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pyfa 1.15.0 (Vanguard)

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Author
CW Itovuo
The Executioners
#241 - 2014-02-23 01:39:11 UTC
I'm sure it's been mentioned, but it'd be nice if the ship description under right-click "show basic stats" would reiterate the hull bonuses. This used to happen, but I'm not seeing it anymore.


Vengeance for example:

Amarr Frigate Skill Bonus:
5% bonus to Rocket Damage per level
5% bonus to Missile Launcher Rate of Fire per level

Assault Frigates Skill Bonus:
4% bonus to Armor Resistances per level
5% bonus to Capacitor Recharge Rate per level

Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Bertrand Butler
Cras es Noster
#242 - 2014-02-23 04:53:29 UTC
It does, download latest pyfa.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#243 - 2014-02-24 17:28:49 UTC  |  Edited by: Sable Blitzmann
Levina Windstar wrote:
Kadesh Priestess wrote:


Levina Windstar wrote:
Issue : Most of the wormhole effects in the projected tab are not accurate. Some of them are just completly wrong too.
Please be more specific.


It seams that most of the bug I saw are fix now somehow. Although, in the Cataclysmic, the shield boost should be negative and the shield transfer should be positive like the armor one.


I think they are possibly labeled incorrectly in Pyfa.

http://eve-files.com/dl/267130

Shield Repair Multiplier shows as 1.25x, however if you toggle the view, shieldBonusMultiplier shows as 0.9. I don't think the multiplier is being applied to the fit either way:

http://eve-files.com/dl/267131

Shows that it is not implemented
Levina Windstar
Brutor Tribe
Minmatar Republic
#244 - 2014-02-24 17:54:49 UTC
Sable Blitzmann wrote:
Levina Windstar wrote:
Kadesh Priestess wrote:


Levina Windstar wrote:
Issue : Most of the wormhole effects in the projected tab are not accurate. Some of them are just completly wrong too.
Please be more specific.


It seams that most of the bug I saw are fix now somehow. Although, in the Cataclysmic, the shield boost should be negative and the shield transfer should be positive like the armor one.


I think they are labeled incorrectly in Pyfa.

http://eve-files.com/dl/267130

Shield Repair Multiplier shows as 1.25x, however if you toggle the view, shieldBonusMultiplier shows as 0.9. I don't think the multiplier is being applied to the fit either way:

http://eve-files.com/dl/267131

Shows that it is not implemented


Ah so that's the reason. Hope it will get fix cause I'm living in a cataclysmic Big smile

"I can make billions using my mouth ...

... and sometimes when I talk, too" --- Solecist Project

Jakob Anedalle
The Scope
Gallente Federation
#245 - 2014-02-24 21:13:50 UTC
CW Itovuo wrote:
I'm sure it's been mentioned, but it'd be nice if the ship description under right-click "show basic stats" would reiterate the hull bonuses. This used to happen, but I'm not seeing it anymore.


Is there a way to see this when you're actually looking at the fit? EFT does this with the little ? icon by the fit name for instance. I only see this in pyfa when I'm at the point of selecting what ship I might want to start fitting up.

Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#246 - 2014-02-24 21:26:07 UTC
Jakob Anedalle wrote:
CW Itovuo wrote:
I'm sure it's been mentioned, but it'd be nice if the ship description under right-click "show basic stats" would reiterate the hull bonuses. This used to happen, but I'm not seeing it anymore.


Is there a way to see this when you're actually looking at the fit? EFT does this with the little ? icon by the fit name for instance. I only see this in pyfa when I'm at the point of selecting what ship I might want to start fitting up.


Right click in fitting window -> Ship Stats. There is no pop up or other way to see it currently. If you have an idea of where we could add this for a sort of quick reference, it might be feasible.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#247 - 2014-02-25 03:09:16 UTC
Bertrand Butler wrote:
I don't know if this is reported already.

Sometimes when you rig a strategic cruiser and then proceed to change around subs, you get a ghost fourth rig slot showing. Other than the visual, there is no change in stats or calibration.

Here is an example
http://i44.photobucket.com/albums/f9/Dante80/bellycancer/Untitled-1_zpsb8b4401c.png


I've got a pull request open to fix this, hopefully Kadesh accepts it
Brigard en Chasteaux
Aliastra
Gallente Federation
#248 - 2014-02-27 07:31:57 UTC
Elderad Ulthran wrote:
Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.

Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.

I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.

some help would be great thanks :)



FYI, I can report that this is still an issue. I created a damage profile, right clicked on the resistances area and could change the profile... exactly once. After that, I was no longer able to change profiles at all... right-clicking had no effect and I could not even change back to the uniform damage profile.

I can also report that this appears to be limited to the Mac version. Running the windows version of pyfa on Win7 under Virtualbox works perfectly!
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#249 - 2014-02-28 05:19:01 UTC  |  Edited by: Sable Blitzmann
Brigard en Chasteaux wrote:
Elderad Ulthran wrote:
Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.

Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.

I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.

some help would be great thanks :)



FYI, I can report that this is still an issue. I created a damage profile, right clicked on the resistances area and could change the profile... exactly once. After that, I was no longer able to change profiles at all... right-clicking had no effect and I could not even change back to the uniform damage profile.

I can also report that this appears to be limited to the Mac version. Running the windows version of pyfa on Win7 under Virtualbox works perfectly!


Problem is that there aren't a lot of mac devs that can look into this.

Do you know the last version where this worked for you? Is there anything in the error log file created in the save directory (~/.pyfa)? Are you willing to install python and run pyfa from source to see if it pops up anything in the console?

I've installed OS X on virtualbox to test this (Mountain Lion). I won't pretend to know much about OS X, but I was able to install Pyfa from the stable release, add damage profile, and switch between them just fine. =/
Xan Pendragon
Transcendere
#250 - 2014-03-01 05:18:53 UTC
In light of the discussion here, this is very basic, but is there a user guide anywhere that will cover the basics? I don't mean putting together a fit, that part is okay (I think), but other features, such as importing/exporting, importing a character, icon definitions. I have pyfa 1.1.17
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#251 - 2014-03-01 17:57:57 UTC
Xan Pendragon wrote:
In light of the discussion here, this is very basic, but is there a user guide anywhere that will cover the basics? I don't mean putting together a fit, that part is okay (I think), but other features, such as importing/exporting, importing a character, icon definitions. I have pyfa 1.1.17


I've been meaning to spruce up the readme on GitHub to address some of the more... obscure features. Or maybe make a few wiki pages... I'll get around to it eventually and submit a request to pull it into the main project
Nex Killer
Perkone
Caldari State
#252 - 2014-03-01 22:01:52 UTC
How do I get the fleet boost to work? I drag a boosting fit to the fleet window and click squad booster and it doesn't do anything or have anything in the window.
Xan Pendragon
Transcendere
#253 - 2014-03-01 23:03:21 UTC  |  Edited by: Xan Pendragon
Sable Blitzmann wrote:
Xan Pendragon wrote:
In light of the discussion here, this is very basic, but is there a user guide anywhere that will cover the basics? I don't mean putting together a fit, that part is okay (I think), but other features, such as importing/exporting, importing a character, icon definitions. I have pyfa 1.1.17


I've been meaning to spruce up the readme on GitHub to address some of the more... obscure features. Or maybe make a few wiki pages... I'll get around to it eventually and submit a request to pull it into the main project


Many thanks.
Planetary Buddy
Deep Core Mining Inc.
Caldari State
#254 - 2014-03-02 18:53:43 UTC  |  Edited by: Planetary Buddy
I'm able to import API and character, but cannot switch it to active... Character panel on top right is freezed for me

edit: works for me. Just had to start fitting stuff.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#255 - 2014-03-04 00:36:17 UTC
Nex Killer wrote:
How do I get the fleet boost to work? I drag a boosting fit to the fleet window and click squad booster and it doesn't do anything or have anything in the window.


Make sure that you have an active fit open. The additions pane is disabled if there is no fit open.
interSTELLA555
Science and Trade Institute
Caldari State
#256 - 2014-03-06 20:38:37 UTC
Hi, I am having problems with PYFA. I recently got mild Adware on my computer and I kind of panicked (start incredibar stuff)
As a result I ended up installing Sypware Doctor antivirus despite the fact that my computer warned me about a confliction with another antivirus - probably malewarebytes. With the confliction I could not start my computer normally because the two spywares generated a bluescreen on startup constantly. This of course paniced me more and I did some system restores and ultimately I figured out what the problem was and disabled the antispyware. After the system restores my computer was acting funny and I believe I might have damaged my drivers. I am unable to detect any problems; however, after the system restores Evemon, EvE, and PYFA started to act strangely and crash. I resolved the issue for eve by deleting folders in the eve system folder and running the repair tool. I simply re-installed evemon and it is still finicky but generally ok. However, PYFA randomly crashes when browsing and making fits. I have re-installed the program several times and the problem persists. Also Evemon is still having errors.
interSTELLA555
Science and Trade Institute
Caldari State
#257 - 2014-03-06 20:41:25 UTC
I do not know how to generate crash dump from PYFA apologize for noob ness. The evemon error is invalid diretory pathing. When I run evemon it works the first time after a fresh install. After that the program generates this error.



