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[Rubicon] Marauder rebalancing

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Author
Gort Thud
Wandering Spartans
#1481 - 2013-09-02 13:18:24 UTC
I fail to see what these new ship designs really have to do with the spirit of the Marauder - they seem to be essentially a new ship class under an old name.

Marauders the very name itself symbolises speed, agility, self sufficient hit and run operations deep behind enemy lines.

I would ask CCP to give us a true Marauder plus develop this mini-Dread concept more fully with the help of the community perhaps even using a different tier battleship hull as the starting point. The Bastion module idea is a decent addition to the Eve technology base but tacking it onto the Marauder class is a mistake in my opinion.

Gort
Lephia DeGrande
Luxembourg Space Union
#1482 - 2013-09-02 13:36:23 UTC
Gort Thud wrote:
I fail to see what these new ship designs really have to do with the spirit of the Marauder - they seem to be essentially a new ship class under an old name.

Marauders the very name itself symbolises speed, agility, self sufficient hit and run operations deep behind enemy lines.

I would ask CCP to give us a true Marauder plus develop this mini-Dread concept more fully with the help of the community perhaps even using a different tier battleship hull as the starting point. The Bastion module idea is a decent addition to the Eve technology base but tacking it onto the Marauder class is a mistake in my opinion.

Gort



Marauders are People who get into wardriven villages to burn their houses and steal the treasures befor anyone can react and defend theirselfs "on the fly". In Germany we call it "Brandschatzen" or maybe you know it as pillage.

And yeah the Name really implies fast and hard (cruel) Monsters which the current Form wont conform.

In other Words a new Name would be a nice deal.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1483 - 2013-09-02 13:42:45 UTC
David Kir wrote:
C4 sites, get ready.

You gon' get Vargurified.


Despite my reservations about the bastion module, it will at least increase the number of solo-vargurs on my killboard, so I guess every cloud has a silver lining.

I'll even be able to probe you out and warp to you in a combat sig before you can drop bastion mode. yay \o/

Big smile

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Roime
Mea Culpa.
Shadow Cartel
#1484 - 2013-09-02 14:03:23 UTC
Mournful Conciousness wrote:
David Kir wrote:
C4 sites, get ready.

You gon' get Vargurified.


Despite my reservations about the bastion module, it will at least increase the number of solo-vargurs on my killboard, so I guess every cloud has a silver lining.

I'll even be able to probe you out and warp to you in a combat sig before you can drop bastion mode. yay \o/

Big smile


Ok, so now you've warped to that C4 site in your ship x. Vargur is in Bastion, two remaining Sleepless Safeguards and the Vargur start locking you up. You are pointed, webbed and neuted by all of them and start receiving about 2000 points of damage per second. Sleeper battleships are too far for you to hit, and you can't even scratch the tank of the Vargur.

Your move next- deaggro, pray to last for one minute without cap so you can eject to avoid SP loss, or just wait for the inevitable explosion?

.

Barry Niven
Xadi Cartel
Outback Krabhouse
#1485 - 2013-09-02 14:16:11 UTC
It's a good concept but I don't think it will be used as it is currently described.

Why would I give up one minute of mobility and remote reps for a modest range extension and immunity to ewar? There may be special snowflake situations where this is helpful but given the expense of Marauders I don't think you will see this used very often.
David Kir
Hotbirds
#1486 - 2013-09-02 14:21:21 UTC
Mournful Conciousness wrote:
David Kir wrote:
C4 sites, get ready.

You gon' get Vargurified.


Despite my reservations about the bastion module, it will at least increase the number of solo-vargurs on my killboard, so I guess every cloud has a silver lining.

I'll even be able to probe you out and warp to you in a combat sig before you can drop bastion mode. yay \o/

Big smile


Good luck.

Friends are like cows: if you eat them, they die.

Mr Doctor
Star Nation
Goonswarm Federation
#1487 - 2013-09-02 14:33:38 UTC
Why are multiple ASBs even still a thing? They note how broken it is by limiting AARs to one per ship and they arent near as powerful with the cap usage. :/
Mc Cormeg
Caldari Provisions
Caldari State
#1488 - 2013-09-02 14:37:45 UTC
Any new blue response on this matter yet?
Omnathious Deninard
University of Caille
Gallente Federation
#1489 - 2013-09-02 14:40:14 UTC
Mc Cormeg wrote:
Any new blue response on this matter yet?

https://forums.eveonline.com/default.aspx?g=search&devbadge=1&gmbadge=1

If you don't follow the rules, neither will I.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1490 - 2013-09-02 14:51:57 UTC
Roime wrote:
Mournful Conciousness wrote:
David Kir wrote:
C4 sites, get ready.

