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[Rubicon] Marauder rebalancing

First post First post First post
Author
Cassius Invictus
Viziam
Amarr Empire
#5401 - 2013-10-12 19:31:08 UTC
baltec1 wrote:
Cassius Invictus wrote:


Coz my T3 or command will get rr and marauder wont...? A dread wont be dropped on me? Man you clearly have no idea about wh warfare...


They arnt a big fleet ship and the vast bulk of space will not see a dread deployed on a 1 bil BS.


Ok I agree. You wont deploy a dread to kill a lone marauder. But you also wont solo pvp in a maruder in a WH. And when a fleet is present a capital escalation is like 50% possible. Then those marauders become a primary for a dread.

Besides I believe that their PvP use in unlikely anyway. When I said about WH I meant PvE and for high-end sleepers they will be useless without high resists outside bastion.
Joe Risalo
State War Academy
Caldari State
#5402 - 2013-10-12 20:32:24 UTC
Dorororo wrote:
Agreed, I'm actually pretty neutral about this change. Just that I noticed that you seem to be so excited about it and I wanted to point out that the only thing you are getting out of your Golem's Bastion is really e-war immunity (and a slight cap nerf). Everything else you can already do on TQ, that's all I'm saying. You can't give accurate feedback if you're essentially missing an iteration step in your experience with the ship, that being the Cruise Golem.

I don't deny that e-war immunity is really nice in missions, but everything else... meh.



Well, see I have been playing with it quite a bit.
WHile the cap nerf sucks, at the same time, the fact that I don't have to use as much cap to keep myself up is actually pretty substantial in bastion.

I carry a cap booster on my fit, but since I've been testing it, I've only had to use it once when my shield booster wouldn't stop running.


Basically, bastion and MJD has been nothing but better in the way I run missions.


Hopefully they're revert the speed nerfs and you'll be able to run missions the way you do, and you'll have bastion as an emergency button.
Joe Risalo
State War Academy
Caldari State
#5403 - 2013-10-12 20:35:14 UTC
Cassius Invictus wrote:
baltec1 wrote:
Cassius Invictus wrote:


Coz my T3 or command will get rr and marauder wont...? A dread wont be dropped on me? Man you clearly have no idea about wh warfare...


They arnt a big fleet ship and the vast bulk of space will not see a dread deployed on a 1 bil BS.


Ok I agree. You wont deploy a dread to kill a lone marauder. But you also wont solo pvp in a maruder in a WH. And when a fleet is present a capital escalation is like 50% possible. Then those marauders become a primary for a dread.

Besides I believe that their PvP use in unlikely anyway. When I said about WH I meant PvE and for high-end sleepers they will be useless without high resists outside bastion.


Agreed.

Odds are the marauder won't be used for WH pvp, HOWEVER, the way it is right now, most people don't use their pve ship in pvp cause it's typically a lot more blingy and they don't have anything to fall back on if they lose that ship.


Now, these ships can be that blinged out ship that you use for pve, but not pvp.
If you do manage to get caught out in that ship, well, you have a better chance of survival than you do in a Marauder right now.
Arthur Aihaken
CODE.d
#5404 - 2013-10-12 22:27:38 UTC
Joe Risalo wrote:
Hopefully they're revert the speed nerfs and you'll be able to run missions the way you do, and you'll have bastion as an emergency button.

At this stage in the game, how realistic is it that they'll look at speed or sensor strength?

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#5405 - 2013-10-12 22:41:36 UTC
Arthur Aihaken wrote:
Joe Risalo wrote:
Hopefully they're revert the speed nerfs and you'll be able to run missions the way you do, and you'll have bastion as an emergency button.

At this stage in the game, how realistic is it that they'll look at speed or sensor strength?



Dunno about sensors, but CCP did mention a few pages back that they are aware they may have over nerfed the hulls.
Shivanthar
#5406 - 2013-10-12 23:02:16 UTC  |  Edited by: Shivanthar
I did some testing on SiSi, solo played lvl5 mordus headhunters with a Vargur.

You know what bugged me most guys? My ship was flying with 123m/s instead of 160+ :(
Well, I wasn't flying that fast anyway, why nerf it? :s
Edit: Counting in slower warp times and nerfed dronebay, I really feel one-armed soldier right now.
The more I talk about speed , the slower it gets. I trained for this thing just for missioning (as everyone else), and I feel even more crippled now.

