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[Rubicon] Marauder rebalancing

First post First post First post
Author
Dinsdale Pirannha
Pirannha Corp
#5321 - 2013-10-11 17:37:39 UTC
baltec1 wrote:
Dinsdale Pirannha wrote:


No one is going to fly a billion ISK subcap hull in PvP when it has to be stationary for a minute to maximize bonuses.


Dreads, pre-tracking nerf Titians ect.

A 1 bil price tag isn't that much these days and I don't see why this ship wont be as survivable as any of my other mega hulls.


Spoken by someone who has not paid for a hull in years.
The fact that a goon, especially you, are saying publicly that these changes are good, proves to me that they are really awful for the average player.
Kagura Nikon
Native Freshfood
Minmatar Republic
#5322 - 2013-10-11 17:48:35 UTC
baltec1 wrote:
Kagura Nikon wrote:



The range that is irrelevant sicne you cannot move?


Use the new E-War frigs.

Kagura Nikon wrote:

The Ewar immunity that is near irrelevant since you are less dangerous than a T1 battleship and therefore not gonna be the primary focus of the Ewar boats?



Just as much firepower as T1 and longer range with better damage application. They wont jam you because they cant.

Kagura Nikon wrote:

The super tnak that wil ljust make the rest of your fleet die before you,, because they have a full minute they do not need to worry of you runnign away?


So it already has an advantage over the other snipers.



1- irrelevant to the situation, they are valid for any other ship.


2- No they will nto jamm you beceuse thier focus now is jamming logistics and other ewar and tertiarily battleships to reduce DPS. IF they can jam a normal Battleship they achieve same efficiency as jammign a marauder. So unless your fleet is 100% marauders.. its MEANINGLESS!

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#5323 - 2013-10-11 17:48:54 UTC  |  Edited by: baltec1
Dinsdale Pirannha wrote:


Spoken by someone who has not paid for a hull in years.
The fact that a goon, especially you, are saying publicly that these changes are good, proves to me that they are really awful for the average player.


I pay for all of my ships.

And yes, I, perhaps the biggest fan of the Megathron hull in the galaxy want the Kronos to be terrible because grr goons...
baltec1
Bat Country
Pandemic Horde
#5324 - 2013-10-11 17:52:14 UTC
Kagura Nikon wrote:



1- irrelevant to the situation, they are valid for any other ship.



I doubt a ship getting webbed at 80km with a Kronos punching holes in it from range will find it irrelevant.

Kagura Nikon wrote:

2- No they will nto jamm you beceuse thier focus now is jamming logistics and other ewar and tertiarily battleships to reduce DPS. IF they can jam a normal Battleship they achieve same efficiency as jammign a marauder. So unless your fleet is 100% marauders.. its MEANINGLESS!


And this is different from every single other fleet because?
MeBiatch
GRR GOONS
#5325 - 2013-10-11 18:26:12 UTC
Dinsdale Pirannha wrote:
baltec1 wrote:
Dinsdale Pirannha wrote:


No one is going to fly a billion ISK subcap hull in PvP when it has to be stationary for a minute to maximize bonuses.


Dreads, pre-tracking nerf Titians ect.

A 1 bil price tag isn't that much these days and I don't see why this ship wont be as survivable as any of my other mega hulls.


Spoken by someone who has not paid for a hull in years.
The fact that a goon, especially you, are saying publicly that these changes are good, proves to me that they are really awful for the average player.


not really.

fact: this one billion isk ship dies really fast to blappy dreads

fact: one only risks dropping blappy dreads when they have super cap dominace

fact: goons are no where close to super cap dominate against PL or NC. so there is no real worry of them dropping dreads on your marauder because they dont want to loose said dreads as the dreads will be worth more then the marauder in the first place.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#5326 - 2013-10-11 18:35:09 UTC
so any word from CCP on when version 3.0 will come out? one would presume that a week of testing should give them a good indication where they want to take the ship.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

PavlikX
Scan Stakan
HOLD MY PROBS
#5327 - 2013-10-11 18:45:16 UTC
Give to all BSs ability to plan jump trajectory in tactical overlay mode. 2, 3 and even more series of jumps. 100 kms range of each. Anyone who like current jumps will not be disappointed. Others will have posibility to avoid annoying "triangles" with MJD
In this case new role bonus to the marauders will be very useful
Dinsdale Pirannha
Pirannha Corp
#5328 - 2013-10-11 18:48:42 UTC
MeBiatch wrote:
so any word from CCP on when version 3.0 will come out? one would presume that a week of testing should give them a good indication where they want to take the ship.