You gon' get Vargurified.


Despite my reservations about the bastion module, it will at least increase the number of solo-vargurs on my killboard, so I guess every cloud has a silver lining.

I'll even be able to probe you out and warp to you in a combat sig before you can drop bastion mode. yay \o/

Big smile


Ok, so now you've warped to that C4 site in your ship x. Vargur is in Bastion, two remaining Sleepless Safeguards and the Vargur start locking you up. You are pointed, webbed and neuted by all of them and start receiving about 2000 points of damage per second. Sleeper battleships are too far for you to hit, and you can't even scratch the tank of the Vargur.

Your move next- deaggro, pray to last for one minute without cap so you can eject to avoid SP loss, or just wait for the inevitable explosion?



Not quite. along with me will be a devoter, a couple of dps ships, some neuts and a couple of logis. You've done wormholes before, right?

Your move, big man

Blink

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Roime
Mea Culpa.
Shadow Cartel
#1491 - 2013-09-02 15:05:35 UTC
Mournful Conciousness wrote:


Not quite. along with me will be a devoter, a couple of dps ships, some neuts and a couple of logis. You've done wormholes before, right?

Your move, big man

Blink


I got the impression you meant actually soloing the Vargur since you spoke in singular. Which would have been worth gloating. But yeah, you are correct, you need a small fleet to take down a single PVE ship. Which is dramatically different from the current iteration of marauders.



.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1492 - 2013-09-02 15:11:04 UTC  |  Edited by: Mournful Conciousness
Roime wrote:
Mournful Conciousness wrote:


Not quite. along with me will be a devoter, a couple of dps ships, some neuts and a couple of logis. You've done wormholes before, right?

Your move, big man

Blink


I got the impression you meant actually soloing the Vargur since you spoke in singular. Which would have been worth gloating. But yeah, you are correct, you need a small fleet to take down a single PVE ship. Which is dramatically different from the current iteration of marauders.





No, I never fly solo in wormholes - and neither will you more than once in a vargur.

I really wish I could say that thse changes will make marauders viable for solo pve in dangerous space - but they won't.

They need to be re-thought IMHO

EDIT:
I think this is worth mentioning. People who go looking for trouble in w-space are not like people who enjoy PVE. We think differently. profit is not a motivation - we have plenty of money. We will sit for hours watching someone fiddle about in their POS and prepare for some PVE. We'll watch them closing wormholes, scouting, looking into neighbour wormholes.

We do this while cloaked, while watching all the exits. And then we wait for them to start running sites.

We watch them do it, gauging ship strength and planning a fleet.

Then everyone reships out of system and we all drop in to say hello.

The PVE guy has literally no chance whatsoever. We have all the intel and all the mobility.

I really do want marauders to be viable in this environment - I would like them to have some ability that gives them a chance to evade such a gank. It would be more challenging for me, and more rewarding for the marauder pilot.

I don't mean to lecture, but someone's got to say this...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Roime
Mea Culpa.
Shadow Cartel
#1493 - 2013-09-02 15:29:02 UTC
Mournful Conciousness wrote:


No, I never fly solo in wormholes - and neither will you more than once in a vargur.

I really wish I could say that thse changes will make marauders viable for solo pve in dangerous space - but they won't.

They need to be re-thought IMHO


Well I do fly solo wherever the **** I feel like flying, and my point is that stuff likethis isn't going to happen once these changes go live.

They will certainly be more viable for the actual PVE part than most other ships, high dps reduces exposure, and really- no ship is safe from ganks in w-space, solo or not.

.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1494 - 2013-09-02 15:40:45 UTC
Roime wrote:

They will certainly be more viable for the actual PVE part than most other ships, high dps reduces exposure, and really- no ship is safe from ganks in w-space, solo or not.

I completely agree with you.

The biggest reason not to fly expensive (any) ships in solo pve in hostile space is cost.

What if the high cost gave you a chance of evading a gank?

