck of certain specific tags and make more LP offers more viable. Tag value and exchange rate would be set to the highest common denominator among all tags and NPC buy orders adjusted accordingly.
Carniflex
StarHunt
Mordus Angels
#922 - 2014-06-19 15:06:11 UTC
A Drone UI tweak.

When I drag a drone group to someone in my watch-list they should assist that person. You can leave other actions into that right click menu (or allow configuring what is the default drag action through the right click menu).

Logistic drones dragged into someone in watch list should go out and try to repair it instead of assisting.

Fighters should be assigned by default.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Bugsy VanHalen
Society of lost Souls
#923 - 2014-06-19 16:21:11 UTC
One very small thing I wish i had today.

In the forums we now have that nice little flag to jump to the first developer post.

Would it be possible to have one to jump to the last, or possibly next developer post.

Some threads are very long, and it would be nice to jump to the most recent developer post in the thread.
Kasife Vynneve
Aliastra
Gallente Federation
#924 - 2014-06-19 18:12:41 UTC
Don't know if this has been suggested before or not, Make the Trade window remember where its moved to like all the other windows.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#925 - 2014-06-19 19:33:04 UTC
Bugsy VanHalen wrote:
One very small thing I wish i had today.

In the forums we now have that nice little flag to jump to the first developer post.

Would it be possible to have one to jump to the last, or possibly next developer post.

Some threads are very long, and it would be nice to jump to the most recent developer post in the thread.


https://forums.eveonline.com/default.aspx?g=posts&t=316093 < this tool is perfect for this. :), just discovered it myself, very nice tool.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

DarkCaveman
Stay Frosty.
A Band Apart.
#926 - 2014-06-20 01:47:46 UTC
The autopilot route system is nice, but a few tweaks would increase its usefulness.

I'd like to see the Autopilot accept a destination as a final waypoint, so that when you Optimize Route, it stays as the last waypoint.

Useful for traders, collecting datacores from research agents, setting up roams, and I'm sure other uses as well.

The optimize route feature is much less useful when your final destination is closer than your midway points (i.e., the system you are currently in), or lies between them.

Also on the topic of autopilot routing, with multiple waypoints that share a path/cross paths, it would be nice if you could determine which was the next system in the Overview. The highlighted icon is helpful if you aren't crossing your own path, but is less useful if you have 2 or more exits highlighted on a longer route. Yes, the next one is highlighted after jumping or undocking, and they are always in the autopilot info panel, but that is (by default) on the opposite side of the screen.

Another nice add on would be the ability to avoid empires instead of listing individual systems. If I am shoot-on-site in Caldari space (such as, a Gallente FW pilot), I have to look at each system in my route to make sure that I'm going to live through the trip. Or risk the surprise (even if not autopiloting) of finding myself under attack by the navy when I am only going through their space.

And finally on the Autopilot route, it might be interesting to be able to share a route (waypoint list) within a fleet. For instance, scouts would know the next system on a roam, stragglers would be able to catch up without a constant banter of "we're in Fliet, now we're in OMS, you're so slow we're already in Hevrice". My suggestion would be the route of one fleet member would be shareable, and the option could be toggled on or off. Probably easiest if that role was attached the Boss or the top person in the fleet hierarchy (Squadron/Wing/Fleet Commander).
Anthar Thebess
#927 - 2014-06-20 10:50:49 UTC
Suggestion : Ravage Mining Modules
Keyword : Mining
Note : High extraction rate , at a cost of extreme waste rate.
https://forums.eveonline.com/default.aspx?g=posts&t=353442&find=unread



Ab'del Abu
Atlantis Ascendant
#928 - 2014-06-20 11:34:29 UTC
Suggestion : Improve Ingame Browser
Keyword : Ingame Browser
Note : Shortcut functionality, multiple start pages, session management
https://forums.eveonline.com/default.aspx?g=posts&m=4729814#post4729814
muhadin
Brutor Tribe
Minmatar Republic
#929 - 2014-06-20 13:41:14 UTC
Add personal and corporation bookmarks to space and the overview.

"Love the Life you Live, Live the Life you Love"

C09
#930 - 2014-06-20 16:47:38 UTC
Suggestion, maybe off topic, there is a problem when you have to boost a fleet mate, scan res for ex., but when the red target come and the boost open fire he shoot the mate taking scan res bonus, lol. If you can fix that "friendly fire issue" in any way i will love you more and more.
Rawketsled
Generic Corp Name
#931 - 2014-06-21 02:45:01 UTC
Can the Reactions tab on the Show Info window be tweaked so that it can be copy-pasted for spreadsheety goodness?

