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pyfa 1.15.0 (Vanguard)

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Author
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#721 - 2014-11-19 17:52:24 UTC
Steven Shen wrote:
I find a small bug.
I set a Tengu as "Booster fit", and then choose it as the booster for itself, however, it doesn't work very well, i.e. the signature should be reduced to 126 but it is still 150 under the booster. I have to set the skills All o first, and next choose all 5, then it presents the exact information.


Please provide the fit of both the tengu booster and the ship you're applying it to, as well as which pilot (All 0, All 5, character, etc) for each ship, and describe exact replication steps.
Steven Shen
Flat Earth Believers
#722 - 2014-11-24 13:16:15 UTC
Sable Blitzmann wrote:
Steven Shen wrote:
I find a small bug.
I set a Tengu as "Booster fit", and then choose it as the booster for itself, however, it doesn't work very well, i.e. the signature should be reduced to 126 but it is still 150 under the booster. I have to set the skills All o first, and next choose all 5, then it presents the exact information.


Please provide the fit of both the tengu booster and the ship you're applying it to, as well as which pilot (All 0, All 5, character, etc) for each ship, and describe exact replication steps.



Fit a Tengu with Skirmish Evasive Maneuvers II (reduce signature) and Information Sensor Integrity II (raise sensor str). And set this Tengu as Booster fit. In the Booster-Squad, choose it as the booster. However, we will find the signature/sensor str do not decrease/increase for this Tengu (under its own links). You have to refresh it ---by turning off the link and then turning on, or setting the characters All 0 and then setting it All V---then the exact numbers come out.

Another bug I found is that sometime when I click "back" button, it will not return to the previous menu----you have to click the button 4 or 5 times.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#723 - 2014-11-26 01:05:35 UTC
Steven Shen wrote:
Sable Blitzmann wrote:
Steven Shen wrote:
I find a small bug.
I set a Tengu as "Booster fit", and then choose it as the booster for itself, however, it doesn't work very well, i.e. the signature should be reduced to 126 but it is still 150 under the booster. I have to set the skills All o first, and next choose all 5, then it presents the exact information.


Please provide the fit of both the tengu booster and the ship you're applying it to, as well as which pilot (All 0, All 5, character, etc) for each ship, and describe exact replication steps.



Fit a Tengu with Skirmish Evasive Maneuvers II (reduce signature) and Information Sensor Integrity II (raise sensor str). And set this Tengu as Booster fit. In the Booster-Squad, choose it as the booster. However, we will find the signature/sensor str do not decrease/increase for this Tengu (under its own links). You have to refresh it ---by turning off the link and then turning on, or setting the characters All 0 and then setting it All V---then the exact numbers come out.

Another bug I found is that sometime when I click "back" button, it will not return to the previous menu----you have to click the button 4 or 5 times.


Ah, yeah, the bug with the stats not updating is known. The entire fleet boosting / projection logic is thrown together and no one wants to touch it. I was able to fix a lot of it's afflictions earlier this year, but this iparticular bug is a side-effect of a few fixes I made (see https://github.com/DarkFenX/Pyfa/issues/63 and pull request https://github.com/DarkFenX/Pyfa/pull/99)

Navigational bug is also known: https://github.com/DarkFenX/Pyfa/issues/177. No current ETA on fix.

Thanks for reporting these tho! Let us know of any other issues you run into!
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#724 - 2014-11-27 02:59:43 UTC
Looking for input on how people would like the new Tactical Destroyer mode to function in pyfa. Easiest way is to have a context menu, but this is something that should be visible at all times so that the user knows what mode they are in. Looking for UI ideas on where this could be implemented! I will be keeping a list of ideas here: https://github.com/DarkFenX/Pyfa/issues/208
Echo Degnar
Dino Nuggets
Test Alliance Please Ignore
#725 - 2014-12-01 18:53:21 UTC
Sable Blitzmann wrote:
Looking for input on how people would like the new Tactical Destroyer mode to function in pyfa. Easiest way is to have a context menu, but this is something that should be visible at all times so that the user knows what mode they are in. Looking for UI ideas on where this could be implemented! I will be keeping a list of ideas here: https://github.com/DarkFenX/Pyfa/issues/208

I'm imagining something similar to the way T3's are handled. Three permanent "modules" at the top of the fitting pane that apply the mode bonuses. Clicking an inactive mode enables it while disabling the previously active mode.

