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Ships & Modules

 
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EFT v2.35 - Citadel

Author
Professor Academiac
EVE University
Ivy League
#2661 - 2015-07-14 22:58:15 UTC
Is it possible to make the application check for updates and auto update instead of downloading and installing separate instances? This would be extremely useful especially with CCP's 6 week development cycle.
Nicholas Kirk
Federal Navy Academy
Gallente Federation
#2662 - 2015-07-15 15:10:14 UTC
Zhilia Mann wrote:
Nicholas Kirk wrote:
I just loaded a Dual prop ship and it says the following

Quote:
you cant activate this module because of limitation on mac active modules of the same type at same time


this is trying to use
50MN Cols-Gas MWD
10MN Afterburner


so I know the speed wont calculate since they are both on there but this effects the power/CPU as they can be both onlined.


As long as they both have either a green check or a red x (or flames for overheating) they are both online. A blue lightning bolt would indicate offline. CPU and grid should be calculated properly.


awesome thanks

Bobaa Fett
Virulence Factor
Virulence Factor.
#2663 - 2015-07-16 05:45:33 UTC
odd. this version of EFT was working just 10 mins ago and for the past week. Suddenly my computer changes the file type to exe.manifest.

wtf.
Spcius Patrouette
The Scope
Gallente Federation
#2664 - 2015-07-16 11:30:35 UTC
can i suggest making the faction/officer/dedspace tabs a bit more prominent? ive been using it for 2 months and was really irritated that there were no faction mods until someone finally pointed it out. It was my mistake but to save others perhaps you could make the tabs bigger or something.
FireFrenzy
Cynosural Samurai
#2665 - 2015-07-16 15:54:47 UTC
Gripen, how hard would coding an updater for EFT be? Nothing against the current system but an updater would be HELLA sweet...
Bobaa Fett
Virulence Factor
Virulence Factor.
#2666 - 2015-07-16 17:09:55 UTC
Does anyone know why the EFT.exe file would disappear entirely every time I try extract it. It will be visible, then disappear within seconds as if deleted. This is the first time this has ever happened over the last few years
HKO2006
Federal Defense Union
Gallente Federation
#2667 - 2015-07-19 21:13:14 UTC
Bobaa Fett wrote:
Does anyone know why the EFT.exe file would disappear entirely every time I try extract it. It will be visible, then disappear within seconds as if deleted. This is the first time this has ever happened over the last few years

Maybe your antivirus deleted it?
Hrett
The Scope
Gallente Federation
#2668 - 2015-07-21 00:00:44 UTC
Im quite sure I am doing something insanely stupid, but I cant get my api to work. It wont let me cut and paste the 900 character verification code. What am I doing wrong? I dont mind typing the Key ID, but the verification code... I swear it used to let me cut and paste.

Again - Im sure it is something bone-headed, and I apologize in advance.

spaceship, Spaceship, SPACESHIP!

Staysin Jita
#2669 - 2015-07-21 13:48:29 UTC  |  Edited by: Staysin Jita
Having a really odd issue with a fit for the Hecate:
I am using version 2.31 released 8th July

If I run it using my main character, it fits fine.
If I switch to the built in 'All Level V' character, the CPU usage is increased from 287.21/287.5 to 290.25/287.5 which is 1% over Ship CPU.
The powergrid is even odder - the PG changes from 76/76.48 to 75/74.25.... this time instead of EFT mistakenly increasing PG usage on a level 5 char, it DECREASED the PG of the ship.
I manually created my own all level 5 character and the issue is still the same with that one.
I also manually changes all my ship 'Affecting skills' to level 5, and the issue does not occur,

It would appear that one of the skills not used for the ship is decreasing Powergrid for the ship and increasing the CPU usage of some items.

