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pyfa 1.15.0 (Vanguard)

First post First post First post
Author
Neela Silurn
Imperial Shipment
Amarr Empire
#181 - 2013-11-25 22:37:56 UTC
Just downloaded and made a couple ship fits with the updated Pyfa and the math is all wrong. Using my skills I made a ship that fit and was stable and when I put it together in game I was short powergrid and was not cap stable. Puts into question if any of the numbers Pyfa is giving me is correct or not.
Zor'katar
Matari Recreation
#182 - 2013-11-25 23:25:25 UTC
Neela Silurn wrote:
Just downloaded and made a couple ship fits with the updated Pyfa and the math is all wrong. Using my skills I made a ship that fit and was stable and when I put it together in game I was short powergrid and was not cap stable. Puts into question if any of the numbers Pyfa is giving me is correct or not.

It would probably be more helpful if you provided the fit, the stats (screenshot would be useful), and what you expected them to be.
Zeefu Q'Ulla
Republic University
Minmatar Republic
#183 - 2013-11-28 01:57:59 UTC
Since 1.1.18 I haven't been able to backup my fittings. PyFa just sits there with the processing message forever and I have to kill it with process manager.


Using Windows 7.

Last successful export was on 2013/11/20 file size 410kb. I expect this file size to be about 450kb.

The only other difference between the last save and the 1.1.18 patch is I used API to import some character skills. Assuming that was the problem I reset all ships to 'all 5 ' and deleted all characters. No luck.

I can export individual ships.


Maybe if I remember all the new ships I can export them individually then import 2013/11/20 and see if I can export then?

If that fails delete all PyFa and import from 2013/11/20 and try again?

Anyone else having this problem?
Is there a fix that doesn't mean doing the above steps because I'm not sure they will work?
Taggart Ambraelle
The Scope
Gallente Federation
#184 - 2013-11-29 03:08:57 UTC
can not open with Archive Utility on mac with 10.8.5
Kamylia
Kybernauts
Kybernauts Clade
#185 - 2013-11-29 10:44:48 UTC
Is there a way to talk to pyfa from the commandline? What I am looking for is this command


pyfa export "example fitting" ./fitting.xml


I am sure this is not an easy task. So i would like like to write that by myself. Can you give me a hint where i could find the stored fittings and where in the code the export is done?
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#186 - 2013-12-03 19:05:39 UTC
What file are base ships stored in? And how hard are they to write?
John Kree
T H E . K R A K E N
OUT OF THE DEEP
#187 - 2013-12-10 10:40:32 UTC
Can someone help me please? I really tried to figure out how to export my character information for importing it to pyfa.
I really don't get it.

How do i get my character XML file?
Silenced Silence
The roof is on fire
#188 - 2013-12-11 12:49:15 UTC
hey,

is there a bug with projecting remote tracking computers / remote sensor boosters and loading scripts into them?

For example when you load a optimal range script into a remote tracking computer that is projected onto your fit, the ranges do not change from what the basic tracking computer would be doing for you.

keep up the good work! love this fitting tool so much!
Yverdracy
Sumiko Yoshida Corporation
#189 - 2013-12-13 04:59:25 UTC  |  Edited by: Yverdracy
edit: was looking at the reg vexor >.<

Thanks for all of your work keeping this up to date!
Alatine Rayl
Imperial Shipment
Amarr Empire
#190 - 2013-12-14 11:09:43 UTC
I honestly have no idea how to import my character. Any help?
Lis Vicious
Ministry of War
Amarr Empire
#191 - 2013-12-16 15:03:13 UTC
Any idea when retina support will be implemented?
Arcos Vandymion
Ministry of War
Amarr Empire
#192 - 2013-12-17 10:24:21 UTC  |  Edited by: Arcos Vandymion
John Kree wrote:
Can someone help me please? I really tried to figure out how to export my character information for importing it to pyfa.
I really don't get it.

Alatine Rayl wrote:
I honestly have no idea how to import my character. Any help?



The easiest way to keep your characters up to date in PYFA is to go to
-> Windows
-> Character Editor
-> API
-> https://community.eveonline.com/support/api-key/update/
log in, set expiry to
"never expires"
check
"Character sheet"
hit
"Submit" - done.

In PYFA click "New Character" (the left of the four buttons)
name it after your character (ideally)
copy paste the ID and the verification
click "get character" and select the wanted character (in case it's an account API and you have several characters on that account)
then click "fetch skills".

