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[Rubicon] Marauder rebalancing

First post First post First post
Author
BaBaBarbara Ann
Center for Advanced Studies
Gallente Federation
#4381 - 2013-09-30 14:52:44 UTC
Vulfen wrote:


Allow me to put your mind at ease... you DON'T have to bastion so you can run away...
CCP doesnt want to make it so people like you can go around making money all day with no real risk

RISK=REWARD


Read back my post and see if you can understand this "bastion needed for tanking withou the +7,5% sb bonus".

Aaaaaaaaand, as you can read later, dev said
+7,5% bonus will remain (7,5 * 5 = 37,5 P )

this means they simply agree. Removing the 7,5% boost would be a huge mistake for pve uses.

my 2 cents


furthermore, ppl like me are ppl like you raison d'être. Who else will you pew pew at? Other pvp player? You need my deadspace modules ( $$$ ) dont' you?
MeBiatch
GRR GOONS
#4382 - 2013-09-30 14:58:14 UTC
CCP Ytterbium wrote:
Hey people,

We've been away from this thread for a while to let things cool down a bit.

With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. We’ll most likely open a new thread when they appear on Singularity as this one has become quite convoluted.

That means:


  • Shield, armor and hull resists in Bastion Mode only
  • Keep the 37.5% tank bonus on the Marauders, no web bonus


We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.

Thanks for your time.



thank you thank you thank you! Though you might want to consider a 3rd option. I know I have presented a few that effectively meld the two options together plus opens back up the 4th bonus to be made unique for each ship.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#4383 - 2013-09-30 15:02:15 UTC  |  Edited by: Gosti Kahanid
CCP Ytterbium wrote:
Hey people,

We've been away from this thread for a while to let things cool down a bit.

With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. We’ll most likely open a new thread when they appear on Singularity as this one has become quite convoluted.

That means:


  • Shield, armor and hull resists in Bastion Mode only
  • Keep the 37.5% tank bonus on the Marauders, no web bonus


We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.

Thanks for your time.


Thank you very much.
Just one little thing I would like to point out, which has been already: Give the Golem a bonus to ExplosionRadius instead of the Targetpainter. For the ship intself it almost has the same effect, but with this it doesn´t neet to sacrefice a mid-Slot for this effect. The other Marauders also don´t have a eWar-Bonus
Maximus Andendare
Stimulus
Rote Kapelle
#4384 - 2013-09-30 15:08:02 UTC
CCP Ytterbium wrote:
Hey people,

We've been away from this thread for a while to let things cool down a bit.

With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. We’ll most likely open a new thread when they appear on Singularity as this one has become quite convoluted.

That means:


  • Shield, armor and hull resists in Bastion Mode only
  • Keep the 37.5% tank bonus on the Marauders, no web bonus


We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.

Thanks for your time.
EXCELLENT! Thank you for coming to your senses, providing a meaningful reason to use pirate or marauder BS in various situations and keeping the tanking strength out of Bastion mode.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

zbaaca
Republic Military Tax Avoiders
#4385 - 2013-09-30 15:08:51 UTC
just. remove. TP bonus . from . golem.
or add to other ships instead of tracking tp bonus to be fair

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

marVLs
#4386 - 2013-09-30 15:14:12 UTC
But one question.

CCP are You planning to replace tractor bonus with something that's not totally useless? (rubicon tractor structure makes it useless)
Tlat Ij
Hedion University
Amarr Empire
#4387 - 2013-09-30 15:19:57 UTC  |  Edited by: Tlat Ij
CCP Ytterbium wrote:
Hey people,

We've been away from this thread for a while to let things cool down a bit.

With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. We’ll most likely open a new thread when they appear on Singularity as this one has become quite convoluted.

That means:


  • Shield, armor and hull resists in Bastion Mode only
  • Keep the 37.5% tank bonus on the Marauders, no web bonus


We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.

Thanks for your time.
Holy mother of **** after 25 days we finally get a reply! I approve of this and hopefully the Sisi testing won't end up with nearly 100 pages of ranting without any feedback like this one has.

Also, never go back to v2, come up with something that isn't a mishmash of everything. T2 is supposed to be specialized, you said it yourself in the devblog.
Edora Madullier
French Kiss Singularity
#4388 - 2013-09-30 15:22:55 UTC
CCP Ytterbium wrote:
Hey people,

We've been away from this thread for a while to let things cool down a bit.

With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. We’ll most likely open a new thread when they appear on Singularity as this one has become quite convoluted.

That means:


  • Shield, armor and hull resists in Bastion Mode only
  • Keep the 37.5% tank bonus on the Marauders, no web bonus


We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.

Thanks for your time.


Thank you! I can't wait to test Kronos, Paladin and Vargur on SiSi, though I doubt the Vargur will perform well as a sniper, considering the arties' DPS.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#4389 - 2013-09-30 15:23:54 UTC
Just be warry that you (CCP) don't just turn all Marauders into the exact same ship...or else there really isn't a point in having more than a shield/armor version if they will all have the exact same bonuses with no tactical differences. (if golem gets painter bonus, why no web bonus for paladin/kronos???)

