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[Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses

First post First post First post
Author
Magic Crisp
Amarrian Micro Devices
#61 - 2013-08-01 14:29:35 UTC
CCP Fozzie wrote:

We are also making some changes to the specific bonuses from the Information Warfare Skill, Information Warfare Mindlink and the Information Warfare: Sensor Integrity link:
  • The Info Warfare skill and mindlink will now give a bonus to scan resolution instead of lock range
  • Information Warfare: Sensor Integrity link will provide its bonus to both sensor strength and lock range.


  • Warning, you are breaking mining! :)
    Currently the mining barges and exhumers are only able to reach to their strip range, if they recieve that 10% lockrange boost from infowarfare. If you are removing this, then they'll have a longer strip range than lockrange. The orca is problematic here, because it can't fit 4 boosts for an additiona module to compensate this. So, please fix this.
    William Wormhole
    Doomheim
    #62 - 2013-08-01 14:30:39 UTC
    everything is awesome here apart from the nerf to Siege/armor/Skirmish that's ******** please don't do that...
    Kirimeena D'Zbrkesbris
    Republic Military Tax Avoiders
    #63 - 2013-08-01 14:31:23 UTC
    CCP Fozzie wrote:
    Our changes to the modifiers to warfare link strength are:
  • The four Warfare Specialist skill bonus changed from the current 100% bonus per level (after the first level) to 20% bonus per level.
  • Mindlink bonus reduced from +50% to +25%
  • T3 Warfare processor subsystem bonus changed to 2% per level. Command Ship link bonuses changed to a static 15% bonus. Orcas and Rorquals keep their 3% and 5% bonuses respectively.
  • Still not enough nerf to mindlink implant. I find it strange that single implant overshadows whole bonus of specialized ship. Make role bonus on CS 25%, 4% on warfare subsystems for T3 but reduce implant bonus to 15%.

    Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

    No Nii Nahhui
    Royal Amarr Institute
    Amarr Empire
    #64 - 2013-08-01 14:31:44 UTC
    I TRAINED MY SELF A BOOSTER ALT WHO IS GOOD ONLY FOR BOOSTING AND FLY STRATEGIC CRUISERS. SO I´D SAY MY 30MIL IP TOON IS USELESS. WHICH MEANS YOU HAVE TO GIVE ME POSSIBILITY TO GET BACK ALL THAT USELESS IP E.G RESET ALL MY IP!!!!
    OldWolf69
    EVE-RO
    Goonswarm Federation
    #65 - 2013-08-01 14:32:03 UTC  |  Edited by: OldWolf69
    Behold, the game destroyer is back with a vengeance...Lol
    What does this improve pretty please? It might change a lot, but i don't see the improvement.
    Will hit small gangs.
    Will hit large gangs.
    Will hit fleet fighting.
    Will kill large engagement, because they simply want more ships to be destroyed for you to win a battle.
    Will hit everybody except CCP's goal to scoop isk out of game.
    ***
    Once again, what patch will bring us black screens and weapons shooting backwards when engaging combat?
    Caldari Navy Confetti Launcher?
    Gallente Navy M&M Railgun?
    Amarr Fleet Mag-Lite Latern Turret?
    Matari Republic Haribo Projectyle Turret?
    Lol omg CCP Fozzy
    Dez Affinity
    Caldari Provisions
    Caldari State
    #66 - 2013-08-01 14:34:49 UTC  |  Edited by: Dez Affinity
    The positives:

    Quote:
    Warfare links (other than mining links) can no longer be activated inside a starbase forcefield
    People can still orbit just outside the forcefield I know, but they will at least have to keep an eye on that character so it's an improvement.


    Though why do mining links get a pass? Make them orbit the shields too.

    Quote:
    Adding Navy Mindlinks with the 25% bonus to two different disciplines at once (matching racial command ship bonuses) to the normal racial LP stores at 150,000 LP and 50m isk (~200m isk final product sale price).
    Zoneras
    Viziam
    Amarr Empire
    #67 - 2013-08-01 14:35:26 UTC  |  Edited by: Zoneras
    Mining Links still work in forcefields? What is this ****? If you want mining links get the **** out of your forcefield.

