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CCP karkur - you're our only hope - new Little Things

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Author
Mephiztopheleze
Laphroaig Inc.
#2661 - 2017-03-02 02:06:27 UTC
I somehow doubt this qualifies as A Little Thing(tm), but....
The current mechanics for sharing bookmarks with friends or alt characters is tedious in the extreme.
Can we please have the ability to copy out more than a mere 10 at a time?
Alternatively, how about a station tool that can duplicate a container full of bookmark vouchers?

I have some ~500 newly burned gate tacticals that I need to make multiple copies of. Spending hours burning them is bad enough, having to spend more hours simply copying them is annoying.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Captain Panther
Development institute
C A M E L O T
#2662 - 2017-03-03 17:52:54 UTC
Personally, i want the notifications about the members leave/kicked be available to Personnel Manager and/or Director roles. This will make recruitment and newbies handling a bit easier. Right now i have to punch CEO every time i see pilots missing and it equires constant CEO attention on the matter besides other important stuff to do.

Please make our lives easier. Thank you!

Read more in https://forums.eveonline.com/default.aspx?g=posts&m=6858080#post6858080

SATRO - канал рекрутинга ФВ ПвП корпы Space Traffic Control альянса Heiian Conglomerate. Ведем набор пилотов соответствующего направления для роумов по лоусеку в составе флота Альянса и форматного просева рядов галлов! :)

Will Swiftsure
Sebiestor Tribe
Minmatar Republic
#2663 - 2017-03-03 19:37:17 UTC
I wish you could add a stat in all cargo expander modules and rigs that they also expand the cargo space of Fleet hangars, Ore holds and corp hangars on the ship its fit to.
Trixi Laminer
The Scope
Gallente Federation
#2664 - 2017-03-04 10:57:30 UTC
Can you please add a option in contracts system so that you block a dishonest player from picking up your courier contracts and stealing them?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2665 - 2017-03-04 17:07:06 UTC
Trixi Laminer wrote:
Can you please add a option in contracts system so that you block a dishonest player from picking up your courier contracts and stealing them?



Isn't that just setting a decent collateral value?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

noone kun
Hisp Eto Corporation
#2666 - 2017-03-05 00:31:46 UTC  |  Edited by: noone kun
another little things to do:

ONE TYPE OF HARDPOINT FOR ALL WEAPONS
can you guys remove "turret" and "launcher" slots and replace them with one type of weapon slot with fixed visual hardpoint, able to fit both turrets and launchers?
well, prophecy(5/4/4), armageddon(7/5/5), rf typhoon(8/6/6) etc allready have such kind of high slots. which can fit both turret and launcher.
having 2 different weapon systems on the same ship may seem fun, but it isn't, as they are used in different ways.
at least those 3 ships are bonused for different weapons or can fin most slots with 1 type of weapon.
now look at that
poor arbitrator: 4 highs 2 turrets 2 launchers. (man needs to buy tech 2 version to fit 4 turrets *sick*)
poor stabber: 6 highs 4 turrets 2 launchers,
poor dragoon :6/3/3
both turret and launcher slots have amo supply chain and external hardpoint.
there is no difference between them.
it has to stop, really
another reason to make such slots is that player will have more freedom when hes fitting a ship,
especially the one bonused for tanking
talking about fixed visual hardpoint.. i tried to make golem to shoot missles like raven does, i tried hard, hut its not possible, because there is no launcher harpoint where it should be. also, i cant place missle launchers on the wings, but i can place tractor beams there. its just.. wrong.. and limiting my freedom in fitting a ship.
last reason.. for now.. is loki. after all that rebalancing (two weapon systems for each faction!!!) thing i cant fit it with more than 4 missle launchers. not to mention how ugly missle subsystem looks -_-


slotts.. one more thing abour slots..

GROUPING FOR ACTIVE MODULES
pls let us group active modules
after you guys made those fancy scripts
im having a bad time changing them in 2-3 tracking computers
sometimes i forget to do so and wasting amo
still, its not all about scripts.
imagine a player who wants to activate 4 warp scramblers on somebody
poor, poor keyboard.

talking about skripts...

