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[Rubicon] Marauder rebalancing

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Author
Cade Windstalker
#1801 - 2013-09-03 19:37:59 UTC  |  Edited by: Cade Windstalker
Battle Cube wrote:
they are worse in every scenario of usage, regardless of an individual quality.


Personally I disagree. Several other people seem to agree with me. You are welcome to post proof and supporting evidence (preferably with exact numbers rather than eyeballed estimates) as this can only help the re-balancing process.

It's also worth noting that however these turn out the Pirate Battleships and Black-Ops Battleships are going to be balanced against these (possibly at the same time, we don't know what else is coming for Winter).

This means the former are likely to get a nerf at the top end and a buff at the low end. The Black-Ops class is probably in for a re-work. CCP talked before about splitting the class into combat and support roles so it'll be interesting to see if that holds up.

Ravasta Helugo wrote:
There are four points on the square, the last being damage modification. That is deliberately absent- and I think we can agree it should be. That absence means that an increase in application, not just projection, wouldn't be excessive. I'd argue that it would compliment the theme of this new ship beautifully.

The ship's theoretical maximum DPS would stay the same, but the ability to project and apply that DPS increases greatly in Bastion Mode. It makes sense, doesn't it?


I'd be somewhat interested in what square you're talking about. I would say these ships are trading a little raw damage (they're still pretty high DPS) and mobility for overall heavier tank and better damage application along with pretty nice base ship stats. The Bastion further expands this with more tank and more damage projection at the expense of mobility.

The reason I would argue we don't need damage application is because this frees up module slots for things like Tracking Computers, Target Painters, Tracking Enhancers, ect. With the addition of a tracking bonus this would still be true but you could get rather ridiculous tracking out of the ship and potentially make it too much of a threat to smaller ship classes in PvP.
James Amril-Kesh
Viziam
Amarr Empire
#1802 - 2013-09-03 19:41:26 UTC
"Marauders are going to be useless for PVE/PVP!"

Except I can think of how amazing a Kronos would be running Guristas sanctums, or how great these ships would be in an elite "Top-Gun" style skirmish doctrine.

Enjoying the rain today? ;)

Cade Windstalker
#1803 - 2013-09-03 19:43:10 UTC
James Amril-Kesh wrote:
"Marauders are going to be useless for PVE/PVP!"

Except I can think of how amazing a Kronos would be running Guristas sanctums, or how great these ships would be in an elite "Top-Gun" style skirmish doctrine.


These ships have never been focused on mobility, if you want a "Skirmish Doctrine" then I suggest A-HAC gangs.
Jenn aSide
Soul Machines
The Initiative.
#1804 - 2013-09-03 19:44:07 UTC
Battle Cube wrote:
Cade Windstalker wrote:
Xer Jin wrote:
*redacted to avoid quoting a rant-post*


They are better than Pirate Battleships, at tanking and damage projection and they do have good resists, just not as good as smaller T2 ships (no T2 Battleship has full resist bonuses).

Not all T2 ships have significantly better capacitor, also these fit half the guns of most ships which is a major cap savings.

T2 is not supposed to be strictly better than pirate or faction. (from this dev-blog)


they are worse in every scenario of usage, regardless of an individual quality.
if the marauder is the BEST at doing something.... what does it matter if its drawbacks make it so it would be more EFFECTIVE to use another ship in that scenario? Might as well have a pickaxe thats lighter and easier to swing then any other - but shatters when it hits rock. Oh yeah, its best in one catagory...


The bolded part is untrue. You wanna take a pirate ship other than the Rattlesnake into a DED 10/10 solo?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1805 - 2013-09-03 19:45:50 UTC
Xequecal wrote:
Sergeant Acht Scultz wrote:
-anoms? -no, bastion or not 13 Sensor makes it a joke still
-structure grind? -maybe for lols and giggles
-can it be done well/better in Vindi or Navy Mega? -sure
-what's the point of this ship for while in null? -none except trying bastion stuff
-can you fly it?- yes
-do you fly it and where?- no way I waste a penny for, already wasted training time and isk in skills, that's enough!
-would you fly it if current version hits TQ and where? -nope
-what is this ship worth for in your opinion? -high sec PVE and POS shooting
-Why am I even posting? -duno, maybe because I can


What the hell does sensor strength have to do with anom running? It's completely irrelevant unless you're shooting rats that jam and bastion gives you EW immunity anyways so you don't have to care about jams. Locking speed is determined by scan resolution and 120 scan res is not a bad number for a battleship. The Vindicator has 100, for comparison.



