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[Odyssey 1.1] Tech 1 Industrials, Round 2

First post
Author
Ellahan Vhektor
Science and Trade Institute
Caldari State
#421 - 2013-06-28 00:04:12 UTC
maybe caldari and amarr should get bigger bays to make up for the fact that they dont have special bays i don't get the point of the special bays any way you can still put ore/ice in a normal bay unless they were much larger than normal bays ofc

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Edward Pierce
State War Academy
Caldari State
#422 - 2013-06-28 00:07:44 UTC
Eladaris wrote:
We don't have homogenization in any other class of ship in Eve. Why should we have it in haulers? I personally trained one race's indy to V (Minnie) for their BR. I wanted a faster aligning freighter, because who needs all that cargo space if it takes forever to get there. The cargo bays were adequate, and the ships were fast.


CCP Rise wrote:
For people focused on homoginization: The problem here is that we don't have a complex purpose that we are lazily fulfilling by having every ship do it the same way, what we have is a very simple purpose and far too many ships meant to fulfill it. I think the division between the 2 roles outlined here is functional, and adds a bit of depth to a relatively straight forward job, but what many of you are asking for is basically new jobs. As some have mentioned above, adding entirely new purposes to t1 industrials, or subdividing the current one adds a lot of complexity and doesn't even approach the issue of balance within the class we already have and use.

We talked about specialized bays and other unique purposes, but ultimately decided that, for now, it was important to make sure that pilots from races other than Gallente weren't compelled to cross train for an Iteron 5, and also that there was at least one reasonable alternative within your race depending on what purpose you had in mind. We want to improve on industry in general, but that is a much bigger proposition and I don't think t1 industrials is the right starting point.

That's why this class needs homogenization.

I have hauling PI commodities on my Caldari character in mind Rise, what's my reasonable alternative post-rebalance? You sent me from having to cross-train for the Iteron V to having to cross-train to the Iteron III, and this has taken you how long?

Eladaris wrote:
I trained everything else to 3, because hell, what's two days to unlock a ton of other ship options. Now that I can fly everything with a I in the skill, you could just do that. Maybe someday you'll find a Itty V full of stuff somewhere in space, and want to 'borrow' it. Being able to actually hop in the pilot's seat sort of makes sense. Heck, some pilots have probably unlocked the Orca on the rare chance they find a solo miner dual-shipping an Orca / Hulk back in the day.

If by a 'ton of other ships' you mean 2 for Caldari, 2 for Amarr or 3 for Minmatar, you should check out frigates and cruisers, those open up a 'gazillion' options!!!

If you're seriously saying people should cross train into flying other racial ships for the off chance that they find an unpiloted ship some time, then you should really re-evaluate your training plans...

Eladaris wrote:
In lots of cases it's as cut and dried as "This ship hauls the most, so it wins". In that case it's another Amarr Victory. In some cases it's a whole fleet of ships to carry some things better, so it's another Gall. win, but they've always been the top haulers. And some people have quirky weird needs, like the ability to fit a launcher and a cloak on their BR.

The problem here is that the "rebalancing" effort for Industrials is actually leaving them even more unbalanced than they are now. Yes it's another Gallente victory, after a rebalancing effort that has been in discussion for more than a week (original thread started on the 19th) we are back in a position where there is only 1 race that is coming out the clear winner.
Haifisch Zahne
Hraka Manufacture GmbH
#423 - 2013-06-28 00:08:56 UTC
Clearly, there is no point writing anything.


CCP Rise wrote:
Looking forward to your feedback, but please don't expect version 3, I have to get on with my life at some point


CCP Rise wrote:
First page all positive, I'm outta here Cool
Edward Pierce
State War Academy
Caldari State
#424 - 2013-06-28 00:16:47 UTC
Ellahan Vhektor wrote:
maybe caldari and amarr should get bigger bays to make up for the fact that they dont have special bays i don't get the point of the special bays any way you can still put ore/ice in a normal bay unless they were much larger than normal bays ofc

Are you even reading this thread?

At industrial level 5 the Iteron M. IV can haul 63,000 in Ice, Ore and Gas, without sacrificing any lows; this means they can go around with 4 warp core stabs and align speed rigs.

