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[Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses

First post First post First post
Author
Cearain
Plus 10 NV
#401 - 2013-08-02 19:32:10 UTC  |  Edited by: Cearain
Gizznitt Malikite wrote:

Disparity:
A strong Exile/Blue Pill will boost Amror/Shield reps by 30% (and has major chances of drawbacks) for a SINGLE SHIP.
A Full Crystal Implant set will boost Shield reps by 54% for a SINGLE SHIP.
An off-grid booster hugging the POS will boost armor/Shield reps by 77.8% for EVERY SHIP IN THE FLEET!!

That is completely backwards in terms of Risk & Effort vs Reward, and I don't think the booster or implants are very far from where it should be!!!!!! Frozzie's changes are in the right direction, and even appropriate when the booster is ON GRID. But until then, Boosting needs a bigger nerf!!!!



I used to argue against people who said ccp is keeping ogbs overpowered because they are after the short term gain of the alt accounts. I used to think ccp would care about the long term health of the game and not be so short sighted.

But after a year of hearing the vague "technical difficulties" that some as yet unknown person is supposedly working out, the only answer to your question is this:

You pay an extra $15/ month to ccp to have a ogb alt in a safe spot. That is why ogb bonuses are that much better.


CCP, if you insist on keeping ogbs as god mode, at least put the boosters on killmails so normal players can see who they are just wasting ships against.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

NinjaTurtle
Pator Tech School
Minmatar Republic
#402 - 2013-08-02 19:46:15 UTC  |  Edited by: NinjaTurtle
not so sure bout that interdiction maneuvers nerf bro
at least not that heavy of one
Gizznitt Malikite
Agony Unleashed
Agony Empire
#403 - 2013-08-02 20:02:34 UTC
NinjaTurtle wrote:
not so sure bout that interdiction maneuvers nerf bro
at least not that heavy of one


Are you serious?

Currently:
T2 Point Range: 24 (28.8) km's.
T2 Scram: 9 (10.8) km's.
T2 Web: 10 (13.0) km's

Current Boosts
T2 Point: 36.7 (43.0) km's.
T2 Scram: 13.7 (16.1) km's.
T2 Web: 15.3 (19.3) km's

Proposed Changes:
T2 Point: 33.3 (40.0) km's.
T2 Scram: 12.5 (15.0) km's.
T2 Web: 13.9 (18.0) km's

Best Faction Mod:
Domination Point: 30.0 (36.0) km's
Domination Scram: 11.3 (13.5) km's
Fed Navy Web: 14.0 (18.2) km's

So, the boosts still make every t2 module more powerful than the best faction version... They need to be nerfed more!!!!

Sian Ka'an
Pod Liberation Authority
#404 - 2013-08-02 20:12:33 UTC
<3 those changes. definitely a step or two in the right in the right direction.
Soul-on-Ice
Task Force 641
Empyrean Edict
#405 - 2013-08-02 20:20:48 UTC  |  Edited by: Netcat
im all for it.
Shahai Shintaro
State War Academy
Caldari State
#406 - 2013-08-02 20:55:34 UTC
Dairokuten Maoh wrote:
Verity Sovereign wrote:
Dairokuten Maoh wrote:
2. It takes a lot of time and dedication to train for those warfare specializations. Those who made the effort and dedication should be rewarded with the advantages that it comes. It is unfair for pilots that have spent more than half year dedicated to nothing but training specialization skills to perform almost just as good as pilot who can spent less than a month to train the specialization to 4 with only 2% differences. It's a 37 day train time differences per skill, and there are 4 of them



Huh? the lvl 5 spec skill only takes about 16-17 days to train, not 37....




I'm a bit sad, because this will indirectly nerf incurios even more, and I think they've already been nerfed enough... oh well.



Is it? It's been a while since I completed all leadership skills, but I remember it was a level 5 skill and it took a lot of time to train.

16-17 days is still a lot tho, with original skill it is 100% bonus after level 2, so at level 5 it's 300% bonus. After the nerf it is only 60% bonus at level 5. I would much rather have it at level 4 instead of 5 if the differences are this close.


I just want to point out that level 5 gives you access to the mindlink and the t2 links.
Klown Walk
Federal Defense Union
Gallente Federation
#407 - 2013-08-02 21:18:06 UTC
So, does anyone actually think links is a fun game mechanic?
Lephia DeGrande
Luxembourg Space Union
#408 - 2013-08-02 21:22:30 UTC
Gizznitt Malikite wrote:
NinjaTurtle wrote:
not so sure bout that interdiction maneuvers nerf bro
at least not that heavy of one


Are you serious?