That's it - you're golden now to tinker the allV fits down to your skill level (or tweak em to whatever purpose you need them for).
Hope that helps
Alx Warlord
The Scope
Gallente Federation
#193 - 2013-12-20 20:59:41 UTC
This is the best program available to simulate EVE fits. And I personally have as much fun in it as playing EVE, I love to make plans and strategies and probably I wouldn't be playing eve if it wasn't for this program, so Thank you very much!!!

But there is a small thing that I wish it could be different: The "Reactive Armor Hardener" It always give 15% 15% 15% 15% to the resistances, while in game this percentages changes to the damage received, so the best value for this module would be [60% * "respective damage pattern"] is it possible to do this for the next update? or if not possible, can we customize the values for this module???

Again thx, you'v made an awesome work!!!

Hanso Garemoko
Native Freshfood
Minmatar Republic
#194 - 2013-12-24 18:41:51 UTC
Arcos Vandymion wrote:
John Kree wrote:
Can someone help me please? I really tried to figure out how to export my character information for importing it to pyfa.
I really don't get it.

Alatine Rayl wrote:
I honestly have no idea how to import my character. Any help?



The easiest way to keep your characters up to date in PYFA is to go to
-> Windows
-> Character Editor
-> API
-> https://community.eveonline.com/support/api-key/update/
log in, set expiry to
"never expires"
check
"Character sheet"
hit
"Submit" - done.

In PYFA click "New Character" (the left of the four buttons)
name it after your character (ideally)
copy paste the ID and the verification
click "get character" and select the wanted character (in case it's an account API and you have several characters on that account)
then click "fetch skills".

That's it - you're golden now to tinker the allV fits down to your skill level (or tweak em to whatever purpose you need them for).
Hope that helps


OK I've done this, but I can't get the character drop down (main screen) to show anything except "All 5". The widget arrows are disabled also.

version 1.1.8 on mac running mavericks

Thanks!
Hanso Garemoko
Native Freshfood
Minmatar Republic
#195 - 2013-12-24 18:51:41 UTC
Hanso Garemoko wrote:
Arcos Vandymion wrote:



The easiest way to keep your characters up to date in PYFA is to go to
-> Windows
-> Character Editor
-> API
-> https://community.eveonline.com/support/api-key/update/
log in, set expiry to
"never expires"
check
"Character sheet"
hit
"Submit" - done.

In PYFA click "New Character" (the left of the four buttons)
name it after your character (ideally)
copy paste the ID and the verification
click "get character" and select the wanted character (in case it's an account API and you have several characters on that account)
then click "fetch skills".

That's it - you're golden now to tinker the allV fits down to your skill level (or tweak em to whatever purpose you need them for).
Hope that helps


OK I've done this, but I can't get the character drop down (main screen) to show anything except "All 5". The widget arrows are disabled also.

version 1.1.8 on mac running mavericks

Thanks!


Nevermind... I figured it out...

You need to start a ship fit before you can pick the character.

Thanks for all of the hard work on this!
Alatine Rayl
Imperial Shipment
Amarr Empire
#196 - 2014-01-07 22:14:26 UTC
Forgive if I'm being dense, but I honestly can't figure out how to put a fitting together. I select my ship and drag modules onto the high/med/low slots but nothing happens. Anyone give me a hand?
Zor'katar
Matari Recreation
#197 - 2014-01-08 13:32:28 UTC
Alatine Rayl wrote:
Forgive if I'm being dense, but I honestly can't figure out how to put a fitting together. I select my ship and drag modules onto the high/med/low slots but nothing happens. Anyone give me a hand?

Can't remember if drag'n'drop is supposed to work or not, but try double-clicking on the modules instead.
Alatine Rayl
Imperial Shipment
Amarr Empire
#198 - 2014-01-08 14:08:07 UTC
Zor'katar wrote:
Alatine Rayl wrote:
Forgive if I'm being dense, but I honestly can't figure out how to put a fitting together. I select my ship and drag modules onto the high/med/low slots but nothing happens. Anyone give me a hand?

Can't remember if drag'n'drop is supposed to work or not, but try double-clicking on the modules instead.


Yeah figured it out last night. Feel like such an idiot now Roll
Atomic Option
NO Tax FAT Stacks
#199 - 2014-01-09 16:15:58 UTC
using the latest 1.1.18
I also have the backing-up-takes infinite time and dps graph doesn't appear at all problems.

I used to have python installed ages ago, but I'm probably not able to fix this myself. I can't tell if I have the same problem debir did on page 3 or how to fix that.

Let me know where/how to get logs of the problem and I will do it.
Maegor Stark
State War Academy
Caldari State
#200 - 2014-01-10 15:34:22 UTC
Idk if anyone has asked this before, but could we get a way to project bonused modules on a fit? Like .... projecting Arazu damps or Bhaalgorn Neuts