It would be worth the money, wouldn't it?

I understand the logic of reducing exposure through faster termination of NPCs, but it's important to remember that every time you get ganked it's very likely that the other guys' scout followed you in to the anomaly or sig that you're running. He watched you warp off and warped right after you.

ganks don't happen by happy chance.

We work hard to make them happen.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Roime
Mea Culpa.
Shadow Cartel
#1495 - 2013-09-02 15:55:01 UTC
I don't think that's how balance works. No amount of ISK should make anyone safe from dedicated group of skilled hunters. Like you said, we work hard to make ganks happen. And I argue that the suggested marauders are harder to gank than current ones, as far as I can see, impossible to solo gank.

Isn't this an improvement?

You'll be able to solo PVE harder sites, giving you higher returns for investment. People have used blinged T3s in w-space, marauders aren't more expensive, but clear sites faster. I've personally never approved of T3s in w-space PVE, but I can actually see it worthwhile to drop MJD Kronoses on a C4 site with the normal precautions. Surely you are under serious risk when in bosstion mode, but you'll also make more ISK. Risk vs reward etc.



.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1496 - 2013-09-02 16:01:40 UTC
Roime wrote:
I don't think that's how balance works. No amount of ISK should make anyone safe from dedicated group of skilled hunters. Like you said, we work hard to make ganks happen. And I argue that the suggested marauders are harder to gank than current ones, as far as I can see, impossible to solo gank.

Isn't this an improvement?

You'll be able to solo PVE harder sites, giving you higher returns for investment. People have used blinged T3s in w-space, marauders aren't more expensive, but clear sites faster. I've personally never approved of T3s in w-space PVE, but I can actually see it worthwhile to drop MJD Kronoses on a C4 site with the normal precautions. Surely you are under serious risk when in bosstion mode, but you'll also make more ISK. Risk vs reward etc.





Sure I agree with risk/reward. I am not saying a marauder should get away with it every time but I think skilful marauder pilots should have a reasonable chance to do what the name suggests - maraud. Get in, do damage, loot and pillage, and (because we don't want an OP PVP marauder) evade capture.

I'm actually on the side of the PVE guys here.

I just don't think the bastion will give you what you need or really want.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mina Sebiestar
Minmatar Inner Space Conglomerate
#1497 - 2013-09-02 16:11:51 UTC
Blue tag would be nice this little thread grow up some.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Cade Windstalker
#1498 - 2013-09-02 16:14:41 UTC
Sergeant Acht Scultz wrote:
Overall the idea looks cool, it's the kind of tool interesting to use (eventually) to kill POCOs/POS

Eventually some dude sniping in siege mode (60 sec he better know what he's doing or a cloaky will kick his ass)

More interesting: siege mode in guns optimal against larger targets

But, main issues are not fixed: Sensor strght and T1 resistances. Just change how your modules works and give a smaller bonus to tank, eventually HP instead of resistances but make it so base resistances are T2 or there's not really anything interesting to do with this ship except very tiny niche things like kill POS in high sec, POCOs in low/null but then what?

Then you are left with 50% of your ship abilities unable to be used 99% of the time.

We already have supers titans for 0.1% of login/playing characters we actually don't need more tools for this awesome (not) game playing. Not being rude "copain" but if the first idea is cool it's the global vision that imho is not matching at all skill training/benefits players can expect from this ship.

Edit: let me add to "not matching at all skill training/benefits players can expect from this ship" for pvp other thing than structures because you can be sure some large alliances will require their members to use those just for that.


I think you missed the bit from Ytterbium at the start where this is only supposed to have niche roles in PvP. It is, after all a PvE focused ship at the core of things, and adding a super-tanked Battleship to PvP would likely break quite a few things if there were no restrictions. The Vargur for a start would be able to comfortably fit ~200k DPS omni-buffer rather easily and I don't even want to think what the Paladin would be able to do with a full set of Slave implants.

People seem to be focused on "POS killing" for some weird reason even though there are already multi-person setups that do it better than this does by a large margin.

Magic Crisp wrote:
May I ask why? Jump portals and covert jump portals coexists the very same way, and they require the very same skill both, to operate. Oh, and that particular skill reduces strontium usage, which the covert jump portal generator doesn't have. I guess it's not that hard. Also, it's logical. If you have no usage, then however much you're reducing it, it'll still be none, quite logical in my opinion. 0*1 = 0*0.5 = 0. etc.