Currently:
T2 Point Range: 24 (28.8) km's.
T2 Scram: 9 (10.8) km's.
T2 Web: 10 (13.0) km's

Current Boosts
T2 Point: 36.7 (43.0) km's.
T2 Scram: 13.7 (16.1) km's.
T2 Web: 15.3 (19.3) km's

Proposed Changes:
T2 Point: 33.3 (40.0) km's.
T2 Scram: 12.5 (15.0) km's.
T2 Web: 13.9 (18.0) km's

Best Faction Mod:
Domination Point: 30.0 (36.0) km's
Domination Scram: 11.3 (13.5) km's
Fed Navy Web: 14.0 (18.2) km's

So, the boosts still make every t2 module more powerful than the best faction version... They need to be nerfed more!!!!



Why should a Single Module better then Teamwork in a MMO?!
Omnathious Deninard
University of Caille
Gallente Federation
#409 - 2013-08-02 21:31:04 UTC
Our current mind links;
Information Warfare Mindlink
+50% to the strength of information warfare links.
Replaces the bonus from information warfare with a fixed 15% bonus to targeting range.

I know that this is being reduced to +25% but will the 15% fixed rate to the warfare skill stay?
Will the navy versions give to both warfare skills and links?

If you don't follow the rules, neither will I.

SyntheticSins
Pator Tech School
Minmatar Republic
#410 - 2013-08-02 21:33:48 UTC
I am SyntheticSins and I disapprove of this message.

You know, in my opinion links is what gave the advantage to the small man. Sure - I know it's gut-wrenching to think my regular little Vexor can wipe out a 5 man fleet, then again you're the ____bag that brought a five man fleet to kill a little old vexor.

I expect my alt to be reimbursed skillpoints. Mindlinks and implants, when this change comes out he's going in highsec in a mining barge and that's it.
Liang Nuren
No Salvation
Divine Damnation
#411 - 2013-08-02 21:48:55 UTC  |  Edited by: Liang Nuren
The nerf to strength isn't hard enough, but it's encouraging nonetheless. Honestly you could delete leadership entirely and I'd be totally ok with this. Please remember I say this as the primary triple link booster for Heretic Army. :)

-Liang

Ed: BTW, the Interdiction Nullifier nerf. Soooooo overdue. :hi5:

I'm an idiot, don't mind me.

Harvey James
The Sengoku Legacy
#412 - 2013-08-02 21:58:25 UTC
Liang Nuren wrote:
The nerf to strength isn't hard enough, but it's encouraging nonetheless. Honestly you could delete leadership entirely and I'd be totally ok with this. Please remember I say this as the primary triple link booster for Heretic Army. :)

-Liang

Ed: BTW, the Interdiction Nullifier nerf. Soooooo overdue. :hi5:



Interdiction maneuvers im guessing you mean... i agree webs and points range especially on recons are absurd

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Liang Nuren
No Salvation
Divine Damnation
#413 - 2013-08-02 22:00:23 UTC
Harvey James wrote:
Liang Nuren wrote:
The nerf to strength isn't hard enough, but it's encouraging nonetheless. Honestly you could delete leadership entirely and I'd be totally ok with this. Please remember I say this as the primary triple link booster for Heretic Army. :)

-Liang

Ed: BTW, the Interdiction Nullifier nerf. Soooooo overdue. :hi5:



Interdiction maneuvers im guessing you mean... i agree webs and points range especially on recons are absurd


Jeah, sorry about the confusion. My mind is on other things while I gang boost from a POS. Lol

-Liang

I'm an idiot, don't mind me.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#414 - 2013-08-02 22:02:47 UTC  |  Edited by: Gizznitt Malikite
Lephia DeGrande wrote:
Gizznitt Malikite wrote:
NinjaTurtle wrote:
not so sure bout that interdiction maneuvers nerf bro
at least not that heavy of one


Are you serious?

Currently:
T2 Point Range: 24 (28.8) km's.
T2 Scram: 9 (10.8) km's.
T2 Web: 10 (13.0) km's

Current Boosts
T2 Point: 36.7 (43.0) km's.
T2 Scram: 13.7 (16.1) km's.
T2 Web: 15.3 (19.3) km's

Proposed Changes:
T2 Point: 33.3 (40.0) km's.
T2 Scram: 12.5 (15.0) km's.
T2 Web: 13.9 (18.0) km's

Best Faction Mod:
Domination Point: 30.0 (36.0) km's
Domination Scram: 11.3 (13.5) km's
Fed Navy Web: 14.0 (18.2) km's

So, the boosts still make every t2 module more powerful than the best faction version... They need to be nerfed more!!!!



Why should a Single Module better then Teamwork in a MMO?!


Teamwork is having a friend give recon on the target so you can get ahead of it.
Teamwork is having a friend adding extra dps on the target.
Teamwork is having a friend provide backup tackle.
Teamwork is having a friend rep your ship so you don't die.
Teamwork is having a friend neutralize your opponent so you don't die.

Currently, OGB's are NOT a form of teamwork. The typical off-grid-booster is a glorified second client, typically minimized or moved to a second screen once they're safely deployed!!

And frankly, OGB's are NOT effecting ONE module, or even ONE ship, they are effecting every ship in fleet!