MAKE SKRIPTS FOR TARGET PAINTERS (range/sig), ECM JAMMERS(range/ jam), (those are 2 ewar systems you guys missed somewhy) STASIS WEBIFIERS(range/speed), ENERGY NEUTRALISERS/ NOSFERATU(range/amount), and FOR SMARTBOMBS,YES (range/damage)
skripted painter could be used to kill small targets that are close to ship. close i mean closer than warp disruptor can reach.
not all ships have 50km disruptor range.
not all ships have 50km missle range.
on other side, some ships are shooting their missles 300km far, and best they can get from a target painter is silly faloff.

talking about modules..

LET SUBCAPITALS FIT CAPITAL-SIZED MODULES
cpu/pg usage of capital-sized modules are anough of rectriction. cruisers and bc's are using large modules. without any trobles. let battleships do the same.

also

LET BEAM LASERS SHOOT BEAMS INFINITE, lile strip miners do
right now they shoot once per cycle, then beam fades, then shoots again
that is not right, beam animation should not stop untill target dies
that is what real beam lasers do. they fry stuff to death

same should be done to amarrian sentry drones , minmatar autocannons and drones (exept bouncers, coz they are artilery, so they must shoot like artillery)

LET ROGUE DRONES AND SLEEPERS DROP THEIR GUNS IN LOOT
we all wonder what guns have laser animation while dealing omni damage
Ajem Hinken
WarFear Gaming
#2667 - 2017-03-05 03:04:55 UTC  |  Edited by: Ajem Hinken
I'd love for there to be a player-enforced sec rating for every non-highsec system. Some rough indicator of if a:
The system has players policing the area, similar to Concord in highsec.
B: Players actually killed each other in the area.

You know, so you didn't have to trust people on how safe a non-highsec system they were planning to move to was.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Captain Panther
Development institute
C A M E L O T
#2668 - 2017-03-06 11:23:10 UTC
Ajem Hinken wrote:
I'd love for there to be a player-enforced sec rating for every non-highsec system. Some rough indicator of if a:
The system has players policing the area, similar to Concord in highsec.
B: Players actually killed each other in the area.

You know, so you didn't have to trust people on how safe a non-highsec system they were planning to move to was.


You can adjust map filters to see the different statistics for systems like players killed, podded recently or pilots number in the system. Another sec status would be pointless.

SATRO - канал рекрутинга ФВ ПвП корпы Space Traffic Control альянса Heiian Conglomerate. Ведем набор пилотов соответствующего направления для роумов по лоусеку в составе флота Альянса и форматного просева рядов галлов! :)

Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#2669 - 2017-03-06 18:22:54 UTC
https://www.youtube.com/watch?v=iXXdvQVknmo As you can see in chessurs latest pvp video he can see shiptype and range on every ship on grid without selecting them
https://imgur.com/a/bagbB

Please make this a option for everyone through the regular overview options TIA
Garth Dideus Badasaz
Andersen and Phelps Inc
#2670 - 2017-03-08 17:07:28 UTC
Suggestion: CONTRACT PRICE - It would be nice to be able to see the price on the contract in the contracts window when looking though my contracts, totaled at the bottom would be nice to. I looked around to see if you could add a column in there for it but it's not available.

Location: Middle tab of contracts window showing your own contracts finished, in progress or outstanding.

Keywords: contracts

Note: This is obviously not a game changer, just a nice to have.
Vic Vorlon
Malevelon Roe Industries
Convocation of Empyreans
#2671 - 2017-03-09 14:39:35 UTC
Suggestion: Have a "Show Differences" button on the Compare screen, which automatically selects the item properties that have different values. It's annoying to have to play "guess which property has a difference" when you're looking at a group of items you're unfamiliar with. I just want to quickly know what is different between these items and be able to skip clicking on properties that have the same value across the selected items.

