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[Rubicon] Marauder rebalancing

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Author
marVLs
#4861 - 2013-10-07 10:51:49 UTC  |  Edited by: marVLs
Again, what about weapons bonuses in bastion?

Turrets got 3 useful bonuses, missiles got 1 that's just meeh...


Srly turret marauders will now work with short range weapons in bastion, but golem with torps is still useless, so what's the point of that TP bonus? Give them semething, maybe bonus to new RHML, or bonuses to torps only.


And again change tractor bonus, remove one high slot with givin 3rd rig or med/low slot
Debora Tsung
Perkone
Caldari State
#4862 - 2013-10-07 11:32:29 UTC
marVLs wrote:
[...] what's the point of that TP bonus? [...]

Shocked

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#4863 - 2013-10-07 11:33:16 UTC
DSpite Culhach wrote:
I have been reading ALL of this thread. A few of things have become apparent:

* CCP should never again ask people for feedback on a hull :)
* CCP should never take a hull and make MASSIVE changes to it :)

I sincerely hope that any changes follow the idea that the Marauder hull can still be flown more or less the way it is now - maybe with some tweaks - and that it kinda-sorta can become a different beast when fitted with a MJD and a Bastion module.

There still seems to be a lot of people that did go out of their way to train a rather large number of SP's to fly them and and are now wide eyed annoyed at their ship suddenly needing to be flown totally different. I get that, I feel the pain.

On the other hand there's a strong chance we might get a hull that's far more commonly seen around the place and not an oddity when seen leaving a station. I pray this becomes a reality.

I guess I'll just wait for the changes, then go fly a Marauder or two. Or go outside and howl at the moon and repeatably beat my face into the sharp parts of my fence. Time shall tell.



The biggest issue with marauders actually being their Sensor Strength, the funky town bastion thing will be funny but still strongly limiting this ship pvp abilities.
Eve description of Marauders is actually pretty false when you look at their current status, and will still be after changes if this important point is not changed for a permanent better sensor strength and remove the ewar immunity from the bastion module.
ATM see no interest in getting one for anything else than shoot structures or gank capitals a-la-transformer Roll

removed inappropriate ASCII art signature - CCP Eterne

Thieving Monkey
ANZAC ALLIANCE
Goonswarm Federation
#4864 - 2013-10-07 13:00:11 UTC
CCP Ytterbium wrote:
...regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.


Leave my Mach the hell alone.
DSpite Culhach
#4865 - 2013-10-07 13:09:12 UTC
Kagura Nikon wrote:


THe best CCP can ever do is enver listen to YOU.

The fact hat CCP ASK for feedback is the only thing that prevented this game from failcascading several times already.


I meant that as a joke. I was actually expecting, like, the smiley faces on the end to convey that, but obviously, there is always one. That's you by the way. As in, "you're the one that didn't get it". I'm stressing that in case you fail to notice the point. Like, AGAIN.

... also, it should not take 100+ pages to "stop things failscading", pretty sure CCP noticed something was up with people not liking changes, like, after page 5 or so.

I apparently have no idea what I'm doing.

Edora Madullier
French Kiss Singularity
#4866 - 2013-10-07 13:19:18 UTC
Sergeant Acht Scultz wrote:
Eve description of Marauders is actually pretty false when you look at their current status, and will still be after changes if this important point is not changed for a permanent better sensor strength and remove the ewar immunity from the bastion module.
ATM see no interest in getting one for anything else than shoot structures or gank capitals a-la-transformer Roll


Right, because ECM is the only existing ewar.
Kagura Nikon
Native Freshfood
Minmatar Republic
#4867 - 2013-10-07 13:22:59 UTC
DSpite Culhach wrote:
Kagura Nikon wrote:


THe best CCP can ever do is enver listen to YOU.

The fact hat CCP ASK for feedback is the only thing that prevented this game from failcascading several times already.


I meant that as a joke. I was actually expecting, like, the smiley faces on the end to convey that, but obviously, there is always one. That's you by the way. As in, "you're the one that didn't get it". I'm stressing that in case you fail to notice the point. Like, AGAIN.

