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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
Eiro
Tunisian Sock Merchants
#2281 - 2015-10-25 21:37:07 UTC
Suggestion: Add a warning in the PI planetary view when the output of a structure is not routed.
Keywords: PI, UI


It's too easy and really annoying to miss routing something when changing stuff around in the planetary view, and only noticing it hours or days later (and so losing production in the meantime). Please add a warning of some kind (perhaps even a confirmation dialog when submitting changes) in the PI view.
Master Sunfang
EVE Enlightened
#2282 - 2015-10-27 11:55:16 UTC
Set up the TV's in the CQ to use 3rd party sites
Eiro
Tunisian Sock Merchants
#2283 - 2015-10-27 15:36:25 UTC
Suggestion: Add a list of user-definable presets for PI extractor head placement (and duration), similar to the awesome scanner probe presets.
Keywords: PI, UI

PI has a lot of tedious clicking going on to set things up. At least for the main production chains, once things are set up you don't need to touch them, but extractors have to get moved around on a regular basis to hit the moving sweet spots, and it's a whole bunch of clicks just to set up somewhere else exactly the same layout I used the last 100 times. The current manual setup can still be used for when you want maximum extraction efficiency.
Eiro
Tunisian Sock Merchants
#2284 - 2015-10-27 16:15:07 UTC
Suggestion: Add the ability to route all inputs/outputs of a PI production facility from/to the same source/destination with one action.
Keywords: PI, UI

Advanced Industry facilities can have up to 3 separate inputs plus an output. While being able to route these independently is useful, most of the time (in my experience) all of the inputs are coming from the same storage area and the output ends up there as well. Multiply by several facilities on a planet, across multiple planets and characters, and there's a lot of clicks to be saved if I could just instruct the facility that "all input/output comes from/goes to here".
Eiro
Tunisian Sock Merchants
#2285 - 2015-10-27 16:20:38 UTC
Suggestion: Ability to multi-select and manipulate PI structures.
Keywords: PI, UI

When setting up a PI production chain, very commonly one sets up 4 of this facility and 4 of that facility, with the same installed schematics and routing. It would save a lot of the tedious clicking if I could select, say, 4 advanced facilities and set up the same schematic and input routing only once, do the same for the next 4, and then select all 8 and create the same output routing for all of them in one go. Even better if it could be combined with the "one-click routing" I suggested above and I can do the inputs/outputs for all 8 with a couple of clicks.
Rock Brackenshield
Wormhole's Watch
#2286 - 2015-10-28 03:46:08 UTC
Suggestion: Additional Weapon Hit Points on Ships
Keywords: Graphics, Combat

Currently when in combat, depending on the direction, all weapons hit at the same point. It's kind of odd to see the weapons fire from 100+ ships hit the exact same point on the enemy ship. Adding additional weapon hit points, or assigning each hit point a number and RNG'ing it (I imagine it would be more complex than that) would be awesome, especially with the shield effects coming soon(tm)
Charlie Firpol
Brutor Tribe
Minmatar Republic
#2287 - 2015-10-28 13:44:44 UTC  |  Edited by: Charlie Firpol
Suggestion: Enable me to safe more personal Fittings
Keywords: UI, Fitting Window, EFT Warriors
---
I am a big fan of small ship solo PVP and an EFT warrior. There are so many fun, small ships to fly that I have gathered a ton of fits for those over time. ATM I have around 90 frigate fits saved for example.
I would really love you if you could up the amount of fittings I am allowed to safe for myself. I am regulary struggling to find fittings to delete in order to make space for new ones. 200 is just not enough for me :(

Thank you a ton!

The Butcher of Black Rise - eve-radio.com

Prometheus Exenthal
Aliastra
Gallente Federation
#2288 - 2015-10-29 05:29:30 UTC
Suggestion: Player Flagging/Grouping in chat
Keywords: UI, Chat, Player, States, Combat



I think adding the ability to flag certain players with colour block (similar to standing) would genuinely help identify people in both combat and chat situations.

IE: You could set a flag colour of ORANGE to signify that the player(s) is known for flying Recons or Link ships. Alternatively, you could group someone into BLUE to signify that they are friends off of the forums or something.

