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Ships & Modules

 
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EFT v2.35 - Citadel

Author
Sinola Paradon
Aurora HQ
#2641 - 2015-07-08 21:20:13 UTC
Hi,

no Faction and DED Modules in DB.

so far...
Malkeios
Imperial Shipment
Amarr Empire
#2642 - 2015-07-09 07:59:13 UTC  |  Edited by: Malkeios
Mr Mac wrote:
Malkeios wrote:
...

S(u) = e^(-(u / 2.67)2) where u=n-1, where n=module number.

...

Correct formula should be S(u) = e^-(u / 2.67)^2


You're quite right, that was a typo on my part. In my script I'm using the formula as you stated it. Thank you.



Gripen wrote:


wrote:
How does EFT calculate stacking penalty? So far my results indicate that EFT doesn't penalize the modules as much as the formula states.

If you think EFT is wrong somewhere you'd better to compare EFT vs ingame value. If you want to verify your calculations you need to show them obviously. ;)


I did as you suggested and EVE and EFT agree, which means it seems the formula from the eve uni wiki is the problem. The damage modifier isn't increased as much as it should be when applying the stacking penalty, unless I've misunderstood how it's supposed to be applied. I'll throw in my matlab script for good measure. This is when using 3 drone damage modifier II with a bouncer drone (at my skill level). I end up with 91 dps vs EFTs 97 dps. My damage modifier ends up at 5.760, while it should be 6.053.

dm=3.817; %base damage modifier
db=64; %base damage
dn=1; %number of drones
dr=db*dn; %raw damage (no modifier)
ddur=4; %drone duration (second)

bp=0.205; %bonus percentage
S=@(u) exp(-(u/2.67)^2); %formula from eve uni, variable u

pt=bp+bp*S(1)+bp*S(2)+1; %total percentage bonus (with stacking penalty), n-1 set manually
ndm=dm*pt; %new damage modifier
dmg=dr*ndm; %volley damage
dps=dmg/ddur; %DPS
bigsharkbait
Primus Inc.
LEGIO ASTARTES ARCANUM
#2643 - 2015-07-09 13:07:12 UTC
CCP should really pay you for this stuff!! Best Tool EVER
Zhilia Mann
Tide Way Out Productions
#2644 - 2015-07-09 15:26:36 UTC
Sinola Paradon wrote:
Hi,

no Faction and DED Modules in DB.

so far...


Check the tabs under the module list.
Zhilia Mann
Tide Way Out Productions
#2645 - 2015-07-09 15:31:14 UTC
Malkeios wrote:
Mr Mac wrote:
Malkeios wrote:
...

S(u) = e^(-(u / 2.67)2) where u=n-1, where n=module number.

...

Correct formula should be S(u) = e^-(u / 2.67)^2


You're quite right, that was a typo on my part. In my script I'm using the formula as you stated it. Thank you.



Gripen wrote:


wrote:
How does EFT calculate stacking penalty? So far my results indicate that EFT doesn't penalize the modules as much as the formula states.

If you think EFT is wrong somewhere you'd better to compare EFT vs ingame value. If you want to verify your calculations you need to show them obviously. ;)


I did as you suggested and EVE and EFT agree, which means it seems the formula from the eve uni wiki is the problem. The damage modifier isn't increased as much as it should be when applying the stacking penalty, unless I've misunderstood how it's supposed to be applied. I'll throw in my matlab script for good measure. This is when using 3 drone damage modifier II with a bouncer drone (at my skill level). I end up with 91 dps vs EFTs 97 dps. My damage modifier ends up at 5.760, while it should be 6.053.

dm=3.817; %base damage modifier
db=64; %base damage
dn=1; %number of drones
dr=db*dn; %raw damage (no modifier)
ddur=4; %drone duration (second)

bp=0.205; %bonus percentage
S=@(u) exp(-(u/2.67)^2); %formula from eve uni, variable u

pt=bp+bp*S(1)+bp*S(2)+1; %total percentage bonus (with stacking penalty), n-1 set manually
ndm=dm*pt; %new damage modifier
dmg=dr*ndm; %volley damage
dps=dmg/ddur; %DPS


Try using S(n) = 0.5^[((n-1) / 2.22292081) ^2]. I've had better luck with those numbers.
Malkeios
Imperial Shipment
Amarr Empire
#2646 - 2015-07-09 16:31:52 UTC
Zhilia Mann wrote:


Try using S(n) = 0.5^[((n-1) / 2.22292081) ^2]. I've had better luck with those numbers.