Also, this sounds like another Uni-Inv situation might be popping up. You think you know best, and with the short amount of time you are giving your customers to test even just ONE of these two possibilities (ONLY two) it makes it appear that you are just doing it for token reasons of just to be able to say you did it.

And chances are that the initial feedback given to you on BOTH versions will not change much between now and after they are on the server. But alas, it likely won't matter what we say. (going by past situations, you have a nasty track record of claiming that we, the users, are wrong)

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Altrue
Exploration Frontier inc
Tactical-Retreat
#4390 - 2013-09-30 15:24:40 UTC
CCP Ytterbium wrote:
Hey people,

We've been away from this thread for a while to let things cool down a bit.

With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. We’ll most likely open a new thread when they appear on Singularity as this one has become quite convoluted.

That means:


  • Shield, armor and hull resists in Bastion Mode only
  • Keep the 37.5% tank bonus on the Marauders, no web bonus


We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.

Thanks for your time.


Given that I wouldn't have been able to put Stasis AND Target Painters AND tank AND MJD on my Golem anyway, thus wasting marauder bonuses, I will happily try them on SISI :D

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#4391 - 2013-09-30 15:32:57 UTC
CCP Ytterbium wrote:
Hey people,

We've been away from this thread for a while to let things cool down a bit.

With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. We’ll most likely open a new thread when they appear on Singularity as this one has become quite convoluted.

That means:


  • Shield, armor and hull resists in Bastion Mode only
  • Keep the 37.5% tank bonus on the Marauders, no web bonus


We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.

Thanks for your time.


Don't care, just cancel the marauder changes and post the interceptors thread.
rock ape
ABC Warriors
#4392 - 2013-09-30 15:36:24 UTC
Happy to read update #2! Glad to see we're back on track with the Marauder rebalancing! Big smile

Was impressed with the Twitch live stream and Rubicon expansion. Nice work! Good to see the devs listening to the feedback from their player base.
Mia Restolo
Royal Amarr Institute
Amarr Empire
#4393 - 2013-09-30 15:38:55 UTC
I am disappointed to see the base hull nerfs are still present, especially on the Vargur, but similar changes were made to all of them. It would be nice to keep the current speed and drone bays... and sensor strength is still terrible when not in bastion.

Using bastion, on the other hand, will be amazing.

MeBiatch
GRR GOONS
#4394 - 2013-09-30 15:42:18 UTC
marVLs wrote:
But one question.

CCP are You planning to replace tractor bonus with something that's not totally useless? (rubicon tractor structure makes it useless)


here here. how about a web range bonus? to make those "other" guys happy.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Harvey James
The Sengoku Legacy
#4395 - 2013-09-30 15:44:02 UTC
MeBiatch wrote:
marVLs wrote:
But one question.

CCP are You planning to replace tractor bonus with something that's not totally useless? (rubicon tractor structure makes it useless)


here here. how about a web range bonus? to make those "other" guys happy.


nah leave the web bonuses to the pirate battleships

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MeBiatch
GRR GOONS
#4396 - 2013-09-30 15:49:07 UTC  |  Edited by: MeBiatch
never mind.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#4397 - 2013-09-30 15:50:37 UTC
MeBiatch wrote:
Harvey James wrote:
MeBiatch wrote:
marVLs wrote:
But one question.

CCP are You planning to replace tractor bonus with something that's not totally useless? (rubicon tractor structure makes it useless)


here here. how about a web range bonus? to make those "other" guys happy.


nah leave the web bonuses to the pirate battleships


AFAIK pirate bs get a strength bonus not a range bonus.


bhaalgorn gets range

seriously though web strength and range bonuses are immensely OP, pls remove.
Harvey James
The Sengoku Legacy
#4398 - 2013-09-30 15:53:38 UTC  |  Edited by: Harvey James
webs need a strength nerf and web bonuses on all pirate ships need a nerf down to 5%..
Gal and minnie recons need a range nerf on webs and points too

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MeBiatch
GRR GOONS
#4399 - 2013-09-30 15:53:55 UTC  |  Edited by: MeBiatch
TrouserDeagle wrote:


bhaalgorn gets range

seriously though web strength and range bonuses are immensely OP, pls remove.


indeed it does. Oops

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Desert Ice78
Gryphons of the Western Wind
#4400 - 2013-09-30 15:56:19 UTC  |  Edited by: Desert Ice78
My thoughts: When they were introduced after Trinity, the purpose of the marauder class battleships was PvE, and PvE only. The high price, the horrible sig radius, and terrible sensor strength; all for the purpose to make them useless in combat (with the notable exception of some Alliance Tournements.)That was their role, and since then, they have done their job, when and where expected.

So I fail to understand CCP's current charge in trying to force these adequately preforming ships into new or additional roles, a move which looks dangerously like it will end with these ships trying to multi-task, but end up preforming in none. If I want to field a billion ISK ship, I'll bring my carrier. Capital tank, capital dps, and capital fleet.

My golem exterminates rats, and it works just fine.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.