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[Odyssey 1.1] Medium Rail, Beam and Artillery rebalance

First post First post First post
Author
Alsyth
#321 - 2013-08-02 14:04:45 UTC  |  Edited by: Alsyth
Nano Cynabal (no links, no snakes) at 50km

Eagle/Zealot/Deimos/Muninn with relevant ammo -> maximum damage
(No matter which direction the cruiser is facing, awesome transversal or not, etc.)

Heavy missile, faction -> at 50km you won't hit because your missiles are too slow. Unless your ship has a bonus to velocity of missiles.
Cerberus with Faction -> your missiles hit for 30% of maximum damage only.
(Take a usual non-nano cruiser, you still won't do more than 50%, even if he rushes towards you with no transversal.)



"If the target is close missiles will hit better".
Yes. How close though?

Turrets
T2 hi-tracking (and hi-damage) ammo -> arty/beam/rails will still do close to maximum damage to such a nano cruiser when he has top transversal at 20km.
Things only get bad if you get caught under 20km and if the target manage to keep extremely hi transveral (and then, you failed hard and deserve to die :D ).

Missiles
No, even if he gets close and you use precision (low damage) a vanilla cynabal with no boost no snakes will not take more than half of your (very bad) dps. He does not even need to keep a good transversal!


Of course all of this gets even worse with AB, against frigates, or signature bonused ships (HACs, Inties, Talwars, AFs). You simply cannot apply dps reliably to those unless they are webbed and painted.
With turrets, you only need a small instant of low transversal (and you can compensate that with your own speed when you know how to pvp) to hit for max damage (it's still hard to do on inties and AB frigs, but easy on everything else)





Here is the heavy missile problem in a nutshell: damage application is aweful even on unbonused, non-nano cruisers.

Add to this the aweful way CCP has to force all Caldari missile-using cruisers/BC in kinetic only damage, the travel time... And you get the absolute worse weapon system for cruisers/BCs.
Alsyth
#322 - 2013-08-02 14:08:17 UTC  |  Edited by: Alsyth
Sorry double post
Aglais
Ice-Storm
#323 - 2013-08-02 23:41:56 UTC
I almost forgot to ask.

Are you going to do anything about the utterly obscene amount of PG it takes to fit all but the smallest and most useless of medium rails? Or no?
Harvey James
The Sengoku Legacy
#324 - 2013-08-02 23:46:07 UTC
Alsyth wrote:
Nano Cynabal (no links, no snakes) at 50km

Eagle/Zealot/Deimos/Muninn with relevant ammo -> maximum damage
(No matter which direction the cruiser is facing, awesome transversal or not, etc.)

Heavy missile, faction -> at 50km you won't hit because your missiles are too slow. Unless your ship has a bonus to velocity of missiles.
Cerberus with Faction -> your missiles hit for 30% of maximum damage only.
(Take a usual non-nano cruiser, you still won't do more than 50%, even if he rushes towards you with no transversal.)



"If the target is close missiles will hit better".
Yes. How close though?

Turrets
T2 hi-tracking (and hi-damage) ammo -> arty/beam/rails will still do close to maximum damage to such a nano cruiser when he has top transversal at 20km.
Things only get bad if you get caught under 20km and if the target manage to keep extremely hi transveral (and then, you failed hard and deserve to die :D ).

Missiles
No, even if he gets close and you use precision (low damage) a vanilla cynabal with no boost no snakes will not take more than half of your (very bad) dps. He does not even need to keep a good transversal!


Of course all of this gets even worse with AB, against frigates, or signature bonused ships (HACs, Inties, Talwars, AFs). You simply cannot apply dps reliably to those unless they are webbed and painted.
With turrets, you only need a small instant of low transversal (and you can compensate that with your own speed when you know how to pvp) to hit for max damage (it's still hard to do on inties and AB frigs, but easy on everything else)

Here is the heavy missile problem in a nutshell: damage application is aweful even on unbonused, non-nano cruisers.

Add to this the aweful way CCP has to force all Caldari missile-using cruisers/BC in kinetic only damage, the travel time... And you get the absolute worse weapon system for cruisers/BCs.


interesting its also a reason CCP need to add missiles to TE/TC/TD

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Sarkelias Anophius
Aliastra
Gallente Federation
#325 - 2013-08-03 00:42:39 UTC
Aglais wrote:
I almost forgot to ask.

Are you going to do anything about the utterly obscene amount of PG it takes to fit all but the smallest and most useless of medium rails? Or no?


This would be nice. 10% or even 7.5% reduced PG for 200/250mm rails would allow them to be fit to a cruiser with a reasonable tank.
zero9300
Broski Bad End
#326 - 2013-08-03 21:27:15 UTC
Hybrid bonused cruisers struggle to fit rails. Being able to fit these things without foregoing tank and requiring AWU V would probably result in their use, rather than giving stats to guns that people don't fit because they don't fit.
Tibus Bravour
State War Academy
Caldari State
#327 - 2013-08-03 22:36:52 UTC
zero9300 wrote:
Hybrid bonused cruisers struggle to fit rails. Being able to fit these things without foregoing tank and requiring AWU V would probably result in their use, rather than giving stats to guns that people don't fit because they don't fit.


