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Dev Blog: Probe Scanning and other Goodies for Odyssey

First post First post First post
Author
Lolmer
Merciless Reckoning
#301 - 2013-05-29 21:45:21 UTC
Dino Boff wrote:
Paula Uta wrote:

So you want more people into exploration since it give more emergent gameplay so you are making it as shallow nad boring as missions !!
Congratulations on your mastery of logic.


How so?

They removed the tedious mechanics of probing like putting probes in formation one probe at a time.
They are replacing the predictable waves of NPC to kill for puzzle games.

I don't see how it makes exploring shallow and boring.

The scanning mods might be OP and the automatic recall of probes might be unnecessary. I don't think it's a bead deal; it makes scanning easier but certainly not shallow or boring.

I understand why miner would be butthurt about their gravs... But explorers should rejoice.


No, you still need to put your probes in formation one at-a-time, just like now. You get two mostly useless pre-made formations and you will always launch a set number of probes, regardless of how many you actually want for your formation.
Lolmer
Merciless Reckoning
#302 - 2013-05-29 21:46:32 UTC
Maul555 wrote:
James Amril-Kesh wrote:
Kuetlzelcoatl wrote:
I'm amazed how often the "dumbing down Eve" card is pulled when people don't like changes.
Its becoming as bad as "crying wolf."

Automatically recalling probes whenever docking or jumping isn't dumbing the game down?
Forcing us to launch all probes in the launcher up to a maximum of 8 even if we just wanted to launch one isn't dumbing the game down?
Forcing us to start in one of two preset configurations isn't dumbing the game down?
Forcing the initial position of the probes (on the map) at the sun isn't dumbing the game down (and doesn't represent a huge nerf to combat probing)?



Woah... wait... what? Probes are being forced to the sun on deployment? This is crazy... Standard procedure for coming through a new WH is to drop 1 probe and cloak up.... This new "stuff" will force me to manualy reposition the probe to my current map location to do a simple scan...


It will also mess up strategic placement of probes, such as launching them out of d-scan range of other players to give you time to use your d-scan to find their general area, then move your probes and in one scan pinpoint them for warping.

WTF CCP, do you not know how exploration works in this game?
Blackfin Arbosa
Blackstone Holdings
#303 - 2013-05-29 21:49:50 UTC
Utremi Fasolasi wrote:
Lorna Sicling wrote:
Quote:
As part of the work Team Five-0 is doing, Ore sites (aka Gravimetric sites) are being made Cosmic Anomalies instead of Cosmic Signatures, meaning you no longer need probes to find them.


So what you're saying is that to gank a miner in a null sec system when a Corp / Alliance has spent hundreds of millions of ISK upgrading the industry level to get the grav sites, you don't need probes anymore.



On the plus side, as a nullsec miner you don't need to scan down the sites and then reship to a barge or exhumer. And back again after the current set is depleted.

And.. aren't you docking up when you see Neuts in system on Local or your corp/alliance Intel channel?



Not having to scan them, then why make them anoms just make them regular belts.
Draconus Lofwyr
The Scope
Gallente Federation
#304 - 2013-05-29 21:49:57 UTC
Logit Probit wrote:
Very disappointed in the expansion.....

Design the changes.....Test it yourselves.....Rework it....Test it again.....Put it on the Test server.....let the players test it.....get the feedback....fix the problems.....put it back on test server.....if it works....then move it to the Main Server. Its a long process, but it works.



unfortunetlly, this ideal went out the door with the advent of scrumm/agile development. now its "crunch, crunch. is it ready yet? no, ship it anyway, we may patch it later. release date is more important than functional features anyway, at least now we can get a press release out and the creditors will be happy"

SISI is now more of a limited press release, that became obvious when the rules changed because "they didnt have the time to deal with SISI" in other words, here, look nice shiny. while we do the real work. we know better than you so just send us money and do as your told.

its all getting to the point of churn, as long as the gain more new users and dusties spend more than we loose per quarter, the banks and creditors are happy.
Dersen Lowery
The Scope
#305 - 2013-05-29 21:51:08 UTC
Lolmer wrote:
It will also mess up strategic placement of probes, such as launching them out of d-scan range of other players to give you time to use your d-scan to find their general area, then move your probes and in one scan pinpoint them for warping.

WTF CCP, do you not know how exploration works in this game?