Basically, identifying people via standings is very limited, and the Note system is not very useful if you don't even remember writing a note about someone.

Neutral standing + a secondary blue block? Oh yea, that's _________ from school.
Red standing + a secondary orange block? Right, that's the clown flying around in Falcons.

Ye? ye.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Zuzmaw
Imperial Academy
Amarr Empire
#2289 - 2015-10-29 15:45:30 UTC
Add EVE time to launcher
Add Account save info to launcher (probably mentioned)
Add Solar System changes in local chat so you can identify when and where messages were sent.
Somethingski
Bunnyhop and Bears
#2290 - 2015-10-30 22:39:53 UTC
Sugestion: ungrouping weapon goups does not need a warning.
Solution: Add a "dont show me this warning again" tick box.
Sirlan Takahi
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#2291 - 2015-11-01 05:14:37 UTC
Suggestion: Add a "minimize" button to the new Map, when in floating mode.
Keywords: ui, new map, beta map
Rock Brackenshield
Wormhole's Watch
#2292 - 2015-11-02 00:31:45 UTC
Suggestion: Tick marks on purchased SKINs in NES
Keywords: UI, NES, Aurum
Currently in the NES (New Eden Store), there's no way to identify which SKINs are currently unlocked by the character viewing the store. Adding a small check mark to the item window in the NES store (but not preventing you from buying duplicates for alts or market sales) to identify which SKINs the viewing character has unlocked would be helpful when viewing the wall of SKINs
Varyah
Caldari Provisions
Caldari State
#2293 - 2015-11-02 16:04:12 UTC
Suggestion: Show fittings for the currently active ship like you do show the skins atm (preferably be able to switch between the two)
Keywords: UI, Fitting
Currently you can select the SKIN to wear on your shiny spaceship. But it would be great to be able to select saved fitting with just 1 to 2 clicks. You can add filtering of fittings in the actual fitting manager similar to the filters deciding which bookmarks will be visible in space/rightclick menu.
Odithia
Ministry of War
Amarr Empire
#2294 - 2015-11-02 16:08:56 UTC
Jump fatigue reduction effect on pods, shuttle and noob ships.

Please.
Earl Zohen
Octothorpe Soiree
#2295 - 2015-11-02 17:32:45 UTC  |  Edited by: Earl Zohen
Suggestion: Add link to buy game time to Help Desk >EVE Online>Account & Subscription>Account Subscription & Game Time>Subscription Costs

You cannot harm me. You cannot stop someone who's been touched by Vorlons. You're not the only one that's been touched by the Vorlons. Lyta and Sheridan in Babylon 5: The Wheel of Fire

Kjode Gauk
Hedion University
Amarr Empire
#2296 - 2015-11-03 13:44:33 UTC
Suggestion: On the probe scanning screen, can you color the site's line completly with the progress like you used to? The line underneath in between sites isn't as useable, you can't know what percentage the site is at a glance.
Keywords: ui, probes, scanning
Note: I'm a bittervet now I guess. Give me back my old scanning screen!
Nikolai Agnon
Khanid Propulsion Systems
Local Is Primary
#2297 - 2015-11-05 02:15:34 UTC
Suggestion: Allow for corpses and abandoned drones to be collected via Tractor Beams.

Nikolai Agnon for CSM XI!

FacWar | Lowsec | PVE | API

Harvey James
The Sengoku Legacy
#2298 - 2015-11-05 14:21:58 UTC
in the market could we have a salvage section please, its a pain in the ass too find salvage unless you actually know the names or have some too sell already.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

per
Terpene Conglomerate
#2299 - 2015-11-05 18:22:51 UTC  |  Edited by: per

  • Suggestion: colour settings for overview obejcts
  • Keywords: ui, colours
  • Note: why do we have to live in colourblind world



being able to differ object in overview by colour
for example: stations blue, gates green, beacons yellow etc...
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#2300 - 2015-11-05 19:37:37 UTC
Suggestion: being able to move the "info panel" to another position
Keywords: UI
Note: All that's needed is that we can move it to side same as HUD does.
I'm using 3 screens, and would love to be able to move it the center one.
mock up >> http://imgur.com/3TOVe83

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke