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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Dersen Lowery
The Scope
#441 - 2014-02-25 00:53:53 UTC
Xercodo wrote:
Dersen Lowery wrote:
Since double-clicking sets the direction of your ship, have double-clicking on an object in your overview (or even in space!) align your ship to that object.


Well right now it will approach to that object already.


If it's on grid. Which is why I specified 'align', not 'approach.' ;-)

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

crazy0146
The Federation of assorted candy
#442 - 2014-02-25 10:19:20 UTC
Suggestion: Add another option to fit a stack of items to a ship instead of only adding the one.

Keyword: fitting, UI

Note: Add an option that allows multiple of the same item to be added to a ship in one click, eg. I have a stack of 8 mega pulse lasers, currently when i highlight the stack and right click it i get the option to fit to active ship, but it only fits one of the modules, i would like another option that fits all of the highlighted module to a ship until it runs out of slots/ hard points/ items in the stack.
Jinn Aideron
#443 - 2014-02-25 13:05:59 UTC
Xe'Cara'eos wrote:
Suggestion - dscan AU/km option
keywords - dscanner, QoL, immersion, situational awareness, ui
note: the idea as posted was not mine, credit below

---

for the original post - please see this thread https://forums.eveonline.com/default.aspx?g=posts&m=4276817#post4276817

please give us the option for both - some of us want to dscan a short narrow beam to find that target without probes, others are hunting more generally -

I would suggest either:

mutually exclusive tick-boxes next to the dscan set distance box and the value set auto-updates as you change the unit of measurement
OR
two set distance boxes (one for AU, one for Km), when you hit scan it uses the last (player) edited value, and shows the other value so the two are of equal distances

that make sense?

May I back-reference this post in this very thread for consolidation? :)

There's a mockup too: Mockup Rub1.1 w/ added AU textfield

Vote it up. I still believe it's is a very sensible, useful, and easy to implement change.

Stealth deletes are bad.

Joia Crenca
Science and Trade Institute
Caldari State
#444 - 2014-02-25 17:30:44 UTC
Suggestion: Add two gates around the Maurasi system in The Forge, one between Maurasi and New Caldari and one between Maurasi and Sobaseki in Lonetrek. This would alleviate some of the traffic crunch that Jita currently sees. It may not eliminate it, but it could at least bring it down to a more reasonable level and allow play to resume where it is often stopped completely.

Keywords: Stargate, Travel, Jita
Joia Crenca
Science and Trade Institute
Caldari State
#445 - 2014-02-25 17:34:26 UTC  |  Edited by: Joia Crenca
Another one,

Suggestion: Add a 3rd status to missions displayed in the Journal. Currently there are 2: A yellow 'Offered' status, and a green 'Accepted' status. I'd suggest the 3rd status be a blue "Completed" indicator. The shade of blue could be that used to indicated 1.0 security systems as that would be visually different enough without becoming too dark for easy reading.

Keywords: Mission, Journal


(Edit for keywords)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#446 - 2014-02-25 18:15:50 UTC

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

MissBehaving
Pandemic Horde Inc.
Pandemic Horde
#447 - 2014-02-26 02:42:40 UTC
How about a way to setup one-button-push for custom window configurations, say certain windows for probing, mining, pvp etc would bring up predetermined windows that the user sets up for that activity before hand for ease of use and efficiency?

Example when I am probing I might use my scanner and an overview size that would be larger or smaller compared to my pvp overview position/size.
Greygal
Redemption Road
Affirmative.
#448 - 2014-02-26 04:31:21 UTC  |  Edited by: Greygal
Greygal wrote:
CCP karkur wrote:
Greygal wrote:

  • Suggestion: Remove "delayed" mode from chat rooms, or increase the number of people allowed in a chat room from 50 to 100 or more before you must change the chat room's settings to "delayed."
  • ... other stuff ...

I believe if you uncheck the "show recent speakers" checkbox, you should see everyone in delayed mode (or do you maybe not have that option in delayed channels?)


That worked! The list of people in the room is apparently only updated about once every five minutes, but you do see everyone in the chat if you uncheck the "show recent speakers" checkbox.

... stuff ...


Correction to my prior post - it is NOT working that way, or at least not the way expected.

When I tested it, there was less than 50 people in the chat room (my Redemption Road public chat room). I put the chat room in "delayed" mode, waited a few minutes, till nobody (except people talking) showed. I then deselected "Show only recent speakers" and everyone showed up.

