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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
Ravaging Lust
Doomheim
#2121 - 2015-08-07 22:16:46 UTC  |  Edited by: Ravaging Lust
Passive Adaptive Invulnerability Field would be a nice addition, i feel as if the reason they havnt implemented it is that they feel as if there is a balancing issue, although i don't think it would be that bad if the resist stats wernt set that high, starting off at like 15% across would be a good way to see how it affects combat.

Generally speaking it would make shield ships less susceptible to neutralizers or cap dependency which are fairly powerful nowadays . Armor ships just have a fairly good resist against this with the ENAMs.

But hey maybe im just seeing a fairly obvious balancing issue, its an idea i appreciate none the less.

o7
Arla Sarain
#2122 - 2015-08-08 13:05:41 UTC
suggestion: decouple point and scram attempt notifications. Currently you are told there is a scram attempt from [] and to [], regardless of where you are using point or scram

keywords: UI, notifications, combat, fleet
Zumochi
Old School Crew
#2123 - 2015-08-08 13:58:02 UTC

  • Suggestion: Enable resizing of the "Join Corporation" window.
  • Keywords: ui, recruitment, corporations
  • Note: I mean the window you get when clicking "Apply To Join" on a corporation information panel.

---

It can be very annoying to fill in a recruitment form in-game: if it gets longer than a few lines, you cannot keep oversight on what you're typing or have been typing and continuously need to scroll up and down. The lines get wrapped very quickly too.
FireFrenzy
Cynosural Samurai
#2124 - 2015-08-09 07:41:05 UTC
Benny Ohu wrote:
actually do this http://imgur.com/Kyyqr6Q
keywords: ms paint, comic sans, benny rules
note: my red rockets thorax with the lifesavers are insured (the tooltip tells me so), the thorax with the red border is damaged or has damaged modules


This also needs to work inside posses
Rionan Nafee
#2125 - 2015-08-09 08:21:50 UTC

  • Suggestion: make reprocessing arrays and compression arrays at POS controllable from overall inside the POS focre field
  • Keywords: POS, control range. reprocessing array, compression array
  • Note: Since a long time now the access to cargo rooms is possible from any place inside the POS foce field. But if you want to reprocess or compress something it is still necessary to go closer then 3000m to the array. It would be great and very helpfull if this range could also be extended to any place inside the force field.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#2126 - 2015-08-09 11:18:29 UTC
Suggestion: Be able to autopilot within Thera.
Tags: Thera, Wormhole, WHs, Bob
Note: When you enter Thera, you can set a station as destination, however, the target destination is not picked up by the AP, but is by the routing computer.The AP does see the station on scanner, it does know how to dock a station, how to align. So, if I jump into Thera, the AP should be activatable the moment you are materialized from the WH.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

TheSmokingHertog
Julia's Interstellar Trade Emperium
#2127 - 2015-08-09 11:21:10 UTC
FireFrenzy wrote:
Benny Ohu wrote:
actually do this http://imgur.com/Kyyqr6Q
keywords: ms paint, comic sans, benny rules
note: my red rockets thorax with the lifesavers are insured (the tooltip tells me so), the thorax with the red border is damaged or has damaged modules


This also needs to work inside posses


And on a remote station view.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Ishtanchuk Fazmarai
#2128 - 2015-08-09 12:10:08 UTC  |  Edited by: Ishtanchuk Fazmarai
Suggestion: add a "stop after current cycle" function to ice harvesters
Tags: UI, mining, modules
Note: currently, stopping the ice harvester by clicking on it will abort the cycle and yield no ice. A function so the harvester stops cycling after it gets the ice, not when you click it, would be useful and would be coherent with how cycle other modules.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Feledain
Elmsfeuer
#2129 - 2015-08-09 14:24:06 UTC
Grid Chat

Like (wh) Local but smaler.

Dunno for what something like this would be used or needed...
but meh why not?
Moonaura
The Dead Rabbit Society
#2130 - 2015-08-10 07:04:40 UTC
Alliance bookmarks.

Ability to filter bookmarks.

Bookmarks separate from people etc.

Bookmarks that can be copied quicker.

Bookmark items that don't need to be in own cargo to be dragged to bookmarks.