At industrial level 5 the Badger M. II using all lows and rig slots for cargo expanding can carry 36,674.

That's a 71.7% hauling capacity advantage and the ship still has all its fitting slots available for other stuff.
Edward Pierce
State War Academy
Caldari State
#425 - 2013-06-28 00:18:49 UTC
If you really want to add some racial variety, remove the Iteron M. V so that Gallente don't have a general hauler option.

All the pro-variety people should be cool with that right? Since cross-training is no big deal.
Omnathious Deninard
University of Caille
Gallente Federation
#426 - 2013-06-28 00:33:33 UTC
Edward Pierce wrote:
If you really want to add some racial variety, remove the Iteron M. V so that Gallente don't have a general hauler option.

All the pro-variety people should be cool with that right? Since cross-training is no big deal.

No ships left behind, but to change the iteron mark v to another specialized hauler, that would be ok with me.
Then we could get that pos fuel hauler people have been asking for.

If you don't follow the rules, neither will I.

Eladaris
Indefinite.
#427 - 2013-06-28 00:43:10 UTC  |  Edited by: Eladaris
Edward Pierce wrote:
Ellahan Vhektor wrote:
maybe caldari and amarr should get bigger bays to make up for the fact that they dont have special bays i don't get the point of the special bays any way you can still put ore/ice in a normal bay unless they were much larger than normal bays ofc

Are you even reading this thread?

At industrial level 5 the Iteron M. IV can haul 63,000 in Ice, Ore and Gas, without sacrificing any lows; this means they can go around with 4 warp core stabs and align speed rigs.

At industrial level 5 the Badger M. II using all lows and rig slots for cargo expanding can carry 36,674.

That's a 71.7% hauling capacity advantage and the ship still has all its fitting slots available for other stuff.


At Indy V the Badger 2 can rig and fit for max. cargo capacity and carry 36k m3 of anything. That same pilot can then spend 19 minutes training time, two million ISK, and fly a Itty IV and carry 43k of Ice / Ore / Gas without sacrificing anything. For less than an additional day of training time he can fly that same Itty IV with something akin to ~51k (napkin math, probably wrong) of Ice / Ore / Gas.

Really... doesn't seem that bad to me? Sorry, I don't see an issue with spending less than a day to fly a certain ship. The nooblets will probably be guided into Gal Indy's, but they've been doing that for years now.

We're talking about spending less than 20 hours, but no more than 24 hours for the wrong spec'ed pilots, to cross-train into a perfectly viable ship that does exactly what they need it to do, but does nothing else. For wrongly spec'ed pilots you don't actually gain much for spending nearly a month training into the V skill... heck, if that's the goal spend half the time and fly a vastly better Orca.
Edward Pierce
State War Academy
Caldari State
#428 - 2013-06-28 00:50:30 UTC
Eladaris wrote:
At Indy V the Badger can rig and fit for max. cargo capacity and carry 36k m3 of anything. That same pilot can then spend 19 minutes training time, two million ISK, and fly a Itty IV and carry 43k of Ice / Ore / Gas without sacrificing anything. For less than an additional day of training time he can fly that same Itty IV with something akin to ~51k (napkin math, probably wrong) of Ice / Ore / Gas.

Or that same pilot can train Gallente indy to V instead of Caldari Indy to V, buy an Iteron M. V and carry 37,152 m3 of anything (yes that's more than the Badger M.II) on top of which they can also carry 63k m3 of ore in an Iteron M. IV without training a single extra day. That Caldari character just spent about 24 hours training and achieved nothing over what the Gallente character has.

Eladaris wrote:
Really... doesn't seem that bad to me? Sorry, I don't see an issue with spending less than a day to fly a certain ship. The nooblets will probably be guided into Gal Indy's, but they've been doing that for years now.