Actually it won't, because the placement at sun is exactly the same as if you'd dragged them there yourself: they don't actually warp there until you hit the scan button. When you launch the probes, they're still right by your ship.

The only issues I can see with this are, that "your probes aren't really there--yet" might be a confusing bit of information for the new players that this feature is supposed to cater to, and, that the need to drag the probes back to where your ship is will be an additional PITA for combat scanners.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

E'lyna Mis Dimaloun
REUNI0N
Against ALL Authorities
#306 - 2013-05-29 21:54:41 UTC  |  Edited by: E'lyna Mis Dimaloun
Quote:
So a number of CSM8 members talked this issue out this week trying to decide who was going to do what. For myself, I'm never going to be much of an EVE-O forum guy. Fortunately, Malcanis is and he's more than happy to be our primary EVE-O forums guy. He and other people on CSM8 that are good at the EVE-O forums are pointing the rest of us at particularly good threads and posts.

-- http://jestertrek.blogspot.ru/2013/05/csm8-status-report-week-three.html


Hm, these people that are "good" with the EVE-O forums seem to be missing from this discussion. CSM8 a great success!1!

Quote:
Actually it won't, because the placement at sun is exactly the same as if you'd dragged them there yourself: they don't actually warp there until you hit the scan button. When you launch the probes, they're still right by your ship.


Sounds an awfully lot like a bug that they couldn't fix and decided to leave in =P
Galileo Ohaya
Tortuga Coalition 102
#307 - 2013-05-29 22:00:21 UTC
Sassums wrote:
CCP is the new SOE. (Check SWG and see where "making things easier" got them).

Scanning and the mining changes are complete crap. There is no balance when I can jump into a WH system, scan down the anoms without launching a prob while cloaked and grab an unsuspecting miner without warning.

Null Sec has Local Chat alerting the locals the minute someone comes into the system.

Scanning should be challenging - that is the idea. The sites you are scanning down are worth more than typical sites.


I mine in our WH when we have a decent grav site. It is a risky proposition unless you spam ds every 5 seconds (which I do). It is a risk I'm willing to take for the rewards of mining large rocks that can't be found in hisec.

However, I'll be moving my exhumers out of the wh as soon as odyssey goes live. Someone jumps into the wh, instantly sees a grav site in system and a mining barge and then the mining barge it toast. I'd enjoy running around in my SB doing just that, but for the fact that there won't be any other miners in WHs either.

Stupid move on CCPs part unless they are trying to drive all miners out of wh's.
Maul555
Xen Investments
#308 - 2013-05-29 22:03:36 UTC
Galileo Ohaya wrote:
Sassums wrote:
CCP is the new SOE. (Check SWG and see where "making things easier" got them).

Scanning and the mining changes are complete crap. There is no balance when I can jump into a WH system, scan down the anoms without launching a prob while cloaked and grab an unsuspecting miner without warning.

Null Sec has Local Chat alerting the locals the minute someone comes into the system.

Scanning should be challenging - that is the idea. The sites you are scanning down are worth more than typical sites.


I mine in our WH when we have a decent grav site. It is a risky proposition unless you spam ds every 5 seconds (which I do). It is a risk I'm willing to take for the rewards of mining large rocks that can't be found in hisec.

However, I'll be moving my exhumers out of the wh as soon as odyssey goes live. Someone jumps into the wh, instantly sees a grav site in system and a mining barge and then the mining barge it toast. I'd enjoy running around in my SB doing just that, but for the fact that there won't be any other miners in WHs either.

Stupid move on CCPs part unless they are trying to drive all miners out of wh's.



I just moved my exhumers out of our hole today. Only cheap expendable barges are left.
Malice Redeemer
Kenshin.
Fraternity.
#309 - 2013-05-29 22:14:54 UTC
I can not believe how badly you have fubared this, I just opened this dev blog with such optimism only to leave feeling like we are back at Incarna as far as the devs understanding what the current players want.

If you need a decent game designer, I work cheap and am willing to relocate.

How could you not understand why we might leave probes in space? How could you not understand why we might accidentally leave probes in space? How HOW how could you not understand what a bad idea moving grav sites in to anomalies is?

You have taken a large part of the flavor out of wormholes by making people unable to get lost, its pretty short sighted.

