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[Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses

First post First post First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#141 - 2013-08-01 15:48:40 UTC
The reduction in command bonuses is really disappointing. I was thinking you'd be sensible and cut them by 1/2 to 2/3. This is way too much for a ship to give to an entire fleet, the bonuses should be tiny.
Naoru Kozan
Perkone
Caldari State
#142 - 2013-08-01 15:50:12 UTC
"I felt a great disturbance in the Force, as if thousands of LML Condor pilots suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened."


Very nice changes Big smile
Gizznitt Malikite
Agony Unleashed
Agony Empire
#143 - 2013-08-01 15:51:25 UTC
TrouserDeagle wrote:
The reduction in command bonuses is really disappointing. I was thinking you'd be sensible and cut them by 1/2 to 2/3. This is way too much for a ship to give to an entire fleet, the bonuses should be tiny.


QFT!!!!
Omnathious Deninard
University of Caille
Gallente Federation
#144 - 2013-08-01 15:53:50 UTC
TrouserDeagle wrote:
The reduction in command bonuses is really disappointing. I was thinking you'd be sensible and cut them by 1/2 to 2/3. This is way too much for a ship to give to an entire fleet, the bonuses should be tiny.

This plus the eventual removal of OGB puts links in a very good spot, not OP but not so underwhelming they are useless.

If you don't follow the rules, neither will I.

Hashi Lebwohl
The Graduates
The Initiative.
#145 - 2013-08-01 15:58:24 UTC
Are you going to change the base number of warfare links on strategic cruisers from one to three and/ or reduce the fitting requirements command processors?
Cearain
Plus 10 NV
#146 - 2013-08-01 16:00:37 UTC
CCP Fozzie wrote:
Fewell wrote:
Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid?


Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.


This is the best part of the thread.



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Gizznitt Malikite
Agony Unleashed
Agony Empire
#147 - 2013-08-01 16:01:13 UTC
Omnathious Deninard wrote:
TrouserDeagle wrote:
The reduction in command bonuses is really disappointing. I was thinking you'd be sensible and cut them by 1/2 to 2/3. This is way too much for a ship to give to an entire fleet, the bonuses should be tiny.

This plus the eventual removal of OGB puts links in a very good spot, not OP but not so underwhelming they are useless.


When OGB'ers are moved to On grid, I think the current boost levels are reasonable! Until then, please nerf them a bit more!
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#148 - 2013-08-01 16:02:05 UTC
Cearain wrote:
CCP Fozzie wrote:
Fewell wrote:
Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid?


Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.


This is the best part of the thread.





I had to read the OP several times before realising that they aren't even fixing this.
Aria Ta'Rohk
Wildcard.
Boundary Experts
#149 - 2013-08-01 16:03:10 UTC
YES! FINALLY! OH GOD YES THANK YOU

I'll take 2 carebears to go, with extra tears

Alexander the Great
Imperial Academy
Amarr Empire
#150 - 2013-08-01 16:03:11 UTC
CCP Fozzie wrote:

  • Loki: Siege, Armored, Skirmish
  • Proteus: Armored, Skirmish, Information
  • Tengu: Siege, Skirmish, Information
  • Legion: Armored, Skirmish, Information

  • Looks like a typo somewhere in here. Proteus and legion are the same.
    HerrBert
    Republic Military School
    Minmatar Republic
    #151 - 2013-08-01 16:06:54 UTC
    Dear Fozzie,

    I think the changes are great and totally endourse your product. Esspecially since the old titans (Vulture and Claymore) are getting new life in them besides being possed up slaves. I think making the EOS the new King of Boosters for Armor-based PvP is kinda wierd, then again it puts it back into its former glory. Back when EOS was a cool ship.

    That being said, with the 2% Bonus on the Tech3 Subsystem you could also call that a castration. To be blunt yes you could go for the overpriced Sleipnir Version but you get inferior boost.. so thats bad. Why not scrap boosting Tech3s in total.

    I would suggest you replace the "Fleetcommand Subsystem" with a Salvaging Subsystem,

    50% Increase for Tractor Beams per Subsystem Level

    Racial Modifier:
    5% Increase of Yield (Minmatar Hacking / Caldari Analysis / Gallente Salvaging / Amarr Gas Cloud Harvester)


    This would get it next to its carebearing marauder brothern...

    Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

    Bienator II
    madmen of the skies
    #152 - 2013-08-01 16:08:07 UTC

    Quote:
    "A journey of a thousand miles begins with a single step." - Laozi

    Quote:
    There are some serious technical hurdles to adjusting this aspect of the features, which are being worked on as we speak but for which we are not currently ready to announce an ETA.


    my interpretation:
    they can't say when they can force links on grid for technical reasons. So i read the entire post in context of this, they have to make boosting ships useful in combat FIRST, otherwise you would have a kiting brick on grid etc... and thats what they are doing, beside other adjustments and quick fixes (POS rule).

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Liam Inkuras
    Furnace
    IIIIIIIIIIIIIIIIIIIIIIIII
    #153 - 2013-08-01 16:11:08 UTC
    YEEEEEHAWWWW

    I wear my goggles at night.