Yes please explain me more about Guristas null sec rating with uber Marauders with bastion module. That really makes all the difference and interesting indeed. Roll

removed inappropriate ASCII art signature - CCP Eterne

baltec1
Bat Country
Pandemic Horde
#1806 - 2013-09-03 19:48:21 UTC
Cade Windstalker wrote:
James Amril-Kesh wrote:
"Marauders are going to be useless for PVE/PVP!"

Except I can think of how amazing a Kronos would be running Guristas sanctums, or how great these ships would be in an elite "Top-Gun" style skirmish doctrine.


These ships have never been focused on mobility, if you want a "Skirmish Doctrine" then I suggest A-HAC gangs.


Megathrons wern't built for frigate gangs either but I fly in them non the less. The kronos will do just fine with skirmish fleets.
Ralph King-Griffin
New Eden Tech Support
#1807 - 2013-09-03 19:56:53 UTC
baltec1 wrote:
Cade Windstalker wrote:
James Amril-Kesh wrote:
"Marauders are going to be useless for PVE/PVP!"

Except I can think of how amazing a Kronos would be running Guristas sanctums, or how great these ships would be in an elite "Top-Gun" style skirmish doctrine.


These ships have never been focused on mobility, if you want a "Skirmish Doctrine" then I suggest A-HAC gangs.


Megathrons wern't built for frigate gangs either but I fly in them non the less. The kronos will do just fine with skirmish fleets.

He gets it.
Nano Quantum
School of Applied Knowledge
Caldari State
#1808 - 2013-09-03 19:58:04 UTC  |  Edited by: Nano Quantum
CCP Ytterbium.........

They also keep the resistances they have right now instead of gaining full Tech2 resists, otherwise the combination with the bastion module would be quite over the top.

Would it not be possible to give them them full T2 resists so they don't get Alpha off the field as easily before they go into bastion mode and simply lower the individual resistances the bastion mode would give to the individual resistances to avoid them being over the top? Given that the main tank hp type is being nerfed I don't see why giving them full T2 base resists be an issue if you implemented the bastion mode in the above fashion. Simply adjust the tank resist bonus profiles so they match the current bastion mode resist profile you currently propose.
Zeus Maximo
Mentally Assured Destruction
#1809 - 2013-09-03 19:58:43 UTC
baltec1 wrote:
Zeus Maximo wrote:


baltec1 wrote:


I dont tend to use drones in pvp anyway
I dont use webs on any of my mega
Its not that far from other battleships
I have flown mega with less ehp these can get
Every cap ship, hic, most snipers, many fleets, me when whacking things with blasters in antimatter range.


Not smart
Can't track
Its' worse
Poor fit
If you can't move, how do plan on keeping a sniper in point range? A sniper isn't going to snipe from 20k and stay there to get shot? I am talking pvp here, not a PVE expert trying to PVP.


I dont need them so why would I bother? Most times I take a flight of med armour repair or smalls.
I track things just fine.
And?
Only if you are a poor pilot. Theres a reason theres a fleet named after me.
There are things called freinds, you should try them they come in handy.




Your reasoning behind all of this falls into large gangs that a kronos would have no reason being in. How many bonused active tanked ships do you make fleet comps for?

Stay on subject, I don't care how you use your "friends" as a crutch.

Bottom line; all the advantages a marauder once had in pvp are now gone or were never fixed. Once this patch goes live every pilot in eve will understand that a pvper in a marauder is either bait or doesn't plan to fight. The whole reason people are up in arms about these ships is because none of their problems were fixed. They also cost more than the typical shield megathron......

After this patch I would much rather fly a megathron for pvp!