Currently, Assembly line jobs and PI jobs can be CTRL+A, CTRL+C'ed with ease. Reactions are the only ones that won't play nicely.
Zappity
New Eden Tank Testing Services
#932 - 2014-06-21 07:46:56 UTC  |  Edited by: Zappity
  • Suggestion: A timer for gatecloak at top left
  • Keywords: ui, timer

  • Note: It would be nice to have a timer which showed how much time we had left before losing the gate cloak.

    Zappity's Adventures for a taste of lowsec and nullsec.

    Harvey James
    The Sengoku Legacy
    #933 - 2014-06-21 16:38:52 UTC  |  Edited by: Harvey James
    allow multiple sub folders for each class of ship in the corp fittings window ...
    would be nice too have separate folders for pvp and pve ship fittings..
    also improve the scroll speed .. it can get quite laggy

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Sbrodor
    Deep Core Mining Inc.
    Caldari State
    #934 - 2014-06-21 17:37:20 UTC
    moderate or managing panel in corp mail like every else mailing list in game.
    Gliese Casserres
    Confused Bunnies Inc
    #935 - 2014-06-23 07:17:37 UTC
    Suggestion : Add a link to each item, that can be manufactured, to its corresponding BPO. It can be just a little blue square that takes to the new manufacturing ISIS inferface, or not. Saves time when you are compiling materials for a batch or are getting into industry. Best of all, Crius is the place to implement it
    Keyword : Industry, BPO, Crius, Item linking
    Sevo Flurane
    Flurane
    #936 - 2014-06-23 08:26:38 UTC
    Suggestion

    Why doesn't the Mobile Tractor Unit (MTU) have a "Loot All" button?

    Cheers
    Eternus8lux8lucis
    Guardians of the Gate
    RAZOR Alliance
    #937 - 2014-06-23 08:44:28 UTC
    Being able to stack the same type of modules in the F keys. Say two webs, neuts or nos. Just make them stackable please. Would be awesome and save space on some fits.

    Have you heard anything I've said?

    You said it's all circling the drain, the whole universe. Right?

    That's right.

    Had to end sometime.

    Conjaq
    Imperial Academy
    Amarr Empire
    #938 - 2014-06-23 10:35:14 UTC
    Suggestion: highlight what I have selected on the small icons at the edge of the screen when it is outside the screen.

    Keyword; ui, space awareness.

    BNote; I did some moon scanning the other day, and just finding the moon can be cumbersome, when it's actually hard just to locate it because of all the different directions it can be in. Have the small icons be highlighted Clearly, so you know in what way you need to look
    Anthar Thebess
    #939 - 2014-06-23 12:23:45 UTC
    Suggestion : Redesign Pos
    Keyword : POS
    Note :
    Something hopefully easy.
    Instead of putting tons of work to poses why not just redesign them to one structure having one shared storage that you upgrade by just dropping new modules inside - like to Ihub.

    Less polygons to compute - all installations accessible using management list.
    Think how poses will look when upcoming industry changes will be put on place.
    Multiple similar installations on a pos.

    Guns ?
    Instead of different emplacements - rotating ring around pos shield.
    2 Objects not dozens on a single pos.

    Installing new installation on pos puts more options to the pos management window.
    Komodo Askold
    Strategic Exploration and Development Corp
    Silent Company
    #940 - 2014-06-23 13:23:45 UTC
  • Suggestion: fit/unfit weapon groups in 1 click

  • Keywords: fitting screen, weapon groups, fit, unfit

  • Note: fitting and unfitting full racks of weapons is generally a tedious work. When fitting, you have to drag and drop (or right click -> fit, which by the way you can't do with Mobile Depots) several times, while just selecting all the weapons (or the stack of them) and drag/rightclick-fit them at once would be much easier. When unfitting, the popup "you'll have to clear the group" simply likes to appear randomly: sometimes accepting it once ungroups everthing, sometimes it doesn't and you have to accpet the popup a max of 8 times (!) or even offline one of them and unfit one of the online ones (2 popups).

  • Oh, and todayI just discovered that unloading ammo to cargo while weapon modules are deactivating (blinking red) makes them reload automatically when they finish their last cycle! I guess that wasn't intended... had it with artilleries, don't want to know what it feels like with rapid launchers...