What, you think they actually read any of the posts in the feedback forum?
I was hoping they would, but the complete denial of bring back a web bonus proves they have not.

The Marauders don't need some moronic MjD and mini-dread option.
If they had simply said "we are increasing the scan res, and that's it" many players would have been happy.
If they gave them T2 resists as well, Marauder users would have been doing cartwheels.

Instead, they nerf the hell out of the effective DPS (drone bays and webs) and make them bricks (dead slow).
The EWAR immunity, the smaller sig radius, I would gladly give back for web bonuses.

It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.
Ranger 1
Ranger Corp
Vae. Victis.
#5329 - 2013-10-11 18:54:48 UTC
Dinsdale Pirannha wrote:
MeBiatch wrote:
so any word from CCP on when version 3.0 will come out? one would presume that a week of testing should give them a good indication where they want to take the ship.


What, you think they actually read any of the posts in the feedback forum?
I was hoping they would, but the complete denial of bring back a web bonus proves they have not.

The Marauders don't need some moronic MjD and mini-dread option.
If they had simply said "we are increasing the scan res, and that's it" many players would have been happy.
If they gave them T2 resists as well, Marauder users would have been doing cartwheels.

Instead, they nerf the hell out of the effective DPS (drone bays and webs) and make them bricks (dead slow).
The EWAR immunity, the smaller sig radius, I would gladly give back for web bonuses.

It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.

They do listen to our feed back, fortunately they don't listen to yours. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

baltec1
Bat Country
Pandemic Horde
#5330 - 2013-10-11 18:57:30 UTC
Dinsdale Pirannha wrote:


It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.


DPS is the same and the supertank lets you engage entire roaming gangs alone while being immune to E-war.

They have many advantages over the t1 hulls.
Tragedy
The Scope
Gallente Federation
#5331 - 2013-10-11 19:17:04 UTC
baltec1 wrote:
Dinsdale Pirannha wrote:


It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.


DPS is the same and the supertank lets you engage entire roaming gangs alone while being immune to E-war.

They have many advantages over the t1 hulls.

This. A web bonus would be too much. We've been practicing trying to tackle these things in gangs on sisi. Marauders are shitting all over groups of people. You're gonna have a damn hard time holding a point on these unless you get close. You get close you're screwed with a single web and the hulls massive tracking bonus. If you dont get close, even better! You're screwed either way.

Dinsdale, stfu about wanting everything on these damn hulls. Want webs in your incursions? Bring a web ship. Marauders cant do everything, and theres more to this ******* game then incursions.
TheFace Asano
Caldari Provisions
Caldari State
#5332 - 2013-10-11 19:57:54 UTC
Tragedy wrote:
baltec1 wrote:
Dinsdale Pirannha wrote:


It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.


DPS is the same and the supertank lets you engage entire roaming gangs alone while being immune to E-war.

They have many advantages over the t1 hulls.

This. A web bonus would be too much. We've been practicing trying to tackle these things in gangs on sisi. Marauders are shitting all over groups of people. You're gonna have a damn hard time holding a point on these unless you get close. You get close you're screwed with a single web and the hulls massive tracking bonus. If you dont get close, even better! You're screwed either way.

Dinsdale, stfu about wanting everything on these damn hulls. Want webs in your incursions? Bring a web ship. Marauders cant do everything, and theres more to this ******* game then incursions.