"It is not possible either to trick or escape the mind of Zeus."

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baltec1
Bat Country
Pandemic Horde
#1810 - 2013-09-03 20:03:12 UTC
Zeus Maximo wrote:
baltec1 wrote:
Zeus Maximo wrote:


baltec1 wrote:


I dont tend to use drones in pvp anyway
I dont use webs on any of my mega
Its not that far from other battleships
I have flown mega with less ehp these can get
Every cap ship, hic, most snipers, many fleets, me when whacking things with blasters in antimatter range.


Not smart
Can't track
Its' worse
Poor fit
If you can't move, how do plan on keeping a sniper in point range? A sniper isn't going to snipe from 20k and stay there to get shot? I am talking pvp here, not a PVE expert trying to PVP.


I dont need them so why would I bother? Most times I take a flight of med armour repair or smalls.
I track things just fine.
And?
Only if you are a poor pilot. Theres a reason theres a fleet named after me.
There are things called freinds, you should try them they come in handy.




Your reasoning behind all of this falls into large gangs that a kronos would have no reason being in. How many bonused active tanked ships do you make fleet comps for?

Stay on subject, I don't care how you use your "friends" as a crutch.

Bottom line; all the advantages a marauder once had in pvp are now gone or were never fixed. Once this patch goes live every pilot in eve will understand that a pvper in a marauder is either bait or doesn't plan to fight. The whole reason people are up in arms about these ships is because none of their problems were fixed. They also cost more than the typical shield megathron......

After this patch I would much rather fly a megathron for pvp!


This might be shocking to many but the CFC do run ten man gangs.
Omnathious Deninard
University of Caille
Gallente Federation
#1811 - 2013-09-03 20:03:13 UTC
Zeus Maximo wrote:

After this patch I would much rather fly a megathron for pvp!

Then do so, marauders were never PvP ships from the start, it was possible to PvP in them by some interesting fits, but there core was always a PvE ship.

If you don't follow the rules, neither will I.

Nano Quantum
School of Applied Knowledge
Caldari State
#1812 - 2013-09-03 20:07:42 UTC  |  Edited by: Nano Quantum
Omnathious Deninard wrote:
Zeus Maximo wrote:

After this patch I would much rather fly a megathron for pvp!

Then do so, marauders were never PvP ships from the start, it was possible to PvP in them by some interesting fits, but there core was always a PvE ship.

While they were never intended or designed as such this marauder rebalance is supposed to address that...and by simply waving people's concerns away by stating they were never meant to PVP adds nothing to resolving the issue now which is PVP balance.
Zeus Maximo
Mentally Assured Destruction
#1813 - 2013-09-03 20:08:39 UTC
Omnathious Deninard wrote:
Zeus Maximo wrote:

After this patch I would much rather fly a megathron for pvp!

Then do so, marauders were never PvP ships from the start, it was possible to PvP in them by some interesting fits, but there core was always a PvE ship.



Personal favorite was the dual rep kronos. Could tank 2 vindis.......

Or the dual XL Ancil vargur that could nearly perma tank small gangs as long as it was fed cap boosters.

They were great for small gangs or 1 vs 5 situations.

CCP will probably agree with you there. They will now be PVE monsters and forever forgotten in the world of PVP.

"It is not possible either to trick or escape the mind of Zeus."

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Omnathious Deninard
University of Caille
Gallente Federation
#1814 - 2013-09-03 20:09:37 UTC  |  Edited by: Omnathious Deninard
Nano Quantum wrote:
Omnathious Deninard wrote:
Zeus Maximo wrote:

After this patch I would much rather fly a megathron for pvp!

Then do so, marauders were never PvP ships from the start, it was possible to PvP in them by some interesting fits, but there core was always a PvE ship.

While they were never intended or designed as such this marauder rebalance is supposed to address that...and by simply waving people's concerns away by stating they were never meant to PVP adds nothing to resolving the issue now which is PVP balance.

Please link where that said they were going to make marauders PvP ships.
Edit:NM it was in the OP, and that is so horribly wrong to try to use this bastion module as a increased PvP excuse.