Really doesn't seem bad? It doesn't bother you that after a rebalancing effort whose sole purpose is to make sure no one race is superior to the others we are coming out with one race being superior to the others?
Ehcks Argentus
X LLC
#429 - 2013-06-28 00:50:47 UTC
Edward Pierce wrote:
Tiber Ibis wrote:
This is why they will need to release new racial industrials to transport various materials sometime in the future.
That's the problem. With this "re-balance" move they are effectively creating a larger imbalance than what we have now, and rather than make a simple fix to improve the imbalance, they are creating a pretty big gap between the races that will require huge efforts from the design and art group to create 8 new ships to fill.

They should have stuck with their simple fix and moved on to bigger and better projects, like HACs and Command Ships.


The old imbalance was that Gallente had the best industrial ship. No plural. If you cared about hauling at all you trained Gallente Industrial V for the Iteron V. And nothing else. It was the best industrial in every way.

Now there are five largest cargoholds depending on what you carry. Gallente have three of them, but they only require Industrial I now. And then there are multiple other "bests" if you don't care about maximum cargo hold.
Oraac Ensor
#430 - 2013-06-28 00:55:27 UTC  |  Edited by: Oraac Ensor
LtCol Laurentius wrote:
This is a much better version of the changes than the original proposal.

One thing i dont get is that you avoid giving a ship a ship maintenance array usable for moving rigged ships (a relocation ship) because "it have broken the boundaries of Tech 1 specialization"

Well, all ships currently equipped with ship maintenance arrays are Tech 1 mate Big smile

And to use the hoarder as a relocation ship with - say - the capability to move up to a rigged battlecruiser would be infinitly more worth it to the players than a ammo ship.

Just my 2 cents anyway.

To do that they would need a new hull model for the Hoarder. The present one is a collection of individual boxes bolted onto an open frame. How could that arrangement hold a battle cruiser?

I know that we can't be too pedantic about such things but that would stretch credulity a bit too far for me. Frigates - yes, destroyers - maybe, battle cruisers - no.

I just wish the Hoarder could be the PI hauler 'cos I'm going to end up with a PI alt with a useless cargo-rigged ammo ship. Sad
Bjurn Akely
The Scope
Gallente Federation
#431 - 2013-06-28 00:56:41 UTC
Sure, why the hell not.

Personally I'm not overly bothered by the changes even though I trained Gallente to be able to haul the most with an Iteron V. Id much rather have some distinguishing flair and difference between the different models. Basically that means one can pick and choose for the task at hand.

Edward Pierce
State War Academy
Caldari State
#432 - 2013-06-28 01:01:07 UTC
Ehcks Argentus wrote:
The old imbalance was that Gallente had the best industrial ship. No plural. If you cared about hauling at all you trained Gallente Industrial V for the Iteron V. And nothing else. It was the best industrial in every way.

So before everyone had to train Gallente Industrial V for the only good industrial, now everyone needs to train Gallente Industrial V because they have an the Iteron M. V that equals the best of every other race and they get another 3 specialized ships that have no equivalent in the other races.

Ehcks Argentus wrote:
Now there are five largest cargoholds depending on what you carry. Gallente have three of them, but they only require Industrial I now. And then there are multiple other "bests" if you don't care about maximum cargo hold.

There are 4 specialized cargo holds and a regular cargo hold, Gallente has the 3 useful specialized holds and the second best general hold.

As for the new ships only requiring Industrial I now, you do realize they get double the benefit to capacity than the regular industrials do right? And the only way to improve capacity of specialty holds is through the skill since no modules increase them?

Rise just spent a week revisiting his original proposal to come up with a "solution" where Gallente are the only industrial skill worth training. How can you people not see the problem here?
Endeavour Starfleet
#433 - 2013-06-28 01:20:52 UTC
So more goons and large alliances come out of the woodwork against the specialized haulers. Prime example of how large alliances in this game try to derail good ideas that would benefit newer players at the slight expense of their freighters orcas and rorqs not being perfect lords of the belts in my opinion.

For those of you that are confused by their BS. They keep trying to compare them to the other haulers that have DIFFERENT Benefits. and a DIFFERENT task.

These specialized ships are meant for single tasks. They get a good bay for it because it is a single task with a small range of products. What they are whining about is that they are realizing that newer players can now haul the ore themselves and that is going to help newer players and corps sustain themselves in lowsec and nullsec.

