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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
Gadget Helmsdottir
Gadget's Workshop
#2621 - 2016-12-24 15:03:30 UTC  |  Edited by: Gadget Helmsdottir
Suggestion: A set of on/off check-boxes to customize what audible warnings Aura voices.

Keywords: Warnings, Aura, Sound, Auditory Customization, Audible Cues

NeoAura took a bit to get used to, but I'm fine with her voice now (even if it is a bet less sexy than Aura Classic).
However, used to her or not, NeoAura is much more talkative. I like some of the audible cues and warnings that EvE now uses, but if one or two sounds are annoying or distracting, then only recourse is to turn them all off.

I propose a scalpel rather than a hammer solution. Please implement customization of the audible cues and warnings by a set of check-boxes to allow a player to decide which cues and warnings are voiced.

I'm putting this here, because I'm assuming that you already have a way to decide the cues, and that these audio files are stored locally.

--Thanks,
Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Capta1n 0bvious
The Scope
Gallente Federation
#2622 - 2016-12-27 18:05:04 UTC

Suggestion: Keep fleet advert up (visible) when fleet boss is passed and Fleet Boss window is visible on new boss's client.
Keywords: Fleet, Boss, Disconnect, Advert, Advertisement
---

Current behavior: Corp Standing Fleet boss has advert up and all is good with the universe. Said fleet boss disconnects because :reasons:. Fleet boss is passed to a random fleet member that feel asleep at the keyboard AFKTar-ing 3 hours ago and never got on TS because :reasons:. Window pops up on the new fleet boss's screen to set up new advert but he is asleep so ADVERT GOES DOWN! Corporation social order collapses.

Requested behavior: All the above stays the same except the statement in all caps changes to "ADVERT STAYS THE SAME UNTIL CHANGED BY NEW FLEET BOSS.

Possibly not a "little things" adddendum but hopefully is: If new fleet boss doesn't touch Fleet Advert window for 5 minutes, allow anyone to take Fleet Boss roll with a right click option.
Zorena
Questionable Ethics.
Ministry of Inappropriate Footwork
#2623 - 2016-12-27 23:40:23 UTC
Capta1n 0bvious wrote:

Suggestion: Keep fleet advert up (visible) when fleet boss is passed and Fleet Boss window is visible on new boss's client.
Keywords: Fleet, Boss, Disconnect, Advert, Advertisement
---

Current behavior: Corp Standing Fleet boss has advert up and all is good with the universe. Said fleet boss disconnects because :reasons:. Fleet boss is passed to a random fleet member that feel asleep at the keyboard AFKTar-ing 3 hours ago and never got on TS because :reasons:. Window pops up on the new fleet boss's screen to set up new advert but he is asleep so ADVERT GOES DOWN! Corporation social order collapses.

Requested behavior: All the above stays the same except the statement in all caps changes to "ADVERT STAYS THE SAME UNTIL CHANGED BY NEW FLEET BOSS.

Possibly not a "little things" adddendum but hopefully is: If new fleet boss doesn't touch Fleet Advert window for 5 minutes, allow anyone to take Fleet Boss roll with a right click option.



I wasn't asleep in my afktar promise.
Winter Archipelago
Autumn Industrial Enterprises
#2624 - 2016-12-29 00:44:34 UTC
Suggestion: Add corp size to the pop-out corp recruitment advertisement.
Keywords: recruitment, ui

---

The number of members is already in the normal corp search UI, but isn't in the draggable / clickable pop-out version.

Size of a corp are fairly pertinent information, and having it available at-a-glance in corp advertisements could help to quickly determine whether a new group is potentially decent. For example, if a corp ad claiming the group does everything and has people online during all timezones, but only has four people in it, it's very likely that they having nothing of what they claim.
Anna Sklodowska
Tauron Prime
#2625 - 2017-01-02 11:04:18 UTC
(Sorry if it was already suggested, but 132+ pages to read was a bit much...)

A key shortcut for "Mine repeatedly" with the mining drones.

Thanks.

And happy new year to everybody Big smile
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#2626 - 2017-01-03 22:29:43 UTC
Citadel and EC and future iterations

Please give a more detailed selection for the overview. Instead of Citadel and ECs please split them into their respective 3 sizes for individual options. This would help reduce some of the clutter of the smaller ones while saving the larger ones to still be seen. So that I can take off astrahaus and raitarus but leave the fortizars and azbels as high sec can get awfully crowded with these options highlighted.

Thanx.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Narook
Lucifer's Hammer
A Band Apart.
#2627 - 2017-01-05 21:59:55 UTC
Suggestion: Take access not required to install corporate manufacturing/invention job
Keywords: Industry, Corporation
---
Currently member roles need to have take access to hangers which are used as inputs to a factory or science job installed for a corporation. This is similar to being in a factory and having full access to the supply room on your first day on the job with no one watching you as you leave the building with the companies entire stock in your hands.

With Citadels soon to be replacing POS's there is no way to safeguard corporation assets that are used by members to produce goods on behalf of the corporation. The citadels cannot be set as a base in the edit members dialog and therefore to not obey the Based At or HQ role assignments from the corporation window. They adhere to the 'Other' category of assigned roles.

The preferred setting should be that members roles should not need to be able to take anything from a hanger that an industry job would be using as an input and instead only require the 'query' right.
Gerart en Daire
HY-AE
#2628 - 2017-01-09 23:44:57 UTC
  • Suggestion: If a market search has just 1 result, immediately show the market data or price history for that result
  • Keywords: ui, market, search
  • Note: Even if there's just 1 result, whether the match is perfect or not, you still have to click on the only search result.