If you don't follow the rules, neither will I.

Sal Landry
School of Applied Knowledge
Caldari State
#1815 - 2013-09-03 20:13:37 UTC
Omnathious Deninard wrote:
Please link where that said they were going to make marauders PvP ships.


How about the OP of this thread?

CCP Ytterbium wrote:
We also believe that designing them for a very specific activity doesn't fit the emergent nature of EVE, and as such we wish to expand their use to PvP as well.

Zeus Maximo
Mentally Assured Destruction
#1816 - 2013-09-03 20:14:37 UTC
Nano Quantum wrote:
Omnathious Deninard wrote:
Zeus Maximo wrote:

After this patch I would much rather fly a megathron for pvp!

Then do so, marauders were never PvP ships from the start, it was possible to PvP in them by some interesting fits, but there core was always a PvE ship.

While they were never intended or designed as such this marauder rebalance is supposed to address that...and by simply waving people's concerns away by stating they were never meant to PVP adds nothing to resolving the issue now which is PVP balance.



In order to be viable they need:

+More Sensor Strength
+Web bonus back(something that will lock down targets, open for ideas)
+Larger drone bay and bandwidth
+Less tank more dps(last priority)

If CCP wants these to be mini dreads they it would make sense to increase their DPS output. Who cares how "applied" it is. The towers aren't moving.....

I understand people are screaming for more dps but realistically the marauders were fine before this update. All they needed was a sensor strength upgrade!

I'm more than happy to help create ideas for PVP balance. Increasing their tank as much as they did though was a bit much....

"It is not possible either to trick or escape the mind of Zeus."

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Nano Quantum
School of Applied Knowledge
Caldari State
#1817 - 2013-09-03 20:16:29 UTC
Omnathious Deninard wrote:
Nano Quantum wrote:
Omnathious Deninard wrote:
Zeus Maximo wrote:

After this patch I would much rather fly a megathron for pvp!

Then do so, marauders were never PvP ships from the start, it was possible to PvP in them by some interesting fits, but there core was always a PvE ship.

While they were never intended or designed as such this marauder rebalance is supposed to address that...and by simply waving people's concerns away by stating they were never meant to PVP adds nothing to resolving the issue now which is PVP balance.

Please link where that said they were going to make marauders PvP ships.

Op third paragraph
Quote:
We also believe that designing them for a very specific activity doesn't fit the emergent nature of EVE, and as such we wish to expand their use to PvP as well. Of course, their high price, low mobility will always ensure their role remains a niche one, but we at least can make that purpose more appealing than a simple "jam me now and forever" target dummy.

This is not a PVE re-balance of the ships as they are not lacking in that department it is and as most who have noted the concerns are about the changes making sense for a PVP role. If anything all it does is mix things up for PVE and turning them into PVE monsters all the more.
baltec1
Bat Country
Pandemic Horde
#1818 - 2013-09-03 20:20:57 UTC
Quote:


+More Sensor Strength
+Web bonus back(something that will lock down targets, open for ideas)
+Larger drone bay and bandwidth
+Less tank more dps(last priority)

If CCP wants these to be mini dreads they it would make sense to increase their DPS output. Who cares how "applied" it is. The towers aren't moving.....

I understand people are screaming for more dps but realistically the marauders were fine before this update. All they needed was a sensor strength upgrade!

I'm more than happy to help create ideas for PVP balance. Increasing their tank as much as they did though was a bit much....


Dont need more sensor strength
Dont need webs
Dont need more drones
Its the massive tank and better damage projection that makes the ship interesting.
Aglais
Ice-Storm
#1819 - 2013-09-03 20:21:54 UTC
James Amril-Kesh wrote:
"Marauders are going to be useless for PVE/PVP!"

Except I can think of how amazing a Kronos would be running Guristas sanctums, or how great these ships would be in an elite "Top-Gun" style skirmish doctrine.


"Look at the new mobility of Marauders now! Skirmishing in PvP!"

Please sir, please help me find my sides- I think they're just leaving Earth orbit now.