I did try that one as well, sadly it gives the exact same result. But thanks for the suggestion.
Gripen
#2647 - 2015-07-09 22:26:25 UTC
Malkeios wrote:
pt=bp+bp*S(1)+bp*S(2)+1

It should be pt=(1+bp)*(1+bp*S(1))*(1+bp*S(2))
Such modifiers are multiplied together and not added.
Malkeios
Imperial Shipment
Amarr Empire
#2648 - 2015-07-10 05:06:46 UTC
Gripen wrote:
Malkeios wrote:
pt=bp+bp*S(1)+bp*S(2)+1

It should be pt=(1+bp)*(1+bp*S(1))*(1+bp*S(2))
Such modifiers are multiplied together and not added.


And there it was, thank you very much! Big smile
Gnoof
BlasTech Incorporated
#2649 - 2015-07-10 06:20:29 UTC
How do I add my standard implants (like in slot 1) in EFT 2.31 ?

I only see the specials and not my simple Ocular Filter etc.
Malkeios
Imperial Shipment
Amarr Empire
#2650 - 2015-07-10 06:32:05 UTC
Gnoof wrote:
How do I add my standard implants (like in slot 1) in EFT 2.31 ?

I only see the specials and not my simple Ocular Filter etc.


The standard implants doesn't affect ship or module performance, they only affect training time. So adding them to EFT wouldn't do much good.
Gnoof
BlasTech Incorporated
#2651 - 2015-07-10 06:37:46 UTC
Malkeios wrote:
Gnoof wrote:
How do I add my standard implants (like in slot 1) in EFT 2.31 ?

I only see the specials and not my simple Ocular Filter etc.


The standard implants doesn't affect ship or module performance, they only affect training time. So adding them to EFT wouldn't do much good.


Ha I'm not awake properly, thanks!
Tyablix Dadunur
Brave Empire
Brave United
#2652 - 2015-07-10 06:53:21 UTC
Hi, I was fitting out a Guardian for a Spider tanked fleet and I saw that the Large 'solace' remote armor repairer has an activation cost of 47.25 when in fact it has 252 like the Large Remote Armor Repairer II. I was hoping you could give it a look :)

Thanks,

Tyablix
Zhilia Mann
Tide Way Out Productions
#2653 - 2015-07-10 08:00:00 UTC
Tyablix Dadunur wrote:
Hi, I was fitting out a Guardian for a Spider tanked fleet and I saw that the Large 'solace' remote armor repairer has an activation cost of 47.25 when in fact it has 252 like the Large Remote Armor Repairer II. I was hoping you could give it a look :)

Thanks,

Tyablix


Try fitting both to the Guardian and showing info that way. Alternatively, try showing info on the unfitted module. They both show correctly; both are 252 unfitted to the ship and 47.25 fitted with a max skilled logi pilot.
TheTennant
Third Attention
#2654 - 2015-07-10 08:37:39 UTC
Why do most of the modules not have descriptions ?
Tiberius Heth
Doomheim
#2655 - 2015-07-10 09:34:21 UTC
Thanks Gripen, for your continued efforts.
somthing Lionheart
Federal Navy Academy
Gallente Federation
#2656 - 2015-07-12 15:21:26 UTC
Fairly new to EFT so sorry if this is obvious, but how do I update EFT and keep my fittings and settings from a previous version, if ppossible?
Amanda Chan
Garoun Investment Bank
Gallente Federation
#2657 - 2015-07-12 22:30:48 UTC
somthing Lionheart wrote:
Fairly new to EFT so sorry if this is obvious, but how do I update EFT and keep my fittings and settings from a previous version, if ppossible?


I usually download the new version and extract it/overwrite it over the previous version. Fittings and all that are stored in a file that isn't overwritten.
somthing Lionheart
Federal Navy Academy
Gallente Federation
#2658 - 2015-07-12 23:18:18 UTC
Amanda Chan wrote:
somthing Lionheart wrote:
Fairly new to EFT so sorry if this is obvious, but how do I update EFT and keep my fittings and settings from a previous version, if ppossible?


I usually download the new version and extract it/overwrite it over the previous version. Fittings and all that are stored in a file that isn't overwritten.


Alright, thanks
Nicholas Kirk
Almost Dangerous
Wolves Amongst Strangers
#2659 - 2015-07-14 14:57:36 UTC
I just loaded a Dual prop ship and it says the following

Quote:
you cant activate this module because of limitation on mac active modules of the same type at same time


this is trying to use
50MN Cols-Gas MWD
10MN Afterburner


so I know the speed wont calculate since they are both on there but this effects the power/CPU as they can be both onlined.
Zhilia Mann
Tide Way Out Productions
#2660 - 2015-07-14 16:52:10 UTC
Nicholas Kirk wrote:
I just loaded a Dual prop ship and it says the following

Quote:
you cant activate this module because of limitation on mac active modules of the same type at same time


this is trying to use
50MN Cols-Gas MWD
10MN Afterburner


so I know the speed wont calculate since they are both on there but this effects the power/CPU as they can be both onlined.


As long as they both have either a green check or a red x (or flames for overheating) they are both online. A blue lightning bolt would indicate offline. CPU and grid should be calculated properly.