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Player Features and Ideas Discussion

 
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[Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses

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Janeway84
Insane's Asylum
#801 - 2013-08-20 10:56:08 UTC  |  Edited by: Janeway84
CCP Fozzie have you ever thought about making it possible to overheat gang links?
Im thinking especially if you have a gank linked ship on grid in a fight it could be cool to overheat them to maybe get a 3-6% extra fleet boost from them?

Could be nice to use as a last resort option in the final seconds before your command ship turns into scrap metal Big smile

A little Offtopic but it would be nice if you could overheat your primary weapons on drone boats imo,
Like adding the ability to overheat drone speed mods, drone tracking mods and drone optimal range and maybe drone dmg mods too?

To give them the same abilities as turret and missile ships have would be fair imo. Smile
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#802 - 2013-08-20 12:03:18 UTC  |  Edited by: Mournful Conciousness
Janeway84 wrote:
CCP Fozzie have you ever thought about making it possible to overheat gang links?
Im thinking especially if you have a gank linked ship on grid in a fight it could be cool to overheat them to maybe get a 3-6% extra fleet boost from them?

Could be nice to use as a last resort option in the final seconds before your command ship turns into scrap metal Big smile

A little Offtopic but it would be nice if you could overheat your primary weapons on drone boats imo,
Like adding the ability to overheat drone speed mods, drone tracking mods and drone optimal range and maybe drone dmg mods too?

To give them the same abilities as turret and missile ships have would be fair imo. Smile


it sounds to me about as realistic as the concept of overheating armour plates.

command links simulate better fleet communication and coordination, presumably by dedicated staff and equipment. you won't improve that by turning up the power of the radios and shouting louder. you do it by remaining calm :-)

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Alduin666 Shikkoken
Doomheim
#803 - 2013-08-21 09:37:34 UTC
I'm a Rorqual pilot currently training Capital Industrial Ships V to get the maximum amount of boosting available out of this toon (yes my main toon is a booster, deal with it). Contrary to what most mining boosters thing, getting the Orcas and Rorqs out of the POS would be nice. Actually compressing ore and having haulers actually ferry heavy water to the Rorq to keep the indy core running in the belt would actually spice things up a bit for 0.0 mining ops.

What I'm a little concerned with is that you are changing the mindlink bonus from 50% to 25%. Now if I had gotten any other mindlink I wouldn't be upset as much but I spent 1.4 bil on a mining foreman mindlink to get that 50%. If by some freak accident I get podded it might actually be more beneficial to save up for a Chimera (what I'm training for next) because I'm not going to spend 1.4 bil to get a 25% increase to my boosting.

Angry 0.0 industrialist rant over, carry on reading the rest of the thread now.

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Barrogh Habalu
Imperial Shipment
Amarr Empire
#804 - 2013-08-21 09:38:04 UTC  |  Edited by: Barrogh Habalu
Mournful Conciousness wrote:
it sounds to me about as realistic as the concept of overheating armour plates.

command links simulate better fleet communication and coordination, presumably by dedicated staff and equipment. you won't improve that by turning up the power of the radios and shouting louder. you do it by remaining calm :-)

Remaining calm racks up inner tension, up to the point when you blow up on comms and is rendered unable to command unless you take a minute to have a shot of something right before anything undesireable happens. You don't issue commands in the process, obviously.

Or really, insert any technobabble about overclocking any of that sensitive iCircuitry installed into link.

Do I have to spend 2 more minutes on how you benefit from overheating plates as well? Smile
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#805 - 2013-08-21 09:51:40 UTC  |  Edited by: Mournful Conciousness
Barrogh Habalu wrote:
Mournful Conciousness wrote:
it sounds to me about as realistic as the concept of overheating armour plates.

command links simulate better fleet communication and coordination, presumably by dedicated staff and equipment. you won't improve that by turning up the power of the radios and shouting louder. you do it by remaining calm :-)

Remaining calm racks up inner tension, up to the point when you blow up on comms and is rendered unable to command unless you take a minute to have a shot of something right before anything undesireable happens. You don't issue commands in the process, obviously.

Or really, insert any technobabble about overclocking any of that sensitive iCircuitry installed into link.

Do I have to spend 2 more minutes on how you benefit from overheating plates as well? Smile


I was hoping to present an argument as to why allowing overheat of command links was a bad idea :-)

Edit: but since you asked (tongue in cheek mode: ON),

When armour plates are overheated they get, um hot! So they like, melt a bit... So the the cracks get filled in faster...

