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Try our new hacking/archaeology sites!

First post First post
Author
Noonxo
Aliastra
Gallente Federation
#161 - 2013-05-23 13:20:57 UTC
Ho my bad I missed that line I just read the "added containers" part :D I was still thinking of my experience from yesterday where a ****** T1 frigate kicked my ass off a Site
Seth Asthereun
Blank-Space
Northern Coalition.
#162 - 2013-05-23 13:23:13 UTC  |  Edited by: Seth Asthereun
Johan Toralen wrote:
Seth Asthereun wrote:
why would you need a new ship when the actual covert ops can run those site just fine? They are cheap, cloaked and fast. If they remove the npc from those site there will be no reason to stick with another ship.


You completely missed the point which is all-in-one exploration (profession sites+combat sites in the same ship).


you can use any ship atm with the new scanning modules ishtar, vagabond pilgrim..... will have no problem to do high sec exploration both combat and and data/relic. For harder sites there are the t3
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#163 - 2013-05-23 13:27:13 UTC
Noonxo wrote:
Ho my bad I missed that line I just read the "added containers" part :D I was still thinking of my experience from yesterday where a ****** T1 frigate kicked my ass off a Site


Off Topic: This Forum needs an "SHOW ALL DEV POSTS IN THIS THREAD" Button. Would make a lot things easier Big smile
Johan Toralen
IIIJIIIITIIII
#164 - 2013-05-23 13:30:44 UTC  |  Edited by: Johan Toralen
Seth Asthereun wrote:
you can use any ship atm with the new scanning modules ishtar, vagabond pilgrim..... will have no problem to do high sec exploration both combat and and data/relic. For harder sites there are the t3


Was thinking more about low sec. Sure you can fit the mods on every ship. But think about efficiency for a second. You end up with ships that can do everything but are good at nothing. And show me where you fit the new mods on an all in one exploration T3 or put hacking rigs on there.
Seth Asthereun
Blank-Space
Northern Coalition.
#165 - 2013-05-23 13:38:09 UTC  |  Edited by: Seth Asthereun
Johan Toralen wrote:
Seth Asthereun wrote:
you can use any ship atm with the new scanning modules ishtar, vagabond pilgrim..... will have no problem to do high sec exploration both combat and and data/relic. For harder sites there are the t3


Was thinking more about low sec. Sure you can fit the mods on every ship. But think about efficiency for a second. You end up with ships that can do everything but are good at nothing. And show me where you fit the new mods on an all in one exploration T3 or put hacking rigs on there.


hacking rigs? really?

[Tengu, Esplorazione]
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Adaptive Shielding
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Augmented Capacitor Reservoir

6x Heavy Missile Launcher II (Scourge Fury Heavy Missile)
Sisters Expanded Probe Launcher

Federation Navy 10MN Afterburner
2x Pith B-Type EM Ward Field
Pithum C-Type Medium Shield Booster
Shield Boost Amplifier II
Analyzer II

3x Caldari Navy Ballistic Control System

2x Medium Capacitor Control Circuit II
Medium Anti-EM Screen Reinforcer II

ok that is the one i use and doesn't need any new mods to probe
i have in cargo codebreaker II, salvager II, sba, covert ops cloak and covert subsystem. and can easly run every 0.0 site from magneto to 10/10
Johan Toralen
IIIJIIIITIIII
#166 - 2013-05-23 13:43:42 UTC
Seth Asthereun wrote:
hacking rigs? really?


CCP mentioned bonuses to virus strenghts so i would assume they will be a good addition to run profession sites efficiently.

Quote:
[Tengu, Esplorazione]
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Adaptive Shielding
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Augmented Capacitor Reservoir

6x Heavy Missile Launcher II (Scourge Fury Heavy Missile)
Sisters Expanded Probe Launcher

Federation Navy 10MN Afterburner
2x Pith B-Type EM Ward Field
Pithum C-Type Medium Shield Booster
Shield Boost Amplifier II
Analyzer II

3x Caldari Navy Ballistic Control System

2x Medium Capacitor Control Circuit II
Medium Anti-EM Screen Reinforcer II

ok that is the one i use,
i have in cargo codebreaker II, salvager II, sba, covert ops cloak and covert subsystem. and can easly run every 0.0 site from magneto to 10/10


That's not a all-in-one fit.
Seth Asthereun
Blank-Space
Northern Coalition.
#167 - 2013-05-23 13:51:10 UTC  |  Edited by: Seth Asthereun
Johan Toralen wrote:
Seth Asthereun wrote:
hacking rigs? really?