Today, I tried it out in a room that had more than 50 people already in it when I entered the room, and was already in delayed mode (the RvB Ganked chat channel). I deselected "Show only recent speakers" and the room's member list remained blank. 35 minutes later it still never showed anyone in the member list, even when people were chatting. At some times, it showed the words, "List not available."

Note I am operator/owner of the Redemption Road public chat room, and just a regular member of the RvB Ganked chat room. I don't know if that has an effect or not on this. I'm going to play around with it some more to see if I can figure out what exactly affects it or not.

Edit: Okay, disregard all of this, because for some odd reason, it is now working as expected. /me grumbles....

What you do for yourself dies with you, what you do for others is immortal.

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Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

CCP Punkturis
C C P
C C P Alliance
#449 - 2014-02-26 14:26:17 UTC
oh hey look at that!

some little things have been implemented and are waiting to be tested on singularity! Big smileBig smileBig smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#450 - 2014-02-26 16:04:10 UTC
Fredric Wolf wrote:
Blastcaps Madullier wrote:
one thing people have said about repeatedly is having large alliances/coalitions actualy use ALL of their space and not just sit in the same systems farming the npcs over and over again.

SO....
Basic idea is floating sec status in claimable sov systems, the more "farmed" the anoms/npcs become in a system the higher the sec status goes upto a MAX of 0.0.
ie a alliance over farms a system that starts at -10 it starts ticking up towards 0.0 at the same rate the sov military index increases, any system which doesn't get farmed/gets farmed lightly drops so could start at 0.0 and drop down to -10, ofc the sec status of a system would affect npc bounties, plexs that spawn etc, but as said the idea is so that alliances HAVE to use all their space not just sit in the same systems day in day out leaving the rest of the regions they have claimed idle. it also means that ANY sov space becomes worthwhile rather than a few having -10 systems all the time etc in a few regions.

Basicly its the same principle as farming irl, you over use the land it starts producing poorer results, so think same thing should apply to sov space as well


I would go a different way on that and tie HP of Station, IHUB, and TCU to the sov lvl of a system but in order to get sov lvl of a system an alliance needs to be active in the system and keep an index up whether it is mining or ratting so for example in oder for a system to get sov 3 you would need to have people keeping the mining or military index up to lvl 3 for X amount of days. Once you reach sov 3 you would then need to keep an index at the next lvl in order to reach the next sov lvl.
This way every day at DT the server can take the index lvl of the system and either add a day towards the goal to the next lvl or if you say for instance only have index lvl 2 it would take a day off from the lvl until it ticked all the way back to sov 2. This would makes sov dynamic and tied to people using systems.
For this to work though bottom up income needs to be designed so that systems can support more numbers of players.
Also Alliance tax needs to be added to the game.
This way would let smaller gangs influence sov in systems and would also make it easier for the little guys to take space that is held but not used by alliances.



interesting, but ultimately probley will not make people go rat/mine etc in other systems personaly feel that even when ordered to do so alliance level that people are more likely to stick to the same systems as currently, also your idea makes it too easy for a group like your own (CFC) to just camp systems to death, wait for the sov index to drop to the lowest point and then nuke the IHUB/TCUs etc very quickly as the EHP etc of them all gets affected by the sov index level, where as my own idea doesn't affect it on a sov level, more on a personal player by player basis, ie should I stay ratting in this station system where the sec status has dropped to 0.0 or do I head over 2 jumps to that system there with no station and sec status of -10.0?
your idea as said leaves things open to abuse and exploitation where as mine more affects individual's wallet choices.
seth Hendar
I love you miners
#451 - 2014-02-26 17:15:37 UTC
CCP Punkturis wrote:
oh hey look at that!

some little things have been implemented and are waiting to be tested on singularity! Big smileBig smileBig smile

hi, good news.

would it be possible that one little thing could be looked at too?

the auto sensor overlay.

this overlay is shiny cool and very usefull, but ONLY when i do something related to the anoms / sigs.

in most of the other activitys, like mining, hauling, moving, fighting, missioning (wich for me and probably many others, is 90%+ of what we do in eve), having it showing is useless, and can even in some occasions be counter-productive.