The only thing even solo that I would be afraid of is a larger class ship or a medium size gang. Small gangs are going to have to output quite a bit of dps to break the tank. I took out another BS without heat or even using half of one of my ASB's charges. The 137% boots on a single XL ASB is insane with the 75ish% across the board resists in Bastion (2xinvuls). The kill showed he had 2x 1600 plates, eanm, and a damage control, which is a good sized buffer tank.
Ranger 1
Ranger Corp
Vae. Victis.
#5333 - 2013-10-11 20:16:18 UTC
TheFace Asano wrote:
Tragedy wrote:
baltec1 wrote:
Dinsdale Pirannha wrote:


It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.


DPS is the same and the supertank lets you engage entire roaming gangs alone while being immune to E-war.

They have many advantages over the t1 hulls.

This. A web bonus would be too much. We've been practicing trying to tackle these things in gangs on sisi. Marauders are shitting all over groups of people. You're gonna have a damn hard time holding a point on these unless you get close. You get close you're screwed with a single web and the hulls massive tracking bonus. If you dont get close, even better! You're screwed either way.

Dinsdale, stfu about wanting everything on these damn hulls. Want webs in your incursions? Bring a web ship. Marauders cant do everything, and theres more to this ******* game then incursions.


The only thing even solo that I would be afraid of is a larger class ship or a medium size gang. Small gangs are going to have to output quite a bit of dps to break the tank. I took out another BS without heat or even using half of one of my ASB's charges. The 137% boots on a single XL ASB is insane with the 75ish% across the board resists in Bastion (2xinvuls). The kill showed he had 2x 1600 plates, eanm, and a damage control, which is a good sized buffer tank.

According to Dinsdale you're lucky he was in a BS... if he had been in a frigate you'd have been dead without a web bonus. Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dinsdale Pirannha
Pirannha Corp
#5334 - 2013-10-11 20:16:52 UTC
baltec1 wrote:
Dinsdale Pirannha wrote:


It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.


DPS is the same and the supertank lets you engage entire roaming gangs alone while being immune to E-war.

They have many advantages over the t1 hulls.


Right..The fact that the drone bandwidth is cut by 2/3's is not a nerf in your world.
The fact that the dual web's are being nerfed 92% in effectiveness (yeah, speed of a dual webbed target is now 16 times faster) , that doesn't affect DPS either, huh?

And NO ONE will be taking out roaming gangs of these ships, because they are too damn slow. Unless of course, as I stated, you have a Titan or jump bridge network at your disposal.
Dinsdale Pirannha
Pirannha Corp
#5335 - 2013-10-11 20:20:04 UTC
Tragedy wrote:
baltec1 wrote:
Dinsdale Pirannha wrote:


It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.


DPS is the same and the supertank lets you engage entire roaming gangs alone while being immune to E-war.

They have many advantages over the t1 hulls.

This. A web bonus would be too much. We've been practicing trying to tackle these things in gangs on sisi. Marauders are shitting all over groups of people. You're gonna have a damn hard time holding a point on these unless you get close. You get close you're screwed with a single web and the hulls massive tracking bonus. If you dont get close, even better! You're screwed either way.

Dinsdale, stfu about wanting everything on these damn hulls. Want webs in your incursions? Bring a web ship. Marauders cant do everything, and theres more to this ******* game then incursions.



Guess reading is difficult for you.
I said I don't want any of the crap they are putting on the ships.

Read up 3 or so posts.
If they had increased the scan res and left the rest of the ship alone I would have been happy.
I don't want a wrecked ship.

And yeah, I recognize you live in the "PvP is the only thing that matters" bubble, but I live in the Eve universe where the majority of players have to grind for their ISK, and we need a ship class designed for that.
Joe Risalo
State War Academy
Caldari State
#5336 - 2013-10-11 20:20:07 UTC
Soooo much crying about the pvp viability of a rebalance of a ship that apart from AT was never pvp viable.

IMO, Marauders are much more viable at everything than they used to be.

Those saying they're not any better and/or worse than they are on live....
Are you freaking serious?