It's been that way for beams of all classes for ages.
Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#328 - 2013-08-05 01:06:42 UTC
Hey CCP maybe it's time to admit the HML nerf was heavy-handed and short-sighted

The introduction of ABCs was really all the nerf the Drake needed tbh
MeBiatch
GRR GOONS
#329 - 2013-08-05 22:00:16 UTC
why not rebalance rail guns this way

150's have great tracking
200 have great falloff
150's have great optimal range.

that way ships like the thorax can take advantage of 150's for tracking or the diemos for 200's for fall off or the moa/eagle for 250's for optimal range

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#330 - 2013-08-05 22:04:00 UTC
Viribus wrote:
Hey CCP maybe it's time to admit the HML nerf was heavy-handed and short-sighted

The introduction of ABCs was really all the nerf the Drake needed tbh


meh just let te/tc/td work on missiles and i am ok

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Atreides 47
Sebiestor Tribe
Minmatar Republic
#331 - 2013-08-05 22:18:17 UTC
CCP Rise wrote:

Medium Artillery:
+10% Rate of Fire
-5% Tracking

Thats just laughable .
CCP does not simply buff Minmatar weapons and ships, yes ?

http://img.gawkerassets.com/img/188kfa791ev5xjpg/original.jpg

Long Live the Fighters !

CCP and nerfs - http://i.imgur.com/MejTGfL.jpg

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#332 - 2013-08-06 02:26:55 UTC
Atreides 47 wrote:
CCP Rise wrote:

Medium Artillery:
+10% Rate of Fire
-5% Tracking

Thats just laughable .
CCP does not simply buff Minmatar weapons and ships, yes ?

http://img.gawkerassets.com/img/188kfa791ev5xjpg/original.jpg


Probably because they've been dominant for years and will continue to be so after this patch? They do less dps than rails and beams but have over double the alpha of either one, seems pretty fair
TravelBuoy
Imperial Academy
Amarr Empire
#333 - 2013-08-06 08:00:58 UTC
Atreides 47 wrote:
CCP Rise wrote:

Medium Artillery:
+10% Rate of Fire
-5% Tracking

Thats just laughable .
CCP does not simply buff Minmatar weapons and ships, yes ?

http://img.gawkerassets.com/img/188kfa791ev5xjpg/original.jpg



Compare with the other changes u idiot:

Medium Rails (all sizes and metas):
+15% Rate of Fire
+15% Damage Multiplier
-15% Tracking Speed

Medium Beams:
+25% Damage Multiplier
-10% Tracking Speed
Rek Seven
University of Caille
Gallente Federation
#334 - 2013-08-06 08:54:54 UTC
Any chance we can get a artillery damage bonus instead of a rate of fire bonus? I like alpha Twisted
Naomi Knight
Ministry of War
Amarr Empire
#335 - 2013-08-06 09:45:38 UTC
Rek Seven wrote:
Any chance we can get a artillery damage bonus instead of a rate of fire bonus? I like alpha Twisted

sure 5% dmg boost instead of 10% rof there u go
Dav Varan
State Protectorate
Caldari State
#336 - 2013-08-06 10:16:39 UTC
What about heavy missiles , did you not long ago balance these ( nerf to hell and back ) with other shonky lange range mediums.

If your going to boost long range mediums which is needed please do all 4 ( include missiles ).

Rek Seven
University of Caille
Gallente Federation
#337 - 2013-08-06 10:42:04 UTC
Naomi Knight wrote:
Rek Seven wrote:
Any chance we can get a artillery damage bonus instead of a rate of fire bonus? I like alpha Twisted

sure 5% dmg boost instead of 10% rof there u go


Hmmm
Seleia O'Sinnor
Drop of Honey
#338 - 2013-08-06 13:30:57 UTC
Warde Guildencrantz wrote:
brb refitting ferox

also. Are you going to de-crap heavy missiles now? Before the reason you nerfed them was because you thought buffing all the long range turrets was too much "power creep". Fozzie? Any say on this?


This

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Naomi Knight
Ministry of War
Amarr Empire
#339 - 2013-08-06 17:35:06 UTC
Dav Varan wrote:
What about heavy missiles , did you not long ago balance these ( nerf to hell and back ) with other shonky lange range mediums.

If your going to boost long range mediums which is needed please do all 4 ( include missiles ).


I stopped using hml-s as probably most people
its dmg is just horrific and even then it cant realy apply it well

it is clear that there is a problem when the rlml outdmges the hml vs cruisers...
and it is not that the rlml too good (before ccp insta nerfs it)

oh and the rook just became nearly useless, its jamms are crappy due to lame ecm nerfs every patch , and now its dps is crappy due to you have to run with hml-s as it has no tank
Aglais
Ice-Storm
#340 - 2013-08-06 17:39:15 UTC
MeBiatch wrote:
why not rebalance rail guns this way

150's have great tracking
200 have great falloff
150's have great optimal range.

that way ships like the thorax can take advantage of 150's for tracking or the diemos for 200's for fall off or the moa/eagle for 250's for optimal range


The Moa doesn't even have an optimal range bonus anymore though (replaced with a damage bonus), personally if this was the case I'd only ever use 150s, because being able to actually TRACK A TARGET is pretty important.