System.IO.IOException: The directory name is invalid.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.IO.Path.InternalGetTempFileName(Boolean checkHost)
at EVEMon.Common.FileHelper.OverwriteOrWarnTheUser(String destFileName, Func`2 writeContentFunc) in EVEMon.Common\FileHelper.cs:line 78
at EVEMon.Common.Settings.SaveImmediate() in EVEMon.Common\Settings.cs:line 635
at EVEMon.Common.Settings.Import(SerializableSettings serial, Boolean preferencesOnly) in EVEMon.Common\Settings.cs:line 201
at EVEMon.Common.Settings.Initialize() in EVEMon.Common\Settings.cs:line 365
at EVEMon.Program.Main() in EVEMon\Program.cs:line 66


Datafile report:
eve-blueprints-en-US.xml.gz (178KiB - 5fded6fdcf970d1359f9eb0f23e35c80)
eve-geography-en-US.xml.gz (529KiB - 886a36e599134e54d7895d3038d31fe8)
eve-items-en-US.xml.gz (1417KiB - 972efb7c9d7f60103fb1c21dd7837b45)
eve-properties-en-US.xml.gz (44KiB - 5383169776ad8102a260ca6a2f4a2483)
eve-reprocessing-en-US.xml.gz (73KiB - 57dd4660c4cbd6b39a8d219333da38c4)
eve-skills-en-US.xml.gz (22KiB - ce0e15cd031d792832d53d0416f27927)


Diagnostic Log:
0d 0h 00m 00s > Starting up
0d 0h 00m 00s > EveMonClient.Initialize - begin
0d 0h 00m 00s > Load Datafiles - begin
0d 0h 00m 02s > Load Datafiles - done
0d 0h 00m 02s > EveMonClient.Initialize - done
0d 0h 00m 02s > Settings.TryDeserializeFromFile - begin
0d 0h 00m 02s > Settings.TryDeserializeFromFile - done
0d 0h 00m 02s > Settings.Import - begin
0d 0h 00m 02s > EveMonClient.OnSchedulerChanged
0d 0h 00m 02s > EveMonClient.OnCharacterImplantSetCollectionChanged
0d 0h 00m 02s > EveMonClient.OnSkillQueueUpdated - MikuMiku NiShiteAgeru
0d 0h 00m 02s > EveMonClient.OnCharacterUpdated - MikuMiku NiShiteAgeru
0d 0h 00m 02s > EveMonClient.OnCharacterImplantSetCollectionChanged
0d 0h 00m 02s > EveMonClient.OnSkillQueueUpdated - Ruby Princesss
0d 0h 00m 02s > EveMonClient.OnCharacterUpdated - Ruby Princesss
0d 0h 00m 02s > EveMonClient.OnCharacterImplantSetCollectionChanged
0d 0h 00m 02s > EveMonClient.OnSkillQueueUpdated - interSTELLA555
0d 0h 00m 02s > EveMonClient.OnCharacterUpdated - interSTELLA555
0d 0h 00m 02s > EveMonClient.OnCharacterCollectionChanged
0d 0h 00m 02s > EveMonClient.OnCharacterPlanCollectionChanged - MikuMiku NiShiteAgeru
0d 0h 00m 02s > EveMonClient.OnCharacterPlanCollectionChanged - Ruby Princesss
0d 0h 00m 02s > EveMonClient.OnCharacterPlanCollectionChanged - interSTELLA555
0d 0h 00m 02s > EveMonClient.OnMonitoredCharactersChanged
0d 0h 00m 02s > EveMonClient.OnAPIKeyCollectionChanged
interSTELLA555
Science and Trade Institute
Caldari State
#258 - 2014-03-06 20:48:46 UTC
Finally, the reason I thought the problem may be related to driver damage was because in Device Manager in other devices I have 3 unknown drivers for "Base System Device." My graphics drivers are intact, in addition to sound, in addition to monitoring and networking. This could be some foolish oversight by a hidden network device or something; however, I believe the driver damage is possible from the blue screens. (I had several while i was being stupid mentioned earlier) I don't know if the python code is implementing properly which may be the problem for PYFA. As for EvEmon, I don't know what is going on, I will try to install it in a different location.
interSTELLA555
Science and Trade Institute
Caldari State
#259 - 2014-03-06 21:01:42 UTC
Well this was a very interesting experience. I figured my problem sort of for the most part. When both EvEmon and PYFA are ran as an Administrator they work properly. However, they do not when they crash. This has been an interesting learning experience.
Brigard en Chasteaux
Aliastra
Gallente Federation
#260 - 2014-03-06 22:17:11 UTC
Sable Blitzmann wrote:

Problem is that there aren't a lot of mac devs that can look into this.

Do you know the last version where this worked for you? Is there anything in the error log file created in the save directory (~/.pyfa)? Are you willing to install python and run pyfa from source to see if it pops up anything in the console?

I've installed OS X on virtualbox to test this (Mountain Lion). I won't pretend to know much about OS X, but I was able to install Pyfa from the stable release, add damage profile, and switch between them just fine. =/


I'm an EVE newb, and this is the first time I've ever used pyfa, so I can't compare this behavior to older versions.

I looked in .pyfa, and there is no error log file. There is only saveddata.db and settings. I already have python installed and will give it whirl from source this weekend.

Also, not sure it would make any difference, but I'm on Mavericks and not ML (and, arrived at Mavericks from Snow Leopard->Mountain Lion->Mavericks upgrades, not a fresh install).