Do I suppose to mjd there and there all the time? What if I don't fit mjd? Why penaltize ?

_Half _the lies they tell about me **aren't **true.

Kusum Fawn
Perkone
Caldari State
#5407 - 2013-10-12 23:03:13 UTC
Joe as the main cheerleader for this change vs the twenty or so that seem to still harbor reservations about this marauder change,

Have you been using a TQ cruise Golem? to test against the Sisi Bastion Cruise Golem? or are you only testing the Bastion golem?

Seemingly Everything you are praising about the Bastion module seems to be already available on the ship ingame, but not tied to such severe penalties.

Currently the SIsi marauder performs much worse out of bastion then the TQ does, and has such drawbacks while in bastion that there is little to no reason for me to continue using it when there are similar viable options for mission running that do not require me to be such a huge stationary target.

Remember that there is going to be a change in alignment and warp as well as the lower base alignments added to the ship hulls. they will be significantly slower in mission completion times vs t3, when travel time from mission acceptance is also included.

For PVP
I cant think of any situation where i would want to be anchored in a 1 bil isk ship with no rr
" Remember that the spool up nature of the Micro Jump Drives plus the time needed to align will give opponents a window of opportunity to tackle them before they can jump again."

basically you are either rooted till they get the dps to overwhelm you, or you are exploding trying to run. Once out of bastion your ship hull is the same as t1 bs.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Shivanthar
#5408 - 2013-10-12 23:05:30 UTC
Kusum Fawn wrote:

Currently the SIsi marauder performs much worse out of bastion then the TQ does, and has such drawbacks while in bastion that there is little to no reason for me to continue using it when there are similar viable options for mission running that do not require me to be such a huge stationary target.


This. If not going for bastion and mjd, it STILL feels nerfed... Bah...
My previous post over this one is the same :/

_Half _the lies they tell about me **aren't **true.

Shivanthar
#5409 - 2013-10-12 23:23:20 UTC  |  Edited by: Shivanthar
The unfortunate result brings up a question: Why this thing needs to be stopped in order to play it in an enjoyable fashion?
I feel like a f$#ng wow mage with an old blink glyph that further blinks everywhere and start casting stuff in order to do dps.

Mjd there, get into bastion, bam bam bam, enemy is getting close!, so get stuff together, mjd other place, hit bastion again bam bam bam...

I mean, what the...?

Edit: Even it is not told by anyone, there are very strong bold border fences that was put around playstyle of a Marauder, which forces player into the bastion mode in order to do "something".

Well, you can still apply same without going into bastion, but it is harder now, especially for those don't want to adapt bastion playstyle.

Even worse, those who hate bastion playstyle, will hate using marauder even more, because its regular playstyle is nerfed and became more boring.

I know some guys that didn't read my older posts will come up with "use prop mod" idea, which would be an excellent and yet mindless thing to do...

_Half _the lies they tell about me **aren't **true.

Octoven
Stellar Production
#5410 - 2013-10-12 23:36:48 UTC
Shivanthar wrote:
The most ridicilus result brings up a question: Why this thing needs to be stopped in order to play it in an enjoyable fashion?
I feel like a f$#ng wow mage with an old blink glyph that further blinks everywhere and start casting stuff in order to do dps.

Mjd there, get into bastion, bam bam bam, enemy is getting close!, so get stuff together, mjd other place, hit bastion again bam bam bam...

I mean, what the...?

Edit: Even it is not told by anyone, there are very strong bold border fences that was put around playstyle of a Marauder, which forces player into the bastion mode in order to do "something".

Well, you can still apply same without going into bastion, but it is harder now, especially for those don't want to adapt bastion playstyle.

Even worse, those who hate bastion playstyle, will hate using marauder even more, because its regular playstyle is nerfed and became more boring.

I know some guys that didn't read my older posts will come up with "use prop mod" idea, which would be an excellent and yet mindless thing to do...


lmao wow-eve leap frogging?
Shivanthar
#5411 - 2013-10-12 23:52:33 UTC  |  Edited by: Shivanthar
Octoven wrote:
lmao wow-eve leap frogging?


Good start with that line. Go on, maybe one day you will accomplish understanding whole picture. A criticizm like this only shows that there really are people who doesn't have anything to say about subject, and rather watching what other people says and if not understood what is typed correctly, throw an "other side is an idiot" criticism. Job is done. The Oscar reward is going to you.