Bring the booster on field, and I'll support the current boost levels, but until then, nerf them to the level that's proportionate to the risks and efforts needed to wield them... and that is way, way below these tame tweaks that are being proposed!!!!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#415 - 2013-08-02 22:08:19 UTC
Liang Nuren wrote:
Harvey James wrote:
Liang Nuren wrote:
The nerf to strength isn't hard enough, but it's encouraging nonetheless. Honestly you could delete leadership entirely and I'd be totally ok with this. Please remember I say this as the primary triple link booster for Heretic Army. :)

-Liang

Ed: BTW, the Interdiction Nullifier nerf. Soooooo overdue. :hi5:



Interdiction maneuvers im guessing you mean... i agree webs and points range especially on recons are absurd


Jeah, sorry about the confusion. My mind is on other things while I gang boost from a POS. Lol

-Liang


The change to Interdiction Manuevers qualifies as nothing more than a minor tweak, not a Nerf...
Oh no.. my web only reaches to 18 km's instead of 19 km's.
Oh no.. my point only reaches to 33 km's instead of 36 km's.

And Damnit... an Interdiction Nullifier nerf is also overdue!!!
Liang Nuren
No Salvation
Divine Damnation
#416 - 2013-08-02 22:14:29 UTC
Gizznitt Malikite wrote:
Liang Nuren wrote:
Harvey James wrote:
Liang Nuren wrote:
The nerf to strength isn't hard enough, but it's encouraging nonetheless. Honestly you could delete leadership entirely and I'd be totally ok with this. Please remember I say this as the primary triple link booster for Heretic Army. :)

-Liang

Ed: BTW, the Interdiction Nullifier nerf. Soooooo overdue. :hi5:



Interdiction maneuvers im guessing you mean... i agree webs and points range especially on recons are absurd


Jeah, sorry about the confusion. My mind is on other things while I gang boost from a POS. Lol

-Liang


The change to Interdiction Manuevers qualifies as nothing more than a minor tweak, not a Nerf...
Oh no.. my web only reaches to 18 km's instead of 19 km's.
Oh no.. my point only reaches to 33 km's instead of 36 km's.

And Damnit... an Interdiction Nullifier nerf is also overdue!!!


I'd be totally ok with a 90% nerf to gang mod strength.

-Liang

I'm an idiot, don't mind me.

Smoking Blunts
ZC Omega
#417 - 2013-08-02 22:14:34 UTC
Liang Nuren wrote:
Harvey James wrote:
Liang Nuren wrote:
The nerf to strength isn't hard enough, but it's encouraging nonetheless. Honestly you could delete leadership entirely and I'd be totally ok with this. Please remember I say this as the primary triple link booster for Heretic Army. :)

-Liang

Ed: BTW, the Interdiction Nullifier nerf. Soooooo overdue. :hi5:



Interdiction maneuvers im guessing you mean... i agree webs and points range especially on recons are absurd


Jeah, sorry about the confusion. My mind is on other things while I gang boost from a POS. Lol

-Liang



you mean orbiting a pos force field 1km from it right?

OMG when can i get a pic here

Apocryphal Noise
The Harpooner's Rest
#418 - 2013-08-02 22:22:35 UTC
You just gutted the loki as a web platform
Gizznitt Malikite
Agony Unleashed
Agony Empire
#419 - 2013-08-02 22:38:08 UTC  |  Edited by: Gizznitt Malikite
Apocryphal Noise wrote:
You just gutted the loki as a web platform


Why?

Current Max Boosted Loki Webs
T2 Web: 38.2 (48.1) km's
Fed Navy: 53.5 (67.4) km's.

With the new Max Booster levels from a Command ship (+38.8% max)
T2 Web: 34.7 (45.1) km's
Fed Navy: 48.6 (63.2) km's

With the new Max Booster levels from the loki itself (+37.1% max)
T2 Web: 34.3 (44.5) km's
Fed Navy: 48.0 (62.4) km's

Dear Lord, how will you ever manage...
Omnathious Deninard
University of Caille
Gallente Federation
#420 - 2013-08-02 22:42:21 UTC
Gizznitt Malikite wrote:
Apocryphal Noise wrote:
You just gutted the loki as a web platform


Why?

Current Max Boosted Loki Webs
T2 Web: 38.2 (48.1) km's
Fed Navy: 53.5 (67.4) km's.

With the new Max Booster levels from a Command ship (+38.8% max)
T2 Web: 34.7 (45.1) km's
Fed Navy: 48.6 (63.2) km's

With the new Max Booster levels from the loki itself (+37.1% max)
T2 Web: 34.3 (44.5) km's
Fed Navy: 48.0 (62.4) km's

Dear Lord, how will you ever manage...

Yeah, looking at those numbers side by side makes me think T3 boosters did not get hit hard enough, you can still make a strong OGB with covert cloak and interdiction nullifier.

If you don't follow the rules, neither will I.