The complaints about making these ships mostly gal are not based on any reason. Only newer players will actually see any slowdown from having to train the skill to maybe III (Which is why I hope they reverse today's changes and go back to higher base and 5 percent per level) Everyone else in the game will not be remotely slowed down training that if they have not already trained Gal Industry to V anyway.

Eladaris
Indefinite.
#434 - 2013-06-28 01:22:33 UTC
Edward Pierce wrote:
Eladaris wrote:
Really... doesn't seem that bad to me? Sorry, I don't see an issue with spending less than a day to fly a certain ship. The nooblets will probably be guided into Gal Indy's, but they've been doing that for years now.

Really doesn't seem bad? It doesn't bother you that after a rebalancing effort whose sole purpose is to make sure no one race is superior to the others we are coming out with one race being superior to the others?


Yup, it doesn't seem that bad.
Wasn't the goal of rebalancing to provide options? So it wasn't always that one ship? After rebalancing, isn't it always that one ship that isn't the one before? The crown moves, but there's ALWAYS a crown... Ironically there's always a top ship. In many cases the new top ship isn't the old top ship, and that seems to be the case here as well. What's the problem? The min/maxers always find the optimal ship, and that wears the crown. After this change the Bestower, previously it was the Itty V. And that Amarr Indy V pilot is going to have some Gal. Indy skills, because he previously trained Gal. Indy to V.

Gal was always the king of the haulers... but I never trained any alt with sufficient skills to unlock the Itty V, because there are more important things than max cargo size. All PI alts will train Gal. Indy to somewhere between II and IV, depending on how much training time they spend on haulers.

Today we have a valid reason to train more than one race's indy, and that seems like a perfectly viable result of re-balancing to me.
Endeavour Starfleet
#435 - 2013-06-28 01:25:25 UTC
Edward Pierce wrote:
Rise just spent a week revisiting his original proposal to come up with a "solution" where Gallente are the only industrial skill worth training. How can you people not see the problem here?


The only "problem" I see here is goons and other alliances again trying to derail a change that finally gives newer players something against the dominance of Freighters, Orcas and Rorq.

Now MUCH LATER on and assuming POS and other aspects of the game are fixed. THEN is the time to move these ships into the ORE line and give them awesome visuals. But that is an art and gameplay reason to encourage newer players to train towards a noctis which will help keep them useful in nullsec. Not because large alliances are fearing that smaller operations will get a boost thanks to this good change to the Inty 2-4
Edward Pierce
State War Academy
Caldari State
#436 - 2013-06-28 01:40:32 UTC
Endeavour Starfleet wrote:
So more goons and large alliances come out of the woodwork against the specialized haulers. Prime example of how large alliances in this game try to derail good ideas that would benefit newer players at the slight expense of their freighters orcas and rorqs not being perfect lords of the belts in my opinion.

This is true, Rise is breaking our mining empire by giving newbies the tools to haul the ore themselves.

Curse you Endeavour Starfleet!
Arrendis
TK Corp
#437 - 2013-06-28 01:56:11 UTC
Endeavour Starfleet wrote:
Edward Pierce wrote:
Rise just spent a week revisiting his original proposal to come up with a "solution" where Gallente are the only industrial skill worth training. How can you people not see the problem here?


The only "problem" I see here is goons and other alliances again trying to derail a change that finally gives newer players something against the dominance of Freighters, Orcas and Rorq.


Well, as a member of a not-insignificant-sized alliance that fights alongside goons, lemme say that you're seeing conspiracy where none exists. If you really think Goon posters are expressing themselves here because they want to keep the little guy down, you're nuts. If anything, goons likely want to see the little guy flying specialized haulers like this. Specialized haulers full of specialized hauler cargo that won't be in a GSC when the CFC's roaming gangs swing through and kill them.

If you're flying smart, they/we won't kill you - you'll be docked up or cloaked as soon as you see people coming into system, regardless of what you're flying.