I'm done with this thread, I see you are only responding to the most inane of questions and ignoring any critisizim, also GG on getting your CSM pet in here to try and help whitewash this mess, its cute.
Zane Ziebold
Repo Industries
#310 - 2013-05-29 22:31:11 UTC
Zane Ziebold wrote:
Quote:
As part of the work Team Five-0 is doing, Ore sites (aka Gravimetric sites) are being made Cosmic Anomalies instead of Cosmic Signatures, meaning you no longer need probes to find them.


I still want to know why you are doing this it seams my post on the test server did not get an answer. I still think this is going to hurt more than it helps. PLEASE change this back to the way it was, or at least tell us why this is happening. If scanning is going to be easier then they should be able to find then.



I still want to know why. X
Dmitri Ronuken
ReStore of Reset
#311 - 2013-05-29 22:57:01 UTC
Maul555 wrote:
Galileo Ohaya wrote:
Sassums wrote:
CCP is the new SOE. (Check SWG and see where "making things easier" got them).

Scanning and the mining changes are complete crap. There is no balance when I can jump into a WH system, scan down the anoms without launching a prob while cloaked and grab an unsuspecting miner without warning.

Null Sec has Local Chat alerting the locals the minute someone comes into the system.

Scanning should be challenging - that is the idea. The sites you are scanning down are worth more than typical sites.


I mine in our WH when we have a decent grav site. It is a risky proposition unless you spam ds every 5 seconds (which I do). It is a risk I'm willing to take for the rewards of mining large rocks that can't be found in hisec.

However, I'll be moving my exhumers out of the wh as soon as odyssey goes live. Someone jumps into the wh, instantly sees a grav site in system and a mining barge and then the mining barge it toast. I'd enjoy running around in my SB doing just that, but for the fact that there won't be any other miners in WHs either.

Stupid move on CCPs part unless they are trying to drive all miners out of wh's.



I just moved my exhumers out of our hole today. Only cheap expendable barges are left.


I did an experiment last night. Previously, I've gone mining in lowsec for Gneiss and Spodumain/Crokite signatures. The result is about 200k m3, a number of close calls with probes from miner hunters, even met a few other miners and shared our fits for best survival chances, all while a half dozen people were coming in and out of local. Then last night, I tried mining the regular belts in the same system. There was only one person in local, and the second person to enter warped to me within seconds of entering. It appears they warped to the belt entrance instead of me, and that combined with my own paranoia pressing 'warp' when they entered local was probably the only reason I got out. I only got 4000 m3 of ore, in a system with only one other player.

So, I see two options now.

1) "Clandestine" mining (hope they don't find you, and flee when they do) in lowsec will only be possible in completely empty systems, and in wormholes only if the entrance wormholes can be monitored through whatever method. Either way, it means mining can only happen in very tiny bits of time, with long stretches of waiting for the system to clear or find another place to mine.

2) Defended mining (either having other PvP players provide escort standing by, or have a combat ship docked that you warp your barge to and switch ships) will be the only way to *keep* mining, but it too will still be mining in tiny time chunks with large and frequent periods of combat or waiting. And being actively defended will only provide a deterrent to their current ship, and greater incentive to bring back bigger and more ships.

Either way, no matter how much they buff lowsec/wh ores, highsec mining becomes much more profitable per hour because that's the only place outside of a completely empty system where miners will have enough time mining vs. fleeing/fighting to get an income, regardless of risk.
DetKhord Saisio
Seniors Clan
#312 - 2013-05-29 23:46:41 UTC
Could it be the exploration changes are meant to enrage enough players, thus cause Odyssey release delay for adding exploration fixes [read as "break" so CCP can be hero when they fix what they broke], as well as allow extra time to jam more changes in the release of Odyssey? i.e. ccp will say of Odyssey "Planned exploration changes had to be redesigned at the last minute due to player feedback, so in order to not lose any more player-base we pushed back Odyssey release to meet their demands."

This situation is avoidable and almost laughable. Make the game how players want it, or they will leave. Another option is making the game how CCP wants but lacking players since they all got fed up with CCP's bulls*** and lies.

