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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
Freelancer117
So you want to be a Hero
#841 - 2014-06-03 09:26:53 UTC
The 3x Science Vessel Wrecks in the mission Soothe the Salvage Beast can not be tractor beamed, could you please fix that Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#842 - 2014-06-03 13:59:09 UTC
Suggestion: Add "Show assets here" to solarsystem and station right click menus
Keywords: Game design, assets, ui
Notes: For solarsystem, open the assets window search tab with a search for solarsystem:whatever
For station, open the assets window All Items tab, collapse all stations except this station, scroll to this station
Beta Maoye
#843 - 2014-06-03 15:16:42 UTC  |  Edited by: Beta Maoye
Suggestion: D-scan 3-dimensional graphical representation
Keyword: D-scan, directional scan, radar, UI

I think species in New Eden, descendants of humanity, that has the technologies to build warp drive that allows traveling faster than light, should have better scan technology than submarine sonar radar used by their ancestors centuries ago.

The 2-dimentional little radar screen at the right side of screen(F11) needs improvement. I think a good way to improve new user(and ver) experience is a 3-dimentional graphical representation of d-scan range and angle in the solar system map. A 3-D cone shape that changes its size and direction interactively with user input of direction, distance and angle will be a great scanning UI. Let me emphasis that it should not show any object that is searched for on the map but simply a visual representation of the d-scan coverage. The scan result will return same information as present.To get exact location of any object, user has to use scan probes or by estimation based on experience. It doesn't break game mechanic. It will be a great UI enhancing user experience.
Berakh
Perkone
Caldari State
#844 - 2014-06-03 15:58:17 UTC
Suggestion: bring back more broadcast toggle options
Keywords: fleet, broadcast,

---


For pilots that may fly either logi and DPS, it'd be really nice to only have to change the dropdown list to toggle whether they're getting need rep/shield broadcasts or target ones instead... fairly sure this used to be an option, not sure why it's not ingame now.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#845 - 2014-06-03 16:15:05 UTC
Suggestion: Add radial menu to broadcast list
Keywords: UI
Vivi Udan
Caldari Provisions
Caldari State
#846 - 2014-06-03 18:36:02 UTC  |  Edited by: Vivi Udan
  • Suggestion: Simplify overview settings UI and allow manipulation of the overview settings when docked.
  • Keywords: Overview, overview settings, overview settings UI, confusing as hellEvil, rage quitting
  • Notes: The problem is setting up/modifying the darn thing which seems to take a degree in rocket science. Also the only way (that I know of) to change/manipulate the overview settings is to be UNDOCKED/VUNERABLE in space and the only way to verify the overview is working correctly is to fly around to sites/stations/POS/etc to visually verify.
---

Dealing with the Overview Settings makes me want to cry. True story. Cry An every time I have issues with the overview, I end up rage quitting. So if you could please look at this between now and when I potentially rage quit EVE that would be great. o7

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#847 - 2014-06-03 18:42:03 UTC
Suggestion: Grab all sliders anywhere, not just handle.
Keywords: UI, quality of life
Notes:
Nicen Jehr wrote:
(old post)
The sliders in the UI are a holdover from a decade ago. You have to mousedown on the handle in order to set the slider. You can note this on the volume sliders in Escape menu, and angle slider on Dscan especially. (and now on advanced audio sliders.)

A friendlier UI would be: you may mousedown anywhere on the slider to instantly move the handle to that coordinate. Dragging left or right would move continuously (the volume sliders) or discretely (d-scan angle.) (ofc, the discrete slider got done for the recently revamped dscan since this post.)

This way you can click anywhere on the whole slider to initiate a drag to change the value, not just on the 5 pixel handle.
Dsan
Bedlam.
#848 - 2014-06-03 21:35:56 UTC
Fancy dev, let me tell you about something you need to fix.

So when you pin a window, it fucks with the tint and tone of the window color and transparency.

Currently I have a very see through, darkish theme, and it's awesome. But I want the unpinned windows to be less
transparrent than the pinned windows, currently it works the otherway around.

Either fix or add feature to flip it.

Heres a pic for example of issue.

http://i.imgur.com/mp1LcEL.jpg

Se how the unpinned windows blend and has no border for identification, if I pinned one of the unpinned, I could see
the borders of it, but not be able to move it. (Unless I chose to be able to move pinned windows, but that kinda defeats pinning imo.)

Instead, it makes also more sense that windows you want to be static and part of everyday HUD like overview is more
transparent and gives visual to everything behind it providing better peripheral vision, while windows you have to read more text in, has a more solid background and be move able, like a mail or wallet window you usually move around.
Also, market unpinned like this is horrible.

uhh, yeah. so get on that please, thanks.
(Otherwise I'll find some CSM dudes and start lobbying..)

Or follow me on twitter: http://twitter.com/Dsan_dk

Taegessia
Doomheim
#849 - 2014-06-04 00:27:20 UTC  |  Edited by: Taegessia
Add an option to automatically repackage & stack unpackaged items been placed to out item hangar (like from striping a current ship fit). I like my item hangar to look clean and neat without having to manually repackage & stack items multiple times within short intervals. Containers would be excluded from this process.

This can be an option in settings in the form of a checkbox (completely optional) or you could add small icons to the item hangar window (like above the filter input box) for commencing the process on-demand with just one click.

Furthermore, a customizable right click menu for currently selected item(s) would be awesome. It is very annoying that the "repackage" option is right between the "reprocess" & "trash it" options...can produce very unfortunate accidents.

"Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".