Move cap stability
Better tank
MJD (even awesome in lvl 4s)
Less tanking mods = more damage or application mods
Ewar immunity
More range

Seriously... How are they even remotely as bad as they used to be?

Sure, the hulls themselves aren't that viable, but if you need a fleet ship, just do like everyone does now and use a freaking pirate....

I'm going to be pissed if we lose the awesomeness we have on test cause a few crybabies want an uber pvp ship.
baltec1
Bat Country
Pandemic Horde
#5337 - 2013-10-11 20:29:02 UTC
Dinsdale Pirannha wrote:


Right..The fact that the drone bandwidth is cut by 2/3's is not a nerf in your world.


The drones that see the most use in most of my mega over the last three years are armour drones I use to rep my own frigs. Most of the time I dont need to launch any combat drones. They arn't important and you get room for two flights of lights which is good enough for my needs.

Dinsdale Pirannha wrote:

The fact that the dual web's are being nerfed 92% in effectiveness (yeah, speed of a dual webbed target is now 16 times faster) , that doesn't affect DPS either, huh?


Again, most of the time the target will deep into null range which is out of range of webs. I do perfectly well in megathrons and navy mega with no webs at all.

Dinsdale Pirannha wrote:

And NO ONE will be taking out roaming gangs of these ships, because they are too damn slow. Unless of course, as I stated, you have a Titan or jump bridge network at your disposal.


I will be taking them out roaming.
Tragedy
The Scope
Gallente Federation
#5338 - 2013-10-11 20:36:12 UTC
Dinsdale Pirannha wrote:
Tragedy wrote:
baltec1 wrote:
Dinsdale Pirannha wrote:


It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.


DPS is the same and the supertank lets you engage entire roaming gangs alone while being immune to E-war.

They have many advantages over the t1 hulls.

This. A web bonus would be too much. We've been practicing trying to tackle these things in gangs on sisi. Marauders are shitting all over groups of people. You're gonna have a damn hard time holding a point on these unless you get close. You get close you're screwed with a single web and the hulls massive tracking bonus. If you dont get close, even better! You're screwed either way.

Dinsdale, stfu about wanting everything on these damn hulls. Want webs in your incursions? Bring a web ship. Marauders cant do everything, and theres more to this ******* game then incursions.



Guess reading is difficult for you.
I said I don't want any of the crap they are putting on the ships.

Read up 3 or so posts.
If they had increased the scan res and left the rest of the ship alone I would have been happy.
I don't want a wrecked ship.

And yeah, I recognize you live in the "PvP is the only thing that matters" bubble, but I live in the Eve universe where the majority of players have to grind for their ISK, and we need a ship class designed for that.

Actually I live in reality. A reality where these ships will be used for BOTH pve and pvp. They're good at both already right now. I ran sanctums in kronos and vargur last night, it was awesome. Better then they are now. I played cat and mouse with my friends, mjd'ing away before they could get tackles on me.

Ive read tons of your posts. I get it. You miss your web. These ships have changed, they're far, far better now. I dont think you understand just how powerful the ewar immunity is. Or how good the damage projection is, and tracking.

Ytterbaum already said hes gonna address the drone bay. Still, they dont need much more. You see 1 use for these ships. I'm seeing them able to be used in almost every aspect of gameplay in fun ways. Without the need for a web bonus.
baltec1
Bat Country
Pandemic Horde
#5339 - 2013-10-11 20:43:40 UTC
Tragedy wrote:
I'm seeing them able to be used in almost every aspect of gameplay in fun ways. Without the need for a web bonus.


You need to try a pipebomb fit with the golem, its shockingly funny as is the anti frig golem fitted with rapid lights and neuts/smart bombs.
Tragedy
The Scope
Gallente Federation
#5340 - 2013-10-11 20:52:07 UTC
baltec1 wrote:
Tragedy wrote:
I'm seeing them able to be used in almost every aspect of gameplay in fun ways. Without the need for a web bonus.


You need to try a pipebomb fit with the golem, its shockingly funny as is the anti frig golem fitted with rapid lights and neuts/smart bombs.

...Thats going on the list right now.