I played wow for years, but I left after Blizzard's pandering and changing too many things about the game that had drawn me to play in the first place. I enjoyed the challenge of eve, but new content seems to be lacking for exploration and mining. Re-wrapping/re-gifting is all that is happening here. Could it be CCP has emptied the idea box for new eve content?
Kitanga
Lowsec Border Marshals
#313 - 2013-05-30 00:13:00 UTC
2 bugs i found:
1- concerning the 'user defined' launch pattern that you can setup, and then see reformed after you relaunch from clicking the mod; well, if you log out and then back in the 'user defined' launch pattern you defined the last time you were logged in is not remembered.
2- if you launch probes and then recall without scanning, they never finish recalling.


so i did my QA work for the day.
now in return, please listen to the constructive feed back in this thread and restore all that is currently on TQ with some simple and smart enhancements (all already laid out many times over).
Pashino
Venice Academy
#314 - 2013-05-30 01:01:15 UTC
If the goal is, as stated, to make exploration as easy to get started in as mining and mission running; then the listed changes to scanning are not consistent. If probes will now automatically jump back into your bay when you scurry away, then why not mining/combat drones in mining and missions? Lack of consistency in behavior, not to mention a huge whack to the 'realism' of the game(as well as a nerf to the market). If you feel you *must* safeguard newbies from the horrors of forgetting their probes, limit the safeguarding to a pop-up message alerting the operator they are about to warp away w/o their probes and give them a chance to collect them before warping. Same for drones , for consistency in the Eve universe.

As for having transient ore belts being found w/o the need for probes, that is beyond stupid, and a game changer that will likely alter the game dynamics in ways even your economists cannot project.
Mofo Keikira
Capts Deranged Cavaliers
#315 - 2013-05-30 01:43:17 UTC
This needs more thought and longer period for input from users.
Alexander the Great
Imperial Academy
Amarr Empire
#316 - 2013-05-30 02:27:44 UTC
OK CCP, now to details. Please explain how should the following make sense to an intelligent player.

Launching all probes at once.
Currently when I need to launch 1 probe I launch one probe. What you offer is "launch 8 probes then select 7 of them in the window, press right mouse button and recover them". Or I need to limit somehow the number of probes in the launcher, but of course there is no option "load X probes to the launcher". How does it make sense to you?

Pre-set formations
You're trying to convince us that they are created for new players and experienced players can get advantage by using their own formations. In reality you force everyone to use your formations because in most cases rearranging all the probes will take much more time than you win while scanning down even 10 signatures.
Storing the last used formation doesn't cut it because you can't use one for everything.

Recall and expire options
You're not only taking out a touching part of gameplay when somebody forgets his probes + market influence of this. Also you're removing possibility to leave probes in some definite position in the system and get tactical advantage by reconnecting to them on re-entering.

Scan result list
While making it more shiny you failed to preserve very important usability feature - column resizing. Also rows are higher now. In total it makes this list useless in a small window and I don't have much more space for it on my small screen.

Skill changes
Why don't you half all the bonuses on gunnery support skills and add them to Gunnery skill instead? Doesn't make sense you say?
Also reminding that Astrometric Rangefinding is rank 8 skill that's going to give 5% bonus per level. In scanning that's negligible.

New modules
Short story: don't add them. Why would anyone buy a Virtue set or train Astrometric Rangefinding to level 5 after you introduce them? Just fit 4 T1 scan strength amplifiers on your buzzard and you can scan everything without investing months in skill training and billions in implants.

Deep Space Probes
In PvE they are mostly used to get an overview of signatures in the system and filter uninteresting ones. This is essential because people are usually interested in some specific content not in all the loads of useless things you've put in space. But instead of improving the content or making it easier to find what I like you're making the process much more tedious.


Maybe I would change my opinion if you provided some reasoning behind this changes. But you give none and looks like the only reason is "we need to push something to new release because we're paid for it and nobody in CCP cares about quality".
Olari Vanderfall
Perkone
Caldari State
#317 - 2013-05-30 04:03:31 UTC
CCP sure is good at creating drama.

I raged in the other thread, so I'll offer what I think now.



Likes:

Ability to set my own formation and it remembers it

When you drop probes not in one of the preset formations all 8 are on top of each other
so they are easier to setup
You can leave probes behind if you choose

Ability to drag entire group with 1 box
Ability to resize by dragging and probes move to center
Green dots for anoms (yes! I can finally see)


Dislikes:
Inability to separate 2 probe groups to move independently
Not able to save multiple formations
No green or yellow dots for sigs (hate the hard to see triangles)
If you have different probe sizes, when you rescale to the smallest probe size, the larger becomes equal to the smallest (Ie: 4/4 probe arrangement at 1.0/0.25 go to 0.25/0.25 if you drag to the minimum size) This breaks the arrangement.