CCP mentioned bonuses to virus strenghts so i would assume they will be a good addition to run profession sites efficiently.

Quote:
[Tengu, Esplorazione]
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Adaptive Shielding
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Augmented Capacitor Reservoir

6x Heavy Missile Launcher II (Scourge Fury Heavy Missile)
Sisters Expanded Probe Launcher

Federation Navy 10MN Afterburner
2x Pith B-Type EM Ward Field
Pithum C-Type Medium Shield Booster
Shield Boost Amplifier II
Analyzer II

3x Caldari Navy Ballistic Control System

2x Medium Capacitor Control Circuit II
Medium Anti-EM Screen Reinforcer II

ok that is the one i use,
i have in cargo codebreaker II, salvager II, sba, covert ops cloak and covert subsystem. and can easly run every 0.0 site from magneto to 10/10


That's not a all-in-one fit.


Hacking sites are already easy without rigs
So you want a ship with 6 mid slots, covert, and with bonus to drones? Exploration is already easy let's make it even easier.
Refitting from time to time doesn't seem to be such a burden.
And btw this fit is for 0.0 for low sec and high sec you can sacrifice a little tank and add the codebreaker
EvilweaselSA
GoonCorp
Goonswarm Federation
#168 - 2013-05-23 14:02:33 UTC
Johan Toralen wrote:
Seth Asthereun wrote:
you can use any ship atm with the new scanning modules ishtar, vagabond pilgrim..... will have no problem to do high sec exploration both combat and and data/relic. For harder sites there are the t3


Was thinking more about low sec. Sure you can fit the mods on every ship. But think about efficiency for a second. You end up with ships that can do everything but are good at nothing. And show me where you fit the new mods on an all in one exploration T3 or put hacking rigs on there.

exactly as it should be, there shouldn't be a Single Correct Exploration Fit
Johan Toralen
IIIJIIIITIIII
#169 - 2013-05-23 14:14:10 UTC
Seth Asthereun wrote:
Hacking sites are already easy without rigs
So you want a ship with 6 mid slots, covert, and with bonus to drones? Exploration is already easy let's make it even easier.
Refitting from time to time doesn't seem to be such a burden


How can you say this? The hacking isn't even finished yet. Ther's probably gonna be some sites that will be more tricky as the sites right now. I lost a bunch of containers on sisi due to failing the hacking game aswell. Obviously the concept of efficiency is foreign to you.

Also i'm talking about a ship like all-in-one Ishtar or Pilgrim that take the new changes and mechanics into account and you react by posting your pimped mission fit. How is that even relevant? People play Eve differently. Hard to grasp. Good for you that you can run 10/10 in your boat. I don't have access to non NPC stations in nullsec to switch fits and why would that even be considered normal for a true exploration ship? And i don't even talk about a boat that would be capable of soloing higher class combat sites unlike your ship so what's the problem? You don't like other people sniffing around on your turf in a cloaky ship, that's it, isn't it?
Killua Zoldyeck
Lucidus Ordo
Pandemic Legion
#170 - 2013-05-23 14:16:34 UTC  |  Edited by: Killua Zoldyeck
CCP Tallest wrote:
I want to correct a slight misunderstanding. This was a miscommunication between me and Soundwave about the NPC removal and I apologize for not spotting this earlier.

NPCs are not being removed from wormhole sites.

We are only removing NPCs from "normal" k-space hacking and archaeology signatures (NPCs will only spawn in those sites when you fail at the challenge).
No changes are being made to NPCs in wormholes or COSMOS or other hacking/archaeology sites.

The reason for the removal is to allow explorers to play the game without having a combat ship on standby.


Then can you please remove the NPC that spawns if you fail the minigame too? Because if I fail, I need that combat ship on standby to deal with it...