I'm not crazy about the idea of inventing modules that don't exist in the game to solve a problem, but my ignorance suggests it may allow the use of existing code.
Torgeir Hekard
I MYSELF AND ME
#726 - 2014-12-02 04:26:28 UTC
A scripted module/subsystem.
Can use defensive, snipe or speed script.
Or no script (that's how they come before you undock one).
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#727 - 2014-12-03 22:06:57 UTC
This is what I came up with: http://gyazo.com/10189d279943e067046a931f9c59ee02

I would like to introduce an actual GUI element rather than hacking the fitting list and using context menus, but this will suffice for now. Kadesh will take a peak at it within the coming days
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#728 - 2014-12-04 13:56:58 UTC
Maybe I just have not figured it out yet... Is there a way to display Drone Volley and tracking information?? If not, is this possible?

My PYFA drone volley shows 0, and I can not locate a drone tracking information thingy. I have to use EFT to show drone volley. Thanks! I love PYFA!
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#729 - 2014-12-04 17:15:30 UTC
JetStream Drenard wrote:
Maybe I just have not figured it out yet... Is there a way to display Drone Volley and tracking information?? If not, is this possible?

My PYFA drone volley shows 0, and I can not locate a drone tracking information thingy. I have to use EFT to show drone volley. Thanks! I love PYFA!


Tracking speed is shown in the drone pane. Volley is not included in total because of a long-standing oversight. I'll open a ticket for it.
Ash Darkfire
Hedion University
Amarr Empire
#730 - 2014-12-09 06:49:40 UTC
First of all, thanks to the making for making such an awesome fitting program thats much easier to look at and use than EFT ^^

I have a few suggestions and ideas based and generated since using this tool for pretty much all my of eve play [Been using it since Rubicon, when i first started playing]

First of all, will there be some sort of compare tool or option implemented to compare stats [or even average prices too] of modals while setting up fits and comparing such?
along with that, another idea is to possibly add some way of calculating and viewing the additon of cargo for Indies or freighters or even miner ships of items other than just the modals to the cargo bay? such as how adding liquid ozone to cargoholds of cyno ships, ores and ice to cargo haulers and ORE ships, PI materals to epithals or even entire ships [packaged or unpackaged] themselves to Industrials and freighters or the bowhead in the upcoming release. could call it a cargo calculator or such of what the tool can already do.
and is there any way to calculate time for overheat damage before it burns out a modal and the side effect of it passing heat to other modals in the rack or is that not possible? [i dont know if overhead it set damage (effected by skills and other moduals also/not OHed or if it is more chance/random based]

thankis ^^
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#731 - 2014-12-09 07:16:54 UTC  |  Edited by: Sable Blitzmann
Ash Darkfire wrote:

First of all, will there be some sort of compare tool or option implemented to compare stats [or even average prices too] of modals while setting up fits and comparing such?
along with that, another idea is to possibly add some way of calculating and viewing the additon of cargo for Indies or freighters or even miner ships of items other than just the modals to the cargo bay? such as how adding liquid ozone to cargoholds of cyno ships, ores and ice to cargo haulers and ORE ships, PI materals to epithals or even entire ships [packaged or unpackaged] themselves to Industrials and freighters or the bowhead in the upcoming release. could call it a cargo calculator or such of what the tool can already do.
and is there any way to calculate time for overheat damage before it burns out a modal and the side effect of it passing heat to other modals in the rack or is that not possible? [i dont know if overhead it set damage (effected by skills and other moduals also/not OHed or if it is more chance/random based]

thankis ^^


1) I've been increasingly thinking about adding a compare-like tool, however this would be somewhat of an undertaking. Someone in this thread was also going to take a look into developing something along those lines, I don't know if that ever got anywhere. It is on the radar, we just don't know when it'll happen.

2) Not really sure if I see the appeal of having a cargo calculator. pyfa is developed primarily as a fitting management tool for pve/pve situations. This would be a fairly large project requiring development of a more nuanced cargohold feature, with the benefits not justifying the time spent making it. Not ruling it out, but it is not on the radar. Perhaps you could expand on how this may work or be featured in the application? What might it look like?

3) Heat damage is (edit: NOT) implemented. I know EFT has this feature but I don't think it's very accurate. Heat damage is chance-based based on how much heat has accumulated on the rack and what other modules are present on the rack. As with any chance-based mechanic, there isn't really a good way to estimate how long a module can overheat for (unless you run a simulation in which the rack heats to 100% and then starts to apply damage to the module once per cycle). I guess we could implement some form of granularity to the equation (worst case vs best case vs average), but this type of question should really be directed at Kadesh. He made a really good post about the mechanics of heat and the math behind it, much of which goes over my head: https://forums.eveonline.com/default.aspx?g=posts&m=341573
Ash Darkfire
Hedion University
Amarr Empire
#732 - 2014-12-09 10:00:39 UTC
Sable Blitzmann wrote:

1) I've been increasingly thinking about adding a compare-like tool, however this would be somewhat of an undertaking. Someone in this thread was also going to take a look into developing something along those lines, I don't know if that ever got anywhere. It is on the radar, we just don't know when it'll happen.