Unsure:
Don't know how the cosmic signatures will display on screen/ in scanner (this seems to be a work in progress) With the current build the red spheres displayed give a general idea of where the sig is located.

Cool possibilities:
Radial menu on the warp to button in scanner allowing you to choose your warp to distance
Allow sigs you scan down @ 100% to be warpable to everyone in fleet


Things have come a long way from the original implementation so keep up the good work.
Strom Crendraven
The H8teful Eight
#318 - 2013-05-30 04:46:00 UTC  |  Edited by: Strom Crendraven
Sissy Fuzz wrote:
"The team took part in the theme-conception work overseen by CCP Seagull earlier in the year."

So it is a theme park? Not a sandbox. I guess most of us knew by now.

Yes. Another dumb dumbing down of EVE. Seemingly to cater to those large numbers of people who ragequit after losing probes - or the retards who can not (be arsed to) read or do simple calculation. The false underlying notion being that new players are also not very intelligent players.

Maximising revenue InstaSuccess is the new value proposition - gaming designed for a new generation of players who are unable to deal with obstacles of any kind? Who ragequit and go play WoT if anything is not instant and easy. Is that it? All the while Mr. ****-Yeah-We-Have-250000-People-With-Bounties-On-Them-In-EVE Touborg spots "interesting" social dynamics amongst the players pitted in his little private anthropology project that EVE has become.

This is serious folks, EVE is going down. It is becoming more and more like podge with every 'expansion'. Because nothing is really expanding - things are just being messed up.

On the contrary, the latitude for brains and problem solving, for true achievement by coping and making an actual effort is being rooted out bit by bit as what seems to be the perceived obstacle for a higher subscriber growth rate/retention ratio.

EVE is getting easy and pretty. Like a Hong Kong hooker. X


Funny thing is that CCP obviously hasn't done the market research to know that this new player base of 13 year olds with A.D.D. they are trying to bring in and pander too has a very short attention span. Sure, make eve as easy as some facebook game and your initial subscription base will rise but as soon as the new Battlefield 8 or World of Tanks 12 comes out they will be gone. That is why free to play games are so damn poular, the "instant gratification" crowd gets bored very quickly and looks for new ways to get their excitement fix. The reason I kept playing Eve after I first tried it is that it is hard and takes some intelligence and effort just to survive, let alone the time and planning that must be done to be successful. I spent countless hours searching the internet (even after the tutorials) to learn every aspect of Eve I use and it was time consuming and difficult just as it should be.

This isnt just some space FPS, its a game designed on an alternate universe where just as in RL people should have to work hard, learn, fail, learn, fail some more, learn some more, and eventually through a lot of hard work and dedication be able to look down and say "I am better than you because I worked at it, that's why I can do more and fly better ships". It SHOULD NOT be work hard, CCP fozzie f***s over what you worked hard to get, work harder, CCP fozzie f***s over what you worked harder to get and so on. If the instant gratification crowd (all too indicative of todays society where everybody wants everything handed to them with little or no actual effort) cant handle it, let them leave. Why should the people who have put in the time, blood, sweat and tears to get good at this game and actually learn it be the ones who get screwed with every "expansion" at the expense of making it easier for new players. Tell you what CCP one or two more "easy mode" features and I might just have to go start playing Yo-ville for a challenge.

Enough for my rant, i was gonna stay out of this forum post except to call that CCP lackey Chitsa a moron as i did in an earlier post but my rage finally got the best of me, i know CCP wont bother to read or consider any of our opinions so its all just a waste of time. One thing I will say is that based on this expansion as a whole I can already no longer afford to fuel my POS that I worked so hard and long to get into and the changes to scanning, mining sites, ice belts, hacking sites not to mention the endless nerfing and weapons type changes of the ships i worked hard to fly have broken the camels back. If the changes in this expansion go through as planned (hope by some crazy chance CCP actually reads this) I will unsub 2 of my three accounts (and yes CCP I actually pay for them not PLEX them) and take down my POS. I know there are plenty of CCP fanboys who aren't smart enough or determined enough to play Eve as it is and I hope you all enjoy WoW in space because that's the way its headed, enjoy your useless bobbles and trinkets CCP gives you in one hand while knifing you in the back with the other.
Niko Lorenzio
United Eve Directorate
#319 - 2013-05-30 05:30:04 UTC
I re-read the blog and I honestly don't understand.
Why even have expiration timers now? If probes don't get destroyed (boooooo) and they return to your cargo automatically, AND if you relaunch them they go back to their previous position automatically..... then...... uhmmm ????
Yeah.
Whats the point of even having them expire or have a skill affect that timer? So you have to press the "F1" or whatever launcher key every 60 mins instead of 40 or whatever? Why not remove it? Not enough time?