Putting these new Marauders into a 'skirmish fleet' is exactly like expecting a quad-plated abaddon to be able to keep up with a bunch of nano-stabbers. It's not happening.

In order for the Marauder to be useful in PvP it has to deploy Bastion Mode. Which makes it stationary. Which makes it far more of a 'point defense'/area denial style fighter, than a skirmisher. As a result, "Marauders" end up with the MOST MISLEADING NAME IN THE ENTIRE GAME. They're not even trying to make it better at PvP, and I don't think the devs have TRIED the new Marauders in PvP in their internal server. The only thing to my knowledge they've even really tested is the Kronos. In L4s.

These ships are completely paradoxical.

"Let's give them MJD bonuses, so they can blip 100km away when a threat appears!"
"Let's give them the Bastion Module, so they can become completely immobile for an entire minute and get extreme tank!"

At extreme range, tank is pointless. When this tank is necessary, RANGE is pointless. There's no synergy! The new Marauders are barely about 'harassment' or 'skirmishing'. They're about tactically redeploying themselves around a battlefield and trying (but failing) to be 'mini dreadnoughts'. And people have pointed out- look at how much they had to increase mass and decrease mobility. And how they didn't change base sensor strength at all despite that LITERALLY BEING THE ONLY REASON THEY ARE NOT THROWN AROUND MORE IN PVP RIGHT NOW. This is a clumsy change. There's no "Yes, this makes sense" factor regarding the stat alterations, in my opinion. They're extremely forced. The only improvements are in the PvE arena, and they're improving in areas that Marauders are already damn near perfect in- it's a moot point, basically.

See my posts here and here for possible alterations to Marauders that would actually make them competent in PvP, in situations that aren't so overwhelmingly niche so as to just not happen, period.
baltec1
Bat Country
Pandemic Horde
#1820 - 2013-09-03 20:26:43 UTC
Aglais wrote:
James Amril-Kesh wrote:
"Marauders are going to be useless for PVE/PVP!"

Except I can think of how amazing a Kronos would be running Guristas sanctums, or how great these ships would be in an elite "Top-Gun" style skirmish doctrine.


"Look at the new mobility of Marauders now! Skirmishing in PvP!"

Please sir, please help me find my sides- I think they're just leaving Earth orbit now.

Putting these new Marauders into a 'skirmish fleet' is exactly like expecting a quad-plated abaddon to be able to keep up with a bunch of nano-stabbers. It's not happening.

In order for the Marauder to be useful in PvP it has to deploy Bastion Mode. Which makes it stationary. Which makes it far more of a 'point defense'/area denial style fighter, than a skirmisher. As a result, "Marauders" end up with the MOST MISLEADING NAME IN THE ENTIRE GAME. They're not even trying to make it better at PvP, and I don't think the devs have TRIED the new Marauders in PvP in their internal server. The only thing to my knowledge they've even really tested is the Kronos. In L4s.

These ships are completely paradoxical.

"Let's give them MJD bonuses, so they can blip 100km away when a threat appears!"
"Let's give them the Bastion Module, so they can become completely immobile for an entire minute and get extreme tank!"

At extreme range, tank is pointless. When this tank is necessary, RANGE is pointless. There's no synergy! The new Marauders are barely about 'harassment' or 'skirmishing'. They're about tactically redeploying themselves around a battlefield and trying (but failing) to be 'mini dreadnoughts'. And people have pointed out- look at how much they had to increase mass and decrease mobility. And how they didn't change base sensor strength at all despite that LITERALLY BEING THE ONLY REASON THEY ARE NOT THROWN AROUND MORE IN PVP RIGHT NOW. This is a clumsy change. There's no "Yes, this makes sense" factor regarding the stat alterations, in my opinion. They're extremely forced. The only improvements are in the PvE arena, and they're improving in areas that Marauders are already damn near perfect in- it's a moot point, basically.

See my posts here and here for possible alterations to Marauders that would actually make them competent in PvP, in situations that aren't so overwhelmingly niche so as to just not happen, period.


Just because its called a skirmish fleet doesnt mean the fleet spends all of its time zipping about.