    Any links. ANY LINKS must be vulnerable, either on grid or scannable.
    Akturous
    The Scope
    Gallente Federation
    #68 - 2013-08-01 14:36:00 UTC
    This entire post looks perfect.

    Good job you, give yourself a pat on the back.

    The boost to triage is welcome in the face of dreadoclock.

    Vote Item Heck One for CSM8

    Buhhdust Princess
    Mind Games.
    Suddenly Spaceships.
    #69 - 2013-08-01 14:36:40 UTC
    Congratulations Fozzie you have just:

    1. Reduced the chances Soloers have actively fighting small gang.
    2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.

    But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.

    I actually thought when you first released these "ideas" that you were all high.
    Anharat
    Cutting Edge Incorporated
    #70 - 2013-08-01 14:38:30 UTC
    Am i reading this right, that you just not only buffed the amount of hp that local shield boosters/armor repairers on capitals rep, but you also let them be effected by the -cycle time ganglink ?

    Stealth nerf to supers by buffing carriers and dreads ?
    Zappity
    New Eden Tank Testing Services
    #71 - 2013-08-01 14:39:38 UTC
    Buhhdust Princess wrote:
    Congratulations Fozzie you have just:

    1. Reduced the chances Soloers have actively fighting small gang.
    2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.

    But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.

    I actually thought when you first released these "ideas" that you were all high.


    Um, you do know the definition of "solo" don't you? Cause I'm thinking you don't right now.

    Zappity's Adventures for a taste of lowsec and nullsec.

    Lord Peetri
    The Northerners
    Pandemic Horde
    #72 - 2013-08-01 14:39:45 UTC  |  Edited by: Lord Peetri
    CCP Fozzie wrote:
    "...for years one of the most hotly discussed issues..."


    Not that i really care, cos i don't do Command Ships, but hotly discussed among whom?
    I don't know anyone, who knows someone, who has discussed this matter...

    Caracal pilots are not getting PvP cos the other guys have a loki or a legion in safespot?

    Or you expect command ship pilots to start doing pvp?
    This is like sending some random guy to iraq and telling him that he's father was Chuck Norris. There's a reason why these ships are called Command Ships - they should be better than anything else out there... in commanding the fleet, not joining the fight.

    I don't understand what is the deeper meaning behind the bonus changes?
    Gypsio III
    Questionable Ethics.
    Ministry of Inappropriate Footwork
    #73 - 2013-08-01 14:39:56 UTC  |  Edited by: Gypsio III
    Kagura Nikon wrote:
    Gypsio III wrote:
    They're still massively overpowered.


    Wont be the day they are forced to stay in grid....


    Nah, the sheer magnitude of the bonuses and the number of people that they apply to make them overpowered. The on-grid/off-grid thing has always been a smokescreen, links are massively OP wherever they are.

    People pay 120 mill to increase your point range by 25% (RF over T2) on a single ship. A link is over 50% more powerful and affects vastly more people, and yet costs a pittance. It's crazy.

    The sig radius link is massively overpowered, 34.5% sig reduction is a huge bonus, a module that provided that to a single player would be regarded as absurd, and yet this applies to the entire fleet? Even the electronic superiority link is massively OP, and that's been boosted! Rapid Deployment gives 30% to all ships' MWD speed, when an ODI gives 12.5% to a single ship - this is crazy OP.

    The sheer magnitude of these bonuses, and their ease of fitting, makes them close to mandatory, leaving a chasm between the haves and anyone stupid or new enough to be a have-not.

    Ironically, the resist links have been nerfed considerably, yet these were probably the links closest to be balanced, because of the way they stacked with local resist mods.
    Zloco Crendraven
    BALKAN EXPRESS
    Shadow Cartel
    #74 - 2013-08-01 14:40:55 UTC  |  Edited by: Zloco Crendraven
    Quote:
    All defensive (Siege and Armored) links:
    T1: 4.8%
    T2: 6%
    Max bonus per link with all modifiers: 25.9%
    Former max bonus: 35%


    This is outrageous. It will hurt small gangs so much. With this T2 small gangs won't stand a chance against T1 blobs. Roll it back ASAP pls.