EDIT!!!

CCP Soundwave wrote:
Morning update post!

One of the things we’ve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failure mechanic doesn’t really fit. We’re going to take the “hacking failed” penalty NPC waves out and instead put a dynamic counter for cans in. So for example, a successful hack scatters 12 loot containers, but if you fail the first attempt and you’re successful on the 2nd, it scatters 14 containers. We feel
this make the profession more coherent.



Thanks!! That's the way! :) :) :)
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#171 - 2013-05-23 14:18:23 UTC  |  Edited by: Saheed Cha'chris'ra
Killua Zoldyeck wrote:

Then can you please remove the NPC that spawns if you fail the minigame too? Because if I fail, I need that combat ship on standby to deal with it...


they will be removed in the next "SiSi Patch". Soundwave (or another Dev) said so two pages back. Dont worry.

CCP Soundwave wrote:

One of the things we’ve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failure mechanic doesn’t really fit.
We’re going to take the “hacking failed” penalty NPC waves out and instead put a dynamic counter for cans in. So for example, a successful hack scatters 12 loot containers, but if you fail the first attempt and you’re successful on the 2nd, it scatters 14 containers. We feel this make the profession more coherent.
Killua Zoldyeck
Lucidus Ordo
Pandemic Legion
#172 - 2013-05-23 14:19:18 UTC
Saheed Cha'chris'ra wrote:
Killua Zoldyeck wrote:

Then can you please remove the NPC that spawns if you fail the minigame too? Because if I fail, I need that combat ship on standby to deal with it...


they will be removed in the next "SiSi Patch". Soundwave (or another Dev) said so two pages back. Dont worry.


Yes my bad :) I posted my reply before taking the time to read the whole topic :) :)
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#173 - 2013-05-23 14:32:31 UTC
loot pintas are still not fun, did 18 hi sec sites, got around 12m isk of loot.
Seth Asthereun
Blank-Space
Northern Coalition.
#174 - 2013-05-23 14:35:24 UTC
Johan Toralen wrote:
Seth Asthereun wrote:
Hacking sites are already easy without rigs
So you want a ship with 6 mid slots, covert, and with bonus to drones? Exploration is already easy let's make it even easier.
Refitting from time to time doesn't seem to be such a burden


How can you say this? The hacking isn't even finished yet. Ther's probably gonna be some sites that will be more tricky as the sites right now. I lost a bunch of containers on sisi due to failing the hacking game aswell. Obviously the concept of efficiency is foreign to you.

Also i'm talking about a ship like all-in-one Ishtar or Pilgrim that take the new changes and mechanics into account and you react by posting your pimped mission fit. How is that even relevant? People play Eve differently. Hard to grasp. Good for you that you can run 10/10 in your boat. I don't have access to non NPC stations in nullsec to switch fits and why would that even be considered normal for a true exploration ship? And i don't even talk about a boat that would be capable of soloing higher class combat sites unlike your ship so what's the problem? You don't like other people sniffing around on your turf in a cloaky ship, that's it, isn't it?


I'm talking about what is hacking atm, i can't and you can't know what it will be, you are talking to me of efficiency and you can't figure out how to fit and all in one ship. you can already do it with the ishtar, no you won't be able to fit your beloved rigs and won't be covert.
But as someone as written before "there shouldn't be a Single Correct Exploration Fit" and there souldn't be a "final" exploration ship that can do everything efficiently. That will just make exploration more easy than it already is
And btw i probe in providence and low sec so there are already a lot of "other people sniffing around on you turf in a cloaky ship" the solution i come to was to specialize (as it should be in everything) not ask CCP a ship that allows me to do everything
Vincent Athena
Photosynth
#175 - 2013-05-23 15:05:21 UTC
CCP Soundwave wrote:
Sylvia Nardieu wrote:
CCP Soundwave wrote:


  1. One of the things we’ve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failure mechanic doesn’t really fit. We’re going to take the “hacking failed” penalty NPC waves out and instead put a dynamic counter for cans in. So for example, a successful hack scatters 12 loot containers, but if you fail the first attempt and you’re successful on the 2nd, it scatters 14 containers. We feel
  2. this make the profession more coherent.