2) Not really sure if I see the appeal of having a cargo calculator. pyfa is developed primarily as a fitting management tool for pve/pve situations. This would be a fairly large project requiring development of a more nuanced cargohold feature, with the benefits not justifying the time spent making it. Not ruling it out, but it is not on the radar. Perhaps you could expand on how this may work or be featured in the application? What might it look like?

3) Heat damage is implemented. I know EFT has this feature but I don't think it's very accurate. Heat damage is chance-based based on how much heat has accumulated on the rack and what other modules are present on the rack. As with any chance-based mechanic, there isn't really a good way to estimate how long a module can overheat for (unless you run a simulation in which the rack heats to 100% and then starts to apply damage to the module once per cycle). I guess we could implement some form of granularity to the equation (worst case vs best case vs average), but this type of question should really be directed at Kadesh. He made a really good post about the mechanics of heat and the math behind it, much of which goes over my head: https://forums.eveonline.com/default.aspx?g=posts&m=341573



Ah, thanks for the reply.
Suppose the compare tool would remain to be the most relevant idea/suggestion, something that might still save us users a bit more time not needing to tab back into game to use it's compare tool after finding the module in question too. though it would be appreciated by a far few once such a feature is worked on and added.

As for the cargo calculator, i seem to mostly ask about it as at the very least the tool gives the ability to calculate the total cargo size and modifiers on ships for fitting appart from what the tool can already do in a more pvp/e oriented way of How much ammo/nanite paste/cap chargers or mix of such can i hold? It was more asked under the perspective of haulers and general transport of ships and modules, or at the very least to give the ability to add ship [packaged or rigged] to a cargo of ship [if it permits it] and see what else you can fit without needing to do it in game or manually calculate it. though i do suppose there might already be another program or tools for such a thing else where that i dont know/havnt looked for yet.
Though such example i would have liked to use the program for was to see how much or if it was possible at all to fit a frigate of some kind along with all its modules into a Nerus and what can i do to the fitting to also affect its EHP, align times and total cargo space. though it has occurred to me that a possibility to simulate the other possible use for a cargo caluc in pyfa is to find a 1.0m3 item and times that by the amount size of the item/s [not on the list of pyfa's item] in the cargo bay of said industrial or freighter ship.
but, at the very least, combat used resources, such as liquid ozone for Cynos, different kinds of Isotopes for Jump Drives, Strout for Triage and Siege or heavy water for Industrial core's, might be something that be nice to see added for such people who might want to see how much of said resources they can add to their ship's cargo for use and how such uses scales based on skills [via the sip statistics window]. or even possibly export such included as a fit [if the game does include such] for those who use fittings and shopping lists.

and the overheat thread is an interesting read, though a bit of it takes a bit to understand some of it at first ^^
Torgeir Hekard
I MYSELF AND ME
#733 - 2014-12-09 17:47:14 UTC  |  Edited by: Torgeir Hekard
Current Git version has broken T2 ammo. It does not load without displaying any errors.
At least I checked small focused beams and heavy neutron blasters.

Edit:

Also the lowermost user damage pattern is not selectable.
Also paste does not load into ancillary reps.
Also can't load anything into an ASB (at least medium).
Also can't load a focused warp disruption script. Or unload if one is already loaded.

Well, pretty much dropdown ammo selection menus are completely bonkers.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#734 - 2014-12-09 19:27:22 UTC
Torgeir Hekard wrote:
Current Git version has broken T2 ammo. It does not load without displaying any errors.
At least I checked small focused beams and heavy neutron blasters.

Edit:

Also the lowermost user damage pattern is not selectable.
Also paste does not load into ancillary reps.
Also can't load anything into an ASB (at least medium).
Also can't load a focused warp disruption script. Or unload if one is already loaded.

Well, pretty much dropdown ammo selection menus are completely bonkers.