Veho Virtus
Adhocracy Incorporated
Adhocracy
#850 - 2014-06-05 11:17:31 UTC  |  Edited by: Veho Virtus

  • Suggestion: Split particle cloud effects and ship effects
  • Keywords: effects
  • Note: Particle clouds have been added to the effects toggle setting, but the toggle is too broad

---
I appreciate that you added particle clouds as a toggle option. In the process though the 'effects' toggle now covers too broad a range. I would love to see ship effects such as remote repping and neuting, but at the same time not be ensconced in a particle cloud - such as for sleeper sites. Would it be possible to split the effects toggle to separately change environment effects and ship module effects?

Thanks
Utremi Fasolasi
La Dolce Vita
#851 - 2014-06-05 15:27:32 UTC
Not 100% sure this counts as a Little Thing but:


Suggestion: In the Esc menu section for window colors add Pink
Keywords: ui, windows
Note: Because reasons
Vivi Udan
Caldari Provisions
Caldari State
#852 - 2014-06-05 15:29:59 UTC

  • Suggestion: Add the ability to "jump through jump bridge" to the standard "approach/warp to/jump through stargate/orbit/etc" UI box
  • Keywords: Jump bridge, jump button
  • Note: It is confusing for new players and inconsistent to use two different UI methods to get to your destination.
---

When duel boxing accounts in a fleet op you can not pre-select the jump bridge on both characters and do a simple one click "activate jump bridge" when the FC gives the green light to jump through. -Please and thank you.

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

Phoenix Jones
Small-Arms Fire
#853 - 2014-06-05 17:36:25 UTC  |  Edited by: Phoenix Jones
Suggestion: Disable local in non-station systems. Leave local the same in stationed systems.

Keywords: Game design, local chat, ui, mystery, gameplay, intel

Notes: There is a need for more mystery and fear. Expanding the wormhole style of no-local person identifier until someone talks in it should be applied to all of Eve's Non Space Stationed Systems. Any system with at least 1 station in it keeps local chat exactly the same as it functions in k-space presently. Any k-space system without at least 1 station shows no local chatlist of players in system. If a station is anchored in a system, local chat will show up. I want to create more mystery, but not completely nerf how people presently use the game. So to summarize... K-space station, local is present. k-space with no station, no local. This applies to nullsec, lowsec and highsec.


Edit: larger project will split into different post.

Yaay!!!!

Utremi Fasolasi
La Dolce Vita
#854 - 2014-06-05 19:54:25 UTC
Phoenix Jones wrote:
Suggestion: Disable local in non-station systems. Leave local the same in stationed systems.

Keywords: Game design, local chat, ui, mystery, gameplay, intel

Notes: There is a need for more mystery and fear. Expanding the wormhole style of no-local person identifier until someone talks in it should be applied to all of Eve's Non Space Stationed Systems. Any system with at least 1 station in it keeps local chat exactly the same as it functions in k-space presently. Any k-space system without at least 1 station shows no local chatlist of players in system. If a station is anchored in a system, local chat will show up. I want to create more mystery, but not completely nerf how people presently use the game. So to summarize... K-space station, local is present. k-space with no station, no local. This applies to nullsec, lowsec and highsec.


This seems more like an F&I than a quality of life thing.
Tek Handle
Vanishing Point.
The Initiative.
#855 - 2014-06-05 19:56:50 UTC

I wish one could CTRL+A the material requirements list here: http://i.imgur.com/xj6f4Ex.png
Kaelnor Heidan
Supermassive Singularity
#856 - 2014-06-07 08:44:16 UTC

  • Suggestion : Ability to warp/jump/... using keyboard shortcut when a route is selected
  • Keyword : UI
  • Note : Currently, when you have a route set, the next gate is automatically selected so you just have to click "Jump". It all fine except that it doesn't work with the keyboard shortcut. I'd like to press "D" instead of clicking.
Solairen
Matsuko Holding
#857 - 2014-06-07 11:53:37 UTC
Suggestion: Replace overview [Brackets] for ship icons with the newer ship icons used in ISIS

Keywords: ui, icons, overview, ship

Note: I'm taking about the arrowhead shaped ones. This will allow quicker reference to the type of ship with less guessing (like when only 1 ship is present so no other brackets to compare it to. Would use current color and flagging system.
arrugamon Kusoni
Doomheim
#858 - 2014-06-07 13:07:25 UTC  |  Edited by: arrugamon Kusoni

  • Suggestion: Condensed local information in the window status bar
  • Keywords: UI
  • Note: With information of our choice about the number and status of the pilots in local, saving us from having to scroll the local chat capsuler list windows.

####

  • Suggestion: Larger radius for stations.
  • Keywords: gameplay
  • Note: I dislike warping through stations. By adding 10km instead of 0km we would avoid bouncing through it when undocking.

####

  • Suggestion: New drone interface
  • Keywords: Drone, UI, Drone UI

####

  • Suggestion: Hacking stargates in order to retrieve information about bubbles in the other side
  • Keywords: Gameplay

####

  • Suggestion: Changing characters without leaving the EVE client
  • Keywords: UI
Amarisen Gream
The.Kin.of.Jupiter
#859 - 2014-06-08 03:30:01 UTC
Probably not the right place.

Add DED/COSMOS items to the market. Items like Stolen Goods. (This isn't needed if contracts would allow you to select an item and create a number of contracts for the like item. I.e. I have 34 stolen goods. Make contract and it auto creates 34 with each one having one item)

Key words: market, contracts

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Bienator II
madmen of the skies
#860 - 2014-06-08 04:10:06 UTC
more top level entries in the right click menu for bookmarks. Currently, right click menu collapses bookmarks into a sub menu if you have about 5 in the same system. Allowing more (for example 10) would keep it still fairly compact but would make it 100% more awesome.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value