... also, it should not take 100+ pages to "stop things failscading", pretty sure CCP noticed something was up with people not liking changes, like, after page 5 or so.



tradtionally to make it look liek a joke you use Roll or Blink but not :)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Joe Risalo
State War Academy
Caldari State
#4868 - 2013-10-07 13:30:35 UTC
Anybody using one on test yet?
Shinzhi Xadi
Doomheim
#4869 - 2013-10-07 13:46:52 UTC
Test server is offline, and ribicon update download for it isn't available yet.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Joe Risalo
State War Academy
Caldari State
#4870 - 2013-10-07 13:50:32 UTC
Shinzhi Xadi wrote:
Test server is offline, and ribicon update download for it isn't available yet.


Yeah, I just tried to build a test, and caught on to that.
Taegessia
Doomheim
#4871 - 2013-10-07 13:59:17 UTC  |  Edited by: Taegessia
This bastion mode might actually prove very accommodating for the hisec mission runner.For PvP is a lot more complicated,so the following thoughts concern hisec missioning only.

If some quick calculations i made are correct, using Golem in bastion mode someone will be able to project damage with rage torpedos as far as 44-48km, assuming he has exhausted all available range bonuses (rigs,implant,skills).Only a handfull of npc ship types (battleships) try to orbit you in higher range (50-51km).Add the fact that for these ships the target painter cycle is reduced to 5 secs then i'd called that icing on the cake.

Ofcourse the above make sense if someone can stay in bastion mode indefinately, isn't that the case with the new changes?

Also i'm thinking how these ships would work in conjuction with that new auto-looting deployable structure that tractors wrecks in the same spot. If that structure's tractor range is >= 40km then the tractor bonuses in Marauders would be somewhat a waste.These ships need desperately salvage bonuses, not something extreme but at least some.Or perharps its time to introduce tech 2 salvage drones.

"Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".

Shinzhi Xadi
Doomheim
#4872 - 2013-10-07 14:34:57 UTC
SiSi is giving out the rubicon update now, for me its 653mb download. Server still offline tho.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Shinzhi Xadi
Doomheim
#4873 - 2013-10-07 15:09:53 UTC
SiSi is up now!

Log in and update to test out the new marauders!

Paladin is in now, but its transform animations are not active. Bastion is in and working tho.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Vorseger
Sebiestor Tribe
Minmatar Republic
#4874 - 2013-10-07 15:56:28 UTC
My char on test server was reverted to April. I did not have marauders trained back then. Anyone know how to give skill points to ones self on the test server so I can fly one of these?
Vorseger
Sebiestor Tribe
Minmatar Republic
#4875 - 2013-10-07 15:57:32 UTC  |  Edited by: Vorseger
First time on test server. If there is a link to "/commands" for use only on test server, I would like to know. That is if those exist.
MeBiatch
GRR GOONS
#4876 - 2013-10-07 15:59:58 UTC
Vorseger wrote:
My char on test server was reverted to April. I did not have marauders trained back then. Anyone know how to give skill points to ones self on the test server so I can fly one of these?


that sucks bro.

afaik the only way to get sp is to participate on mass tests...

so keep an eye out for those in the test server sub forum.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Vorseger
Sebiestor Tribe
Minmatar Republic
#4877 - 2013-10-07 16:06:51 UTC  |  Edited by: Vorseger
Thx for the info MeBiatch. That DOES SUCK. WTB a real test server?! This is a bit of a joke if one cannot actually test something they currently fly. Lame.

Pro tip: I know that you [CCP] want it to be as close to your live server as possible. Maybe developers could do this by seeing how much SP people would have/could have earned since the copy of their characters that were made in APRIL, then giving said SP to respective characters on the test server as unallocated skill points.

That way one would not have to do another whole copy of Singularity. Either works. Just a thought.
baltec1
Bat Country
Pandemic Horde
#4878 - 2013-10-07 16:26:57 UTC
Or just do the same as when they let everyone fly supers and titans.
MeBiatch
GRR GOONS
#4879 - 2013-10-07 16:34:53 UTC
so marauders seem to have really low cpu. i had to put two cpu rigs just to fit the mods i wanted...

and also in bastion mod you are dread blappy meat.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

baltec1
Bat Country
Pandemic Horde
#4880 - 2013-10-07 16:44:56 UTC
MeBiatch wrote:
so marauders seem to have really low cpu. i had to put two cpu rigs just to fit the mods i wanted...

and also in bastion mod you are dread blappy meat.



Well dont leave us all guessing, what were you trying to fit? We need to get the feedback going.