P.S. Not saying you should remove the timer, I think the probes should be destroyed when timer expires but if you're going along this path, then I fail to see the logic of keeping the timer at all.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Octoven
Stellar Production
#320 - 2013-05-30 07:47:23 UTC
Strom Crendraven wrote:
Sissy Fuzz wrote:
"The team took part in the theme-conception work overseen by CCP Seagull earlier in the year."

So it is a theme park? Not a sandbox. I guess most of us knew by now.

Yes. Another dumb dumbing down of EVE. Seemingly to cater to those large numbers of people who ragequit after losing probes - or the retards who can not (be arsed to) read or do simple calculation. The false underlying notion being that new players are also not very intelligent players.

Maximising revenue InstaSuccess is the new value proposition - gaming designed for a new generation of players who are unable to deal with obstacles of any kind? Who ragequit and go play WoT if anything is not instant and easy. Is that it? All the while Mr. ****-Yeah-We-Have-250000-People-With-Bounties-On-Them-In-EVE Touborg spots "interesting" social dynamics amongst the players pitted in his little private anthropology project that EVE has become.

This is serious folks, EVE is going down. It is becoming more and more like podge with every 'expansion'. Because nothing is really expanding - things are just being messed up.

On the contrary, the latitude for brains and problem solving, for true achievement by coping and making an actual effort is being rooted out bit by bit as what seems to be the perceived obstacle for a higher subscriber growth rate/retention ratio.

EVE is getting easy and pretty. Like a Hong Kong hooker. X


Funny thing is that CCP obviously hasn't done the market research to know that this new player base of 13 year olds with A.D.D. they are trying to bring in and pander too has a very short attention span. Sure, make eve as easy as some facebook game and your initial subscription base will rise but as soon as the new Battlefield 8 or World of Tanks 12 comes out they will be gone. That is why free to play games are so damn poular, the "instant gratification" crowd gets bored very quickly and looks for new ways to get their excitement fix. The reason I kept playing Eve after I first tried it is that it is hard and takes some intelligence and effort just to survive, let alone the time and planning that must be done to be successful. I spent countless hours searching the internet (even after the tutorials) to learn every aspect of Eve I use and it was time consuming and difficult just as it should be. This isnt just some space FPS, its a game designed on an alternate universe where just as in RL people should have to work hard, learn, fail, learn, fail some more, learn some more, and eventually through a lot of hard work and dedication be able to look down and say "I am better than you because I worked at it, that's why I can do more and fly better ships". It SHOULD NOT be work hard, CCP fozzie f***s over what you worked hard to get, work harder, CCP fozzie f***s over what you worked harder to get and so on. If the instant gratification crowd (all too indicative of todays society where everybody wants everything handed to them with little or no actual effort) cant handle it, let them leave. Why should the people who have put in the time, blood, sweat and tears to get good at this game and actually learn it be the ones who get screwed with every "expansion" at the expense of making it easier for new players. Tell you what CCP one or two more "easy mode" features and I might just have to go start playing Yo-ville for a challenge. Enough for my rant, i was gonna stay out of this forum post except to call that CCP lackey Chitsa a moron as i did in an earlier post but my rage finally got the best of me, i know CCP wont bother to read or consider any of our opinions so its all just a waste of time. One thing I will say is that based on this expansion as a whole I can already no longer afford to fuel my POS that I worked so hard and long to get into and the changes to scanning, mining sites, ice belts, hacking sites not to mention the endless nerfing and weapons type changes of the ships i worked hard to fly have broken the camels back. If the changes in this expansion go through as planned (hope by some crazy chance CCP actually reads this) I will unsub 2 of my three accounts (and yes CCP I actually pay for them not PLEX them) and take down my POS. I know there are plenty of CCP fanboys who aren't smart enough or determined enough to play Eve as it is and I hope you all enjoy WoW in space because that's the way its headed, enjoy your useless bobbles and trinkets CCP gives you in one hand while knifing you in the back with the other.


A. This post will probably be cleaned up later for ranting, and B. In the future, could you please break your post into paragraphed points...no one likes reading a wall of text >.>