- Have you ever done a mission with a marauder?
- Do you see any problems about it in TQ?
- Do you find any ideas to get it enhanced?
- Did you bring those ideas into discussion?
- Did you read about the current state of marauders that devs trying to put into the game?
- Did you criticize or support any ideas of the current state of the marauders?
- Did you test marauder's state on sisi?
- Did you read my previous comments?

Maybe, at least, you will try to read and understand, before making your most valuable posts again.

Edit: It really hurts to see someone like you, made a lot of discussion about the subject, came up with that post. Maybe you're bored?

_Half _the lies they tell about me **aren't **true.

Octoven
Stellar Production
#5412 - 2013-10-13 00:04:12 UTC
Shivanthar wrote:
Octoven wrote:
lmao wow-eve leap frogging?


Good start with that line. Go on, maybe one day you will accomplish understanding whole picture. A criticizm like this only shows that there really are people who doesn't have anything to say about subject, and rather watching what other people says and if not understood what is typed correctly, throw an "other side is an idiot" criticism. Job is done. The Oscar reward is going to you.

- Have you ever done a mission with a marauder?
- Do you see any problems about it in TQ?
- Do you find any ideas to get it enhanced?
- Did you bring those ideas into discussion?
- Did you read about the current state of marauders that devs trying to put into the game?
- Did you criticize or support any ideas of the current state of the marauders?
- Did you test marauder's state on sisi?
- Did you read my previous comments?

Maybe, at least, you will try to read and understand, before making your most valuable posts again.

Edit: It really hurts to see someone like you, made a lot of discussion about the subject, came up with that post. Maybe you're bored?


A. Yes I have ran a mission with a marauder, B. I see no issues in TQ, C. D. E. F. G. read my previous post about one page back. I was by no means criticizing your comment, I WAS in fact agreeing that the new marauder changes are ridiculous. However, it seems clear to me you have not read any of MY past comments. Thanks for making a well informed presumptuous comment.
Shivanthar
#5413 - 2013-10-13 00:14:53 UTC  |  Edited by: Shivanthar
Octoven wrote:

A. Yes I have ran a mission with a marauder, B. I see no issues in TQ, C. D. E. F. G. read my previous post about one page back. I was by no means criticizing your comment, I WAS in fact agreeing that the new marauder changes are ridiculous. However, it seems clear to me you have not read any of MY past comments. Thanks for making a well informed presumptuous comment.


Sorry for my previous harsh input, I've just come from testing and have a keyboard rage right now. But yes, I read your previous comments. The point is that I don't understand English urban dictionary very-well, **** happens sometimes because of this.

Not meant any harm to you, take my apologies ;)

_Half _the lies they tell about me **aren't **true.

Octoven
Stellar Production
#5414 - 2013-10-13 00:28:45 UTC
Shivanthar wrote:
Octoven wrote:

A. Yes I have ran a mission with a marauder, B. I see no issues in TQ, C. D. E. F. G. read my previous post about one page back. I was by no means criticizing your comment, I WAS in fact agreeing that the new marauder changes are ridiculous. However, it seems clear to me you have not read any of MY past comments. Thanks for making a well informed presumptuous comment.


Sorry for my previous harsh input, I've just come from testing and have a keyboard rage right now. But yes, I read your previous comments. The point is that I don't understand English urban dictionary very-well, **** happens sometimes because of this.

Not meant any harm to you, take my apologies ;)


Apology accepted. I suppose it was difficult to also determine what i meant with just a few words as well :P that was my mistake. I am glad that is sorted though :D
Seriana Merigold
Spacer's Choice Ltd.
#5415 - 2013-10-13 00:43:06 UTC
And y not replace the mini-dread module by a mini-carrier module?

- un-nerf the hull and keep the buff
- remove the MJD bonus to replace it with drones bonus (hp/dmg)
- add more drone bay/bandwith
- change the range bonus of the bastion module for a +25km drones range, add a bandwith bonus and and something like ''Can deploy 5 additionnal drones'' when active

Throwing 10 drones on frigs should be cool and it add to the overall dps
Arthur Aihaken
CODE.d
#5416 - 2013-10-13 01:04:19 UTC
Seriana Merigold wrote:
And y not replace the mini-dread module by a mini-carrier module?

Maybe another class of T2 battleships entirely?

I am currently away, traveling through time and will be returning last week.