Location: Compare Items screen

keywords: compare
Vic Vorlon
Malevelon Roe Industries
Convocation of Empyreans
#2672 - 2017-03-09 14:43:20 UTC  |  Edited by: Vic Vorlon
Suggestions: Select Next Target should proceed left to right, top to bottom, not in the order in which targets were locked. By default you can use Alt+Right Arrow (Next target) and Alt+Left Arrow (previous target) to change which locked target is selected, but most of the time they are in reverse order of how they appear on screen. Alt+Right Arrow moves the selection to the LEFT and vice versa.

It would be better if "next" always went left to right (then wrapped around to the far left if you were on the rightmost target), and "previous" went the other way.

You can go top-to-bottom for folks that have their targets arranged vertically.

Location: Locked target list

keywords: target, locked, next, previous
Vic Vorlon
Malevelon Roe Industries
Convocation of Empyreans
#2673 - 2017-03-09 14:45:54 UTC
Suggestion:Broker fees should be higher for longer duration orders, and lower for short duration orders.

Broker fees are the same regardless of whether you choose a one day duration or three months. I think there should be a trade-off between order duration and broker fees. A longer duration order means you're not having to attend to that order for a longer time, and that's worth some ISK. For those willing to use short duration orders and log in more often to babysit them, they get to pay cheaper fees.

Location : Market Orders

keywords: broker fees, market, fees, isk sink
Dominous Nolen
The Graduates
The Initiative.
#2674 - 2017-03-10 16:57:43 UTC  |  Edited by: Dominous Nolen
UI:
Suggestion:
Add an anchor/unanchor timer to Mobile warp disruption bubbles similar to mobile structure deployables such as mobile depot.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Puritan Prince
Dynamic Space Holdings Inc
#2675 - 2017-03-12 22:05:40 UTC
Suggestion: add UI to the game that shows how much space is left in cargo hold

See: http://imgur.com/9bgCVDa for a quick mockup

Small quality of life improvement - subtracting the total size of the cargo hold, from what's in it, to figure out how much space is left isn't exactly exciting gameplay.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#2676 - 2017-03-13 03:44:21 UTC
Puritan Prince wrote:
Suggestion: add UI to the game that shows how much space is left in cargo hold

See: http://imgur.com/9bgCVDa for a quick mockup

Small quality of life improvement - subtracting the total size of the cargo hold, from what's in it, to figure out how much space is left isn't exactly exciting gameplay.


https://puu.sh/uGqnp/2fbfaa3644.png < like this? if you hover over it you can see all type of Cargo Holes and you can change the visual to another one.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Dominous Nolen
The Graduates
The Initiative.
#2677 - 2017-03-13 16:26:32 UTC
CCP Karkur - Can you please push for feedback on the camera changes? Still not feature parity to the old camera and I'd love to have the custom tracking position back and the ability to set different parent options similar to the old camera.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

noone kun
Hisp Eto Corporation
#2678 - 2017-03-13 21:36:58 UTC  |  Edited by: noone kun
Drones

drones warping with the contriller ship & auto - scoop when docking / jumping gate/brige
example,
if i cleared down the combat site and warped to another - my drones will warp with me, and they will land with me (not in front of me or after me) like players do during fleetwarp.
if i got pointed while aligning for warp - my drones will stay with me.
if i got disconnected - they will warp and come back into dronebay
if i jump into the gate/brige or dock - drones will return to dronebay (like scan probes are returning to cargo hold)

for drones in grid - adding state like "approaching" - when they are on their way to the target

activating auto-aggro when f pressed
fro example, if ship got jammed before i deployed drones - they will do nothing

replacing extra drone bandwith with extra damage/hp bonus (role one like gila has, maybe)
example
currently vexor can 238dps with 5 t2 hammers or 315dps with 2 ogres 2 hammers 1 hobgoblin 2s
but seeing heavy drones with their terrible tracking and speed on a cruiser is kind of strange
doubling its damage/hp per skill lvl bonus will pretty much fix this (316 with hammerhead II's )
and its not abour vexor, its about all drone ships with extra bandwith they are loosing lots of drone tracking and speed when they deploy heavy instead of medium drones

adding medium and light sentry drones. few reasons for it:
- there are no long range drones for gila/ chameleon and worm/wheeptail - they can't deploy even 1 sentry
- this could solve ishtar's problem instead of adding special bonus for sentries
- drone frigs dessies and cruisers will get better sentry tracking instead of huge optimal/faloff than can't use anyway.
all5 tristan can lock at 50km and shoot at 60km while warden II has 75km optimal range. not to mention than 40m sig frigate deployng 100m sig drone looks kind of weird.