    Any spelling/grammatical errors come complimentary with my typing on a phone

    Daneel Trevize
    Give my 11percent back
    #154 - 2013-08-01 16:13:28 UTC
    Alexander the Great wrote:
    CCP Fozzie wrote:

  • Loki: Siege, Armored, Skirmish
  • Proteus: Armored, Skirmish, Information
  • Tengu: Siege, Skirmish, Information
  • Legion: Armored, Skirmish, Information

  • Looks like a typo somewhere in here. Proteus and legion are the same.
    The missing Armour, Siege, Info doesn't fit Amarr or Gal better than the listed combos. Skirmish is too powerful to nerf one of them by not having it, while also giving them siege instead.
    Zloco Crendraven
    BALKAN EXPRESS
    Shadow Cartel
    #155 - 2013-08-01 16:16:12 UTC  |  Edited by: Zloco Crendraven
    Gizznitt Malikite wrote:
    Zloco Crendraven wrote:
    Quote:
    All defensive (Siege and Armored) links:
    T1: 4.8%
    T2: 6%
    Max bonus per link with all modifiers: 25.9%
    Former max bonus: 35%


    This is outrageous. It will hurt small gangs so much. With this T2 small gangs won't stand a chance against T1 blobs. Roll it back ASAP pls.

    Also mining links out of POS shields!


    Two comments:

    All those who think you can't compete without gang links are spoiled little brats. The "blob" can just as easily bring gang links as you can, and generally they are more likely to have them. Also, people were out soloing and partaking in asymetric warfare long before gang links became so ubiquitously used. You just need to learn to employ tactics, learn how to engage, and do so without having stupidly potent enhancements to your ship.

    As for the "move mining links out of POS shields" too. This would be alright, as long as the rorqual can cloak while sieged. Put it on grid, 200 km's off the mining operation, so it can cloak up the moment a hostile enters system!



    Obviously you don't understand how eve works, or you do but your actual small gang experience is close to 0. Not all fleets in EVE are kiting and sniping fleets. In eve u can fight both at range and brawling, you know? If fighting at range you need skirmish links, if brawling you might need defense bonuses. If brawling outnumbered you100% need or huge amount of logis or those defense bonuses.

    So if our most often 10-20 T2 or T3 man fleet go out in a roam, we will ofc avoid 30-60 T2-T3 fleets. But we will go at T1 or mixed T1-T2 fleets with those numbers. Because those defense bonuses mean much more for us than for T1 hulls.

    Numbers (blobs) these days are just OP. But specialized fleets (T2,T3) or higher tier ships like BS on BC and lower, with the addition of bonuses gives you a chance to fight against blobs even tough their fleets having the bonuses also.

    Our 20 man fleet being able to fight against 40-50 man fleets will drop to 30-40. And because of that we ll need to bring + 1 T2 logi to our fleet than we used to and it still might not be enough.

    BALEX, bringing piracy on a whole new level.

    Mole Guy
    Bob's Bait and Tackle
    #156 - 2013-08-01 16:20:48 UTC
    CCP Fozzie wrote:
    MainDrain wrote:
    Obviously there won't be a navy version of the mining links, but will there be an Ore version of the mining links with the same increase in bonus as the Navy links?


    The navy links give the same bonus as the normal mindlinks, but they give it to multiple disciplines at once.

    We may add an Ore link at some point, if so it will probably give Mining Foreman and Siege Warfare bonuses.

    WHAT???
    holy bat shyt rat man!
    did you say ore links for the rorqual and orca for shield? kick ass!!!!
    Harvey James
    The Sengoku Legacy
    #157 - 2013-08-01 16:22:31 UTC
    Also curious to know Fozzie .. in the future when OGB is removed what kind of ranges do you have in mind for links? and have you factored that into the CS rebalance?

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    PinkKnife
    The Cuddlefish
    Ethereal Dawn
    #158 - 2013-08-01 16:23:01 UTC
    I'm a bit concerned that the legion and Proteus get the same bonuses. Frankly it seems pretty lazy.

    Loki: Siege, Armored, Skirmish
    Proteus: Armored, Skirmish, Information
    Tengu: Siege, Skirmish, Information
    Legion: Armored, Skirmish, Information


    So each race doesn't get one of the four, okay, so give the Proteus Siege instead of Information or Skirmish, not a bit deal, but making the same seems pretty lazy. If that is because they are optimal than you should change it so that one set isn't inherently the best for a certain type.
    Mara Maken
    Tribal Liberation Force
    Minmatar Republic
    #159 - 2013-08-01 16:23:43 UTC
    I think there should be a little more to differentiate the strategic cruisers from one another. Loki specializes in Skirmish so make the Skirmish boost 3% and the other two leave at 2% and specialize the others as well, Tengu - Siege, etc.


    Also, not sure if the current breakdown of the three different bonuses applied to T3s makes much sense. It will require very particular circumstances to choose anything over the Loki. I think if we add a little more incentive like the example I suggested above with the 3% specialization you would see more uses of other ships besides Loki.
    Mole Guy
    Bob's Bait and Tackle
    #160 - 2013-08-01 16:25:48 UTC
    Kyt Thrace wrote:
    CCP Fozzie wrote:

    And finally we're making some significant changes to the availability of mindlink implants:
  • Adding normal mindlinks (including mining mindlinks) to the Concord LP store for 20,000 Concord LP and 20m isk (~60-80m final product sale price).


  • Dear CCP Fozzie,

    I just bought a Skirmish mindlink for 250 mil & plugged it in. Just want to let you know I love all the changes, but you cost me some isk..

    Kyt

    P.S. The mindlink prices are dropping fast, all you sellers get out while you can!

    i didnt really need to see this post about losing chump change.
    i have a t2 mining foreman implant.

    now, i have to go buy all the navy ones (i fly all command ships on 2 toons)