;-)

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Jerick Ludhowe
Internet Tuff Guys
#806 - 2013-08-21 13:37:29 UTC
Mournful Conciousness wrote:


I was hoping to present an argument as to why allowing overheat of command links was a bad idea :-)



It's most probably bad for balance, the endCool
Lephia DeGrande
Luxembourg Space Union
#807 - 2013-08-21 13:42:17 UTC  |  Edited by: Lephia DeGrande
Overheating should only increase Range (if CCP deside to give Warefare Links specific Ranges) or increase the Cycle duration to safe some Cap.

It would be funny if OnGrid Warfare links could OffGrid Boosting while Overheating . ;)
Valterra Craven
#808 - 2013-08-21 18:13:29 UTC
Alduin666 Shikkoken wrote:


I'm not going to spend 1.4 bil to get a 25% increase to my boosting.[/b]
[/i]

Angry 0.0 industrialist rant over, carry on reading the rest of the thread now.


Don't worry, CCP have changed how you get mindlinks so the price will be much cheaper than 1.4bil (likely not over 200mil).
Maximus Andendare
Stimulus
Rote Kapelle
#809 - 2013-08-21 18:34:10 UTC
Alduin666 Shikkoken wrote:
I'm a Rorqual pilot currently training Capital Industrial Ships V to get the maximum amount of boosting available out of this toon (yes my main toon is a booster, deal with it). Contrary to what most mining boosters thing, getting the Orcas and Rorqs out of the POS would be nice. Actually compressing ore and having haulers actually ferry heavy water to the Rorq to keep the indy core running in the belt would actually spice things up a bit for 0.0 mining ops.

What I'm a little concerned with is that you are changing the mindlink bonus from 50% to 25%. Now if I had gotten any other mindlink I wouldn't be upset as much but I spent 1.4 bil on a mining foreman mindlink to get that 50%. If by some freak accident I get podded it might actually be more beneficial to save up for a Chimera (what I'm training for next) because I'm not going to spend 1.4 bil to get a 25% increase to my boosting.

Angry 0.0 industrialist rant over, carry on reading the rest of the thread now.
The price on mindlinks is going to fall, given that they'll be easier to obtain. When the supply goes up, demand will go down and that lowers the price. It won't be a 1.4b investment for 25%, but even still, people pay a lot of money for a miniscule gain (faction/deadspace mods), and 25% certainly isn't anything to scoff at.

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Madbuster73
State War Academy
Caldari State
#810 - 2013-08-21 19:05:33 UTC
CCP Fozzie, you said you guys are working on disabling off grid boosting, how is this gonna work in FW?
I know a LOT of FW guys have boosters (me including) and 90% of all the fights are INSIDE gated complexes that only allow frigates, dessies and cruisers.....
How are we supposed to get our command ships in there?
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#811 - 2013-08-21 20:21:54 UTC
Madbuster73 wrote:
CCP Fozzie, you said you guys are working on disabling off grid boosting, how is this gonna work in FW?
I know a LOT of FW guys have boosters (me including) and 90% of all the fights are INSIDE gated complexes that only allow frigates, dessies and cruisers.....
How are we supposed to get our command ships in there?

I don't think it's a bad thing if complexes that only allow frigates/dessies/cruisers will stop allowing these ships to be significantly stronger as a result of off grid boosts.
Nevyn Auscent
Broke Sauce
#812 - 2013-08-21 22:02:03 UTC
Given all the discussion on fleet boosting being OP in a 250 man fleet, I'm going to float an idea now, it's been mentioned before in various silly forms.

Squad Boosters stay at current levels.
Wing Boosters only get 75% of boosts
Fleet Boosters only get 50% of boosts.

This means a Fleet booster still gives substantial boosts, but a T1 BC in Squad position gives about the same boost (I think) as a CS in Fleet boost position.
It also means redundancies are a good thing as you can put proper boosters in your more key squad booster positions to give max bonuses, while your wing and fleet boosts give some overall buffs, and you also have to prioritise which boost is most valuable to your fleet 'Right now'.
Since you can reallocate wing & fleet boosters on the fly this also allows for a skilled FC to respond to situations and alter the overall stats of the fleet slightly. Need more tank, rearrange for max resists, need info warfare, sort those boosters into your key roles. Fleet just out of point range... etc.
Madbuster73
State War Academy
Caldari State
#813 - 2013-08-22 01:34:34 UTC  |  Edited by: Madbuster73
Chris Winter wrote:
Madbuster73 wrote:
CCP Fozzie, you said you guys are working on disabling off grid boosting, how is this gonna work in FW?
I know a LOT of FW guys have boosters (me including) and 90% of all the fights are INSIDE gated complexes that only allow frigates, dessies and cruisers.....
How are we supposed to get our command ships in there?