Because this already came up in discussion with my friends and we actually had to look up that the Jump Portal Generation skill didn't actually do anything for Black Ops Battleships beyond let them make the portal Ugh. Those at least use fuel but I wonder how many Black-Ops pilots have that skill trained higher than 1 thinking it did something for them?

Personally I wouldn't complain if they made a new skill for Black Ops portals and just gave everyone level 1 who has any level in Jump Portal Generation now that you mention it.

Also, as I said, TWR is a longer train on-map than Ytterbium's proposed science skill to 4 is on-map.

Skia Aumer wrote:
Not going to dig through 74 pages to find if it was mentioned already.

I dont see why should I prefer Marauder over Carrier for nullsec ratting. Carriers have better tank, more DPS, better projection, dont have to deploy and cost only a tad more. So what's the point?


Faster align time and lock time on the Marauder and the Carrier is more skill intensive. Also if you need to move one system over you don't need to dig up an alt or ping your logistics people :|

Gort Thud wrote:
I fail to see what these new ship designs really have to do with the spirit of the Marauder - they seem to be essentially a new ship class under an old name.

Marauders the very name itself symbolises speed, agility, self sufficient hit and run operations deep behind enemy lines.

I would ask CCP to give us a true Marauder plus develop this mini-Dread concept more fully with the help of the community perhaps even using a different tier battleship hull as the starting point. The Bastion module idea is a decent addition to the Eve technology base but tacking it onto the Marauder class is a mistake in my opinion.

Gort


This is entirely based on the definition of "Marauder". What you are actually describing is Black-Ops Battleships. If you really have that much of an issue with the definition of a ship name then ask CCP to re-name the ship class. Marauders have never been particularly fast, just fairly tanky, and they certainly don't operate behind enemy lines, they barely operate anywhere near *any* lines except the ones separating wallet ticks. Roll

Roime wrote:
As what comes to the rebalancing itself, I'd very much prefer a mid/low instead of another utility high (new NOSes don't help marauders much/at all and heavy neuts aren't such a great idea with active tank), they really should have a bit more drone capability, and I'd also like to see their mineral requirements toned down a bit to put them clearly under pirate BS prices.


Evidence suggests that with more supply and demand they'll be below Pirate Battleship prices anyway. Most of the movement in Marauders is through buy orders anyway and even for the Kronos those are at around 800 million where as the Vindicator has buy-orders set at or above 1 billion.
Cade Windstalker
#1499 - 2013-09-02 16:19:33 UTC
Roime wrote:

Ok, so now you've warped to that C4 site in your ship x. Vargur is in Bastion, two remaining Sleepless Safeguards and the Vargur start locking you up. You are pointed, webbed and neuted by all of them and start receiving about 2000 points of damage per second. Sleeper battleships are too far for you to hit, and you can't even scratch the tank of the Vargur.

Your move next- deaggro, pray to last for one minute without cap so you can eject to avoid SP loss, or just wait for the inevitable explosion?


Lol

The funny bits are where you assume the Sleepers are going to instantly aggro the new guy and where you assume the new-guy from a WH corp showed up 100% alone...

Barry Niven wrote:
It's a good concept but I don't think it will be used as it is currently described.

Why would I give up one minute of mobility and remote reps for a modest range extension and immunity to ewar? There may be special snowflake situations where this is helpful but given the expense of Marauders I don't think you will see this used very often.


A rather massive spike in the price of the Kronos says people are really excited about this. Granted this is the Eve markets and they may be betting against what they think the idea will turn into but this at least shows a fair amount of interest in the concept.

Also that special snowflake situation would be most level 4 missions and probably a good number of low and null scan sites.
Rroff
Antagonistic Tendencies
#1500 - 2013-09-02 16:28:00 UTC
Cade Windstalker wrote:

A rather massive spike in the price of the Kronos says people are really excited about this. Granted this is the Eve markets and they may be betting against what they think the idea will turn into but this at least shows a fair amount of interest in the concept.

Also that special snowflake situation would be most level 4 missions and probably a good number of low and null scan sites.


The spike in Kronos prices are almost entirely the work of 2 people who are manipulating the market on the speculation and from all accounts already made a tidy amount from it.