So basically, the penalty for failure will be same loot in more containers making it harder to catch em all before they despawn?
Or was it a typo and you meant that less loot will be scattered?


Same loot, more containers

Another way to handle failure is to increase the speed the containers move once they have been released.

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Kor'el Izia
#176 - 2013-05-23 15:17:52 UTC
CCP Soundwave wrote:


  • We are cutting the number of scatter containers in half, while retaining the total loot of a hacking/arch object. This should effectively double your income.
  • [/list]

    If by double you mean having the same as we do today, what one person can take.
    Johan Toralen
    IIIJIIIITIIII
    #177 - 2013-05-23 15:20:51 UTC
    Seth Asthereun wrote:
    But as someone as written before "there shouldn't be a Single Correct Exploration Fit" and there souldn't be a "final" exploration ship that can do everything efficiently. That will just make exploration more easy than it already is
    And btw i probe in providence and low sec so there are already a lot of "other people sniffing around on you turf in a cloaky ship" the solution i come to was to specialize (as it should be in everything) not ask CCP a ship that allows me to do everything


    I feel that's just intellectualy dishonest approach. The ship doesn't do "everything efficiently". It does exploration reasonably efficiently. Like a mining ship does mining efficiently, like a battleship does missions efficiently, like a noctis does salvaging efficiently etc.
    The new changes create a dichotomy between two kinds of exploration. I don't see what's wrong with having an appropriate intermediate step between t1 frig (with virus and probe bonus) and cloaky t3 (which you cant use for half the combat sites in low sec anymore). Pilgrim isn't an approprite intermediate step because it lacks the bonuses of t1 and is a bit flimsy. Ishtar isn't appropriate intermediate step either because it has no cov cloak and lacks bonuses aswell.
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #178 - 2013-05-23 15:26:27 UTC
    So today I did a null sec site, as was suggested I look at what loot I was getting from what containers I picked up.
    I still mostly got only data sheets, scrap metal, small arms, and electronic parts quite disappointing. I did get 8 data cores but that was about it from 6 spew containers.

    The hacking in null sec was a big change from empire failed once and I did come real close to destroying a spew container, I only had 8 coherence left.

    Unless the null sec sites are not finished (I did have a rat spawn upon a failed hacking attempt) I don't see much in the way of future hacking for me.
    When I have some more time I will return to return to empire and try again there.

    If you don't follow the rules, neither will I.

    Seth Asthereun
    Blank-Space
    Northern Coalition.
    #179 - 2013-05-23 15:30:31 UTC
    Johan Toralen wrote:
    Seth Asthereun wrote:
    But as someone as written before "there shouldn't be a Single Correct Exploration Fit" and there souldn't be a "final" exploration ship that can do everything efficiently. That will just make exploration more easy than it already is
    And btw i probe in providence and low sec so there are already a lot of "other people sniffing around on you turf in a cloaky ship" the solution i come to was to specialize (as it should be in everything) not ask CCP a ship that allows me to do everything


    I feel that's just intellectualy dishonest approach. The ship doesn't do "everything efficiently". It does exploration reasonably efficiently. Like a mining ship does mining efficiently, like a battleship does missions efficiently, like a noctis does salvaging efficiently etc.
    The new changes create a dichotomy between two kinds of exploration. I don't see what's wrong with having an appropriate intermediate step between t1 frig (with virus and probe bonus) and cloaky t3 (which you cant use for half the combat sites in low sec anymore). Pilgrim isn't an approprite intermediate step because it lacks the bonuses of t1 and is a bit flimsy. Ishtar isn't appropriate intermediate step either because it has no cov cloak and lacks bonuses aswell.


    i on the other hand think that in the range of "reasonably efficiently" there are already option, i could be wrong, maybe at the release the site will be harded.
    CCP Soundwave
    C C P
    C C P Alliance
    #180 - 2013-05-23 16:10:31 UTC
    Sisi about to be taken down for the changes mentioned here:

    https://forums.eveonline.com/default.aspx?g=posts&m=3075661#post3075661