so would it be possible that the following change be introduced:

sensor overlay is ON : keep it as it is now (perfect)

sensor overlay is OFF: it doesn't show EVER, whether i undock or change system or whatever i do

i mean, when i turn the oven off, i don't expect it to start preheating every time i enter the kitchen, just because i "could" enter the kitchen with the intent to bake a cake.

beside improving many pilots life, it would be consistent
Gospadin
Bastard Children of Poinen
#452 - 2014-02-26 21:21:04 UTC
How about color coding the mission names green in the upper-left corner of the screen once they've been completed?
Mara Rinn
Cosmic Goo Convertor
#453 - 2014-02-27 01:32:32 UTC
Gospadin wrote:
How about color coding the mission names green in the upper-left corner of the screen once they've been completed?


Yellow for offered
Blue for in-progress
(Red for failed)
Green for objectives accomplished
Mara Rinn
Cosmic Goo Convertor
#454 - 2014-02-27 02:03:40 UTC
It would be really cool if weapons would retract while reloading.
Brain Gehirn
Macabre Votum
Northern Coalition.
#455 - 2014-02-27 06:20:50 UTC  |  Edited by: Brain Gehirn
A way to see the latency ingame (so we could test proxys and latency reduction programs)

Keywords: ui, latency, monitor, lag
Debir Achen
Makiriemi Holdings
#456 - 2014-02-27 07:11:54 UTC
Suggestion: Fix incursion chat panel bug
Keywords: ui, chat
Note: If you log in while in an incursion system, your chat window layout gets messed up

Steps to reproduce:
- separate "local" into separate window from all other chat panels
- log out in an incursion system
- log back in
- observe that the incursion constellation chat appears before the rest of the UI loads, and resizes and repositions your non-local chat window.

Aren't Caldari supposed to have a large signature?

Thanatos Marathon
Moira.
#457 - 2014-02-27 14:52:10 UTC
Suggestion: Ban Dueling in Rookie Systems (or change the default to off).

Most newbies don't know how to Block people or turn off duel requests, nor do they know how to report these duel spammers to CCP.

Example of newb harassment failure: http://www.reddit.com/r/Eve/comments/1yr8mg/new_player_here_got_challenged_to_a_duel_at_my/

Original thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=324756
Dersen Lowery
The Scope
#458 - 2014-02-27 17:20:04 UTC
Mara Rinn wrote:
Gospadin wrote:
How about color coding the mission names green in the upper-left corner of the screen once they've been completed?


Yellow for offered
Blue for in-progress
(Red for failed)
Green for objectives accomplished


Tweak colors and hues as necessary to compensate for common forms of color blindness, and maybe have different symbols as well. Yellow question mark, blue circle (although those are currently yellow...), red x, green check mark. Then you don't have a usability issue for, e.g., the large number of men with red-green color blindness.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

GeeShizzle MacCloud
#459 - 2014-02-28 11:26:23 UTC
  • Suggestion: Filter the displayed contacts in the standings groups or labeled groups by corp/alliance name when using the filter box above it.
  • Keywords: ui, contacts, filtering, watchlists
  • Note: Currently you can only filter by name of the contact, this should be expanded.
  • ---
    many many people in Eve currently have many contacts in their people and places tab, some have vast amounts. The inclusion of labels have helped somewhat to categorise them into more manageable forms.

    unfortunately standings based filtering only works based on personal standings and when contacts change allegiances this can cause havoc in pvp combat especially when hostiles dont appear correctly, or former hostiles (that are now friendly) appear on hostile overviews due to personal standings set specifically for contact filtering.

    it is this particular reason that i add all contacts as neutral contacts as this does not affect my overview in pvp. however this means that tracking hostile and friendly contacts becomes difficult. It would be extremely beneficial if in the filters text box (NOT the search box) you could type a corporation or alliance name and all contacts not in the typed corp or alliance would be filtered out.

    this would be especially handy working in conjunction with the watchlist function.

    GeeShizzle MacCloud
    #460 - 2014-02-28 11:35:51 UTC
  • Suggestion: change the tracking camera centering box to only appear when you want to calibrate it!
  • Keywords: ui, tracking camera, settings, calibration
  • ---
    Many times when im warping around i catch the tracking camera centering box and drag it to an undesirable location, and then have to re-centre it. it gets pretty aggravating after a while. once i calibrate it i dont need to redo it over and over again when i click on something or turn it on with the shortcut.