  • E.g. when searching with an implant code like EE-601, or the full name, Zainou 'Gypsy' CPU Management EE-601, only one search result is returned, but you still have to click on it to get the market data. I understand that quicker access to the data would mean you might "move" to view the wrong data accidentally, but I feel like that's what the back button is for.
    Gerart en Daire
    HY-AE
    #2629 - 2017-01-10 18:54:32 UTC
  • Suggestion: In Wallet Transactions, Journal, and why not Orders too, if one selects multiple rows, show the sum/net value of the rows selected.
  • Keywords: ui, wallet, multiple selection, sum
  • Note: For Orders, would also require enabling selection of multiple rows.

  • I'd like to be able to e.g. see the net difference between the sell price and buy price of an item, or sometimes I buy a large batch of Widgets, but from several sell orders; the total quantity and total price would be useful.

    Don't know if something like this would be useful in the Shares tab, because I think very few people end up using it at all. Would probably be just as useful in Corporation Wallet Journal & Transactions as in the personal one.
    Annexe
    I N E X T R E M I S
    Tactical Narcotics Team
    #2630 - 2017-01-13 10:15:15 UTC
    Suggestion: Add hair to hat models

    Keywords: Character, display, portrait

    Note:
    Currently sporting a bad-ass beret, or a major-league baseball cap, the characters loose all their hair.
    Is it possible to maintain the characters hair when adding a hat?

    Annexe

    ITAI - VIP

    "i will pop your wreck with faction loot"

    Miktek
    Phoenix Connection
    Lack of Judgement.
    #2631 - 2017-01-15 07:46:21 UTC
    Is it possible to limit the amount of Mobile Depots that can be deployed in any given system. Flying into JIta is nuts and with the amount of people in that system anyway surely it must cause some server lag
    Zuzmaw
    Imperial Academy
    Amarr Empire
    #2632 - 2017-01-18 18:35:26 UTC
    Suggestion: Allow the use to simulate fittings based on other capsuleers skills, so long as the character consents.

    Keywords: UI, fitting, fittings, character

    This will help fitting ships for new players. Instead of "try 'x' over 'y', oh, you can't fit 'x'? Try 'z' instead" etc etc. I understand there's a fitting simulation and I am infinitely grateful for that..
    Sheza Kewtee
    Lucifer's Hammer
    A Band Apart.
    #2633 - 2017-01-20 12:10:59 UTC
    For the Industry Window search box, could we have a "GO" button please?

    The window loading to default settings is laggy enough as it is, and inputting a search when there are thousands of BPs in the hangars is a nightmare.
    Half the time it jumps back to default just as you think it has finished loading your search.
    At least if you could type in your string and then "GO" we might have a chance of getting the right result first time. =Þ
    psycopata
    Absolute Order XXXIX
    Absolute Will
    #2634 - 2017-01-21 09:40:41 UTC
    Many players have 2 monitors (at least) and we use that second monitor to support our game.
    Even more players have a mobile phone that lies around while playing.

    Having this mobile or extra monitor be part of the actual game would be very usefull.

    I'd love to see the starmap on a second screen with my current location centered, so that i can see things like number of recent kills in the next system etc.
    Other windows can than also opened in this second screen, so that we can fly and see where we are going while doing other stuff in game. (and get distracted even more and die because of it!)

    Keywords: UI, navigation


    Sara L Hawke
    Zero Credibility Holdings
    #2635 - 2017-01-22 04:46:27 UTC
    Suggestion: Improved management of citadel access lists
    Keywords: citadels, standings, access

    Currently it is a mega pain in the posterior to manage citadel access lists. Two options that would make this slightly easier:

    1) Allow citadels to use alliance/corp/personal standing. I assume there is a technical reason this hasn't be done yet, so:

    2) Allow access lists to be exported or copied. This would at least allow automatic comparison in out of game spreadsheet tools.
    Sparem
    Ethereal Morality
    The Initiative.
    #2636 - 2017-01-23 21:52:06 UTC
    When a ADM is at 5 can we have some sort of indication there has been enough ratting/mining to keep it there till downtime? It would be nice while trying to maintain the ADMs over several systems
    Narook
    Lucifer's Hammer
    A Band Apart.
    #2637 - 2017-01-27 18:04:25 UTC
    Suggestion: Station containers dropping from Citadels should be lootable
    Keywords: Combat, Loot Fairy

    I'm not entirely sure if the destruction of a citadel in WH space kicks out station containers with the stuff inside the container still there however, when a corporation office is unrented the citadel ejects the stuff from that office into a Hanger Container. Any station containers in this Hanger Container cannot be interacted with at all.

    Fix: Allow the station containers to be ejected from the hanger container like ships so they can be opened and looted.
    Cearain
    Plus 10 NV
    #2638 - 2017-01-27 18:41:24 UTC
    Please allow turret and and missile sounds when we are zoomed out.

    Please allow us to filter turret and missile sounds to the target we have selected so we can hear what that target is firing.

    Or give us a better display as to what sort of guns each attacker is firing at us. The log has very fine print and it is hard to catch the scrolling information.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Vartan Sarkisian
    Phoenix Connection
    Lack of Judgement.
    #2639 - 2017-01-29 08:22:30 UTC
    Allow the biography to be set pivate

    WHY: this will allow us to make relevant notes against our characters rather than using a notepad sheet, I sometimes find keeping track of what you want to character to specialise in difficult to remember and so the biography section seems a logical place to put that information, however you may not want others to see what you put as it is essentially free intel.
    Lugh Crow-Slave
    #2640 - 2017-01-29 08:50:07 UTC
    bring back the certificate tree