    Also mining links out of POS shields!

    BALEX, bringing piracy on a whole new level.

    Las Minna
    ATHANOR AQUISISTIONS
    Domain Research and Mining Inst.
    #75 - 2013-08-01 14:43:39 UTC
    LOL! At the beginning I somehow I thought you going to make booster (command/strategic cruisers) usable in fleets but at the moment you just making them pretty useless.

    FOZZIE I think you are smart guy and you underestand that the boost are quite OK only how they were use so far was incomplete. Its good point that you shouldnt be able to use boost ships inside the POS shield even the mining boosters. Now smart thing would make strategic cruisers viable on the battlefield as well.
    No need to nerf boosting!
    Lord Peetri
    The Northerners
    Pandemic Horde
    #76 - 2013-08-01 14:46:20 UTC
    Gypsio III wrote:

    The sig radius link is massively overpowered, 34.5% sig reduction is a huge bonus, a module that provided that to a single player would be regarded as absurd, and yet this applies to the entire fleet? Even the electronic superiority link is massively OP, and that's been boosted! Rapid Deployment gives 30% to all ships' MWD speed, when an ODI gives 12.5% to a single ship - this is crazy OP.


    Something can be overpowered only in comparison to something else.
    So tell me why is is 30% to mwd or 34,5% to sig massive?

    Because it would be so much nicer when some random interceptor does not catch your alts badger?
    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #77 - 2013-08-01 14:51:21 UTC
    Gypsio III wrote:
    Kagura Nikon wrote:
    Gypsio III wrote:
    They're still massively overpowered.


    Wont be the day they are forced to stay in grid....


    Nah, the sheer magnitude of the bonuses and the number of people that they apply to make them overpowered.

    People pay 120 mill to increase your point range by 25% (RF over T2) on a single ship. A link is over 50% more powerful and affects vastly more people, and yet costs a pittance. It's crazy.

    The sig radius link is massively overpowered, 34.5% sig reduction is a huge bonus, a module that provided that to a single player would be regarded as absurd, and yet this applies to the entire fleet? Even the electronic superiority link is massively OP, and that's been boosted! Rapid Deployment gives 30% to all ships' MWD speed, when an ODI gives 12.5% to a single ship - this is crazy OP.

    The sheer magnitude of these bonuses, and their ease of fitting, makes them close to mandatory, leaving a chasm between the haves and anyone stupid or new enough to be a have-not.



    A bonus that will be easily erasable when they must stay in grid. A ECM boat or a Dampener boat can do as much effect on a small gang as a commadn ship. THe command ships only become VERY powerful when on large fleets. And that is EXACLTY their main purpose.. otherwise no one woudl ever use them if their final bonus was pathetic 5%

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Danny John-Peter
    The Congregation
    RAPID HEAVY ROPERS
    #78 - 2013-08-01 14:51:56 UTC
    While I am slightly concerned how this will effect large scale engagements and the general survivability of ships in high alpha environments I am ok with these changes.

    Also yay no more POS boosting.
    Tetania
    Republic University
    Minmatar Republic
    #79 - 2013-08-01 14:53:07 UTC
    I think bonuses overall could have been hit with bigger nerf bat especially in terms of the sig bonuses and giving a universal sensor strength bonus seems odd but overall good changes.

    I would ask you take another look at the minmatar command ships tho. With no resist or flat HP bonus I'm not looking forward to being a wing booster on grid when the on grid boosting changes finally come in. Survivability will be a serious problem in large fleets.
    Maximus Andendare
    Stimulus
    Rote Kapelle
    #80 - 2013-08-01 14:53:16 UTC
    Are T2 mindlinks going away, or are they just being supplemented with T1 and Navy mindlinks?

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