adding all sizes of drones armed with missles reason:
- tacticks for using missles is a bit different from the one for turrets: its good when target orbits you (missles will hit faster), and its bad when target is approaching (damage application is worse because target is burning on full speed).
if both, ship and its drones, will use same weapon system, they will be much easier to manage.
- same ewar could be used to apply damage from ship's primary weapon and its drones

can you pls remove this freeze after drones killed target and before they go for next one? coz if warrior II is orbiting target at 900m/s and then instantly stops - it doesnt look like sci-fi space combat, more like a bug that nobody cares. not to mention that drone will instantly die. aslo imagine drones spreading in different directions from exploding target ^_^
same thing with npc's

adding a "drone support unit" for subcapitals.
right now i need to fit 4 officer drone damage amplifiers on all5 dominix to make augmented Ogres deal 1k dps.
and still there will be 6 unused turret slots
in same time, most of battleships (and some cruisers / bc's) are able to deal 1k dps with t2 fitting
so i suggest to add a passive highslot module that adds 10% to drone damage/hp, with no stacking.
it should have small, medium and large sizes (for small, med and heavy / sentry drones),
it should simply replace 1 turret (or 1 extra drone, deployed from.. that amazing old old carriers.. ) and will have cpu/pg requirements equal to 1 turret.
also, if this will happen, ppl will have something to fit in 1-2 empty high slots on turret ships

module(s?) that allows to repair sll of my drones in space, like "drone shield booster".

adding 4 more fighter-based Gecko-style 2.5x damage crazy speed heavy drones, able to be produced by players, like "limited dragonfly"

adding "drone control unit (reborn)" - passive highslot module that adds drone bandwith and dronebay: small(5mbit / 10m3), medium (10mbit / 20m3), large (25mbit / 50m3). using those will allow ships with small drone bandwith to deploy full flight of 5 drones (including fighter-based Gecko-style drones) . and yep, its another option for empty high slot.

adding lowslot module / rig that adds dronebay by the cost of ship's speed.


Structures

for all thosewho doesn't like dig upwell stuff and wants to build little city-in-space, like it is on POS

Mobile docks
small-size structure that will let criuser-size ships to dock / tether / repair
Visual - structure called"cargo rig" seen in combat anomaly "angel refuge" will do just fine

Mobile Ship hangar
small-size structure that will let to store criuser-size ships inside.
Visual - POS "ship hangar"
if deployed closer than 5km from Mobile docks - gives access to "ship angar" from inside Mobile docks.

Mobile itep hangar
small-size structure that will let to store items
Visual - "storage silo"


Modules

Docking module
lowslot module that will let one player ship to dock into another player ship
so frigs could dock into a cruiser, frigs and cruisers could dock into battleship and so on

Tethering module
lets larger ships (battleships and caps) to tether smaller ships untill larger ship is destroyed


General

- adding stat "mass" to all ingame items,
- "mass" of items in ship's cargo bay (or any other bays) affecting real ship mass
Alex Zalbazar
Timoxa Zero Appreciation Club
#2679 - 2017-03-14 04:13:23 UTC
  • Suggestion: Hotkey to use consumables from the cargo hold
  • Keywords: UI, Hotkey
  • Note:

  • ---

    To focus one's entire attention away from the fight and look at the cargo in order to take a booster is inconvenient and clunky. It is especially difficult when trying to manually pilot. Some sort of hotkey system to take boosters would be an improvement to low-apm pilots such as myself.
    CupKate
    Burning Skull Syndicate
    #2680 - 2017-03-14 18:22:32 UTC
    Add distance column for players added to the Watchlist.

    Post describing the idea here, with some support.

    https://forums.eveonline.com/default.aspx?g=posts&t=513957&find=unread