Here is the fit:

[Hecate, Sniper]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
200mm Rolled Tungsten Compact Plates

5MN Quad LiF Restrained Microwarpdrive
Faint Warp Disruptor I
X5 Prototype Engine Enervator
Sensor Booster II, Scan Resolution Script

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[empty high slot]

Small Ancillary Current Router I
Small Trimark Armor Pump II
Small Anti-Thermic Pump II

Caldari Navy Antimatter Charge S x5000
Void S x4600
Antimatter Charge S x4600

Tried this with a Harpy fit, and the issue is also occurring there...

[Harpy, Sniper]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Pseudoelectron Containment Field I

1MN Afterburner II
Adaptive Invulnerability Field II
Upgraded EM Ward Amplifier I
F-90 Positional Sensor Subroutines, Targeting Range Script

150mm Railgun II, Javelin S
150mm Railgun II, Javelin S
150mm Railgun II, Javelin S
150mm Railgun II, Javelin S
[empty high slot]

Small Core Defense Field Extender I
Small Processor Overclocking Unit I



I dont know whether I am totally unaware of some skills that reduce powergrid and / or increase CPU usage, or if this is a serious bug.
Zhilia Mann
Tide Way Out Productions
#2670 - 2015-07-21 18:34:57 UTC  |  Edited by: Zhilia Mann
Staysin Jita wrote:
Having a really odd issue with a fit for the Hecate:
I am using version 2.31 released 8th July

If I run it using my main character, it fits fine.
If I switch to the built in 'All Level V' character, the CPU usage is increased from 287.21/287.5 to 290.25/287.5 which is 1% over Ship CPU.
The powergrid is even odder - the PG changes from 76/76.48 to 75/74.25.... this time instead of EFT mistakenly increasing PG usage on a level 5 char, it DECREASED the PG of the ship.
I manually created my own all level 5 character and the issue is still the same with that one.
I also manually changes all my ship 'Affecting skills' to level 5, and the issue does not occur,

It would appear that one of the skills not used for the ship is decreasing Powergrid for the ship and increasing the CPU usage of some items.

Here is the fit:

[Hecate, Sniper]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
200mm Rolled Tungsten Compact Plates

5MN Quad LiF Restrained Microwarpdrive
Faint Warp Disruptor I
X5 Prototype Engine Enervator
Sensor Booster II, Scan Resolution Script

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[empty high slot]

Small Ancillary Current Router I
Small Trimark Armor Pump II
Small Anti-Thermic Pump II

Caldari Navy Antimatter Charge S x5000
Void S x4600
Antimatter Charge S x4600

Tried this with a Harpy fit, and the issue is also occurring there...

[Harpy, Sniper]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Pseudoelectron Containment Field I

1MN Afterburner II
Adaptive Invulnerability Field II
Upgraded EM Ward Amplifier I
F-90 Positional Sensor Subroutines, Targeting Range Script

150mm Railgun II, Javelin S
150mm Railgun II, Javelin S
150mm Railgun II, Javelin S
150mm Railgun II, Javelin S
[empty high slot]

Small Core Defense Field Extender I
Small Processor Overclocking Unit I



I dont know whether I am totally unaware of some skills that reduce powergrid and / or increase CPU usage, or if this is a serious bug.


Open up your character (ctrl-c, select your character) and click over to the implants tab. My first instinct was that you had Genolutions on the character but I now think it's something else. What do you have in slots 1-4 and 6-10? Slot 5, to my knowledge, has nothing that would cause said behaviour.

(Edit: by the by, the Hecate should work if you swap out for a Y-T8. Fits for my character and all 5 no implants then.)
Staysin Jita
#2671 - 2015-07-21 20:14:05 UTC
Zhilia Mann wrote:


Open up your character (ctrl-c, select your character) and click over to the implants tab. My first instinct was that you had Genolutions on the character but I now think it's something else. What do you have in slots 1-4 and 6-10? Slot 5, to my knowledge, has nothing that would cause said behaviour.

(Edit: by the by, the Hecate should work if you swap out for a Y-T8. Fits for my character and all 5 no implants then.)