I don't think it's a bad thing if complexes that only allow frigates/dessies/cruisers will stop allowing these ships to be significantly stronger as a result of off grid boosts.



I do think it is a bad thing.
A lot of people have put a lot of isk, time and real money into those boosting characters and now they become useless?

Why should an armor hac gang fighting in a medium plex not be allowed to get boosts but an armor hac gang fighting in 0.0 can?

Your answer makes no sense.
Omnathious Deninard
University of Caille
Gallente Federation
#814 - 2013-08-22 02:16:25 UTC
Madbuster73 wrote:
Chris Winter wrote:
Madbuster73 wrote:
CCP Fozzie, you said you guys are working on disabling off grid boosting, how is this gonna work in FW?
I know a LOT of FW guys have boosters (me including) and 90% of all the fights are INSIDE gated complexes that only allow frigates, dessies and cruisers.....
How are we supposed to get our command ships in there?

I don't think it's a bad thing if complexes that only allow frigates/dessies/cruisers will stop allowing these ships to be significantly stronger as a result of off grid boosts.



I do think it is a bad thing.
A lot of people have put a lot of isk, time and real money into those boosting characters and now they become useless? .

The funny thing is, they are not useless, they still boost, and can boost almost as well as they could before.

If you don't follow the rules, neither will I.

Rowells
Blackwater USA Inc.
Pandemic Horde
#815 - 2013-08-22 05:21:16 UTC
Just some confirmation, are mining foremanmind links also getting the 50-25% chop?
Omnathious Deninard
University of Caille
Gallente Federation
#816 - 2013-08-22 05:44:48 UTC
Rowells wrote:
Just some confirmation, are mining foremanmind links also getting the 50-25% chop?

Yes, but the overall performance of mining links will be the same or decimal points better.

If you don't follow the rules, neither will I.

Rowells
Blackwater USA Inc.
Pandemic Horde
#817 - 2013-08-22 06:14:12 UTC
Omnathious Deninard wrote:
Rowells wrote:
Just some confirmation, are mining foremanmind links also getting the 50-25% chop?

Yes, but the overall performance of mining links will be the same or decimal points better.

how did that work out? something else get changed that i missed?
Omnathious Deninard
University of Caille
Gallente Federation
#818 - 2013-08-22 06:15:47 UTC
Rowells wrote:
Omnathious Deninard wrote:
Rowells wrote:
Just some confirmation, are mining foremanmind links also getting the 50-25% chop?

Yes, but the overall performance of mining links will be the same or decimal points better.

how did that work out? something else get changed that i missed?

They are changing the base strength of the links.

If you don't follow the rules, neither will I.

Madbuster73
State War Academy
Caldari State
#819 - 2013-08-22 16:01:23 UTC
Omnathious Deninard wrote:
Madbuster73 wrote:
Chris Winter wrote:
Madbuster73 wrote:
CCP Fozzie, you said you guys are working on disabling off grid boosting, how is this gonna work in FW?
I know a LOT of FW guys have boosters (me including) and 90% of all the fights are INSIDE gated complexes that only allow frigates, dessies and cruisers.....
How are we supposed to get our command ships in there?

I don't think it's a bad thing if complexes that only allow frigates/dessies/cruisers will stop allowing these ships to be significantly stronger as a result of off grid boosts.



I do think it is a bad thing.
A lot of people have put a lot of isk, time and real money into those boosting characters and now they become useless? .

The funny thing is, they are not useless, they still boost, and can boost almost as well as they could before.



Next time please read the post before you answer, and to make your life easier I will quote it for you again:

Madbuster73 wrote:
CCP Fozzie, you said you guys are working on disabling off grid boosting, how is this gonna work in FW?
I know a LOT of FW guys have boosters (me including) and 90% of all the fights are INSIDE gated complexes that only allow frigates, dessies and cruisers.....
How are we supposed to get our command ships in there?
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#820 - 2013-08-22 16:10:58 UTC
I think the short answer is, "You're not going to get your command ships into the plexes. You're going to be forced to fight fairly so you need to learn to deal with that and (perhaps) work on your pvp skills"

Of course the lack of command ships will affect everyone equally, so no-one will have cause to complain, unless they used to be pirates who enjoyed trolling FW folk while they went about their daily business of racking up LPs.

Reasonable?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".