Urghhh. It just needs rewriting guys.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Sir Pinky
OPUD Train Station
#2131 - 2015-08-11 08:57:15 UTC
If I'm mining with 4 friends, and I want to divide the veld equaly, why can I shift-click the entire stack and type in " /5 " ? this would drop 5 equal stacks in my hanger. :) TY

Pinky
Che Biko
Alexylva Paradox
#2132 - 2015-08-11 20:20:29 UTC
Please make it so the when you use CRTL+A to select all locations in a folder, it does not select the locations not in a folder.

Because now, when you use CTRL+A to do so, it's easy to miss you've also selected the locations not in a folder, and that's not good if you want to delete only the ones in the folder.
Gully Alex Foyle
The Scope
Gallente Federation
#2133 - 2015-08-12 10:06:47 UTC
Suggestions: separate overview into two vertical groups: stuff on-grid and stuff off-grid

Keywords: overview, UI


A simple (few pixels) horizontal line or spacing would be more than enough. The overview is kinda hard to read at a glance, icons do help but the rest is just text and numbers for anything from ships to wrecks to cynos.

Stuff on-grid and stuff off-grid are two very different groups of info, having them easily separated would be useful IMO.


Cheers Karkur for all your work so far!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Scatim Helicon
State War Academy
Caldari State
#2134 - 2015-08-12 10:55:19 UTC  |  Edited by: Scatim Helicon
Suggestion: when fitting multiple modules of the same type to a ship, I should be able to fit an entire stack to all available slots with a single shift-click+drag to the fitting window, or some similar function

Keywords: fitting, UI.

Note: under the current system a player needs to repeatedly click and drag modules (or repeatedly right-click > fit to active ship) one at a time from the hangar to your fitting window, or break down the stack into individual modules before selecting the required amount you wish to fit, either of which is unnecessarily repetitive and time consuming.

Every time you post a WiS thread, Hilmar strangles a kitten.

Scatim Helicon
State War Academy
Caldari State
#2135 - 2015-08-12 11:10:13 UTC  |  Edited by: Scatim Helicon
Suggestion: Notifications which pop up above the capacitor window should be repositioned so they cannot overlap and obscure each other. Alternatively players should be given the ability to customise the positioning of these notifications as they see fit.

Keywords: UI, notifications

Note: see this image for an example of the current layout - the approach notification and the ECM cycle timer overlap, obscuring the timer.

Every time you post a WiS thread, Hilmar strangles a kitten.

Scatim Helicon
State War Academy
Caldari State
#2136 - 2015-08-12 12:01:19 UTC
Suggestion: Players should be able to split the positioning of the locked target list to populate multiple areas of the screen by definitions of their choosing - for example, all locked targets below a certain standing appear in the top left, all those above a certain standing in the top right.

Keywords: UI, HUD, customisation, targeting.

Every time you post a WiS thread, Hilmar strangles a kitten.

Arla Sarain
#2137 - 2015-08-13 12:45:09 UTC
Suggestions: a bloody dedicated patch/update button for the launcher so we don't have to relaunch the patcher every time if its been open for long periods and there is a ninja update

keywords: patcher, update, QoL, patch button, UI,
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#2138 - 2015-08-13 19:28:14 UTC
With regards to market orders, both buy or sell, on the wallet orders and market pages having an option to color code corporate or personal orders so as to distinguish between the two visually. Atm we have finished transactions in different colors but not the orders themselves and the only highlighted option is for just any of your orders on the market page.

Thanx.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Cyno Krisse
Federal Defense Union
Gallente Federation
#2139 - 2015-08-14 14:44:01 UTC

  • Suggestion: Make Dust 514 district beacons visible when there is battle available in FW space
  • Keywords: FW, Dust 514, Districts
  • Note: Only FW Beacons, not PC in molden heath


Current mechanism will pop up district to overview if there are people there, revealing cloaked ships and recon ships in district. Also people looking for district fights would have easier time to set up orbital fight. Fleet capping system could have few specialized orbital pilots to go fight for districts when they pop up, without having to know squad leads that are deploying to that system.
Cearain
Plus 10 NV
#2140 - 2015-08-14 19:48:40 UTC
please fix the bug so that my own wrecks don't show up as yellow when I am in fleet with other people running their missions.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815