BAH...
You were bang on the money there.
I had a +3 PG implant in 6 and a +3 Weapons upgrade implant in 10.
Thanks for the pointer.

I put those into my character bud didn't see them carried over to implants and boosters when fitting a ship so assumed they weren't used and ignored them.
When you switch character on a ship, any implants selected on the character screen should be carried to the boosters/implants on the fitting window just so you can see what is installed, otherwise you run the risk of duplicating implants. Just my 2c
Harleydavid
Sebiestor Tribe
Minmatar Republic
#2672 - 2015-07-22 14:28:56 UTC  |  Edited by: Harleydavid
disregard, I uninstalled and reinstalled and all works now.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#2673 - 2015-07-23 06:10:33 UTC
Just another random suggestion:

Add "Change affecting skill" option upon right click on ship attribute (targeting range, cap etc.) the way it is done for ship and modules.
Granted, resistance attributes may become messy (because they are only affected indirectly by compensation skills - if appropriate mods are installed) if included in this paradigm.
Jayrohm Marhtinn
The Scope
Gallente Federation
#2674 - 2015-07-25 16:58:37 UTC
Hello,

Where downloading the lats version of EFT ?

Please
CowRocket Void
Of Tears and ISK
ISK.Net
#2675 - 2015-07-25 17:39:00 UTC
Jayrohm Marhtinn wrote:
Hello,

Where downloading the lats version of EFT ?


First post m8

bleeding shadow darkness > did i just saw a red procurer? :P

CowRocket Void
Of Tears and ISK
ISK.Net
#2676 - 2015-07-25 17:43:29 UTC  |  Edited by: CowRocket Void
I use a "custom" windows theme. Having a problem with the font size, it's too big, and i can't seem to find which Windows font size controls it.

Ship Resources, Ship Parameters, Hitpoints, ect...
http://i.gyazo.com/c27b4436d75047f11f8a1be24a01a5fa.png

A gentle shove in the right direction would be appreciated.

bleeding shadow darkness > did i just saw a red procurer? :P

Quesa
Macabre Votum
Northern Coalition.
#2677 - 2015-07-26 22:21:07 UTC
Recently having issues with EFT crashing when importing a fit where a module is marked as //OFFLINE.

I get this error: http://i.imgur.com/54n19EO.png

I can remedy the issue by simply deleting the //OFFLINE section. This happens even if I copy a fit from EFT directly into a text program, like Notepad++, and then strait back into EFT.
Saybre Ruenshield
The Scope
Gallente Federation
#2678 - 2015-07-28 04:31:01 UTC
Is there any way of importing a fitting with modules in cargo to the game client? Tried the copyboard and the .xml methods, neither worked.
In fact, modules in the cargo werent even present in the exported .xml file
Firia O'Flame
Gunpoint Mercantile Associates
#2679 - 2015-07-30 03:33:12 UTC  |  Edited by: Firia O'Flame
I'm using v2.31.

EDITED

I'm not sure how, but my current version was referencing old stat data. Post edited to reflect that it is not an issue.
Kairos Antilles
Doomheim
#2680 - 2015-07-30 19:26:48 UTC  |  Edited by: Kairos Antilles
Still on 2.30.1.... Used it earlier this week. Start it up today - all fits gone, all characters gone.

EDIT 1: Looked at a previous install folder for comparison... I see that I have no Characters or Setups folders now. And, I don't just randomly delete folders from my machine. What. The. ****.

EDIT 2: I resigned myself to having to redo all of this ****, and created new characters and tied API keys to them. Created an empty setup on a random ship. Closed EFT. Restarted. Still NO CHARACTER OR SETUPS. Confirmed no characters or setups folders exist.

Here's where this gets REALLY weird..........

So I figure, "Fine, I'll manually create those folders." I do so, reopen EFT, and now all of a sudden - EVERYTHING IS BACK? The folders I just created are empty, so where is it now suddenly pulling the character and setup information from?

What. The. Everliving. ****?