The Djego
Hellequin Inc.
#5417 - 2013-10-13 01:08:20 UTC  |  Edited by: The Djego
CCP Ytterbium is it really so much to ask for to apply the bastion mod idea to a 2. marauder hull(same hull, you can change slightly the paint job, even the same one would do) and keep marauders as they are(or better yet fix the biggest issues)?

Most T2 ship already got 2 variants, one more geared towards projection and dps and one more focused on tank and utility. So keeping this in mind we could just add 4 new ships focused around bastion and give the old ones a different bonus instead of the active tanking one(since it is already highly situational and wasted where they shine the most, in gang focused pve).

Marauders do fill a few niches today:

The CNR can't really fit active tank + torps well, the golem however can and just needs a lot more speed and a explosive velocity bonus to polish it as dedicated torpedo platform. The Kronos can be very good, as rail+sentry platform(where the Vindicator got issues) that is very mobile(1100m/s) extreme flexible with the range(utility slots for drone links), can cover close range with rails and sentry's with the web bonus and can also shine when you need the utility mods for other stuff(like RR in RR gangs or smart bombs/nos for pvp). What the Kronos needs is 125/275 drone bay(2 sentry sets for different ranges + lights) and the optimal/tracking bonus of the domi for drones. The Vargur simply needs the ability to fit artillery and a optimal bonus to become a more focused medium range artillery platform. The Paladin is mostly fine, and a tracking bonus instead of the optimal one would be cool.

Also a bit more scan resolution and sensor strength would be nice, also a cap use bonus for mwd and a cpu fitting bonus for the Golem and Vargur for shield transporters, similar like on logis.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Sobaan Tali
Caldari Quick Reaction Force
#5418 - 2013-10-13 02:23:06 UTC
The Djego wrote:
CCP Ytterbium is it really so much to ask for to apply the bastion mod idea to a 2. marauder hull(same hull, you can change slightly the paint job, even the same one would do) and keep marauders as they are(or better yet fix the biggest issues)?

Most T2 ship already got 2 variants, one more geared towards projection and dps and one more focused on tank and utility. So keeping this in mind we could just add 4 new ships focused around bastion and give the old ones a different bonus instead of the active tanking one(since it is already highly situational and wasted where they shine the most, in gang focused pve).

Marauders do fill a few niches today:

The CNR can't really fit active tank + torps well, the golem however can and just needs a lot more speed and a explosive velocity bonus to polish it as dedicated torpedo platform. The Kronos can be very good, as rail+sentry platform(where the Vindicator got issues) that is very mobile(1100m/s) extreme flexible with the range(utility slots for drone links), can cover close range with rails and sentry's with the web bonus and can also shine when you need the utility mods for other stuff(like RR in RR gangs or smart bombs/nos for pvp). What the Kronos needs is 125/275 drone bay(2 sentry sets for different ranges + lights) and the optimal/tracking bonus of the domi for drones. The Vargur simply needs the ability to fit artillery and a optimal bonus to become a more focused medium range artillery platform. The Paladin is mostly fine, and a tracking bonus instead of the optimal one would be cool.

Also a bit more scan resolution and sensor strength would be nice, also a cap use bonus for mwd and a cpu fitting bonus for the Golem and Vargur for shield transporters, similar like on logis.


They (CCP) don't want PVE only battleships. If they are at all still useful in PVE by the end of this (which I will admit it still has some use I suppose), then I gueass we should consider that luck.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Mioelnir
Brutor Tribe
Minmatar Republic
#5419 - 2013-10-13 02:35:58 UTC
Sobaan Tali wrote:
They (CCP) don't want PVE only battleships. If they are at all still useful in PVE by the end of this (which I will admit it still has some use I suppose), then I gueass we should consider that luck.

And yet the main attribute that was put on them intentionally upon release to explicitly make them PVE battleships - the low sensor strength - is kept.
Sobaan Tali
Caldari Quick Reaction Force
#5420 - 2013-10-13 02:43:10 UTC
Mioelnir wrote:
Sobaan Tali wrote:
They (CCP) don't want PVE only battleships. If they are at all still useful in PVE by the end of this (which I will admit it still has some use I suppose), then I gueass we should consider that luck.

And yet the main attribute that was put on them intentionally upon release to explicitly make them PVE battleships - the low sensor strength - is kept.


Glad I'm not the only one who noticed this. Imagine that...

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."