It's been fixed on the sisi branch. I made an opps while trying to fix wxPython menu bindings to support multiple submenus (windows bindings are strangely different from linux/mac =()
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#735 - 2014-12-10 03:35:17 UTC  |  Edited by: Sable Blitzmann
Rhea - v1.7.0 is out: https://github.com/DarkFenX/Pyfa/releases/tag/v1.7.0

I'm looking for anyone that has a Mac and knows python and sqlalchemy to help diagnose and repair performance issues with it. Please let me know. We can get you up to speed with the internals and everything, but I suspect it's query performance issues .
Mardios
Task Force 641
Empyrean Edict
#736 - 2014-12-10 06:29:38 UTC
having an issue when trying to fit a confessor, the fitting window doesnt show the H/M/L slots, I can select mods and see the CPU and and powergrid adjust for the mod ive selected

http://imgur.com/LBgLrav
In this fit has full rack of beams
Lothian Scykle
Nasty-Boyz
Templis CALSF
#737 - 2014-12-10 15:13:43 UTC
I'm having an issue with Pyfa 1.7.0 on a Mac (OS X 10.9.5). I can find the Confessor in the "Ships" tab listing, but selecting it gives a blank fitting window. I can import a fitting via the "Edit", "From Clipboard" menu item, and all modules will be displayed. However, contextual menus do not work - there is no response to right-clicking on anything. When closing pyfa and reloading, or closing the Confessor fit tab and opening it again, I'm back to the blank fitting window. Loading drones, cargo, and implants appears to function normally.

By the way, just reading through your poses over the past few days. and I saw some of the other ideas you had for implementing the mode switching for the new tactical destroyers. I much prefer the mode-switching as a button-based section on the right side along with the "Resources", "Resistances", etc. sections. The contextual menu is much less intuitive (imho).

Thanks for all the effort you put into this invaluable tool. I know I speak for a lot of folks when I say that it is a life-saver. If you need a Mac guinea pig, please let me know. I'm happy to help.
Kira Distler
Caldari Provisions
Caldari State
#738 - 2014-12-10 17:29:16 UTC
The damage graphs don't seem to be working again.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#739 - 2014-12-10 18:27:35 UTC  |  Edited by: Sable Blitzmann
Mardios wrote:
having an issue when trying to fit a confessor, the fitting window doesnt show the H/M/L slots, I can select mods and see the CPU and and powergrid adjust for the mod ive selected

http://imgur.com/LBgLrav
In this fit has full rack of beams


Lothian Scykle wrote:
I'm having an issue with Pyfa 1.7.0 on a Mac (OS X 10.9.5). I can find the Confessor in the "Ships" tab listing, but selecting it gives a blank fitting window. I can import a fitting via the "Edit", "From Clipboard" menu item, and all modules will be displayed. However, contextual menus do not work - there is no response to right-clicking on anything. When closing pyfa and reloading, or closing the Confessor fit tab and opening it again, I'm back to the blank fitting window. Loading drones, cargo, and implants appears to function normally.

By the way, just reading through your poses over the past few days. and I saw some of the other ideas you had for implementing the mode switching for the new tactical destroyers. I much prefer the mode-switching as a button-based section on the right side along with the "Resources", "Resistances", etc. sections. The contextual menu is much less intuitive (imho).

Thanks for all the effort you put into this invaluable tool. I know I speak for a lot of folks when I say that it is a life-saver. If you need a Mac guinea pig, please let me know. I'm happy to help.


Can you two send me, via EVE Mail, a copy of your fit database (in windows, it's called saveddata.db in %userprofile%/.pyfa ). Can you also post or send me the error and output logs from there?

It's weird that the fitting window will not display, but the stats update. I had to do some hackish things to make the mode show up alongside the other modules, maybe something is bugging out. Has worked on my win7, linux, and VM mac, so not sure.

Also, let me know if you used the exe or zip.

About the graph, please let me know what specifically isn't working (I haven't checked and will be working on confessor bugs)

Has anyone downloaded v1.7.0 and had it run without issue with regards to the confessor?
Chi Cerridwen
Viziam
Amarr Empire
#740 - 2014-12-11 12:10:51 UTC
Lothian Scykle wrote:
I'm having an issue with Pyfa 1.7.0 on a Mac (OS X 10.9.5). I can find the Confessor in the "Ships" tab listing, but selecting it gives a blank fitting window. I can import a fitting via the "Edit", "From Clipboard" menu item, and all modules will be displayed. However, contextual menus do not work - there is no response to right-clicking on anything. When closing pyfa and reloading, or closing the Confessor fit tab and opening it again, I'm back to the blank fitting window. Loading drones, cargo, and implants appears to function normally.


Exact same issue for me with Windows 7.