So what you're seeing here? It's individuals expressing their personal opinion. I can see a lot of new players focusing on Gallente Industrials - the Bestower's hold isn't that much bigger, after all. But I can also see others saying 'I don't need to worry about the new stuff, I want to do market trading and move things other than just ore/minerals/PI, so I'm training Amarr'.

Me, I already fly multiple races of T2 hauler. I'm looking forward to these changes. One of the things I see happening is the Hoarder being given a Large Shield Extender II, DCU, 2 PDS, and then invulns and a cloak, and being used as off-grid ammo truck for DBRB's structure grinds. It doesn't need to warp cloaked - it can just travel with the fleet and set up on at a safe.

'Hey, guys, we've got enough ammo with us tonight, we can shoot EVERY STRUCTURE IN NULL!'

It'll also make C3-4 W-space sieges a lot more viable, too, for exactly the same reason. If you're willing to stay in-system, you can leave your battleships in the target system and not worry about running out of ammo/cap boosters/paste a lot longer.

That's where I see the new Hoarder shining: fleet logistics (as opposed to being a Logistics ship).
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#438 - 2013-06-28 02:04:31 UTC
I wouldn't mind seeing more Mark-x/cloned hulls for other factions.
But clearly, different hulls as well as names would be cool.

I won't toss in all my thoughts just yet about the debate as I have to digest these recent desired changes. They're good and it is going the right way - and I don't give a frakking yotz about what other big allies have to say about it.


But here's something that could be of interest maybe:

We had a "draw a combat ship etc" contest...
How about a "Draw/submit Industrial vessel designs" contest for a change, for the respective races or other factions?

We could see some diversity and EVE'lings like to help out on artsy stuff.
Should help so we wouldn't have to see Mammoth Mk IV, though I don't have any problem with such.

Using tablet, typoes are common and I'm not going to fix them all.

Endeavour Starfleet
#439 - 2013-06-28 02:09:52 UTC
Edward Pierce wrote:
Endeavour Starfleet wrote:
So more goons and large alliances come out of the woodwork against the specialized haulers. Prime example of how large alliances in this game try to derail good ideas that would benefit newer players at the slight expense of their freighters orcas and rorqs not being perfect lords of the belts in my opinion.

This is true, Rise is breaking our mining empire by giving newbies the tools to haul the ore themselves.

Curse you Endeavour Starfleet!



They are tools. Single task tools that do not work the same as the other haulers. For PI I take out the ship. Do the PI and grab another ship for a different task. I get a hauler spawn I grab the II version and not spend all night hauling back to station because I don't have a massive pimped out spacerich ship with max skills. Notice a trend? A newer player has to have a number of ships. But he or she now has the tools to do what they need to do. And they are doing the job with tools that are specifically designed for such.

No this wont break any alliances mining efforts at all. Its also not likely to seriously dent mineral prices. Ventures are awesome but not that awesome. What it will do is help smaller groups get established in the game. Help other alliances without strict recruitment polices get an advantage over those who do. And those alliances will have newer members that can actually do something besides fly a venture and tackle. And I say help. It wont solve all the issues that gives unbalanced advantages to large spacerich alliances. But it will help.
Endeavour Starfleet
#440 - 2013-06-28 02:18:31 UTC
Vayn Baxtor wrote:
I wouldn't mind seeing more Mark-x/cloned hulls for other factions.
But clearly, different hulls as well as names would be cool.

I won't toss in all my thoughts just yet about the debate as I have to digest these recent desired changes. They're good and it is going the right way - and I don't give a frakking yotz about what other big allies have to say about it.


But here's something that could be of interest maybe:

We had a "draw a combat ship etc" contest...
How about a "Draw/submit Industrial vessel designs" contest for a change, for the respective races or other factions?

We could see some diversity and EVE'lings like to help out on artsy stuff.
Should help so we wouldn't have to see Mammoth Mk IV, though I don't have any problem with such.



When the time comes that these ships get moved to the ORE lineup. (A LOT of changes in EVE need to happen first) I would love to see a contest like that. The Tier 3 battlecruisers look amazing and they likely would have looked even better as the battleships there were drawn as.

These are ships future EVE players will get into quickly. A WOW factor to how they look would help keep them in the game. Like how awesome the noctis looks.